I've solo run everything and I"m lvl 28 now on my highest character. The content is friendly to solo players. Just be cautious, think about it realistically (yes I know it's a fantasy game - but the idea of the immersion is to put yourself in the role), 3 on 1 are bad odds.
It's hard to avoid drawing too much sometimes, try kiting them around while you deal ranged damage, depending on class it's going to be harder or easier, a sorcerer is a great class for solo play (use your summons to tank / hold aggro while you take them out) - a nighblade is also really good for solo with excellent self healing and damage dealing abilities.
If you know you are going to play solo then build accordingly.
Also take note of the level of the quests, it's very easy to get sidetracked into higher level areas / quest lines.
Come back when you hit Vet Zones or Cyrodil. You are barely into the game. It is good that a low level player can solo through early parts of the game. However your experience shouldn't be given more weight than the many players who are in vet zones.
Good luck and enjoy.
The OP is level 11 . . . ;. .
No such thing as an 'end-game level'.ozgod22_eso wrote: »I've solo run everything and I"m lvl 28 now on my highest character. The content is friendly to solo players. Just be cautious, think about it realistically (yes I know it's a fantasy game - but the idea of the immersion is to put yourself in the role), 3 on 1 are bad odds.
It's hard to avoid drawing too much sometimes, try kiting them around while you deal ranged damage, depending on class it's going to be harder or easier, a sorcerer is a great class for solo play (use your summons to tank / hold aggro while you take them out) - a nighblade is also really good for solo with excellent self healing and damage dealing abilities.
If you know you are going to play solo then build accordingly.
Also take note of the level of the quests, it's very easy to get sidetracked into higher level areas / quest lines.
Come back when you hit Vet Zones or Cyrodil. You are barely into the game. It is good that a low level player can solo through early parts of the game. However your experience shouldn't be given more weight than the many players who are in vet zones.
Good luck and enjoy.
The OP is level 11 . . . ;. .
Vet level 11. That's 11 endgame levels past level 50.
ZOS are forcing you toby raising the level cap to VR12.Key word in the topic title is "forcing" in which no one is forcing anyone to get to VR12 so the thread was dead on arrival.
Really? Are you telling me that I am the only one in craglorn who cannot solo the quests? Should I go back to the noobhouse?
fromtesonlineb16_ESO wrote: »
I miss being able to go back to earlier dungeons to see if I can solo them. This makes all content relevant to a solo player (eventually) It works for the public dungeons but not for the 4 player group dungeons. If I go back to the early ones now they are vet level and not soloably and there's no way to change the dungeon rating back to normal level. Being able to do this meant if couldn't get a group at the time it wasn't a problem. Skip it and come back when I've out levelled it and try soling it. There should be an option to revert the difficulty back to normal for solo players to get the achievements as SP.
I miss being able to go back to earlier dungeons to see if I can solo them. This makes all content relevant to a solo player (eventually) It works for the public dungeons but not for the 4 player group dungeons. If I go back to the early ones now they are vet level and not soloably and there's no way to change the dungeon rating back to normal level. Being able to do this meant if couldn't get a group at the time it wasn't a problem. Skip it and come back when I've out levelled it and try soling it. There should be an option to revert the difficulty back to normal for solo players to get the achievements as SP.
There is a toggle option in one of the menu's where you select normal or veteran, and that will determine which dungeon loads when you enter into one that has both. I'm at work so I can't find the exact menu now, but I want to say its in the same place where you can search for a group to do a dungeon with, etc.
sevcik.miroslaveb17_ESO wrote: »I can consider myself more solo player also, but I do not agree with OP at all. This is MMO we SHOULD be forced to group up and play together. I would even go further.. No self healing except resto staff and templars, so there is higher demand for healers... :-)
So it's forced grouping or forced PVP, I see.fromtesonlineb16_ESO wrote: »
You can reach the level cap without going to craglorn. It might mean doing the Cyrodil dailies for a while but its doable solo.
fromtesonlineb16_ESO wrote: »So it's forced grouping or forced PVP, I see.fromtesonlineb16_ESO wrote: »
You can reach the level cap without going to craglorn. It might mean doing the Cyrodil dailies for a while but its doable solo.
sevcik.miroslaveb17_ESO wrote: »I can consider myself more solo player also, but I do not agree with OP at all. This is MMO we SHOULD be forced to group up and play together. I would even go further.. No self healing except resto staff and templars, so there is higher demand for healers... :-)
What do you think MMO means? IT means massively multiplayer online. It means a lot of people can play the same game simultaneously. It does not mean "Must Group Online" or "Must Play With Others". IT simply means that many people CAN play together. Learn what MMO means before citing it as a reason for your unfounded argument.
sevcik.miroslaveb17_ESO wrote: »
I respect your opinion, but what is the point of MMO if you only solo?
@Eivar hang in there. V5+ goes actually much faster than V1-V5.
I am enjoying veteran zones a lot now. The pact story is the weakest of all, you will like the Daggerfallcovenant much more. And XP will somehow come quicker. Promise.
I am outleveling zones easily without even doing all side quests. Just do solo dungs, dolmens, bosses and main quest and you're done. Unless you want to stay and enjoy side quests, of course
fromtesonlineb16_ESO wrote: »
gladen5rwb17_ESO wrote: »Another point to make is this. Going to the other two faction zones should have mobs health and abilities equal to the player. In other words, exactly the same progress as 1-50 with the ability to level to V12 without gaining certain benefits that those that choose to enter difficult zones receive.
All difficult fights should have been relegated to instances, such as Craglorn, Trials, Veteran dungeons (not public), dolmens and world boss's. If they had done this no one would be complaining. It is because the other factions massive increase in difficulty, massive amounts of hit points, constant deaths, that people are complaining about the difficulty in the first place.
Sure, there will be some that say it was a breeze, but not everyone is the same, nor are their abilities to react the same. Some paying customers are older, or less qualified to handle their keyboards or micro manage their characters. This is why the game ends for many at level 49. Those players make alts in the other factions instead.
If this is what ESO intended, then they have achieved what no other game has done. Forced players to play a fraction of their game before handing in the towel. Not everyone wants to raid, group or do the hard stuff. Most are satisfied with crafting, discovery and enjoying the sunsets. They matter too.
But in ESO, it has been replaced with Solo-or GTFO leveling.fromtesonlineb16_ESO wrote: »