I saw a PC WW for the first time yesterday. I guess this is a pretty niche thing so of low priority etc
You often get niche groups that are extremely vocal. They demand attention and work like crazy to lobby for their niche. No worries, I would do it too.
But yeah, "a few whiners"
It's not that I think WW is not valid and I'd love to try one of those styles but it just does not affect the bulk of the player base.
So there is a elite segment of the player base, that loves the elite bit and the fact that they can sell membership to their club, but elite means small numbers.
Small numbers get ignored when there are a lot of things to do.
Ergo - an elite moaning about being ignored = "a few whiners"
But hey if you are giving away bites you can bite me
blah blah blah -snip-
Lord_Draevan wrote: »As it is, Werewolves are glass vases: not able to deal or receive much damage.
I actually think removing the cooldown is an improvement, a start, it allows you to be a werewolf for longer...assuming youre level v12 fighting level v1 mobs. However werewolves are still vastly underpowered. You have no chance of using werewolf effectively against V11 mobs, or even in PVP, you just die so quickly
With how pathetically weak WW are and with the 50% poison arrow damage increase overtime, if you play PvP best off to just cure your self of WW and just become a Vampire like everyone else.