@Cogo do you play the game? Serious question not trying to troll you or anything, but I am genuinely curious.
KhajitFurTrader wrote: »Things like seeing procs, buffs, debuffs, how much damage your attacks are doing, how much damage you are taking are pretty superfluous in my opinion.
Blackwidow wrote: »
@Cogo I ask simply because you post so much on the forums that its a wonder you have time to play the game you love.
Blackwidow wrote: »
nerevarine1138 wrote: »I have no idea where the add-on authors are going, but have you tried playing without addons?
I haven't used an addon since day 1, and my main is VR12. Never had an issue.
@Cogo I ask simply because you post so much on the forums that its a wonder you have time to play the game you love.
I have a thing for the truth. ;-)
I have a thing for the truth. ;-)
Truth in relation to this game is in the eye of the beholder.
Just because someone states that quests are not fun or repetitive because of kill 10 wolves or whatever does not make it false. Just as your definition of questing is not false.
What is happening is each individual has their own interpretation in regards to what each person finds fun and rewarding. Stating someone elses truth is wrong is part of the big problem here on the forums. There is no correct way or wrong way to enjoy this game. It is only up to the individual.
If you do not agree with someones truth, offer insight as to why you enjoy the game and how you accomplish your fun. I do not believe anyone should be told they are wrong for their version of truth in relation to this game.
What is happening is each individual has their own interpretation in regards to what each person finds fun and rewarding. Stating someone elses truth is wrong is part of the big problem here on the forums. There is no correct way or wrong way to enjoy this game. It is only up to the individual.
Arsenic_Touch wrote: »API changes are continuing to be the bane of the addon community.
Fuzzylumpkins wrote: »@Cogo I ask simply because you post so much on the forums that its a wonder you have time to play the game you love.Blackwidow wrote: »
He actually comes across a larp'er type that is so involved in his role play life that anything else does not exist. Which if life somehow is able to afford that and still be productive in human society, it is fine but back to topic:
Add ons make them game a bit more able to be stomached. Players writing add ons for games is a great way to measure the health of the game as it shows there is a community that cares and interested. Not just blindly says everything is fine and moves on. Great you play without add ons, that is how you get your moneys worth. For the rest of us that work, the time needed to invest in searching out sky shards without an add on is not a luxury or what we feel is "fun" or a good use of time we do have to play.
Nazon_Katts wrote: »@Cogo LARP = Live Action Role Play
https://www.youtube.com/watch?v=j_ekugPKqFw Nazon_Katts wrote: »@Cogo LARP = Live Action Role Play
The truth is they should have developed an interface that didn't need addons but they chose the lazy path to have your fans do your work for free and then you can blame any issues with the game on the addons.
Indeed. When an add-on dev stops developing their add-on(s), chances are great that they've stopped playing the game.david271749 wrote: »Arsenic_Touch wrote: »API changes are continuing to be the bane of the addon community.
+people who actually play tend to be the ones who work on addons. Drive people away, and some of them will end up being part of the addon community. I've seen a couple authors post why they stopped working on addons. It's usually because of bugs.
I am not going to read every post in this thread. I'm not going to weigh in on who's more right than anyone else or who worded what poorly. At the end of the day you're all just users of Zenimax Online Studios' product. And that's the crux of it.
@ZOS_GinaBruno, and the rest of your team, I'm going to give you a bit of advice: Disable Lua addon support entirely. Your API is overly, unreasonably limited and when it comes down to it it's fairly obvious that your company either does not really concern themselves with Lua or the API any further than as an afterthought, or that your company is utterly clueless on how to properly manage it.
API updates must be announced in advance of upcoming patches clearly so that your addon developers (IE: those people who dedicate their free time to improving your product and garnering you additional users and accounts through their voluntary, unpaid support) can adapt to your API changes in advance and possibly even provide feedback before you cross that point of no return.
This kind of update has become standard for ZOS and ESO. 0 warning, just pull the trigger. Leave your addon authors guessing because, well, why not... they'll just figure it all out again anyway, right?
If I handled my day job as poorly as your API team does there jobs I wouldn't have my job. I've been in Information Technology for 22 years. I've been programming in one capacity or another for 28 years. I've been on good teams, bad teams, Waterfall projects, Scrum projects, Agile projects, blended cobbled together horribly managed projects, etc. Whatever excuses anyone wants to bat around for the way things are being handled, trust me... I've heard them. Whatever challenge you think you're facing, trust me... I've faced it (and for a lot more serious industries such as military & healthcare). Rest assured, none of the excuses make up for it.
So... just stop. Turn it off. Be a game with a non-customisable UI like you obviously want to be and just be done with it.
I've clocked almost two thousand hours working on addons, a website and talking to communities for this game since October 2013 pre and post launch and while I enjoy playing it I'm || close to just dumping all of my projects and walking away... mostly from the lack of "care" that I see for the subset of your community that I'm a part of.
FrauPerchta wrote: »Most addon writers stop updating their addon when they leave a game so they can make addons for what ever game they move to.
FrauPerchta wrote: »Most addon writers stop updating their addon when they leave a game so they can make addons for what ever game they move to.
yep they are all going to wildstar.
FrauPerchta wrote: »Most addon writers stop updating their addon when they leave a game so they can make addons for what ever game they move to.
yep they are all going to wildstar.
If a large portion of the modding community leaves this game.....