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Why are 0g junk weapons and armor clogging up backpacks and other containers?

  • richiestyles
    I like how they say "in a pinch". If your that bad off that you need a crappy sword or shield, I would pretty much say your screwed anyway..

    At least in everyother game the crap was worth money...

    Just wondering I take it they keep regulating and screwing with stuff is it because of the pvp play ....I just dont like how they keep funneling my game and directing how I play, I would just like it to be more free, if I want to load myself with useless weapons let me but $10 each would be nice, if I want to be a super powerful DK or mage, thats fine to. but what I dont want is to have my character to change the next day
  • Merlin13KAGL
    Merlin13KAGL
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    Sindala wrote: »
    Does zenimax do ANY in house testing? And why have a test server if the players on it clearly arent testing?

    The players are testing AND sending in bug reports.
    Zenimax is just choosing to ignore them like they have since Beta testing.

    I am starting to think that they have a small group of "testers" that they only listen to.

    @gougefub17_ESO , you mean all three of them?
    I do not have an issue with adding junk armor/weapons to the junk table and including them in the cabinets, chests, barrels, sacks, etc.

    What I DO have a problem with, is that they do not stack.

    @JessieColtub17_ESO‌, Amen. Two like items should stack, period. I'm okay with the fact that two like items cease to be two like items if one of them is not at 100%...

    Two of the same 'consumable' recipe should not take two different spots (What, did a different individual transcribe it on a different piece of magic parchment?).

    For immersion, I understand this...I was under the impression that it meant there would be new interactables introduced in the game (the sword rack you see near camps or in guildhalls, instance)

    "We can outfit our bandit brigade, but you can't use it because of it's bandit-only design." or "Welcome to our guild. We're fighting to protect the world as we know it from Daedra and Undead, there is this amazing surplus of gear that no one seems to be using, but we cannot outfit you with anything either."

    Heck, a once a day/week repair kit or equipment allowance from FG, or soul gems/recharge from MG?

    The junk items should be able to be melted down at least (I guess this is the logic behind minimal inspiration and minimal, but not non-existant mat return on deconstruct...

    Counting on the fact that this is a bug (I know what was said, but I also know that sometimes differs from what actually is.).

    Personally, I have not come across this type of item in existing containers, while my group member found 50 in one building...!?

    In the standalone's, you might find the occasional junk item in a crate, usually damaged, and worth very little in its current state. Personally, I do no keep full plate in a wicker basket. Then again, I also do not keep slabs of (raw) beef by my nightstand, nor chunks of manganese in my kitchen cupboard...

    War really does change people, I guess...

    And for the in-a-pinch argument, I fail to see this. If your armor is that far down, you're already probably in enough trouble that you want to exit, repair, and return... The argument doesn't apply for weapons (except during the tutorial), as they do not incur damage or wear. So, unless you walked into the dungeon infested with goblins and ogres carrying nothing but a stick (not a stave, but an actual stick.), then this serves little purpose...
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
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  • Lucifer66
    Lucifer66
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    Don't you know that's how life works? One dork can ruin something for everyone.

    The response to this was usually to encourage the bad-doers peers to "correct" them.

    You think this will stop bots? They just set their bots to not pick them up and move on. Bots are programmable, that's why they are used.

    The only way to stop them is to IDENTIFY and BAN them. The faster the better. There is software that does this by recognizing patterned keystrokes that alerts GMs who zero in and can watch that particular player to see if they are using a bot.
    Why are they not using this software? Probably because they are not monitoring the game very well or not at all. They probably just wanna kick back and collect money without actually doing any monitoring.

    Most MMOs I have played have GMs in the game, but this one I have only seen a GM once made his presence known when he said he was going to ban any bots players reported to him for the next 15 minutes. Wow, a whole 15 min. out of 3 months I've been playing. This should be going on 24/7 if they were really trying to get rid of bots.

    My concern can be measured in micro-give-a-craps.
  • zhevon
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    Lucifer66 wrote: »
    All these things are meant to do is sit in a container and grief player after player until they finally grief a bot.

    I think it's a pretty lame and sad way to treat the vast majority of people who play by the rules just to get at the few who use bots.
    Yes, clearly ZoS has not paid any attention to issues that have bothered me since release and actively broken stuff (this for example).

    I find it hard to believe that botting is the issue is once was and it seems to be overkill if that was the reason for it. Plus, ZoS you mess up the only recipe sources ... really?

    I spend far too much time managing inventory and this is just an additional complication.



  • Zabalah
    Zabalah
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    I'm with the majority with this one... please rollback this new, and pointless feature. Surely you can create a different and effective way to control bots without annoying the majority of players who play legit?
  • theyancey
    theyancey
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    Be nice if these items cold automatically go into the junk folder.
  • Gedalya
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    I am loving these new items! They can be deconstructed and used. The fact that they lack a gold value isn't a big deal to me; however I would like to see that changed. Highly sought after Motifs like Daedric even have a gold value in the NPC stores; it may not be much but it's something. Can we see something comparable for the armour and weapons sitting about that is above level 1?

    Also, these items are great for those who would otherwise play naked to avoid paying for repairs :P
    Baskin Robbins always finds out.

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  • JessieColt
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    Gedalya wrote: »
    I am loving these new items! They can be deconstructed and used. The fact that they lack a gold value isn't a big deal to me; however I would like to see that changed. Highly sought after Motifs like Daedric even have a gold value in the NPC stores; it may not be much but it's something. Can we see something comparable for the armour and weapons sitting about that is above level 1?

    Also, these items are great for those who would otherwise play naked to avoid paying for repairs :P

    Yes, they can be deconstructed, once you get to a crafting station. But as Z has said, they have an extremely low rate of returning usable items, and they have nearly a zero inspiration gain.

    They have a zero gold value, which means that they take up bag space, something that is already a premium and of limited supply.

    Other than fillers for interactable containers, and potential RP, they have zero value.

    The issue isn't that these items are in the game, the issue is that they clog up bag space causing issues for players.
  • Magdalina
    Magdalina
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    Lucifer66 wrote: »
    You know the funny part is I have yet to get ANY of the good motifs that everyone keeps saying drop too much. Yeah I have gotten like 4 or 5 of the common ones that sell for like 500g, but that's it and I have been checking every place they spawn at too. I don't have that much in gold that I can buy the Daedric, Primal, or Barbarian motifs either. I don't use a bot or buy gold from any of the websites that are emailing me all the time and I have only found about 4 purple items and I have a v1 and a L40 character with less than 4k gold on each.

    So how these people are making all this gold and finding all this stuff and still playing by the rules is beyond me. Yet still people are complaining that the drop rates are too high and Zenimax is nerfing me right out of the game.

    I wish they would do something about the bots without cutting my throat in the process. Make it so we can prosper and have fun playing the game. They should be punishing the bots and ONLY the bots.
    You do know rare motifs only drop in vet zones, right? Primal and Barbaric in vet 1-5, Daedric and Ancient Elf in vet 6-10.

    On actual subject...I'm unsure. I haven't made up my mind, but if these (definitely useless) drops are taking place of lockpicks or something, that's fine, who cares(if you do, msg me, I'll give you some of my lockpicks;) )

    If they're taking place of everything - like, instead of x chance motif drops, y chance food ingredient drops, z chance recipe drops etc, x+y+z=100% we now also have w chance useless stuff drops and it's x+y+z+w=100% - then it is kinda sad.

    How can people use autoloot and complain tho?o_O They used to drop all these low lvl food stuff, did you autoloot all of that, too? I only loot what I want and my inventory is fine by now(vet 9. Inventory is a b...bad thing to manage at lower levels, I agree).

    EDIT:Oh, forgot Imperial - I think it can drop anywhere but with much lower chance than other rares.
    Edited by Magdalina on June 26, 2014 2:49PM
  • AlexDougherty
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    LonePirate wrote: »
    Why are there now junk weapons and armor pieces appearing inside lootable backpacks and furniture like dressers and cabinets?

    Just deconstruct them, and get mats and crafting exp.
    People believe what they either want to be true or what they are afraid is true!
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  • Anex
    Anex
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    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    Ugh so now all my searching for recipes and motifs gets even harder and I get more junk in my limited space.. >.< yay.
    Assassination/ Dual Wield Specced Stamina-based Nightblade, because I like Hardmode apparently
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  • SweetRoll
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    I have never seen a game so intent on pissing off the player base! It's working. Thanks.
    Edited by SweetRoll on June 26, 2014 2:54PM
  • Moonscythe
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    Aeradon wrote: »
    Moonscythe wrote: »
    Relyk04 wrote: »
    It's the new patch and part of the immersion element since before the open-world weapons/armor could not be picked up which is not usual in ES games. I imagine they added this to adhere to the franchise. I don't mind it so much.

    Well I kinda do. I liked the idea of being able to pick up stuff out in the world. Some of it looked cool. Of course if it's useless it's kind of like taking the trouble to pick a lock in Oblivion only to find the Akaviri sword was a replica. I don't like useless armor that I can't sell and can't deconstruct cluttering up the dressers and such where I usually had a chance of finding a motif. This morning the Vulkhel Guard yielded food and iron pauldrons and 1 piece of nickel. :p

    At least the traits I learned for light robes also apply to a "shirt".

    Jerkins!

    Other than that, /agree

    Have you looked? The first thing I did was go look at the new cloth jerkins. They look like the ones I had found but the style is called shirt in cloth though if you research the trait is for robes and jerkins.
    Scura di Notte - Altmer Nightblade (gear)
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  • Mikado048
    Mikado048
    Soul Shriven
    The point to be considered is that bag and bank space is prime real estate everything is way too expensive. I'd think twice before introducing anything worth zero gold in this game... but that's pure logic.
  • Qalie
    Qalie
    I don't like the way this feature's been implemented at all, and this is coming from a long-time TES fan & player.

    The concept is great - it's something I missed quite a bit, in fact. However, the implementation? Yeah. I don't think anyone was asking for gear to be in chests - we wanted the environment AROUND US to be less static. You haven't fixed that really - I was running around last night, and only some of the items I saw were actually interactive. There were still purely visual chest plates etc - thats what kills the immersion for me in this sense, not weather some npc is theoretically storing a chest plate that wouldn't even fit in a ridiculously tiny nightstand.

    Please for the love of god, take it out of the containers. I'd be much happier with this aspect if it involved someone actually taking the time to run a script or w/e - i'm no programmer, and know this probably over-simplifying it - to replace all the pieces of armor & torture tools & alchemy equipment with a version that has a lootable form.

    To me thats a major aspect of the game that's missing - not more lootable gear, but the fluff items. I'd carry around that pack of torture tools no matter how bad my space got, just because it suits me. Same with a set of alchemy apparatus. Let me steal that blacksmith hammer - not one with weapon damage as the purpse (tho i suppose it could be used as one) but with the obvious signs of what it's used for.

    Let me loot books ffs! I miss carrying around books. I want my books back. Physical copies.
    Yes, i know about the lore library. I don't care. Give me empty alchemy jars - let me smash them on the floor if i want to. What i'm saying here - you want the world immersive? Whats missing is the small fluff items, things you pick up around the house or that random dungeon. I wanna pick up that skull over there on the floor and throw it at the bandit thats ticking me off. (Yes, i know that's probably unlikely, but lemme pick up the skull. I can pretend, right?) That candlestick, too!
  • JungleBoot
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    Finding gear in containers is a good thing. It is also a good thing to find rings and jewelry of appropriate level. For example, I was able to pick up VR1 gear from the Fighters Guild and Vendor stall in Coldharbour. This was good for me since I didn't have enough ingots to craft myself a new set.

    The jewelry is useful too. It doesn't have to have a bonus on it to be useable. 1000 fire resistance still works weather the trinket boosts health by 50 points or not.

    The only thing I hope was unintentional is finding recipes for other factions. That is the only thing I would find annoying. And you do get a tiny bit of IP from deconstructing the 0g items. I picked up enough to push me over the hump from Blacksmith level 27 to

    For those of you that hate it, you don't have to have auto-loot turned on. A compromise would be for the developers to have auto-loot filter trash items and 0g items -- so long as the container disappears once the valuable items have been looted.
    Platform: PS4
    CP 405
  • Durham
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    Why? Why? Why?

    This was not smart..

    Making it worth gold or putting traits on it would have been better for those crafters looking to find armor with Traits

    .... Bad form ZOS .... Not sure what happened with this last patch...
    BTW I really like this game but there are sooooooo many issues with it....
    My brother was a fan boy of this game until this last patch....... He is program engineer and he cannot understand how a company can produce software filled with bugs...... He did not even log in last night ... The last patch caused him to crash after being in the game 5 mins....
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  • Ashtaris
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    I'm raising my hand with the majority to say if this was not a bug, then it was a really bad idea to add the junk armor to containers. Inventory management and the chance to find some something useful is hard enough as it is. Don't make something difficult into impossible.
  • ynotndalton
    Agreed.. hate junk items everywhere...
    Shoot the next person who comes up with an idea based on "immersion"
    Edited by ynotndalton on June 26, 2014 3:23PM
  • Troponin
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    LonePirate wrote: »
    Why are there now junk weapons and armor pieces appearing inside lootable backpacks and furniture like dressers and cabinets?

    Just deconstruct them, and get mats and crafting exp.

    •These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.

    No, because they arent worth taking up bag space when bag space is already an issue.
  • Halke
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    Magdalina wrote: »
    How can people use autoloot and complain tho?o_O They used to drop all these low lvl food stuff, did you autoloot all of that, too? I only loot what I want and my inventory is fine by now(vet 9. Inventory is a b...bad thing to manage at lower levels, I agree).

    I use auto loot, and yeah my inventory fills faster than the people I roll with, but not by much. Now I am having to constantly stop to destroy these stupid worthless gear drops. So what is the difference? The gear doesn't stack like the food does. Each set of arm cops, each necklace, each pair of boots takes up its own slot in my inventory. Meanwhile I can have a stack of 20 stale baguettes, thereby only losing one slot to the food.
  • AlexDougherty
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    Troponin wrote: »
    LonePirate wrote: »
    Why are there now junk weapons and armor pieces appearing inside lootable backpacks and furniture like dressers and cabinets?

    Just deconstruct them, and get mats and crafting exp.

    •These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.

    No, because they arent worth taking up bag space when bag space is already an issue.

    I know, but the exp for crafting is worth it, you collect them find you have no room, delete the modt worthless, make it back to a wayshrine, go to a hub, deconstruct it all, and then go back to your mission By the end of the day I've deconstructed enough for half a level, and got some enhancement mats and maybe even a few trait stones.

    The enhancement mats and trait stones alone are worth it, even it the weapons are so weak they aren't.

    edit missed an L
    Edited by AlexDougherty on June 26, 2014 3:36PM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • starstruck
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    Do they give anything when they are deconstructed?
  • Halke
    Halke
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    starstruck wrote: »
    Do they give anything when they are deconstructed?

    Almost no inspiration and rarely give mats. It may be worth it if your toon hasn't gotten any levels in that craft yet, I plan on testing that today. (I am v4 and haven't crafted on this toon) I will report back and let you know how it goes ^.^
  • arisinoa
    arisinoa
    Soul Shriven
    actually it works out ok especially at level 17 and the last lot of armour you made was level 14 the steel armour and oak shields and bows and staffs are very good when you improve them plus they look really good
  • Halke
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    arisinoa wrote: »
    actually it works out ok especially at level 17 and the last lot of armour you made was level 14 the steel armour and oak shields and bows and staffs are very good when you improve them plus they look really good

    Except they don't have traits on them :/ And crafted armor has better stats than armor found from the world or via quests at the same level and refinement.
  • JungleBoot
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    While that is true ( the above post), being able to pick up Calcinium armour when you don't have enough ingots to craft some is better than none at all.
    Platform: PS4
    CP 405
  • crislevin
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    JungleBoot wrote: »
    While that is true ( the above post), being able to pick up Calcinium armour when you don't have enough ingots to craft some is better than none at all.

    Why not just pick it up from weapon stand, etc? there are plenty of those in every town. Why do they have to stuff the containers? other than obviously decreasing the rate of getting useful stuff?
  • AlexDougherty
    AlexDougherty
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    crislevin wrote: »
    JungleBoot wrote: »
    While that is true ( the above post), being able to pick up Calcinium armour when you don't have enough ingots to craft some is better than none at all.

    Why not just pick it up from weapon stand, etc? there are plenty of those in every town. Why do they have to stuff the containers? other than obviously decreasing the rate of getting useful stuff?

    It would be nice if we got more useful stuff out of containers.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • arisinoa
    arisinoa
    Soul Shriven
    but they look great and still be enchanted and improved so that's fine by me
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