danno816_ESO wrote: »Most UI addons are nice but not necessary I agree. But some are just such big QoL improvements you wonder how they are not in the game.
The research ones that tell you if you have researched something in you inventory, and cross references with your bank, as well as the one that shows a chart of what you have researched has saved me hours and hours of searching through inventory tabs at a crafting table and using a hand written chart to keep track of things.
These ones in particular:
Research Assistant
AI Research Grid
nerevarine1138 wrote: »I have no idea where the add-on authors are going, but have you tried playing without addons?
I haven't used an addon since day 1, and my main is VR12. Never had an issue.
KhajitFurTrader wrote: »Things like seeing procs, buffs, debuffs, how much damage your attacks are doing, how much damage you are taking are pretty superfluous in my opinion.
danno816_ESO wrote: »Most UI addons are nice but not necessary I agree. But some are just such big QoL improvements you wonder how they are not in the game.
The research ones that tell you if you have researched something in you inventory, and cross references with your bank, as well as the one that shows a chart of what you have researched has saved me hours and hours of searching through inventory tabs at a crafting table and using a hand written chart to keep track of things.
These ones in particular:
Research Assistant
AI Research Grid
I'd like to add Show Motif's to that list. When someone asks you "What motif is this staff? It's awesome looking." there is no way to tell without this addon. Amazing to me that Zenimax left out a way for in-game items to be identified since crafting is such a big part of the game.
Arsenic_Touch wrote: »API changes are continuing to be the bane of the addon community.
Instead of whining and making veiled innuendo regarding the games current state (i.e. failing), why don't you go and start developing some addons?
Fuzzylumpkins wrote: »It isn't growing (the community) and we no longer care. Every hotfix and patch, any work we did with add ons had to be reworked. When you are dedicating 30+ hours a week to make gameplay a little smoother to be *** on bi-weekly you lose interest and move on to games with developers that don't go out of their way to make play as painful as possible.
Agree, this is crazy annoying! I've seen some addon in video at Youtube, and it tells you what you sell, for what price and who buy it. But you need to be online to see it.Like for example:
Why the heck doesn't the game tell you what you've sold in a guild store? You get random gold in the mail and have no idea. A history of sales should have been a built in feature.
Fuzzylumpkins wrote: »Instead of whining and making veiled innuendo regarding the games current state (i.e. failing), why don't you go and start developing some addons?
Have you ever made ui modifications? it doesn't just happen. we are given a foundation o work with and it takes months for some of the more useful add ons. The devs feck up the coding every gd week thus screwing up the coding used to create the mods and add ons in the first place.
Point: We stopped because we were sick of trying to add to a game who's developers were clueless and careless in helping to maintain.
vyndral13preub18_ESO wrote: »Fuzzylumpkins wrote: »It isn't growing (the community) and we no longer care. Every hotfix and patch, any work we did with add ons had to be reworked. When you are dedicating 30+ hours a week to make gameplay a little smoother to be *** on bi-weekly you lose interest and move on to games with developers that don't go out of their way to make play as painful as possible.
This is why i love forums. Because it brings everyone together for different reasons.
For example the other day there was another Addon post about the changes i. The API killing the addon community! It was so bad most addons hadnt been updated in a month or two!!!
Which was sort of funny, and true but none of them really needed to be updated since they all still worked. Atleast all the ones i used still did.
Now we have an API post saying they are breaking the API twice a week. Yet still all my addons still worked. Then the one day they actually do kick the API in the junk, 90% of the addons work the next day, and this is a sign of the apocalypse.
Now i don't make addons so really i have no idea. But surely you have to see why it looks like a silly complaint from the outside.
I can't think of a game more in need of addons than ESO and some of them are almost required to play the game IMO. There are some huge gaps in the base functionality, UI and just general preferences that I think addons fill quite well atm. Over the last month or so a good number of my go-to addons seem to be going dormant because the addon authors are no longer active. Some have stated they were "trying" WS and never returned and others have just sorta disappeared.
Like for example:
Why the heck doesn't the game tell you what you've sold in a guild store? You get random gold in the mail and have no idea. A history of sales should have been a built in feature.
Why is there no way to filter crafting materials in your inventory?
Why isn't there an option to repair only the gear you are wearing?
Why doesn't the game let you see your experience bar at all times?
Why doesn't the game show you your active dots and effects on top of the mobs health bar?
Why isn't there a keyword search in the guild stores?
None of these would I consider advanced features for any MMO released in the last 10 years. And, I could go on...
To those who don't think ESO UI needs any add-ons:
I could not disagree more. I played from four day early release till the present. Up until about a week and a half ago (or so) I played vanilla. Yes, ESO is completely playable vanilla but once you see what add-ons can do with the right set-up I honestly cannot go back. After the latest patch I pretty much didn't play for three days (not complaining, no biggie to me) until the add-ons I used were up and going again.