Wifeaggro13 wrote: »Wifeaggro13 wrote: »I disagree far far more dynamics in a six man group with true cc and true support roles. Ive tanked everything in this game and have all the working Dungeon achievements. tanking in ESO is extremely easy and requires very little planning or communication.Wifeaggro13 wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
Like I stated before, I'm not having any issues with Tanking. Neither is @Sakiri. We could have a civilized discussion about technique. But you seem content with trolling and playing our class poorly.
Ummmmmm whoa whoa whoa. Personaly i have a DK in heavy VR12. Sorc VR 5 in light. It hs nothing to do with Playing a class poorly what it has to do with there is literally no difference between light and heavy in mitigation. I tank with my sorc in light and it is vastly supperior to my DK in heavy. Why ? because Magic regen is superior i can run CC and AOE DPS with Dumb lightning armor and be 1200 over armor cap and spell resistance. Heavy armor does not mitigate anything , the armor number does.
There not being any additional cap for heavy armor nor bonus to mitigation its simply broken honestly its a broken armor system. The block reduction is laughable and a 3.5 % extra healing is as well. It is imbalanced completely, Quite fronkly all the nerfs to DK just leveled the dress and stick spec and ruined the Medium and heavy spec even further. Why because bitching in PVP and a couple of skilled guys made some insane Solo DK videos. If you have not noticed the end game population is leaving in droves over the very things Ragnar is so called Kevetching about. As For not having any problems tanking neither am i, Because its not really tanking its DPS with a taunt. Everyone who is having problems with this role would not survive a second as tank as a tank in Pre 2009 EQ 2. Agro management is not boring nor is it an unskilled posistion. I generaly Feel Zos watered down this role way to much its DPs with a taunt and Blocking an animation on occasion
Tanking mechanics are fine.
Armor issues affect everyone, not just tanks. And pre 2009 EQ2 tanking was easier than vanilla wow aoe tanking on a warrior. Everything in EQ2, including some taunts, were encounter based. Paladin? Some of the better aoe threat at the time.
I tanked on my bloody Brigand in 2007-2008. People act like tanking is somehow difficult.
Its only hard until you stop trying to compensate for stupid.
And i doubt you tanked instances like Nizara or maidens with a Brigand
Maidens yes. Nizara, no one in my raid guild even wanted to go near it and you didnt pug Nizara. Ever.
One of my favorite instances still though. Chrono down to 70 and plow through it for giggles.
Speaking of Fallen Dynasty, Chel'Drak is a b to solo. Both my mystic and inq did it but the archetype specific adds kinda suck, even when its grey. Was after the raid trophy for my alts' guild hall.
Oh yes Nizara was a nightmare We finaly had that thing on Farm by far the hardest single group instance ive ever come across. Kudos for getting the hang of avoidance tanking though, they were superior for a quite a while in the early periods of EQ2. I played a broken SK and some of the encounters that required DPS stoppage sucked when all your taunts were DOT's lol.
But i truly miss the larger more complex groups with tru CC (enchanters) and true Support like bards and shammies.
Well it is a step in the right direction, but I feel it is rather small.
I'm a stamina based nightblade with dual wield melee. I have 3 magicka abilities on my bar: Teleport strike (I use it to stun when out of stamina), killer's blade (meh, I should change it but sometimes I'm desperate for an attack), and the ultimate from the assassination tree. I mainly fight with blood craze (I swap this with silver bolts when fighting non-bleeders or daedra), flurry, and whirlwind. I have the med armor passives, assassination passives, dual wield passives and luckily I am also a wood elf, so those as well.
The Molag Bal fight took FOREVER. I was running around desperately trying to dodge (without dodging because that costs stamina I didn't have to attack) to regen stamina to fight back. Even worse, because I am moving I can NOT use the quickslot wheel to select a stamina pot (health is so much more important), so all I can do is wait and run around.
I have lost track of the number of times I died because I could not dodge/roll out of an attack because I was out of stamina. I'd attempt a dodge/roll to find out that it wasn't happening -_-
Anyway, steps in right direction, just baby ones.
Wifeaggro13 wrote: »Wifeaggro13 wrote: »I disagree far far more dynamics in a six man group with true cc and true support roles. Ive tanked everything in this game and have all the working Dungeon achievements. tanking in ESO is extremely easy and requires very little planning or communication.Wifeaggro13 wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
Like I stated before, I'm not having any issues with Tanking. Neither is @Sakiri. We could have a civilized discussion about technique. But you seem content with trolling and playing our class poorly.
Ummmmmm whoa whoa whoa. Personaly i have a DK in heavy VR12. Sorc VR 5 in light. It hs nothing to do with Playing a class poorly what it has to do with there is literally no difference between light and heavy in mitigation. I tank with my sorc in light and it is vastly supperior to my DK in heavy. Why ? because Magic regen is superior i can run CC and AOE DPS with Dumb lightning armor and be 1200 over armor cap and spell resistance. Heavy armor does not mitigate anything , the armor number does.
There not being any additional cap for heavy armor nor bonus to mitigation its simply broken honestly its a broken armor system. The block reduction is laughable and a 3.5 % extra healing is as well. It is imbalanced completely, Quite fronkly all the nerfs to DK just leveled the dress and stick spec and ruined the Medium and heavy spec even further. Why because bitching in PVP and a couple of skilled guys made some insane Solo DK videos. If you have not noticed the end game population is leaving in droves over the very things Ragnar is so called Kevetching about. As For not having any problems tanking neither am i, Because its not really tanking its DPS with a taunt. Everyone who is having problems with this role would not survive a second as tank as a tank in Pre 2009 EQ 2. Agro management is not boring nor is it an unskilled posistion. I generaly Feel Zos watered down this role way to much its DPs with a taunt and Blocking an animation on occasion
Tanking mechanics are fine.
Armor issues affect everyone, not just tanks. And pre 2009 EQ2 tanking was easier than vanilla wow aoe tanking on a warrior. Everything in EQ2, including some taunts, were encounter based. Paladin? Some of the better aoe threat at the time.
I tanked on my bloody Brigand in 2007-2008. People act like tanking is somehow difficult.
Its only hard until you stop trying to compensate for stupid.
And i doubt you tanked instances like Nizara or maidens with a Brigand
Maidens yes. Nizara, no one in my raid guild even wanted to go near it and you didnt pug Nizara. Ever.
One of my favorite instances still though. Chrono down to 70 and plow through it for giggles.
Speaking of Fallen Dynasty, Chel'Drak is a b to solo. Both my mystic and inq did it but the archetype specific adds kinda suck, even when its grey. Was after the raid trophy for my alts' guild hall.
Oh yes Nizara was a nightmare We finaly had that thing on Farm by far the hardest single group instance ive ever come across. Kudos for getting the hang of avoidance tanking though, they were superior for a quite a while in the early periods of EQ2. I played a broken SK and some of the encounters that required DPS stoppage sucked when all your taunts were DOT's lol.
But i truly miss the larger more complex groups with tru CC (enchanters) and true Support like bards and shammies.
Was sad because I *wanted* to do it.
Spent my last 4 years there(2008-2012) between a dirge(tanked Drunder on her... Spire of Rage group zone) and illusionist(you know the good illy is the one that can hold the *entire* room of mirror images in ToFSx2) and left after Skyshrine.Well it is a step in the right direction, but I feel it is rather small.
I'm a stamina based nightblade with dual wield melee. I have 3 magicka abilities on my bar: Teleport strike (I use it to stun when out of stamina), killer's blade (meh, I should change it but sometimes I'm desperate for an attack), and the ultimate from the assassination tree. I mainly fight with blood craze (I swap this with silver bolts when fighting non-bleeders or daedra), flurry, and whirlwind. I have the med armor passives, assassination passives, dual wield passives and luckily I am also a wood elf, so those as well.
The Molag Bal fight took FOREVER. I was running around desperately trying to dodge (without dodging because that costs stamina I didn't have to attack) to regen stamina to fight back. Even worse, because I am moving I can NOT use the quickslot wheel to select a stamina pot (health is so much more important), so all I can do is wait and run around.
I have lost track of the number of times I died because I could not dodge/roll out of an attack because I was out of stamina. I'd attempt a dodge/roll to find out that it wasn't happening -_-
Anyway, steps in right direction, just baby ones.
Best molag bal strat:
Put heal on bar. Regeneration, dragons blood, something.
Equip ranged weapon. If you neef resto staff for your heal use that. If not, bow or destro non lightning staff. The channel prohibits quick movement.
Circle strafe while pelting with light/heavy attacks. Got raged dots? Use em. If not, dont worry.
Block titan bolts.
Dodge red.
Win.
Dont waste magicka or stamina on offensive abilities. Only use dots if you can spare resource.
Easiest fight of them all.
demonlkojipub19_ESO wrote: »Fight a generWifeaggro13 wrote: »Wifeaggro13 wrote: »I disagree far far more dynamics in a six man group with true cc and true support roles. Ive tanked everything in this game and have all the working Dungeon achievements. tanking in ESO is extremely easy and requires very little planning or communication.Wifeaggro13 wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
Like I stated before, I'm not having any issues with Tanking. Neither is @Sakiri. We could have a civilized discussion about technique. But you seem content with trolling and playing our class poorly.
Ummmmmm whoa whoa whoa. Personaly i have a DK in heavy VR12. Sorc VR 5 in light. It hs nothing to do with Playing a class poorly what it has to do with there is literally no difference between light and heavy in mitigation. I tank with my sorc in light and it is vastly supperior to my DK in heavy. Why ? because Magic regen is superior i can run CC and AOE DPS with Dumb lightning armor and be 1200 over armor cap and spell resistance. Heavy armor does not mitigate anything , the armor number does.
There not being any additional cap for heavy armor nor bonus to mitigation its simply broken honestly its a broken armor system. The block reduction is laughable and a 3.5 % extra healing is as well. It is imbalanced completely, Quite fronkly all the nerfs to DK just leveled the dress and stick spec and ruined the Medium and heavy spec even further. Why because bitching in PVP and a couple of skilled guys made some insane Solo DK videos. If you have not noticed the end game population is leaving in droves over the very things Ragnar is so called Kevetching about. As For not having any problems tanking neither am i, Because its not really tanking its DPS with a taunt. Everyone who is having problems with this role would not survive a second as tank as a tank in Pre 2009 EQ 2. Agro management is not boring nor is it an unskilled posistion. I generaly Feel Zos watered down this role way to much its DPs with a taunt and Blocking an animation on occasion
Tanking mechanics are fine.
Armor issues affect everyone, not just tanks. And pre 2009 EQ2 tanking was easier than vanilla wow aoe tanking on a warrior. Everything in EQ2, including some taunts, were encounter based. Paladin? Some of the better aoe threat at the time.
I tanked on my bloody Brigand in 2007-2008. People act like tanking is somehow difficult.
Its only hard until you stop trying to compensate for stupid.
And i doubt you tanked instances like Nizara or maidens with a Brigand
Maidens yes. Nizara, no one in my raid guild even wanted to go near it and you didnt pug Nizara. Ever.
One of my favorite instances still though. Chrono down to 70 and plow through it for giggles.
Speaking of Fallen Dynasty, Chel'Drak is a b to solo. Both my mystic and inq did it but the archetype specific adds kinda suck, even when its grey. Was after the raid trophy for my alts' guild hall.
Oh yes Nizara was a nightmare We finaly had that thing on Farm by far the hardest single group instance ive ever come across. Kudos for getting the hang of avoidance tanking though, they were superior for a quite a while in the early periods of EQ2. I played a broken SK and some of the encounters that required DPS stoppage sucked when all your taunts were DOT's lol.
But i truly miss the larger more complex groups with tru CC (enchanters) and true Support like bards and shammies.
Was sad because I *wanted* to do it.
Spent my last 4 years there(2008-2012) between a dirge(tanked Drunder on her... Spire of Rage group zone) and illusionist(you know the good illy is the one that can hold the *entire* room of mirror images in ToFSx2) and left after Skyshrine.Well it is a step in the right direction, but I feel it is rather small.
I'm a stamina based nightblade with dual wield melee. I have 3 magicka abilities on my bar: Teleport strike (I use it to stun when out of stamina), killer's blade (meh, I should change it but sometimes I'm desperate for an attack), and the ultimate from the assassination tree. I mainly fight with blood craze (I swap this with silver bolts when fighting non-bleeders or daedra), flurry, and whirlwind. I have the med armor passives, assassination passives, dual wield passives and luckily I am also a wood elf, so those as well.
The Molag Bal fight took FOREVER. I was running around desperately trying to dodge (without dodging because that costs stamina I didn't have to attack) to regen stamina to fight back. Even worse, because I am moving I can NOT use the quickslot wheel to select a stamina pot (health is so much more important), so all I can do is wait and run around.
I have lost track of the number of times I died because I could not dodge/roll out of an attack because I was out of stamina. I'd attempt a dodge/roll to find out that it wasn't happening -_-
Anyway, steps in right direction, just baby ones.
Best molag bal strat:
Put heal on bar. Regeneration, dragons blood, something.
Equip ranged weapon. If you neef resto staff for your heal use that. If not, bow or destro non lightning staff. The channel prohibits quick movement.
Circle strafe while pelting with light/heavy attacks. Got raged dots? Use em. If not, dont worry.
Block titan bolts.
Dodge red.
Win.
Dont waste magicka or stamina on offensive abilities. Only use dots if you can spare resource.
Easiest fight of them all.
I didn't do any of that, except the heal.
I just played ring around the rosey with him . it was easy line of sighting him and resto staff heavy attack while weaving in some DPS.demonlkojipub19_ESO wrote: »Fight a generWifeaggro13 wrote: »Wifeaggro13 wrote: »I disagree far far more dynamics in a six man group with true cc and true support roles. Ive tanked everything in this game and have all the working Dungeon achievements. tanking in ESO is extremely easy and requires very little planning or communication.Wifeaggro13 wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
Like I stated before, I'm not having any issues with Tanking. Neither is @Sakiri. We could have a civilized discussion about technique. But you seem content with trolling and playing our class poorly.
Ummmmmm whoa whoa whoa. Personaly i have a DK in heavy VR12. Sorc VR 5 in light. It hs nothing to do with Playing a class poorly what it has to do with there is literally no difference between light and heavy in mitigation. I tank with my sorc in light and it is vastly supperior to my DK in heavy. Why ? because Magic regen is superior i can run CC and AOE DPS with Dumb lightning armor and be 1200 over armor cap and spell resistance. Heavy armor does not mitigate anything , the armor number does.
There not being any additional cap for heavy armor nor bonus to mitigation its simply broken honestly its a broken armor system. The block reduction is laughable and a 3.5 % extra healing is as well. It is imbalanced completely, Quite fronkly all the nerfs to DK just leveled the dress and stick spec and ruined the Medium and heavy spec even further. Why because bitching in PVP and a couple of skilled guys made some insane Solo DK videos. If you have not noticed the end game population is leaving in droves over the very things Ragnar is so called Kevetching about. As For not having any problems tanking neither am i, Because its not really tanking its DPS with a taunt. Everyone who is having problems with this role would not survive a second as tank as a tank in Pre 2009 EQ 2. Agro management is not boring nor is it an unskilled posistion. I generaly Feel Zos watered down this role way to much its DPs with a taunt and Blocking an animation on occasion
Tanking mechanics are fine.
Armor issues affect everyone, not just tanks. And pre 2009 EQ2 tanking was easier than vanilla wow aoe tanking on a warrior. Everything in EQ2, including some taunts, were encounter based. Paladin? Some of the better aoe threat at the time.
I tanked on my bloody Brigand in 2007-2008. People act like tanking is somehow difficult.
Its only hard until you stop trying to compensate for stupid.
And i doubt you tanked instances like Nizara or maidens with a Brigand
Maidens yes. Nizara, no one in my raid guild even wanted to go near it and you didnt pug Nizara. Ever.
One of my favorite instances still though. Chrono down to 70 and plow through it for giggles.
Speaking of Fallen Dynasty, Chel'Drak is a b to solo. Both my mystic and inq did it but the archetype specific adds kinda suck, even when its grey. Was after the raid trophy for my alts' guild hall.
Oh yes Nizara was a nightmare We finaly had that thing on Farm by far the hardest single group instance ive ever come across. Kudos for getting the hang of avoidance tanking though, they were superior for a quite a while in the early periods of EQ2. I played a broken SK and some of the encounters that required DPS stoppage sucked when all your taunts were DOT's lol.
But i truly miss the larger more complex groups with tru CC (enchanters) and true Support like bards and shammies.
Was sad because I *wanted* to do it.
Spent my last 4 years there(2008-2012) between a dirge(tanked Drunder on her... Spire of Rage group zone) and illusionist(you know the good illy is the one that can hold the *entire* room of mirror images in ToFSx2) and left after Skyshrine.Well it is a step in the right direction, but I feel it is rather small.
I'm a stamina based nightblade with dual wield melee. I have 3 magicka abilities on my bar: Teleport strike (I use it to stun when out of stamina), killer's blade (meh, I should change it but sometimes I'm desperate for an attack), and the ultimate from the assassination tree. I mainly fight with blood craze (I swap this with silver bolts when fighting non-bleeders or daedra), flurry, and whirlwind. I have the med armor passives, assassination passives, dual wield passives and luckily I am also a wood elf, so those as well.
The Molag Bal fight took FOREVER. I was running around desperately trying to dodge (without dodging because that costs stamina I didn't have to attack) to regen stamina to fight back. Even worse, because I am moving I can NOT use the quickslot wheel to select a stamina pot (health is so much more important), so all I can do is wait and run around.
I have lost track of the number of times I died because I could not dodge/roll out of an attack because I was out of stamina. I'd attempt a dodge/roll to find out that it wasn't happening -_-
Anyway, steps in right direction, just baby ones.
Best molag bal strat:
Put heal on bar. Regeneration, dragons blood, something.
Equip ranged weapon. If you neef resto staff for your heal use that. If not, bow or destro non lightning staff. The channel prohibits quick movement.
Circle strafe while pelting with light/heavy attacks. Got raged dots? Use em. If not, dont worry.
Block titan bolts.
Dodge red.
Win.
Dont waste magicka or stamina on offensive abilities. Only use dots if you can spare resource.
Easiest fight of them all.
I didn't do any of that, except the heal.
Wifeaggro13 wrote: »Wifeaggro13 wrote: »I disagree far far more dynamics in a six man group with true cc and true support roles. Ive tanked everything in this game and have all the working Dungeon achievements. tanking in ESO is extremely easy and requires very little planning or communication.Wifeaggro13 wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
Like I stated before, I'm not having any issues with Tanking. Neither is @Sakiri. We could have a civilized discussion about technique. But you seem content with trolling and playing our class poorly.
Ummmmmm whoa whoa whoa. Personaly i have a DK in heavy VR12. Sorc VR 5 in light. It hs nothing to do with Playing a class poorly what it has to do with there is literally no difference between light and heavy in mitigation. I tank with my sorc in light and it is vastly supperior to my DK in heavy. Why ? because Magic regen is superior i can run CC and AOE DPS with Dumb lightning armor and be 1200 over armor cap and spell resistance. Heavy armor does not mitigate anything , the armor number does.
There not being any additional cap for heavy armor nor bonus to mitigation its simply broken honestly its a broken armor system. The block reduction is laughable and a 3.5 % extra healing is as well. It is imbalanced completely, Quite fronkly all the nerfs to DK just leveled the dress and stick spec and ruined the Medium and heavy spec even further. Why because bitching in PVP and a couple of skilled guys made some insane Solo DK videos. If you have not noticed the end game population is leaving in droves over the very things Ragnar is so called Kevetching about. As For not having any problems tanking neither am i, Because its not really tanking its DPS with a taunt. Everyone who is having problems with this role would not survive a second as tank as a tank in Pre 2009 EQ 2. Agro management is not boring nor is it an unskilled posistion. I generaly Feel Zos watered down this role way to much its DPs with a taunt and Blocking an animation on occasion
Tanking mechanics are fine.
Armor issues affect everyone, not just tanks. And pre 2009 EQ2 tanking was easier than vanilla wow aoe tanking on a warrior. Everything in EQ2, including some taunts, were encounter based. Paladin? Some of the better aoe threat at the time.
I tanked on my bloody Brigand in 2007-2008. People act like tanking is somehow difficult.
Its only hard until you stop trying to compensate for stupid.
And i doubt you tanked instances like Nizara or maidens with a Brigand
Maidens yes. Nizara, no one in my raid guild even wanted to go near it and you didnt pug Nizara. Ever.
One of my favorite instances still though. Chrono down to 70 and plow through it for giggles.
Speaking of Fallen Dynasty, Chel'Drak is a b to solo. Both my mystic and inq did it but the archetype specific adds kinda suck, even when its grey. Was after the raid trophy for my alts' guild hall.
Oh yes Nizara was a nightmare We finaly had that thing on Farm by far the hardest single group instance ive ever come across. Kudos for getting the hang of avoidance tanking though, they were superior for a quite a while in the early periods of EQ2. I played a broken SK and some of the encounters that required DPS stoppage sucked when all your taunts were DOT's lol.
But i truly miss the larger more complex groups with tru CC (enchanters) and true Support like bards and shammies.
Was sad because I *wanted* to do it.
Spent my last 4 years there(2008-2012) between a dirge(tanked Drunder on her... Spire of Rage group zone) and illusionist(you know the good illy is the one that can hold the *entire* room of mirror images in ToFSx2) and left after Skyshrine.Well it is a step in the right direction, but I feel it is rather small.
I'm a stamina based nightblade with dual wield melee. I have 3 magicka abilities on my bar: Teleport strike (I use it to stun when out of stamina), killer's blade (meh, I should change it but sometimes I'm desperate for an attack), and the ultimate from the assassination tree. I mainly fight with blood craze (I swap this with silver bolts when fighting non-bleeders or daedra), flurry, and whirlwind. I have the med armor passives, assassination passives, dual wield passives and luckily I am also a wood elf, so those as well.
The Molag Bal fight took FOREVER. I was running around desperately trying to dodge (without dodging because that costs stamina I didn't have to attack) to regen stamina to fight back. Even worse, because I am moving I can NOT use the quickslot wheel to select a stamina pot (health is so much more important), so all I can do is wait and run around.
I have lost track of the number of times I died because I could not dodge/roll out of an attack because I was out of stamina. I'd attempt a dodge/roll to find out that it wasn't happening -_-
Anyway, steps in right direction, just baby ones.
Best molag bal strat:
Put heal on bar. Regeneration, dragons blood, something.
Equip ranged weapon. If you neef resto staff for your heal use that. If not, bow or destro non lightning staff. The channel prohibits quick movement.
Circle strafe while pelting with light/heavy attacks. Got raged dots? Use em. If not, dont worry.
Block titan bolts.
Dodge red.
Win.
Dont waste magicka or stamina on offensive abilities. Only use dots if you can spare resource.
Easiest fight of them all.
alreadybaked wrote: »I should be payed for this idea haha but anyways take the light skill tree and make it identical to the medium skill tree. That way each of these armor trees would be equal. Obviously also have to rework weapons a little bit, the two passives in the medium tree need to be removed. Those two would be Improved Sneak....if you don't sneak that's a waste and Athletics....improved movement speed is pretty pointless and less roll dodge cost isn't used very much being as it takes a big portion of stamina. Just some more advise, I know the thieves guild will be coming soon take that improved sneak from medium armor tree and put it in the Thieves Guild tree, it seems to make more sense there. So the passives for the Medium armor tree without any points into it would be as follows 1st passive Reduce stamina costs of abilities by 1% per piece, 2nd passive Increases stamina recovery rate by 2% per piece, 3rd increase base armor by 4% per piece, 4th Grant 5% chance for stamina abilities to cause critical damage with a 5 set of medium armor equipped, Lastly Players spells/abilites ignore 3% of enemies armor per piece. The Stamina Build issue is the biggest imo. Sad thing is all the mediocre changes to classes right now might be all for nothing when you change the stamina since that is the bigger issue. Hope you take time to read this and discuss this among the team. Great game, keep up the good work
alreadybaked wrote: »I should be payed for this idea haha but anyways take the light skill tree and make it identical to the medium skill tree. That way each of these armor trees would be equal. Obviously also have to rework weapons a little bit, the two passives in the medium tree need to be removed. Those two would be Improved Sneak....if you don't sneak that's a waste and Athletics....improved movement speed is pretty pointless and less roll dodge cost isn't used very much being as it takes a big portion of stamina. Just some more advise, I know the thieves guild will be coming soon take that improved sneak from medium armor tree and put it in the Thieves Guild tree, it seems to make more sense there. So the passives for the Medium armor tree without any points into it would be as follows 1st passive Reduce stamina costs of abilities by 1% per piece, 2nd passive Increases stamina recovery rate by 2% per piece, 3rd increase base armor by 4% per piece, 4th Grant 5% chance for stamina abilities to cause critical damage with a 5 set of medium armor equipped, Lastly Players spells/abilites ignore 3% of enemies armor per piece. The Stamina Build issue is the biggest imo. Sad thing is all the mediocre changes to classes right now might be all for nothing when you change the stamina since that is the bigger issue. Hope you take time to read this and discuss this among the team. Great game, keep up the good work
alreadybaked wrote: »I should be payed for this idea haha but anyways take the light skill tree and make it identical to the medium skill tree. That way each of these armor trees would be equal. Obviously also have to rework weapons a little bit, the two passives in the medium tree need to be removed. Those two would be Improved Sneak....if you don't sneak that's a waste and Athletics....improved movement speed is pretty pointless and less roll dodge cost isn't used very much being as it takes a big portion of stamina. Just some more advise, I know the thieves guild will be coming soon take that improved sneak from medium armor tree and put it in the Thieves Guild tree, it seems to make more sense there. So the passives for the Medium armor tree without any points into it would be as follows 1st passive Reduce stamina costs of abilities by 1% per piece, 2nd passive Increases stamina recovery rate by 2% per piece, 3rd increase base armor by 4% per piece, 4th Grant 5% chance for stamina abilities to cause critical damage with a 5 set of medium armor equipped, Lastly Players spells/abilites ignore 3% of enemies armor per piece. The Stamina Build issue is the biggest imo. Sad thing is all the mediocre changes to classes right now might be all for nothing when you change the stamina since that is the bigger issue. Hope you take time to read this and discuss this among the team. Great game, keep up the good work
You cannot make medium armor identical to light armor. Yes we want balance but in that way that just makes a copy of another. Moreover, if you trade 21% crit for 10% crit just to get some armor and penetration you will lose 5.5% DPS. That would be great nerf.
Thank inner light magicka builds has enough crit chance. Here is my ideas about improvement: Remove improved movement speed passive and add crit damage increase x% per medium armor equipped.
Elmojito1000eb17_ESO wrote: »We need at minimum 1 skill that has CC and stamina based.
All 4 classes are magic based, meaning we will have 2 classes that have CC, those are Dragon Nights (Dark Talons) and Sorcerers (Encase).
Any class can use the mages guild Fire Rune and morph it to Volcanic Rune, so there are 3 CC abilities in game, 2 class specific and 1 general for everyone. There is noe xcuse for templars and nightblades (those that are into magic skills) not to have CC thanks to fire rune.
However, for stamina based skills, there is nothing in the fighters guild or weapon skills, that has CC. Beast Trap from Fighters guild locks down one target (the closest one).
So those heavy stamina builds will use Volcanic Rune and completely drain their magicka pool in dungeons and can not rely anymore on their magicka as support.
Weapon/Stamina skills are not on bar in terms of AOE (cleave and whirlwind are the only two stamina based AOE skills excluding the bow).
We (as in stamina build players) should have at least 1 stamina CC on par of volcanic rune, encase or dark talons.
Huge disadvantages for AOE and CC stamina builds.
Medium Armor •With the Wind Walker passive, medium armor will reduce stamina costs by 2% per piece equipped.
Not sure if this has already been asked, but is this reduction across the board for everything stamina based? CC break, sprint, dodge roll, abilities, etc....??? Or is this just abilities?
Wifeaggro13 wrote: »Wifeaggro13 wrote: »I disagree far far more dynamics in a six man group with true cc and true support roles. Ive tanked everything in this game and have all the working Dungeon achievements. tanking in ESO is extremely easy and requires very little planning or communication.Wifeaggro13 wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
Like I stated before, I'm not having any issues with Tanking. Neither is @Sakiri. We could have a civilized discussion about technique. But you seem content with trolling and playing our class poorly.
Ummmmmm whoa whoa whoa. Personaly i have a DK in heavy VR12. Sorc VR 5 in light. It hs nothing to do with Playing a class poorly what it has to do with there is literally no difference between light and heavy in mitigation. I tank with my sorc in light and it is vastly supperior to my DK in heavy. Why ? because Magic regen is superior i can run CC and AOE DPS with Dumb lightning armor and be 1200 over armor cap and spell resistance. Heavy armor does not mitigate anything , the armor number does.
There not being any additional cap for heavy armor nor bonus to mitigation its simply broken honestly its a broken armor system. The block reduction is laughable and a 3.5 % extra healing is as well. It is imbalanced completely, Quite fronkly all the nerfs to DK just leveled the dress and stick spec and ruined the Medium and heavy spec even further. Why because bitching in PVP and a couple of skilled guys made some insane Solo DK videos. If you have not noticed the end game population is leaving in droves over the very things Ragnar is so called Kevetching about. As For not having any problems tanking neither am i, Because its not really tanking its DPS with a taunt. Everyone who is having problems with this role would not survive a second as tank as a tank in Pre 2009 EQ 2. Agro management is not boring nor is it an unskilled posistion. I generaly Feel Zos watered down this role way to much its DPs with a taunt and Blocking an animation on occasion
Tanking mechanics are fine.
Armor issues affect everyone, not just tanks. And pre 2009 EQ2 tanking was easier than vanilla wow aoe tanking on a warrior. Everything in EQ2, including some taunts, were encounter based. Paladin? Some of the better aoe threat at the time.
I tanked on my bloody Brigand in 2007-2008. People act like tanking is somehow difficult.
Its only hard until you stop trying to compensate for stupid.
And i doubt you tanked instances like Nizara or maidens with a Brigand
Maidens yes. Nizara, no one in my raid guild even wanted to go near it and you didnt pug Nizara. Ever.
One of my favorite instances still though. Chrono down to 70 and plow through it for giggles.
Speaking of Fallen Dynasty, Chel'Drak is a b to solo. Both my mystic and inq did it but the archetype specific adds kinda suck, even when its grey. Was after the raid trophy for my alts' guild hall.
Oh yes Nizara was a nightmare We finaly had that thing on Farm by far the hardest single group instance ive ever come across. Kudos for getting the hang of avoidance tanking though, they were superior for a quite a while in the early periods of EQ2. I played a broken SK and some of the encounters that required DPS stoppage sucked when all your taunts were DOT's lol.
But i truly miss the larger more complex groups with tru CC (enchanters) and true Support like bards and shammies.
Was sad because I *wanted* to do it.
Spent my last 4 years there(2008-2012) between a dirge(tanked Drunder on her... Spire of Rage group zone) and illusionist(you know the good illy is the one that can hold the *entire* room of mirror images in ToFSx2) and left after Skyshrine.Well it is a step in the right direction, but I feel it is rather small.
I'm a stamina based nightblade with dual wield melee. I have 3 magicka abilities on my bar: Teleport strike (I use it to stun when out of stamina), killer's blade (meh, I should change it but sometimes I'm desperate for an attack), and the ultimate from the assassination tree. I mainly fight with blood craze (I swap this with silver bolts when fighting non-bleeders or daedra), flurry, and whirlwind. I have the med armor passives, assassination passives, dual wield passives and luckily I am also a wood elf, so those as well.
The Molag Bal fight took FOREVER. I was running around desperately trying to dodge (without dodging because that costs stamina I didn't have to attack) to regen stamina to fight back. Even worse, because I am moving I can NOT use the quickslot wheel to select a stamina pot (health is so much more important), so all I can do is wait and run around.
I have lost track of the number of times I died because I could not dodge/roll out of an attack because I was out of stamina. I'd attempt a dodge/roll to find out that it wasn't happening -_-
Anyway, steps in right direction, just baby ones.
Best molag bal strat:
Put heal on bar. Regeneration, dragons blood, something.
Equip ranged weapon. If you neef resto staff for your heal use that. If not, bow or destro non lightning staff. The channel prohibits quick movement.
Circle strafe while pelting with light/heavy attacks. Got raged dots? Use em. If not, dont worry.
Block titan bolts.
Dodge red.
Win.
Dont waste magicka or stamina on offensive abilities. Only use dots if you can spare resource.
Easiest fight of them all.
Except Nightblade does not have a good direct heal. Sap essense heals, but is weak one on one, heals based on number of targets hit, so needs AoE. Strife is a heal over time, so does ok.
Equip ranged weapon...that is the best suggestion for a Nightblade, sucks for a melee stamina build, but putting on a bow would give you the distance needed to get the full benefits of Strife.
DoT advice is spot on, especially if you throw a bow in the mix.
Overall, spot on advice. Only reason why I would stray away from the staff options is that individual stated stamina melee Nightblade. They would have to respec to take full advantage of the staff build, vs staying stamina, keeping up the DoT and rolling around.
monden1980b16_ESO wrote: »@Thejollygreenone (poster above):
How about weapon (stamina) abilities triggering a short period of increased stamina regen after use? For example 30% increased stamina regen (that's not a lot!) for 6 seconds (equals 3 "ticks").
This way, mixing in weapon (stamina) abilities in your rotation should benefit from increased stamina regen and thus provide more sustainable DPS, while spamming stamina abilities (burst damage) will still drain stamina rather quickly, as the increased stamina regen buff won't stack of course.
matprzewlokaeb17_ESO wrote: »Another long post.
I clear vet Crypt of Hearts as NB tank and NB dps (mix stamina and magica) so my thoughts:
Need of Stamina
CoH and other instances have alot of running, dodging and blocking which leads
to stamina problem for dps and tank. Safer is just to wear light armor and stick than use medium armor and any weapon that use stamina.
Ranged >>> Melee
Lots of aoe mechanics from bosses favor ranged dps which lead to magica or bow. Meele dps cant do damage, when running away from boss or must kill adds which spawn on different places. Magica staff user can sit in one place and do dps, no running, no time wasted.
AoE
Impulse, Sap Essense, Talons... and Steel Tornado. Just one good stamina aoe skill. Stamina skill sucks both single target dps skill and aoe skills. Not mention to Ultimates scalling with magica. I hope to see someday stamina skills superiority in single target dps over magica skills.
PvP have same problem. Zergs running and spam Impulse or other magica based aoe skills, heals and killing everything. Its no fun at all. I dont play anymore PvP in zerg or even 8+ groups, its bad, boring and requires no skill, just aoe spam. Im greatful for anyone who dont play with stick, and especially greatful for DKs who dont use talons spam. Fights with other melee based players are fun and challenging but unfortunately i rarely see that fights in the age of magica.https://www.youtube.com/watch?v=lLcQCkJFsG0
This video show us a lot of people fighting in large area, mostly in melee and even using light and heavy attacks. I know its directed but why we cant have this? I dont want to run with ball of death, where everyone stick face to face and spam impulse. I just want Skyrim type of fights. Engaging, fun and challenging melee fights, where using two handed sword on someones head mean more then 'blop' from stick. Right now, that 'blop' is more efficient, safer and deadly then any sword. Its just sad.
matprzewlokaeb17_ESO wrote: »Another long post.
I clear vet Crypt of Hearts as NB tank and NB dps (mix stamina and magica) so my thoughts:
Need of Stamina
CoH and other instances have alot of running, dodging and blocking which leads
to stamina problem for dps and tank. Safer is just to wear light armor and stick than use medium armor and any weapon that use stamina.
Ranged >>> Melee
Lots of aoe mechanics from bosses favor ranged dps which lead to magica or bow. Meele dps cant do damage, when running away from boss or must kill adds which spawn on different places. Magica staff user can sit in one place and do dps, no running, no time wasted.
AoE
Impulse, Sap Essense, Talons... and Steel Tornado. Just one good stamina aoe skill. Stamina skill sucks both single target dps skill and aoe skills. Not mention to Ultimates scalling with magica. I hope to see someday stamina skills superiority in single target dps over magica skills.
PvP have same problem. Zergs running and spam Impulse or other magica based aoe skills, heals and killing everything. Its no fun at all. I dont play anymore PvP in zerg or even 8+ groups, its bad, boring and requires no skill, just aoe spam. Im greatful for anyone who dont play with stick, and especially greatful for DKs who dont use talons spam. Fights with other melee based players are fun and challenging but unfortunately i rarely see that fights in the age of magica.https://www.youtube.com/watch?v=lLcQCkJFsG0
This video show us a lot of people fighting in large area, mostly in melee and even using light and heavy attacks. I know its directed but why we cant have this? I dont want to run with ball of death, where everyone stick face to face and spam impulse. I just want Skyrim type of fights. Engaging, fun and challenging melee fights, where using two handed sword on someones head mean more then 'blop' from stick. Right now, that 'blop' is more efficient, safer and deadly then any sword. Its just sad.
It would also erase every concern about classes.. well, but since PvP players must always whine, they will whine that ranged weapons > melee, so melee weapons would have to get a bit bigger damage.
I'm still of the opinion that this whole stamina imbalance compared to magicka abilities could be easily solved if they took melee class abilities and scaled them off weapon damage, as well as weapon crit, move staves to scale off spell damage and spell crit, and increased weapon damage/basic attack damage. Stamina skills were obviously not intended to be spammed like magicka based ones, they seem to have been intended to be used in between a lot of basic weapon attacks, so if those attacks did decent damage, and you could apply a DoT or other utility effect while using them, plus the situational class melee ability, things would be great.