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Patch v1.2.3 Known Issues

  • Cogo
    Cogo
    ✭✭✭✭✭
    Dayv wrote: »
    I wish there was a lot less use of the word "potentially" in the first post. Although, I suppose it's better than them lying about stuff they can't deliver.
    We should have a better idea later today if it's actually happening or not, but wanted to at least give you all the latest update.

    I dont understand how you guys can keep up this form of fast info, update issue list.

    Please keep it up! Very ensuring.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Grunim
    Grunim
    ✭✭✭✭✭
    TikiGamer wrote: »
    Any news on the MMB problem? it's also much wider than just the mouse brands mentioned in the list as I have a steel series mouse and have the same problem. Been having a problem getting any proper response from customer support other than stock replies for totally unrelated stuff.

    For me the game feels like it's broken at the moment, most add ons still broken and unable to use my mouse properly....
    We're still trying to nail this one down. What's the model of the mouse you use? Is it just the MMB that's broken? If so, what do you have it mapped to?

    @ZoS_GinaBruno - In regards to TikiGamer's comment of, "...unable to use my mouse properly", I and someone else reported in a separate thread, http://forums.elderscrollsonline.com/discussion/113720/mmb-no-longer-working-after-last-patch#latest , that we have mapped autorun to our mouse and it now becomes stuck on autorun and we have difficulty getting autorun to stop.

    I use a Corsair Vengeance M95 mouse and my autorun is mapped to the pause key which I have assigned to mouse button 15. I also noted that this happens most often when I view my map or open my inventory window while autorunning. I have nothing mapped to my MMB.

    It's challenging to play the game with this issue, thanks for your help.

    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • Cogo
    Cogo
    ✭✭✭✭✭
    Still wanting to hear if the unlimited sprint while using stam abilities on targets out of range is intended. This seems like a pretty big change.

    Also, really not happy with the stealth nerf to node spawn rates. You already stealth nerfed materials from refining.

    Um, there is no problem finding nodes, you just have to look for them.

    If you relied on an addon or "normal" map, where you know where to look, this is an improvement, since it keeps mats valuable, and not worthless, like green provision recipes.

    Not directed at you, but if any complaint is because it does not work with your addon. Then you asking the wrong way. Ask the creator of the addon.

    ESO allows addons. They don't support them.
    Edited by Cogo on June 27, 2014 8:58PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
    ✭✭✭✭✭
    Just finished going through some of your comments and wanted to give you all an update on a few issues that were called out:
    • Silent Village: We do have a fix that we're testing internally, and hope to roll this out soon.
    • Reflective Scales: We are investigating the drain you're seeing on stamina and magicka.
    • The Shattered and the Lost: Actively investigating this quest.
    We've also passed along your concerns about a number of other issues including Magma Armor and Shadow Cloak not working.

    Thanks!

    Magma Armor works in PVE. I use it. Vet1 tank.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
    ✭✭✭✭✭
    TikiGamer wrote: »
    Any news on the MMB problem? it's also much wider than just the mouse brands mentioned in the list as I have a steel series mouse and have the same problem. Been having a problem getting any proper response from customer support other than stock replies for totally unrelated stuff.

    For me the game feels like it's broken at the moment, most add ons still broken and unable to use my mouse properly....
    We're still trying to nail this one down. What's the model of the mouse you use? Is it just the MMB that's broken? If so, what do you have it mapped to?

    I have a normal mouse with a cable. Works fine with middle mouse button.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Something about Fiery Grip
    This is not about 1.2.3 patch issue - pretty sure it always was possible
    But I can't start new thread since I'm jailed at forum
    So I will post it here

    http://www.youtube.com/watch?v=CNrqEIW-POI

    No any comments needed...
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Docmandu
    Docmandu
    ✭✭✭✭✭
    As a software engineer myself, I REALLY don't understand how some of these things can get to a live server. It's as if ZOS has never heard of writing test cases.
    Unfortunately also reminds me of how DAoC patches went, fix 1 thing, break 5 totally unrelated other subsystems.. but at least they had the excuse working on an ancient code base.. for ESO there really is no excuse for what is happening.

    Pity, cause I really like the PvP in this game.. alas, will have to wait until monday, where they hopefully fix the 4-5 FPS I'm currently getting in Cyrodiil.

    They really make it extremely hard to like the game.

  • Cogo
    Cogo
    ✭✭✭✭✭
    Docmandu wrote: »
    As a software engineer myself, I REALLY don't understand how some of these things can get to a live server. It's as if ZOS has never heard of writing test cases.
    Unfortunately also reminds me of how DAoC patches went, fix 1 thing, break 5 totally unrelated other subsystems.. but at least they had the excuse working on an ancient code base.. for ESO there really is no excuse for what is happening.

    Pity, cause I really like the PvP in this game.. alas, will have to wait until monday, where they hopefully fix the 4-5 FPS I'm currently getting in Cyrodiil.

    They really make it extremely hard to like the game.

    I agree with you that some stuff should have been better.

    You are one who can understand this! :-)

    I work in business with datacenters and their main problem is different software, applications needs to work together. Hell, there STILL are problems with Businesses who sends their bills via internet instead of paper, but got customers who simply cant get them. Other then in an email on PDF or something.

    MMOs consists of an engine, several different databases, virtual storage, virtual servers. Better to keep em resources in one box really.
    Lots and lots of applications that both are from other companies then Zenimax, and of course they have their own. Add to that, Server OS.

    Write a software, buy 10 different applications, cores, like salesforce app platform, connect it to Oracle, supported by Microsoft, AMD, Intel and graphic cards software support. Its even possible that some applications are linux based simply to work better.

    Then get all those software, databases, applications to work together, supported by OS and several different software platforms.

    Then you know, what works and is supported today, breaks tomorrow cause Oracle decides to do X...instead of Y.

    ESO is very very beautiful. Supports a lot of good features graphic technology can give us today. But ESO didnt not invent the graphics. The built it and needs to keep all in working order with above mix of software, which gets updated in different ways.

    Add to that. In MMO, you dont just have 10.000 users as most applications might have. Its in millions. Or half a mil. Each with different setups. Heh.

    Sure, if everyone simply wrote their code in java, or C++, then stuff would work better. But it isnt!

    I think Cyrodiil will be fine. Just, needs more time. Dont expect monday to fix it all. It might! I just dont expect it. I WANT to go to Cyro!! Im crap at PvP, but I love big battes with lots of people!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Lyall84
    Lyall84
    ✭✭✭✭
    Still wanting to hear if the unlimited sprint while using stam abilities on targets out of range is intended. This seems like a pretty big change.

    Also, really not happy with the stealth nerf to node spawn rates. You already stealth nerfed materials from refining.

    Someone please explain what this even means? I am a stamina build, and I have never seen an unlimited sprint. Is it one type of skill line? One paticular skill? Need more information.
  • Lyall84
    Lyall84
    ✭✭✭✭
    Still wanting to hear if the unlimited sprint while using stam abilities on targets out of range is intended. This seems like a pretty big change.

    Also, really not happy with the stealth nerf to node spawn rates. You already stealth nerfed materials from refining.

    Someone just said it was with twin slashes from dual wield. Its all of them? I use 2h sword and haven't gotten any infinite sprint.

    Same here. I don't DW, so have not tested those skills. But this does not happen on two handed skills.
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Lyall84 wrote: »
    Still wanting to hear if the unlimited sprint while using stam abilities on targets out of range is intended. This seems like a pretty big change.

    Also, really not happy with the stealth nerf to node spawn rates. You already stealth nerfed materials from refining.

    Someone please explain what this even means? I am a stamina build, and I have never seen an unlimited sprint. Is it one type of skill line? One paticular skill? Need more information.

    I'm already explained it to @‌ZOS
    You don't need to know it :D
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Lyall84
    Lyall84
    ✭✭✭✭
    SilverWF wrote: »
    Lyall84 wrote: »
    Still wanting to hear if the unlimited sprint while using stam abilities on targets out of range is intended. This seems like a pretty big change.

    Also, really not happy with the stealth nerf to node spawn rates. You already stealth nerfed materials from refining.

    Someone please explain what this even means? I am a stamina build, and I have never seen an unlimited sprint. Is it one type of skill line? One paticular skill? Need more information.

    I'm already explained it to @‌ZOS
    You don't need to know it :D

    No need to be rude about it. Even if you didn't explain how to do it, it would still be nice for an explanation of what it looks like so other people can identify it.

    The original post I quoted said all stamina abilities, not just twin slashes like your first, second or third post.
    Edited by Lyall84 on June 27, 2014 11:45PM
  • shiva7663
    shiva7663
    ✭✭✭
    Docmandu wrote: »
    As a software engineer myself, I REALLY don't understand how some of these things can get to a live server. It's as if ZOS has never heard of writing test cases.

    I figure it's because Marketing has too much power and always trumps QA. TES has a long and hallowed tradition of shoving buggy releases out the door before they're ready; it's encoded in their corporate DNA.
  • adino
    adino
    ✭✭
    just wanted to give props to the communication. You guys MUST keep doing that. Yeah people will still rage about taking too long or troll about something but the people who sincere in their posts will appreciate the level of communicating.
  • GnatB
    GnatB
    ✭✭✭✭
    From what I've read, for a couple of seconds after trying to use a sta skill on an opponent that is out of range, you don't use up sta when you sprint as long as that target is still under the cross hairs. It's not *really* infinite.

    It isn't a particularly intuitive use case, so it's *probably* a bug and not an intentional design. (an intentional version would probably be something like sprinting doesn't use sta for a couple of seconds after being hit by somebody out of melee range, or if you automatically entered sprint mode while in that "doesn't use sta" state. From what I understand, neither is true.)
    Achievements Suck
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Lyall84 wrote: »
    what it looks like so other people can identify it.
    They can't, because it looks like sprint, but a bit slower
    Also, it was posted at Reddit 1st. There was said about Twin Slashes only. And my tests confirmed that.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Inzababa
    Inzababa
    ✭✭✭
    well you seem to have fixed the forward camps in Cyrodiil, thanks for that :)
    Resistance is FUtilez
    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
    Tyranny, like hell, is not easily conquered; yet we have this consolation with us, that the harder the conflict, the more glorious the triumph. What we obtain too cheap, we esteem too lightly: it is dearness only that gives every thing its value.

    Resistance is FUtilez
  • jamie.goddenrwb17_ESO
    metroda wrote: »
    SilverWF wrote: »
    Divine Trait not working
    Only words or you have some tests results?

    I have 5 medium armor pieces with Divine Trait and one without.
    That give a 18% physical critics bonus with the Medium Armor Passive Bonus.
    I use the Thief Mundus stone giving a +5% bonus = total of 23% without the Divine Trait.
    I have still 23% bonus. The 5 x 4.5% bonus of the Divine Trait don't work.

    Before the patch my bonus was 29%.

    What about a refund of the days we lost due to your inability Zenimax ?

    Very strange, divine has always worked with thief in the past, but it comes out to a fraction of a percent when you have on 3-4 pieces. The thief bonus is 5% so 1 piece of divines increases 5% by 4.5% which = 5.225%. Make sure all your gear is repaired, make sure you didn't swap out a weapon with crit, and if that doesn't work grab a different stone then go back and swap in the Thief stone.

    Hi guys! I can confirm that since the patch the Divines trait no longer appears to be working. I get 5% crit from the Thief Mundus stone, 6% from precise 2h weapon trait and 6% from 2 pieces of medium armor.

    When I remove one of the 6 pieces of armor with divines (not the meds) I don't lose any crit.

    Pre patch crit was around 18.3%, now it sits at 17%.

    *** Edit - Wierdest thing happened. I just logged back in and suddenly my crit is at 19%. This is about the 10th time I've logged in since patch and the first the correct crit has displayed...perhaps this is just the UI being fiddly??
    Edited by jamie.goddenrwb17_ESO on June 28, 2014 5:02AM
    I can has typing!
  • _subjectnamehere_
    _subjectnamehere_
    ✭✭✭

    I have a normal mouse with a cable. Works fine with middle mouse button.

    They still make those?
  • Mortosk
    Mortosk
    ✭✭✭✭
    Can you add Invigorating Drain to the list of issues?

    Whenever a mob dies before you finish draining them, it gets stuck in the animation, and you strike a pose and Vogue until you enter combat again. I look silly running around with my hand out stretched like that.

    It's been doing this since before the last patch, and it's kind of annoying.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Mortosk
    Mortosk
    ✭✭✭✭
    Can you also add the WEAPON SWAPPING issue? It happens randomly and I do not know what is causing it, but all of a sudden you see "CAN NOT SWAP WEAPONS NOW" in top right corner, and you have to wait like 3-4 seconds before it lets you swap weapons, and I've died several times because of this issue

    There's no reason I shouldn't be able to swap weapons at these times when it happens, because I am just standing there trying to switch from Destruction Staff to 1H/Shield and doing nothing different than I usually do.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    SilverWF wrote: »
    Something about Fiery Grip
    This is not about 1.2.3 patch issue - pretty sure it always was possible
    But I can't start new thread since I'm jailed at forum
    So I will post it here

    http://www.youtube.com/watch?v=CNrqEIW-POI

    No any comments needed...

    but people dont have spy accounts lol, silly superstitious paranoia! /sarcasm

    I said in another thread that there should be a invisible wall around the keep when theres no outer wall broken that would prevent that, but pulling THROUGH the wall is the bug, thats just design...
    Edited by demonlkojipub19_ESO on June 28, 2014 3:21AM
  • Cogo
    Cogo
    ✭✭✭✭✭

    I have a normal mouse with a cable. Works fine with middle mouse button.

    They still make those?

    Yup! Cheapest too. Microsoft and logitech have models. Im thankful for that.
    I really do not want a mouse with millions of buttons, blinking or whatever, depending on a battery to work.

    I like to have dependable tools. In mouse, 2 buttons, 1 middle with a wheel that wount break in 6 months. And 1 or 2 side buttons. NOT 15!

    It is not true anymore, but when cordless mouses started to be more common, the reaction time was less then a corded mouse. Today its the same.
    Edited by Cogo on June 28, 2014 3:54AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Akhratos
    Akhratos
    ✭✭✭✭
    Cogo wrote: »
    Just finished going through some of your comments and wanted to give you all an update on a few issues that were called out:
    • Silent Village: We do have a fix that we're testing internally, and hope to roll this out soon.
    • Reflective Scales: We are investigating the drain you're seeing on stamina and magicka.
    • The Shattered and the Lost: Actively investigating this quest.
    We've also passed along your concerns about a number of other issues including Magma Armor and Shadow Cloak not working.

    Thanks!

    Magma Armor works in PVE. I use it. Vet1 tank.

    Maybe you should read the community bug report next time. Bug is related to pvp, not pve.
  • Cogo
    Cogo
    ✭✭✭✭✭
    Archaon wrote: »
    Cogo wrote: »
    Just finished going through some of your comments and wanted to give you all an update on a few issues that were called out:
    • Silent Village: We do have a fix that we're testing internally, and hope to roll this out soon.
    • Reflective Scales: We are investigating the drain you're seeing on stamina and magicka.
    • The Shattered and the Lost: Actively investigating this quest.
    We've also passed along your concerns about a number of other issues including Magma Armor and Shadow Cloak not working.

    Thanks!

    Magma Armor works in PVE. I use it. Vet1 tank.

    Maybe you should read the community bug report next time. Bug is related to pvp, not pve.

    Letting them know it works in PvE but not in PvP can be important.

    Only gave that info since its related to a skill I use, a lot.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Duukar
    Duukar
    ✭✭✭✭✭
    The duration refresh on the Fighters Guild ability Expert Hunter is not functioning.

    When you switch weapons the buff remains visible but no longer fires about 50% of the time. Meaning once you switch it either works as normal or doesn't work at all.

    I tested Vs. many types of Undead enemies in the open world and in a Solo Dungeon area in the VR5 version of Reaper's March.

    The ability fires and works for the entire standard duration, but upon killing an undead target with the buff still confirmed up, there is no increase in duration or refreshing of the buff.

    This is clearly a bug. Great work on all the other fixes tho. My NB loves them!!
    Edited by Duukar on June 28, 2014 5:17AM
  • Duukar
    Duukar
    ✭✭✭✭✭
    Once spotted by a guard in PvP you remain spotted for a very long time/distance. It seems extremely broken to have to run away over a Kilometer to be able to hide again. Working as intended?
  • Mortosk
    Mortosk
    ✭✭✭✭
    metroda wrote: »
    SilverWF wrote: »
    Divine Trait not working
    Only words or you have some tests results?

    I have 5 medium armor pieces with Divine Trait and one without.
    That give a 18% physical critics bonus with the Medium Armor Passive Bonus.
    I use the Thief Mundus stone giving a +5% bonus = total of 23% without the Divine Trait.
    I have still 23% bonus. The 5 x 4.5% bonus of the Divine Trait don't work.

    Before the patch my bonus was 29%.

    What about a refund of the days we lost due to your inability Zenimax ?

    Very strange, divine has always worked with thief in the past, but it comes out to a fraction of a percent when you have on 3-4 pieces. The thief bonus is 5% so 1 piece of divines increases 5% by 4.5% which = 5.225%. Make sure all your gear is repaired, make sure you didn't swap out a weapon with crit, and if that doesn't work grab a different stone then go back and swap in the Thief stone.

    Hi guys! I can confirm that since the patch the Divines trait no longer appears to be working. I get 5% crit from the Thief Mundus stone, 6% from precise 2h weapon trait and 6% from 2 pieces of medium armor.

    When I remove one of the 6 pieces of armor with divines (not the meds) I don't lose any crit.

    Pre patch crit was around 18.3%, now it sits at 17%.

    *** Edit - Wierdest thing happened. I just logged back in and suddenly my crit is at 19%. This is about the 10th time I've logged in since patch and the first the correct crit has displayed...perhaps this is just the UI being fiddly??

    I wouldn't trust the Character stat screen any further than I could throw it.

    One minute you look at it and it says one % the next it says another. There's no rhyme or reason to why it works sometimes and sometimes it doesn't. It's just poorly designed.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Cogo
    Cogo
    ✭✭✭✭✭
    Mortosk wrote: »
    metroda wrote: »
    SilverWF wrote: »
    Divine Trait not working
    Only words or you have some tests results?

    I have 5 medium armor pieces with Divine Trait and one without.
    That give a 18% physical critics bonus with the Medium Armor Passive Bonus.
    I use the Thief Mundus stone giving a +5% bonus = total of 23% without the Divine Trait.
    I have still 23% bonus. The 5 x 4.5% bonus of the Divine Trait don't work.

    Before the patch my bonus was 29%.

    What about a refund of the days we lost due to your inability Zenimax ?

    Very strange, divine has always worked with thief in the past, but it comes out to a fraction of a percent when you have on 3-4 pieces. The thief bonus is 5% so 1 piece of divines increases 5% by 4.5% which = 5.225%. Make sure all your gear is repaired, make sure you didn't swap out a weapon with crit, and if that doesn't work grab a different stone then go back and swap in the Thief stone.

    Hi guys! I can confirm that since the patch the Divines trait no longer appears to be working. I get 5% crit from the Thief Mundus stone, 6% from precise 2h weapon trait and 6% from 2 pieces of medium armor.

    When I remove one of the 6 pieces of armor with divines (not the meds) I don't lose any crit.

    Pre patch crit was around 18.3%, now it sits at 17%.

    *** Edit - Wierdest thing happened. I just logged back in and suddenly my crit is at 19%. This is about the 10th time I've logged in since patch and the first the correct crit has displayed...perhaps this is just the UI being fiddly??

    I wouldn't trust the Character stat screen any further than I could throw it.

    One minute you look at it and it says one % the next it says another. There's no rhyme or reason to why it works sometimes and sometimes it doesn't. It's just poorly designed.

    I been wondering about the character stat screen. I do not have enough facts or tests myself to have any proof it doesn't work. I tested if traits stacks, they do, according to char stats.

    Id like add this as a question for possible fixing. Does your character stats show correctly?

    Design is fine. I do like to know if the stats are correct or if this is being worked on?
    Edited by Cogo on June 28, 2014 5:47AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Laura
    Laura
    ✭✭✭✭✭
    Mortosk wrote: »
    Laura wrote: »
    I know nobody really does craglorn but "The shattered and the lost" is bugged you can NOT summon the second NPC

    i dont see it on the known issues

    Craglorn is a ghost town too?


    I can only guess that is the case since they don't even know this quest is bugged. its bugged for everyone
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