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Please stop forcing us group for quests.

  • Skewki
    Skewki
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    If anyone needs to find people to do these group quests.. i don't easily give up, i haven't done hardly any questing there yet so i think i have them all available to do, and i'm ep on the US server
  • Sakiri
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    <blockquote class="Quote">
    <div class="QuoteAuthor"><a href="/profile/3083754/sevcik.miroslaveb17_ESO">sevcik.miroslaveb17_ESO</a> said:</div>
    <div class="QuoteText">I can consider myself more solo player also, but I do not agree with OP at all. This is MMO we SHOULD be forced to group up and play together. I would even go further.. No self healing except resto staff and templars, so there is higher demand for healers... <img src="/plugins/NBBC/design/smileys/smile.gif" width="" height="" alt=":-)" title=":-)" class="bbcode_smiley" /></div>
    </blockquote>

    As a 10 year healer, were already in high demand. No thanks.

    I clock 8+ hours a day. I dont want to be forced joined at the hip with people like old school eq for those kinds of hours. I leave work and log in to get away from the stupid, not rely on it.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    @Sakiri, why are all your posts screwed-up by HTML that the forum can't render?
  • Nazon_Katts
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    Vanilla Rising
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Sakiri
    Sakiri
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    Quoting posts from my phone. ZOS broke mobile quoting right about the time the patch hits.

    Instead if bbcode its using html for some stupid reason.
  • ozgod22_eso
    ozgod22_eso
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    psylent wrote: »
    Soloeus wrote: »
    psylent wrote: »
    I've solo run everything and I"m lvl 28 now on my highest character. The content is friendly to solo players. Just be cautious, think about it realistically (yes I know it's a fantasy game - but the idea of the immersion is to put yourself in the role), 3 on 1 are bad odds.

    It's hard to avoid drawing too much sometimes, try kiting them around while you deal ranged damage, depending on class it's going to be harder or easier, a sorcerer is a great class for solo play (use your summons to tank / hold aggro while you take them out) - a nighblade is also really good for solo with excellent self healing and damage dealing abilities.

    If you know you are going to play solo then build accordingly.

    Also take note of the level of the quests, it's very easy to get sidetracked into higher level areas / quest lines.

    Come back when you hit Vet Zones or Cyrodil. You are barely into the game. It is good that a low level player can solo through early parts of the game. However your experience shouldn't be given more weight than the many players who are in vet zones.

    Good luck and enjoy.

    The OP is level 11 . . . ;. .

    Vet level 11. That's 11 endgame levels past level 50.
  • Hilgara
    Hilgara
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    I miss being able to go back to earlier dungeons to see if I can solo them. This makes all content relevant to a solo player (eventually) It works for the public dungeons but not for the 4 player group dungeons. If I go back to the early ones now they are vet level and not soloably and there's no way to change the dungeon rating back to normal level. Being able to do this meant if couldn't get a group at the time it wasn't a problem. Skip it and come back when I've out levelled it and try soling it. There should be an option to revert the difficulty back to normal for solo players to get the achievements as SP.
  • SFBryan18
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    Key word in the topic title is "forcing" in which no one is forcing anyone to get to VR12 so the thread was dead on arrival.
  • Nazon_Katts
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    But is there viable and meaningful solo play that actually has an impact on everyone else?
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    psylent wrote: »
    Soloeus wrote: »
    psylent wrote: »
    I've solo run everything and I"m lvl 28 now on my highest character. The content is friendly to solo players. Just be cautious, think about it realistically (yes I know it's a fantasy game - but the idea of the immersion is to put yourself in the role), 3 on 1 are bad odds.

    It's hard to avoid drawing too much sometimes, try kiting them around while you deal ranged damage, depending on class it's going to be harder or easier, a sorcerer is a great class for solo play (use your summons to tank / hold aggro while you take them out) - a nighblade is also really good for solo with excellent self healing and damage dealing abilities.

    If you know you are going to play solo then build accordingly.

    Also take note of the level of the quests, it's very easy to get sidetracked into higher level areas / quest lines.

    Come back when you hit Vet Zones or Cyrodil. You are barely into the game. It is good that a low level player can solo through early parts of the game. However your experience shouldn't be given more weight than the many players who are in vet zones.

    Good luck and enjoy.

    The OP is level 11 . . . ;. .

    Vet level 11. That's 11 endgame levels past level 50.
    No such thing as an 'end-game level'.

    End-game starts at the level cap and that's now VR12, so VR1-VR11 is LEVELING content, not end-game.
  • fromtesonlineb16_ESO
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    SFBryan18 wrote: »
    Key word in the topic title is "forcing" in which no one is forcing anyone to get to VR12 so the thread was dead on arrival.
    ZOS are forcing you toby raising the level cap to VR12.

    Their plan is clearly to release new content that requires you to be at the previous level cap to play it .. just like all MMOs do .. which means VR12 is a MUST if you want to be able to play the next content update which raises the cap to, say VR14.

    They show no signs whatsoever of releasing new content that 50(1) can play, 50(1) is therefor NOT the level-cap and currently 50(12) is, thus a 50(1) has to LEVEL UP to 50(12) in order to be viable in current end-game content.

    If 50 WERE the level cap I could wear any piece of gear in the game my class can equip, that's a basic feature of being at level cap in any MMO I've played (8 and counting), the fact my 50(3) can't do that and needs to LEVEL UP in order to equip some pieces prove beyond doubt VR1-VR12 content is LEVELING not END-GAME.

    Thus, ZOS are FORCING you to group-or-GTFO to get from 50(1) to 50(12).

    Q.E.D.
    Edited by fromtesonlineb16_ESO on June 26, 2014 7:51AM
  • Tobiz
    Tobiz
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    Elirienne wrote: »
    Really? Are you telling me that I am the only one in craglorn who cannot solo the quests? Should I go back to the noobhouse? :|B)

    No, just that you're probably not using a staff and light armor. If you were then you would have no problems soloing alot of content.
    That said, this is an MMO where group content is required. It is a big part of most MMOs, a small part in this MMO. Dont do group content if you dont want to.
    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Tobiz wrote: »
    Dont do group content if you dont want to.
    That means not being able to reach level cap and therefor never being able to play any content that wasn't available at release.

    Yeah, that sounds like a good way to retain players.
    Edited by fromtesonlineb16_ESO on June 26, 2014 7:57AM
  • Hilgara
    Hilgara
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    Tobiz wrote: »
    Dont do group content if you dont want to.
    That means not being able to reach level cap and therefor never being able to play any content that wasn't available at release.

    Yeah, that sounds like a good way to retain players.

    You can reach the level cap without going to craglorn. It might mean doing the Cyrodil dailies for a while but its doable solo. I'd like to see the VP rewards for vet content scaled to allow you to hit vet 12 by the end of the last zone. Then craglorn would be optional and Cyrodil not required.
  • mndfreeze
    mndfreeze
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    Hilgara wrote: »
    I miss being able to go back to earlier dungeons to see if I can solo them. This makes all content relevant to a solo player (eventually) It works for the public dungeons but not for the 4 player group dungeons. If I go back to the early ones now they are vet level and not soloably and there's no way to change the dungeon rating back to normal level. Being able to do this meant if couldn't get a group at the time it wasn't a problem. Skip it and come back when I've out levelled it and try soling it. There should be an option to revert the difficulty back to normal for solo players to get the achievements as SP.

    There is a toggle option in one of the menu's where you select normal or veteran, and that will determine which dungeon loads when you enter into one that has both. I'm at work so I can't find the exact menu now, but I want to say its in the same place where you can search for a group to do a dungeon with, etc.
  • Hilgara
    Hilgara
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    mndfreeze wrote: »
    Hilgara wrote: »
    I miss being able to go back to earlier dungeons to see if I can solo them. This makes all content relevant to a solo player (eventually) It works for the public dungeons but not for the 4 player group dungeons. If I go back to the early ones now they are vet level and not soloably and there's no way to change the dungeon rating back to normal level. Being able to do this meant if couldn't get a group at the time it wasn't a problem. Skip it and come back when I've out levelled it and try soling it. There should be an option to revert the difficulty back to normal for solo players to get the achievements as SP.

    There is a toggle option in one of the menu's where you select normal or veteran, and that will determine which dungeon loads when you enter into one that has both. I'm at work so I can't find the exact menu now, but I want to say its in the same place where you can search for a group to do a dungeon with, etc.

    Tried that but it was still vet level when I got in. I think you have to be with someone level appropriate to enter low level dungeons.
  • mndfreeze
    mndfreeze
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    Well crap. I've only ever tried it when I was on the lower end of the scale grouping with a vet friend who skipped a bunch of the normal dungeons. It kept zoning him into the vet one and not letting me in until both of us changed that around. I always assumed it was a toggle that worked regardless of being in a group since mine changed to vet and stayed there even when I dropped group with him and I had to manually toggle it back to get back into dungeons myself.

    El Sucko, especially since I'm v2 now and skipped a ton of lower end dungeons. ;(
  • Elirienne
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    I can consider myself more solo player also, but I do not agree with OP at all. This is MMO we SHOULD be forced to group up and play together. I would even go further.. No self healing except resto staff and templars, so there is higher demand for healers... :-)

    What do you think MMO means? IT means massively multiplayer online. It means a lot of people can play the same game simultaneously. It does not mean "Must Group Online" or "Must Play With Others". IT simply means that many people CAN play together. Learn what MMO means before citing it as a reason for your unfounded argument.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Hilgara wrote: »
    Tobiz wrote: »
    Dont do group content if you dont want to.
    That means not being able to reach level cap and therefor never being able to play any content that wasn't available at release.

    Yeah, that sounds like a good way to retain players.

    You can reach the level cap without going to craglorn. It might mean doing the Cyrodil dailies for a while but its doable solo.
    So it's forced grouping or forced PVP, I see.

  • Nox_Aeterna
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    Hilgara wrote: »
    Tobiz wrote: »
    Dont do group content if you dont want to.
    That means not being able to reach level cap and therefor never being able to play any content that wasn't available at release.

    Yeah, that sounds like a good way to retain players.

    You can reach the level cap without going to craglorn. It might mean doing the Cyrodil dailies for a while but its doable solo.
    So it's forced grouping or forced PVP, I see.

    Yeah :P.

    Zen is silly like hell , they force both solo content and group content down on players , which ofc costs them players 2 fold , since both solo players and group players leave the game many times when hit with this.

    Wonder if zen will wake up soon.
    Edited by Nox_Aeterna on June 26, 2014 9:27AM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • sevcik.miroslaveb17_ESO
    Elirienne wrote: »
    I can consider myself more solo player also, but I do not agree with OP at all. This is MMO we SHOULD be forced to group up and play together. I would even go further.. No self healing except resto staff and templars, so there is higher demand for healers... :-)

    What do you think MMO means? IT means massively multiplayer online. It means a lot of people can play the same game simultaneously. It does not mean "Must Group Online" or "Must Play With Others". IT simply means that many people CAN play together. Learn what MMO means before citing it as a reason for your unfounded argument.


    I respect your opinion, but what is the point of MMO if you only solo?

    Btw there is ton of singleplayer content in ESO. I personaly fine that there is some content only for groups.

    Also ESO has awsome system of groupimg while not in actual group. I am always happy to meet stranger in some harder area to help me with it.

    For some reason I did not feel like being forced to group up for 90% of content.

    But ok, wonder what would it do if you could solo dungeon on lower difficulty and less rewards. If it is possible to implement it would for sure make some players happy. I would support it.
  • _Eivar_
    _Eivar_
    Not a single thing in MMORPG says "must group" or "must solo." All it says is more than one player can be in a very big world.

    If the game is going to advertise as a virtual "play your way" vehicle, it should be that or craft another sales pitch. But of all the issues that need to be fixed, adding more content would simply be a layer of additional fail on top of content that showcases fail.

    I just got to Reaper's March at VR4 and I'm ready to pack it in. There is nothing goin' on that engages me any more, I'm logging off frustrated more and more. If you're willing to stick it out so you have any kind of balance at all - balance of skill cost versus benefit, balance of class build versus other class builds, balance of bugs versus the size/expertise of the team needed to fix them - you're a better person than I am. I salute you all.

    Really looking for a reason to stay but if VR12 means more and more group content, no thanks. My time zone is Cricketville.
  • Elirienne
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    I respect your opinion, but what is the point of MMO if you only solo?

    Absolutely no point for me. But I have not chosen this game because it's a MMO that happens to be in the elder scrolls universe. I have chosen this game because it's an elder scrolls game that happens to be a mmo. I would much prefer if this was a spg.

    Others like to play with their friends or make new ones, that's fine, that's why MMOs are there, to enable that. Note: enable that, not force that.


  • Elirienne
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    @Eivar hang in there. V5+ goes actually much faster than V1-V5.

    I am enjoying veteran zones a lot now. The pact story is the weakest of all, you will like the Daggerfallcovenant much more. And XP will somehow come quicker. Promise.

    I am outleveling zones easily without even doing all side quests. Just do solo dungs, dolmens, bosses and main quest and you're done. Unless you want to stay and enjoy side quests, of course :)
  • _Eivar_
    _Eivar_
    @Elirienne I'm trying to stay positive. I've been waiting for a game with good lore and advanced content that wasn't PVP- or pet-centric for a while now, and ESO seemed the likely candidate for my sub. Life won't come to a standstill but dayem...some nights I'm so stymied by the bad judgement calls for this game that I go watch David Letterman instead.

    I can't stand David Letterman =P
  • sevcik.miroslaveb17_ESO
    Elirienne wrote: »
    @Eivar hang in there. V5+ goes actually much faster than V1-V5.

    I am enjoying veteran zones a lot now. The pact story is the weakest of all, you will like the Daggerfallcovenant much more. And XP will somehow come quicker. Promise.

    I am outleveling zones easily without even doing all side quests. Just do solo dungs, dolmens, bosses and main quest and you're done. Unless you want to stay and enjoy side quests, of course :)


    Hmm that sounds great! I am vet4 and I cleared only starter area + whole stonefalls. I did hunt only skyshards and did a few bosses in other zones. So I guess vet12 will be in the middle of 3rd alliance quest line:-D
  • Tobiz
    Tobiz
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    Tobiz wrote: »
    Dont do group content if you dont want to.
    That means not being able to reach level cap and therefor never being able to play any content that wasn't available at release.

    Yeah, that sounds like a good way to retain players.

    What does level cap mean if youre not doing group content?
    There is no level cap only content intended for solo players is there?
    I say intended since I have seen plenty of characters in Craglorn soling content there. I'd say that is not the norm though.
    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.
  • Elirienne
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    It's not the level cap I am interested in only... it's the craglorn story, the whole overarching quest, that's what I care about and that's what I cannot do on my own.
  • Anastasia
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    Another point to make is this. Going to the other two faction zones should have mobs health and abilities equal to the player. In other words, exactly the same progress as 1-50 with the ability to level to V12 without gaining certain benefits that those that choose to enter difficult zones receive.

    All difficult fights should have been relegated to instances, such as Craglorn, Trials, Veteran dungeons (not public), dolmens and world boss's. If they had done this no one would be complaining. It is because the other factions massive increase in difficulty, massive amounts of hit points, constant deaths, that people are complaining about the difficulty in the first place.

    Sure, there will be some that say it was a breeze, but not everyone is the same, nor are their abilities to react the same. Some paying customers are older, or less qualified to handle their keyboards or micro manage their characters. This is why the game ends for many at level 49. Those players make alts in the other factions instead.

    If this is what ESO intended, then they have achieved what no other game has done. Forced players to play a fraction of their game before handing in the towel. Not everyone wants to raid, group or do the hard stuff. Most are satisfied with crafting, discovery and enjoying the sunsets. They matter too.


    "It is because the other factions massive increase in difficulty, massive amounts of hit points, constant deaths, that people are complaining about the difficulty in the first place."

    NO.

    The majority of complaints for Vet Content I am seeing is from those who 'want' to solo the Vet areas, period. They say they 'want' more choice. More choice is usually a good thing. But they say this even though the forward promo's for this mmo were crystal clear in providing information about a good amount of solo content (1-50) AND upper level zones that would need duo-ing/trio-ing or full on grouping to be successful most of the time, but still allows for some soloing if cautious.

    Target market for this game is being served; those outside the red circle will be accomodated with adjustments along the way probably, but don't expect the red circle of original design to be drastically enlarged.

    I, like many other mmo vets, know damn well that in other games, regardless of the grouping mechanics, we helped players/friends/strangers who were struggling on a bunch of trash mobs or a particular quest line. If we had ONLY helped those who were on the exact same quest we were on, or for whom if we helped we would get the exact same amount of e-x-p or quest re-rewards, then there would have been a lot less 'helping'. Its sad really. "Helping" in an mmo connotates getting together to assist. Not, "I will help if it benefits me greatly".

    That is what I mean about duo-ing or trio-ing when not in full groups. Just use /say or whatever zone chat and ask for help/backup, be patient or do something else while you are searching for another or two to work a questline or part of one with you, and then be appreciative to those that help and/or offer to do something to help them - harvest nodes, exchange goods in kind or just for them to give you a shout if/when they need backup.

    And of course it goes without saying, heed the advice of some here on the forums about your typical use of block, dodge, roll; and be willing to change up your ability bar when you need to etc. In other mmo's I frequently had three different ability bar 'sets'. Like for a druid you may have a lower level tanking set up, a full on Healer bar for later and then your group utility bar...why are some in this game unwilling to do that? Though we cannot 'mem' separate ability group bars, you could jot the expected change-ups down even on a piece of paper to jog your memory when you are going to go into a different situation/quest etc.

    Right now the middle bulge of players aren't yet fully into the Vet levels. Once they are, this 'helping' each other, in addition to full groupage will make the content interesting and challenging instead of what some are now experiencing as too difficult. Tbh I've read some absolutely awesome posts on the forums here with tips and guidance from those who have gone before into the Vet levels. I did expect more of those kinds of posts herein though, instead I see demand after demand to CHANGE the basic vision/game plan/original overall design to make it easier/more convenient for soloing.

    Imagine the Vet content areas with a bunch of players about. The vision of people giving each other backup some of the time, while going back to their own 'thing' later is completely doable.

    IF that is not what you want in an mmo, and IF you read the promo's about TESO, then I'd ask why you bought and subbed for the game honestly. I do not mean that in an offensive way. I cannot believe that people would knowingly purchase an mmo that has as its content a large chunk which is at the least disinteresting to them, or at the most presents challenges which require adjustments in their player abilities and skills which they do not want to do.

    Patience, good will and a little more enthusiasm will improve your journey.
    Carry on Zeni!
  • GreySix
    GreySix
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    Laura wrote: »
    group content in a multi player game.

    tragedy to be sure
    Group-or-GTFO LEVELING content has no place in MMOs today, that mechanic should have been left in the 1990s.
    But in ESO, it has been replaced with Solo-or GTFO leveling.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
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