Damn, players will do with it like crafting ore aka "let that damn nord or whatever ore in the drawer" because I don't want it so the loot table never reset and everyone after that checking for food materials will have that damn ore waiting there for the rest of the game life...
Except as has already been pointed out several times, all containers are instanced to the player. So this cannot happen. They also reset when you relog or change zones so don't expect some items you left in that one dresser to still be there when you get back.
Thanks It's good to know because everytime I saw a player looking in that drawer before me and looking after him all I saw was a damn ore just waiting in there. So I was like... Did he just leave that ore here on purpose or did he just found that alone ore here too and like everyone left that thing in there.
It's like when you take a plant and all there is is no plant but a fishing bait...
That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
Just another half assed patch implementation with no real testing done. Now trying to pass it off as 'intended' when we all know it wasn't, but don't have the coders to do stuff right with.
Tell me again....why do you have a PTS??
DenverRalphy wrote: »ZOS_GinaBruno wrote: »This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up.MasterSpatula wrote: »ZOS_GinaBruno wrote: »You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.
@ZOS_GinaBruno Everybody was aware of the new feature for the patch. But from the communication that was given to players via patch notes, it appeared that the new armor/weapon items would be looted from the Weapon/Armor Stands already scattered throughout the game. However they're also populating every other type of container (at a rather common and alarming rate) and diluting the already rare chances of finding recipes/motifs/crafting-materials. Even if everything from containers are worth 0gp to vendors, at least they had some intrinsic value since they were desired and usable by the players. Now the containers are all diluted with items that not only can't be sold to vendors, but are also nearly worthless to anybody who's made it past the faction starting islands.
The new armor/weapon items should be limited to armor and weapon stands.
Just another half assed patch implementation with no real testing done. Now trying to pass it off as 'intended' when we all know it wasn't, but don't have the coders to do stuff right with.
Tell me again....why do you have a PTS??
If you don't test on the PTS (which is available to all), then you have no right to complain about what testing occurs or does not occur on the PTS.
They say a picture is worth a thousand words... What's the point of this?
The point of that is that jewelry does not drop at that level range. The only jewelry available to a low level character are quest rewards and those all have locked enchantments. If you're making a new character with custom enchants, this is the only way to get jewelry to place the enchants on. Magus vendors only sell lvl 10 and up jewelry.
Gina already said that it showing up in night tables, trunks, etc. is a bug. My understanding is that this was meant to be added to places that were previously not lootable such as the various weapon/ armor racks that were not lootable. Its appearance in all loot is a bug. Once that bug is squashed, your behavior as an auto-looter would be to just ignore those loot sources. I don't see how that is hard.
There are already 'useless' gatherables in the game such as Bread, Radish, Grape, Carrot, Food (on plates) etc. These net only crap white foods. This addition is no different than that except that this one bugged.
No, that...That's not what people are talking about here.kdeabitona89 wrote: »So after killing a boss that killed you a few or several times, here you are proud and thinking of what great rewards are there or perhaps just a decent one....and then boom! you got these junk items that just clogs up your inventory lol. Very annoying indeed.
This actually was a bug on the PTS you could have tested first hand.Just another half assed patch implementation with no real testing done. Now trying to pass it off as 'intended' when we all know it wasn't, but don't have the coders to do stuff right with.
Tell me again....why do you have a PTS??
If you don't test on the PTS (which is available to all), then you have no right to complain about what testing occurs or does not occur on the PTS.
If they DONT put it on PTS then I can't test it.
Damn, players will do with it like crafting ore aka "let that damn nord or whatever ore in the drawer" because I don't want it so the loot table never reset and everyone after that checking for food materials will have that damn ore waiting there for the rest of the game life...
Except as has already been pointed out several times, all containers are instanced to the player. So this cannot happen. They also reset when you relog or change zones so don't expect some items you left in that one dresser to still be there when you get back.
Thanks It's good to know because everytime I saw a player looking in that drawer before me and looking after him all I saw was a damn ore just waiting in there. So I was like... Did he just leave that ore here on purpose or did he just found that alone ore here too and like everyone left that thing in there.
It's like when you take a plant and all there is is no plant but a fishing bait...
I can understand your confusion. For future reference, treasure chests, heavy sacks, and gathering nodes (ore, plants, cloth, wood, runes) are not instanced. So someone can indeed leave some ore behind or some worms in a plant node. However, all other loot sources including crates, sacks, furniture, and even drops off of mobs are instanced to each player. This means you also don't have to worry about leaving behind drops in a mob for your teammate. They won't be able to see the same drops as you so it's better instead to take the drop yourself and then offer it to them in trade.
Just another half assed patch implementation with no real testing done. Now trying to pass it off as 'intended' when we all know it wasn't, but don't have the coders to do stuff right with.
Tell me again....why do you have a PTS??
Just another half assed patch implementation with no real testing done. Now trying to pass it off as 'intended' when we all know it wasn't, but don't have the coders to do stuff right with.
Tell me again....why do you have a PTS??
If you don't test on the PTS (which is available to all), then you have no right to complain about what testing occurs or does not occur on the PTS.
If they DONT put it on PTS then I can't test it. Half of this patch wasn't on PTS. Not that it would make any difference, 2 bugs I reported over a year ago in beta are still in game and cause you to crash.
What is the point exactly?TheGrandAlliance wrote: »
You are missing the point. Sigh. NM, I give up.
Oh. I thought they'd be lying on tables, on the ground or somewhere. This will screw autolooters so badly.
edit: No wait, autolooters would still pick them up, right? Anyhow, more micromanagement for everyone!
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Shaun98ca2 wrote: »Just another half assed patch implementation with no real testing done. Now trying to pass it off as 'intended' when we all know it wasn't, but don't have the coders to do stuff right with.
Tell me again....why do you have a PTS??
If you don't test on the PTS (which is available to all), then you have no right to complain about what testing occurs or does not occur on the PTS.
If they DONT put it on PTS then I can't test it. Half of this patch wasn't on PTS. Not that it would make any difference, 2 bugs I reported over a year ago in beta are still in game and cause you to crash.
I don't understand? What is it you want them to do?
Easy to protest.
Use the addon provided in the link
http://www.esoui.com/downloads/info253-AdvancedAutoLoot.html
Set a Mod as the recipient for said junk and loot away. If enough of us do it - they will soon get the idea that we don't really like it - that or a ban for mail spam :disagree:
ZOS_GinaBruno wrote: »This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up.