FrauPerchta wrote: »Most addon writers stop updating their addon when they leave a game so they can make addons for what ever game they move to.
yep they are all going to wildstar.
If a large portion of the modding community leaves this game.....
You should spend an hour or two over in the Addons / UI subforum. There are some EXTREMELY unhappy addon developers over there...I'd say the mood is just shy of riot.
WoW have the exact same concept. And WoW really do require addons to be playable. ESO do not.
I really do not understand WHY Zenimax would have anything at all to do with how addons works or not? They are nice enough to allow them. "Alien" software into their application.
If zenimax made the addons, sure, but that would make 10 addons instead of...what 1000?
The whole idea is to give players a way to customize the game without changing any game mechanics such at infinite gold or whatever.
What type of addon is up to everyone, where the sky is the limit.
Anyone with the slightest experience from business or software would understand this without even played any MMO.
I do understand difference in opinions, but I fail to understand why Zenimax would support a software they do not create, control, manage, develop or even have a clue what players wants.
Do you complain at the football stadium if the soda machine isn't working?
Do you complain at the football stadium if the soda machine isn't working?
Luminary trade history doesn't work anymore. You must not sell anything if you didn't notice. My sales tab is broken.
I'm sure a lot of you who use addons will know who Wykkyd is. If not, he's responsible for some of the most useful and most used addons in the game. Inside the spoiler is a quote from him from a recent thread in the Addons / UI forum. It's easily the best post I have seen on this entire forum. ZOS should definitely sit up and take note before things spiral completely out of control...it's a bit out of context without the rest of the thread but I thought this was worth passing along.I am not going to read every post in this thread. I'm not going to weigh in on who's more right than anyone else or who worded what poorly. At the end of the day you're all just users of Zenimax Online Studios' product. And that's the crux of it.
@ZOS_GinaBruno, and the rest of your team, I'm going to give you a bit of advice: Disable Lua addon support entirely. Your API is overly, unreasonably limited and when it comes down to it it's fairly obvious that your company either does not really concern themselves with Lua or the API any further than as an afterthought, or that your company is utterly clueless on how to properly manage it.
API updates must be announced in advance of upcoming patches clearly so that your addon developers (IE: those people who dedicate their free time to improving your product and garnering you additional users and accounts through their voluntary, unpaid support) can adapt to your API changes in advance and possibly even provide feedback before you cross that point of no return.
This kind of update has become standard for ZOS and ESO. 0 warning, just pull the trigger. Leave your addon authors guessing because, well, why not... they'll just figure it all out again anyway, right?
If I handled my day job as poorly as your API team does there jobs I wouldn't have my job. I've been in Information Technology for 22 years. I've been programming in one capacity or another for 28 years. I've been on good teams, bad teams, Waterfall projects, Scrum projects, Agile projects, blended cobbled together horribly managed projects, etc. Whatever excuses anyone wants to bat around for the way things are being handled, trust me... I've heard them. Whatever challenge you think you're facing, trust me... I've faced it (and for a lot more serious industries such as military & healthcare). Rest assured, none of the excuses make up for it.
So... just stop. Turn it off. Be a game with a non-customisable UI like you obviously want to be and just be done with it.
I've clocked almost two thousand hours working on addons, a website and talking to communities for this game since October 2013 pre and post launch and while I enjoy playing it I'm || close to just dumping all of my projects and walking away... mostly from the lack of "care" that I see for the subset of your community that I'm a part of.
All in the name of immersion, which is fine an dandy for a single player rpg but this is supposed to be an mmo.Fuzzylumpkins wrote: »There has never been a more pain in the A** game to write for that has gone out of it's way to break your mods within months of release.
NakedSnake wrote: »All in the name of immersion, which is fine an dandy for a single player rpg but this is supposed to be an mmo.
Yeah, tried it, but found that ESO sucks without addons.nerevarine1138 wrote: »I have no idea where the add-on authors are going, but have you tried playing without addons?
Give yourself a cookie.nerevarine1138 wrote: »I haven't used an addon since day 1, and my main is VR12. Never had an issue.
KhajitFurTrader wrote: »NakedSnake wrote: »All in the name of immersion, which is fine an dandy for a single player rpg but this is supposed to be an mmo.
First and foremost, Elder Scrolls Online is supposed to be Elder Scrolls. If it doesn't fit into your "MMO" mold, well, can't really say I'm sorry for that. For me, Immersion > all. But to each its own, I suppose.
Don't care/don't have addons in WoW yes ESO no feels like it will take away some of my experience with the game.
I can't think of a game more in need of addons than ESO and some of them are almost required to play the game IMO. There are some huge gaps in the base functionality, UI and just general preferences