A bunch of new bugs, trash drops now in containers, not just lootable from items in environment, NB is as bugged as ever (stealth still not fixed)...
Oh well, at least that medium armor buff..
And they could have made Snipe castable while moving, like Uppercut. Standing for 2 seconds on 1 place = death.
My class got some nice fixed but this junk weapons and armor in boxes and barrels is just too much. It's one thing to have to work around bugs and imbalances at every turn... It's another for them to intentionally introduce moment by moment annoyances into the game. It's just too much.
Billing is up in the next few days. This might be the straw. I don't find constant inventory management fun on any level.
The interior lighting thing is really nice but Azurahs UI addon no longer works.
Can't vote yet, because played SWTOR last night while the ESO patch was downloading and installing.
Question: Did the new patch allow cooperative play in the main quest instances?
nerevarine1138 wrote: »A bunch of new bugs, trash drops now in containers, not just lootable from items in environment, NB is as bugged as ever (stealth still not fixed)...
Oh well, at least that medium armor buff..
And they could have made Snipe castable while moving, like Uppercut. Standing for 2 seconds on 1 place = death.
Bugs? Where?
I've encountered zero issues in about 8 hours of playtime since the patch went live.
nerevarine1138 wrote: »A bunch of new bugs, trash drops now in containers, not just lootable from items in environment, NB is as bugged as ever (stealth still not fixed)...
Oh well, at least that medium armor buff..
And they could have made Snipe castable while moving, like Uppercut. Standing for 2 seconds on 1 place = death.
Bugs? Where?
I've encountered zero issues in about 8 hours of playtime since the patch went live.
Well, look around forum.
For example Silver Shards from fighters guild now has 100% chance to smite daedra/undead/vamps/wws instead of 5% which is on tooltip. And I'm sure we'll find way more till the day's over, although I'm hoping we won't.
Not to mention NB wasn't fixed (mainly stealth issues), he's just been buffed a bit for stamina play and nerfed a lot for magicka play.
nerevarine1138 wrote: »nerevarine1138 wrote: »A bunch of new bugs, trash drops now in containers, not just lootable from items in environment, NB is as bugged as ever (stealth still not fixed)...
Oh well, at least that medium armor buff..
And they could have made Snipe castable while moving, like Uppercut. Standing for 2 seconds on 1 place = death.
Bugs? Where?
I've encountered zero issues in about 8 hours of playtime since the patch went live.
Well, look around forum.
For example Silver Shards from fighters guild now has 100% chance to smite daedra/undead/vamps/wws instead of 5% which is on tooltip. And I'm sure we'll find way more till the day's over, although I'm hoping we won't.
Not to mention NB wasn't fixed (mainly stealth issues), he's just been buffed a bit for stamina play and nerfed a lot for magicka play.
So there's one thread about a completely unverified issue with Silver Shards and some people are still complaining about Nightblades?
That's not exactly "a bunch of new bugs".
nerevarine1138 wrote: »The interior lighting thing is really nice but Azurahs UI addon no longer works.
There are a few too many posts along these lines in this thread.
You guys know that the developers are not responsible for your addons not working, right? Every time an MMO is patched, addons need to be updated. If your addon isn't up-to-date with the latest patch, it's because that developer hasn't fixed their code yet.
cazlonb16_ESO wrote: »nerevarine1138 wrote: »The interior lighting thing is really nice but Azurahs UI addon no longer works.
There are a few too many posts along these lines in this thread.
You guys know that the developers are not responsible for your addons not working, right? Every time an MMO is patched, addons need to be updated. If your addon isn't up-to-date with the latest patch, it's because that developer hasn't fixed their code yet.
In this game addons are required for even basic functionality and that is something Zeni are responsible for.

Can't vote yet, because played SWTOR last night while the ESO patch was downloading and installing.
Question: Did the new patch allow cooperative play in the main quest instances?
No. But they updated the loading screens for solo-quests so you know they are solo. Why would they change main story quests to allow more than 1 player? There can only be one vestige!
nerevarine1138 wrote: »nerevarine1138 wrote: »A bunch of new bugs, trash drops now in containers, not just lootable from items in environment, NB is as bugged as ever (stealth still not fixed)...
Oh well, at least that medium armor buff..
And they could have made Snipe castable while moving, like Uppercut. Standing for 2 seconds on 1 place = death.
Bugs? Where?
I've encountered zero issues in about 8 hours of playtime since the patch went live.
Well, look around forum.
For example Silver Shards from fighters guild now has 100% chance to smite daedra/undead/vamps/wws instead of 5% which is on tooltip. And I'm sure we'll find way more till the day's over, although I'm hoping we won't.
Not to mention NB wasn't fixed (mainly stealth issues), he's just been buffed a bit for stamina play and nerfed a lot for magicka play.
So there's one thread about a completely unverified issue with Silver Shards and some people are still complaining about Nightblades?
That's not exactly "a bunch of new bugs".
That's a start.
Because a lot of casual players bought this MMO so they could cooperatively play all the way through. Other MMOs allow the "one hero" to play key instanced dungeons cooperatively, and the major villains in such instances act as though the other player isn't even there, except during the fight itself. So there's plenty of precedence in allowing cooperative play in such instances, and it hardly breaks immersion.Why would they change main story quests to allow more than 1 player? There can only be one vestige!

I'll let you know if I ever get it.
Epic patch is epic.
FishBreath wrote: »I can't enjoy playing the game again because of too narrow FOV in both 1st and 3rd person view. An official FOV slider was finally added, but it only affects 1st person view. Also the maximum FOV angle isn't wide enough.
The update broke ESO Launcher mod. This mod allowed changing both 3rd and 1st person FOV up to about 105 degrees horizontal angle making the game much more immersive and removing all nausea caused by too narrow FOV. Now I'm waiting for the mod to update as the official FOV support is still too bad.