What happened to the Addon community?

  • AngryWolf
    AngryWolf
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    Most of my addons have been updated by the authors already. Be patient. The add-on community needs to work around the game, not the other way around.
  • Treachery
    Treachery
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    Most UI addons are nice but not necessary I agree. But some are just such big QoL improvements you wonder how they are not in the game.

    The research ones that tell you if you have researched something in you inventory, and cross references with your bank, as well as the one that shows a chart of what you have researched has saved me hours and hours of searching through inventory tabs at a crafting table and using a hand written chart to keep track of things.

    These ones in particular:

    Research Assistant
    AI Research Grid

    I'd like to add Show Motif's to that list. When someone asks you "What motif is this staff? It's awesome looking." there is no way to tell without this addon. Amazing to me that Zenimax left out a way for in-game items to be identified since crafting is such a big part of the game.

  • KariTR
    KariTR
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    Mortosk wrote: »
    Like for example:

    Why doesn't the game let you see your experience bar at all times?

    Using this one as an example. In any game that has a permanent exp bar with the option to toggle it off. I toggle it off.

    Does that answer your 'Why?'.
  • Mablung
    Mablung
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    I have no idea where the add-on authors are going, but have you tried playing without addons?

    I haven't used an addon since day 1, and my main is VR12. Never had an issue.

    How is this a good counter argument? The allowance of addons is part of the game design by ZOS. That's great that you enjoy playing without addons, as you can tell others do not. No need to post on something you just wish to be inflammatory about.
  • GnatB
    GnatB
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    Things like seeing procs, buffs, debuffs, how much damage your attacks are doing, how much damage you are taking are pretty superfluous in my opinion.

    Really? A DK not knowing his spikey armor or whatever ran out is superfluous? Not knowing your food ran out is superfluous? Not knowing your pet is no longer summoned w/o stopping to look around is superfluous?

    I'm sorry, knowing what your buffs are is definitely NOT superfluous.

    Now ok, sure. *Maybe* the mini-map is superfluous. If you don't mind opening your full map every 5 minutes.

    That said, yeah. Most of my add-ons are probably superfluous. I'll admit it. I don't *really* need the one that lets me know if a particular item has traits on it I still need to research. I can probably keep track of all that with pen and paper. Oh wait, this is the 21st century. Let me alt-tab to note pad.

    But I'd argue that just makes notepad a *really* cumbersome add-on at that point.
    Achievements Suck
  • Lalai
    Lalai
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    As others have pointed out, sometimes it can be a few days after a patch before the addons catch up. This patch particular changed the API in a way that broke a lot of addons. Sometimes the players making the addons quit and it's up to other players to try and take over the updating of said addon. If the mod happens to be a lesser used one, the chances of someone taking over tend to be pretty slim.

    Slightly off topic: Most UI stuff I personally don't think should be included in the game. I actually prefer a minimalist approach, and in other MMOs have either been frustrated with what I thought to be a cluttered UI that I couldn't change, or downloaded a fair share of addons in an attempt to shrink everything down and mostly clear my screen.

    There are some QoL things I think should be included in the game, such as a text search for the guild store (though I do love the improvements the most recent patch gave to filtering, I don't miss a text search nearly as badly now), and an option to show both buffs/debuffs on yourself/enemies.
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
  • Mortosk
    Mortosk
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    KariTR wrote: »
    Mortosk wrote: »
    Like for example:

    Why doesn't the game let you see your experience bar at all times?

    Using this one as an example. In any game that has a permanent exp bar with the option to toggle it off. I toggle it off.

    Does that answer your 'Why?'.

    The option to turn it on should exist for the rest of us. And the option to turn it off for you. I can see why you'd want to turn it off in this game though. It would serve as a constant reminder of how slowly you are leveling.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • AngryWolf
    AngryWolf
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    Treachery wrote: »
    Most UI addons are nice but not necessary I agree. But some are just such big QoL improvements you wonder how they are not in the game.

    The research ones that tell you if you have researched something in you inventory, and cross references with your bank, as well as the one that shows a chart of what you have researched has saved me hours and hours of searching through inventory tabs at a crafting table and using a hand written chart to keep track of things.

    These ones in particular:

    Research Assistant
    AI Research Grid

    I'd like to add Show Motif's to that list. When someone asks you "What motif is this staff? It's awesome looking." there is no way to tell without this addon. Amazing to me that Zenimax left out a way for in-game items to be identified since crafting is such a big part of the game.

    Have you updated that add-on? I did yesterday and it work fine again. I use the Minion Add-On manager and start it before playing. It will tell if an add-on has an updated before I play.
  • temjiu
    temjiu
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    im of a mixed bag. I'd prefer a UI that has more detail. But I don't need as much as WoW's.

    problem with this UI is it is simply TOO simple for me. Which apparently was by design...they wanted to encourage a healthy add-on community. Only downside with that is it NEEDS players who are willing to make the mods. no interested Modders...you don't get that mod.

    I'd prefer a slightly more enhanced UI with the OPTION of mods. Why should we have to wait for someone to develop a mod to move UI windows? Yes...I know someone did...and it's a great addon. But they shouldn't have to take their precious time making an add-on that 80% of the populace would use (and very possibly more). it should be an inherent aspect of the UI (with the ability to lock and unlock if so desired).

    plus the nice thing about a more complete UI from the company is internal testing and cohesiveness (usually...there are always exceptions). plus it allows the company to control the UI more completely...which severely reduces hacking and botting (which I think they are having to do anyways in the long run...silly to not have done it from the start).

  • GeeYouWhy
    GeeYouWhy
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    API changes are continuing to be the bane of the addon community.

    As well as a poorly designed game be the bane of keeping interest in it.
    Konrandir, Vampire Sorcerer
  • someuser
    someuser
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    To those who don't think ESO UI needs any add-ons:

    I could not disagree more. I played from four day early release till the present. Up until about a week and a half ago (or so) I played vanilla. Yes, ESO is completely playable vanilla but once you see what add-ons can do with the right set-up I honestly cannot go back. After the latest patch I pretty much didn't play for three days (not complaining, no biggie to me) until the add-ons I used were up and going again.

    Being able to know at a glace when I need to feed my horse, research more traits, know when I need to recall my pet, know the percentage of my enemies health bar so I know when to apply certain attacks, being able to see where my treasure maps are (I don't like playing "where is waldo at 36yrs), seeing where all the skyshards are, see where all the nodes are that I harvested, being able to save pre-sets in my skill bars so I can easily switch between different skill sets...

    I mean I seriously can go on and on. Oh, the freaking mini-map so I don't have to keep bringing up the big map (I digress)...

    The modders out there have really done an amazing job and I encourage all of you to check out my sig. AlienDiplomat has done an outstanding job profiling some of the coolest and most useful mods out there. He has made fantastic youtube videos showing exactly how to easily and quickly set them up so you can start playing ESO in a way that really is 100x better than vanilla.
    To make ESO look and feel like a PC MMO check out the following:

    PhinixUI addon-powered interface for ESO
  • Worstluck
    Worstluck
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    No one 'needs' addons, of course not. I am not sure how much testing you would get done without some of them though. The damage addons allow you to see if something is actually working the way it should, besides trying to guess.

    Addon updates are slow because the authors have to figure out what API changes were made because ZOS does not publish them or even discuss them. Generally games of this size that support addons are pretty forthcoming about any changes made.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • SilverWF
    SilverWF
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    What happened? Addon devs - the same ppl, they can unsub too

    I have 54 addons (for someone it's too many, for me it's ok), since patch was updated only 20. 20 of another addons wasn't updated since May!
    Thank God most of another addons still working if allow outdated addons...
    Edited by SilverWF on June 27, 2014 7:18PM
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • twev
    twev
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    KariTR wrote: »
    Mortosk wrote: »
    Like for example:

    Why doesn't the game let you see your experience bar at all times?

    Using this one as an example. In any game that has a permanent exp bar with the option to toggle it off. I toggle it off.

    Does that answer your 'Why?'.

    Considering that many people are looking for a way to toggle it 'on', no, you toggling it off doesn't answer the question.

    The bar ought be an option to toggle on/off depending on the player.

    Unless one was a control freak, and felt that anything they didn't want to see shouldn't even be an option for anyone else....

    Just saying.

    I think it's interesting that these kinds of threads tend to have 2 kinds of people in them and each type has one of these viewponts:

    1.) "I'd like to have the option to....."

    Or,

    2.) "I don't want 'XXX', and no one else should be allowed to have it either".

    It's really that simple.
    Zeni decided not to include it, but made it clear that add-on devs could write add-ons that people could 'OPT' to use.
    Many players made it clear that they 'PREFER' certain add-ons, and appreciate them.
    Some other players make it clear that they prefer that the first group not have the option, and seem to revel in any roadblock thrown in the path of add-on writers.

    You mix these two types of people together, both groups PAYING for the same access to the game and forums, and then people wonder why there's a certain amount of disharmony on the boards.

    You tell me, cuz I sure don't have the brains to figure THIS one out.
    Edited by twev on June 27, 2014 7:26PM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • SystemiK
    SystemiK
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    I think this problem really got started when they chose the inventor of DOS as their GUI designer. That may have been a bad idea from the get go...
  • Fuzzylumpkins
    Fuzzylumpkins
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    It isn't growing (the community) and we no longer care. Every hotfix and patch, any work we did with add ons had to be reworked. When you are dedicating 30+ hours a week to make gameplay a little smoother to be *** on bi-weekly you lose interest and move on to games with developers that don't go out of their way to make play as painful as possible.
  • Nate
    Nate
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    Instead of whining and making veiled innuendo regarding the games current state (i.e. failing), why don't you go and start developing some addons?
  • Fuzzylumpkins
    Fuzzylumpkins
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    Nate wrote: »
    Instead of whining and making veiled innuendo regarding the games current state (i.e. failing), why don't you go and start developing some addons?

    Have you ever made ui modifications? it doesn't just happen. we are given a foundation o work with and it takes months for some of the more useful add ons. The devs feck up the coding every gd week thus screwing up the coding used to create the mods and add ons in the first place.

    Point: We stopped because we were sick of trying to add to a game who's developers were clueless and careless in helping to maintain.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    It isn't growing (the community) and we no longer care. Every hotfix and patch, any work we did with add ons had to be reworked. When you are dedicating 30+ hours a week to make gameplay a little smoother to be *** on bi-weekly you lose interest and move on to games with developers that don't go out of their way to make play as painful as possible.

    This is why i love forums. Because it brings everyone together for different reasons.

    For example the other day there was another Addon post about the changes i. The API killing the addon community! It was so bad most addons hadnt been updated in a month or two!!!

    Which was sort of funny, and true but none of them really needed to be updated since they all still worked. Atleast all the ones i used still did.

    Now we have an API post saying they are breaking the API twice a week. Yet still all my addons still worked. Then the one day they actually do kick the API in the junk, 90% of the addons work the next day, and this is a sign of the apocalypse.

    Now i don't make addons so really i have no idea. But surely you have to see why it looks like a silly complaint from the outside.
  • snowmanflvb14_ESO
    snowmanflvb14_ESO
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    guess I am lucky as i only had to update 1 addon after the latest patch to get it to work. I did update a couple of other, however they were working without the updates as were the rest. So out of 7 addons only one needed and update, 2 had updates that were not "needed" to function and 4 had no updates nor required any.
    Magic is impressive but now Minsc leads SWORDS FOR EVERYONE!!
  • tordr86b16_ESO
    tordr86b16_ESO
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    Many API features are locked, that's why some categories on esoui/curse are empty.
    Edited by tordr86b16_ESO on June 27, 2014 7:30PM
  • tordr86b16_ESO
    tordr86b16_ESO
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    Mortosk wrote: »
    Like for example:
    Why the heck doesn't the game tell you what you've sold in a guild store? You get random gold in the mail and have no idea. A history of sales should have been a built in feature.

    Yeah, sooooooooooooooooooooooo annoying.
  • SilverWF
    SilverWF
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    Mortosk wrote: »
    Like for example:
    Why the heck doesn't the game tell you what you've sold in a guild store? You get random gold in the mail and have no idea. A history of sales should have been a built in feature.
    Agree, this is crazy annoying! I've seen some addon in video at Youtube, and it tells you what you sell, for what price and who buy it. But you need to be online to see it.
    So API (and game sure) know all of this info - why the hell not include this to default mail? Can't get this...
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Nate
    Nate
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    Nate wrote: »
    Instead of whining and making veiled innuendo regarding the games current state (i.e. failing), why don't you go and start developing some addons?

    Have you ever made ui modifications? it doesn't just happen. we are given a foundation o work with and it takes months for some of the more useful add ons. The devs feck up the coding every gd week thus screwing up the coding used to create the mods and add ons in the first place.

    Point: We stopped because we were sick of trying to add to a game who's developers were clueless and careless in helping to maintain.

    Yes. Yes I've written addons for several games but what the hell does that have to do with what I said? If you're going to whine about there being no addons, then start making addons. API changes are the norm in games like this. You blaming the devs is like being mad at Sony because the PlayStation 4 can't run PlayStation games... or whatever, maybe it can but you get the idea.
  • twev
    twev
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    It isn't growing (the community) and we no longer care. Every hotfix and patch, any work we did with add ons had to be reworked. When you are dedicating 30+ hours a week to make gameplay a little smoother to be *** on bi-weekly you lose interest and move on to games with developers that don't go out of their way to make play as painful as possible.

    This is why i love forums. Because it brings everyone together for different reasons.

    For example the other day there was another Addon post about the changes i. The API killing the addon community! It was so bad most addons hadnt been updated in a month or two!!!

    Which was sort of funny, and true but none of them really needed to be updated since they all still worked. Atleast all the ones i used still did.

    Now we have an API post saying they are breaking the API twice a week. Yet still all my addons still worked. Then the one day they actually do kick the API in the junk, 90% of the addons work the next day, and this is a sign of the apocalypse.

    Now i don't make addons so really i have no idea. But surely you have to see why it looks like a silly complaint from the outside.

    Different add-ons do different things, and some just might require API info that is harder or more complicated to get.

    You're being disingenuous by trying to pass all add-ons as being of equal complexity. But you probably knew that :)
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Cogo
    Cogo
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    EQBallzz wrote: »
    I can't think of a game more in need of addons than ESO and some of them are almost required to play the game IMO. There are some huge gaps in the base functionality, UI and just general preferences that I think addons fill quite well atm. Over the last month or so a good number of my go-to addons seem to be going dormant because the addon authors are no longer active. Some have stated they were "trying" WS and never returned and others have just sorta disappeared.

    ESO allows addons, but do not of course supports them. You have to go to the addon creator and ask them.

    ESO is perfectly playable with no addons. I have 30 days "played". I do guild bank work every day. I rather do that, then getting the dup item bug back.
    I also manage very well in the game without addons telling me everything or doing stuff on auto.

    I got 2 tradeskills maxed. Not only level, but all points and in my case recipes and mats for provisioning. I know whats needed for what. And we have more then enough room for mats in our guildbank. Along with my own.

    "Base functionality" is a very different view depending who you ask?
    For me, works great! For someone who wants everything on their UI, there are addons, but again, dont blame ESO for this. They allow addons. You need to ask the Addon creator, or make one yourself?


    I am vet level. Tanked several Vet dungeons.

    I have no found even close to all the skyshards, but I have not had the need to respec yet. And I have skills enough to handle myself. I do however NOT have all skills, since I have to choose.


    I am not saying I am a good player. I AM saying ESO is perfectly playable without addons, and I think more people would enjoy the game if they did not have all kinds of info flowing to them.

    Boss fights in instanced dungeons for example. I have NO clue what to do. Me and my team have to figure it out and this starts at newbie level. 12-16!

    You actually get a "raid" experience. You get to actually BEAT an encounter yourself. No youtube, no info. Just you and your groups ability to work together and by player skill, work out tactics.

    One of ESO main features was that player skill will matter. They deliver this.
    With or without addons.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    Mortosk wrote: »
    Like for example:

    Why the heck doesn't the game tell you what you've sold in a guild store? You get random gold in the mail and have no idea. A history of sales should have been a built in feature.

    Why is there no way to filter crafting materials in your inventory?

    Why isn't there an option to repair only the gear you are wearing?

    Why doesn't the game let you see your experience bar at all times?

    Why doesn't the game show you your active dots and effects on top of the mobs health bar?

    Why isn't there a keyword search in the guild stores?

    None of these would I consider advanced features for any MMO released in the last 10 years. And, I could go on...

    1.Guild store info should damn well have info WHAT you sold, to who, in what guild and just like you say, have a history. That last at least 30 days!

    I would like to add to your question. I WANT a guild bank history that lasts at least 30 days. The history now is not nearly enough.

    2. Crafting filter they have said they will work on, just they added to guild stores.

    3. Repairing all gear is needed. But I agree, would be nice with an option to repair worn gear.

    However, since you can repair one at the time, you can still choose too.
    But yes, would be nice with an option like you said.

    4. The game does let you see your bars all the time. Its in settings. You just have set it so its always up. No addon needed. Default is bars pops up when needed.
    I have all bars up all the time. NO ADDON

    5. Active dots. Mobs "glow" when they are effected by a dot. Its by design that you dont get numbers. There are addons for this, but the whole idea with ESO was to NOT look at numbers, but to look at the fight.

    6. Keyword search would be very nice to have.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    someuser wrote: »
    To those who don't think ESO UI needs any add-ons:

    I could not disagree more. I played from four day early release till the present. Up until about a week and a half ago (or so) I played vanilla. Yes, ESO is completely playable vanilla but once you see what add-ons can do with the right set-up I honestly cannot go back. After the latest patch I pretty much didn't play for three days (not complaining, no biggie to me) until the add-ons I used were up and going again.

    I am sorry but I have to correct that statement. I played since early launch and tanked all my way up to vet areas, where I tanked Vet dungeon bosses.

    Never used a single addon. The game works perfectly fine without addons.

    You have to do more? YES, but that's intended and keeps at least me interested.

    Stating that the game cant be played without addons, is wrong.


    However, dont mix this with, being able to play the game more to your liking or being more effective. Please use addons. But just because you do not see combat numbers for example, does not make the game unplayable.

    If ESO needed addons in order to be able to play it, I must be one of the best players in the game. Cause I manage to do the same thing as everyone else who uses addons do.

    Yes! Having to look for skyshards yourself does take a lot of time!
    This is intended. And fun....

    However, addon are allowed. You can choose to use them for whatever.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Mablung
    Mablung
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    @Cogo do you play the game? Serious question not trying to troll you or anything, but I am genuinely curious.
  • babylon
    babylon
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    Bear in mind "playing the game" isn't sitting in the forums all day long inadvertently farming LOLs.
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