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Nightblade Update

  • zhevon
    zhevon
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    Lyall84 wrote: »
    Instead of nerfing the weapon critical, they should combine them into just critical, no weapon or spell, just critical. For the missing place on the character sheet, add a block for critical damage, so we can see the effect of weapon traits and shadow mundus.
    This would be great for a number of reasons - my favorite is it would reduce confusion.

  • Maulkin
    Maulkin
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    Selodaoc wrote: »
    *Preassure Points should be changed to
    "While an assassin skill is slotted, increase crit by 15%/30%"

    *Suprise attack/Concealed attack should be the hardest hitting ST skill from stealth/hidden.

    *Impale should do more base dmg.

    *Mark target shouldnt debuff yourself.

    *Magelight shouldnt see through stealth

    *That root NPC nightblades have would be nice, that also knocks down.

    *Nightblades shouldnt be forced to get Vampire line or use a 5 set to move faster in hidden state. Nightblades should be the best at moving in hidden, not as good as everyone else.

    Let's deconstruct a few points...

    *While an assassin skill is slotted, increase crit by 15%/30%
    So an Assassin skill on the bar giving 30% crit, plus Inner Light giving another 20%. Also light armour giving another 10% and getting Shadow Mundus+ divines ~10% as well. Wrath of Imperium another 10% and Willow set another 5%. So an NB caster should have a constant spell crit chance of 85% without potions? OP much?

    *Impale should do more base dmg
    Impale, like Mage's Fury or Reverse Slash, is an execute. All 3 executes are cheap and do small base dmg which increases dramatically as the opponents health drops. If you have both high base dmg AND execute AND low cost, you would just spam your "I win" button.

    *Mark target shouldnt debuff yourself
    75% penetration, plus health returned on kill, plus morph advantages is too good. Good solutions would be to either half the debuff on yourself, or remove it altogether but reduce the debuff on the target to 40-45%.

    What peeves me in your post is the same in any class buff/nerf discussion. People not caring about game balance but asking for changes that would clearly make their class OP.

    The same people that will scream about other overpowered classes or skills (quite often rightly so), are too happy to have that status themselves. That's almost a total derailment from the target of the thread, which is to actually create class balance not worsen it!
    Edited by Maulkin on June 23, 2014 4:07PM
    EU | PC | AD
  • ArRashid
    ArRashid
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    Selodaoc wrote: »
    *Preassure Points should be changed to
    "While an assassin skill is slotted, increase crit by 15%/30%"

    *Suprise attack/Concealed attack should be the hardest hitting ST skill from stealth/hidden.

    *Impale should do more base dmg.

    *Mark target shouldnt debuff yourself.

    *Magelight shouldnt see through stealth

    *That root NPC nightblades have would be nice, that also knocks down.

    *Nightblades shouldnt be forced to get Vampire line or use a 5 set to move faster in hidden state. Nightblades should be the best at moving in hidden, not as good as everyone else.

    Let's deconstruct a few points...

    *While an assassin skill is slotted, increase crit by 15%/30%
    So an Assassin skill on the bar giving 30% crit, plus Inner Light giving another 20%. Also light armour giving another 10% and getting Shadow Mundus+ divines ~10% as well. Wrath of Imperium another 10% and Willow set another 5%. So an NB caster should have a constant spell crit chance of 85% without potions? OP much?

    *Impale should do more base dmg
    Impale, like Mage's Fury or Reverse Slash, is an execute. All 3 executes are cheap and do small base dmg which increases dramatically as the opponents health drops. If you have both high base dmg AND execute AND low cost, you would just spam your "I win" button.

    *Mark target shouldnt debuff yourself
    75% penetration, plus health returned on kill, plus morph advantages is too good. Good solutions would be to either half the debuff on yourself, or remove it altogether but reduce the debuff on the target to 40-45%.

    What peeves me in your post is the same in any class buff/nerf discussion. People not caring about game balance but asking for changes that would clearly make their class OP.

    The same people that will scream about other overpowered classes or skills (quite often rightly so), are too happy to have that status themselves. That's almost a total derailment from the target of the thread, which is to actually create class balance not worsen it!

    1) yeah, that would be OP. 6/12% would be realistic enough. As there are no abilities in that line worth using if you're not a melee, unless you take Impale, even though you know it's absolutely not worth using unless the target is already low enough to be finished off in one or two attacks anyway.
    Reverse Slash is way better for this, as it's damage scales from 100% already.. it doesn't just "jump" to triple damage miraculously. And btw, 3x low damage is still pretty low. Just sayin'..

    2) Impale really does micro damage. Not to mention it scales off magicka and spell damage, not stamina and weapon damage.. making it's damage even lower for most NBs. A bit of a buff couldn't hurt. Reverse Slash is mostly used by stamina guys, so they benefit from both stamina and weapon damage scaling. Mage's Wrath is generally used by casters, which again, benefit from both magicka and spell damage. Just Assassin's Blade has the worst scaling of the three, resulting in very low damage compared to the other two.

    3) Penetration is currently a bit broken, as everyone in PvP has 800 armor (which is like what, 15% dmg reduction only? if that wasn't changed yet.. anyway, not worth a place on bar) and even in PvE it doesn't provide any good enough bonus to YOUR damage (though mobs hit A LOT harder on YOU). I've seen some NBs use it, but they use it in last possible moment before kill, just for heal.



    Personally, I'd change the conditions on Master Assassin and Executioner from "While using assassination abilities" (which is helluva unclear and in Master Assassin's case doesn't even make sense - assassination abilities DON'T use weapon damage, so what does buffing weapon damage for abilities even mean?) to "With assassination ability slotted". Executioner's tooltip is also kinda unclear.. why they are using the word "with" (which may only state you need it slotted) instead of "by/using".

    Also, if bow NB is ever going to be viable, they MUST change Drain Power from player centered AoE to target centered AoE. Ranged NB has NO ranged AoEs, and only very little ranged spells (of which 1 is disorient and 1 is DoT, just Strife deals instant damage)
    Edited by ArRashid on June 23, 2014 8:31PM
  • ShedsHisTail
    ShedsHisTail
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    Eivar wrote: »
    Selodaoc wrote: »
    *Preassure Points should be changed to
    "While an assassin skill is slotted, increase crit by 15%/30%"

    *Suprise attack/Concealed attack should be the hardest hitting ST skill from stealth/hidden.

    *Impale should do more base dmg.

    *Mark target shouldnt debuff yourself.

    *Magelight shouldnt see through stealth

    *That root NPC nightblades have would be nice, that also knocks down.

    *Nightblades shouldnt be forced to get Vampire line or use a 5 set to move faster in hidden state. Nightblades should be the best at moving in hidden, not as good as everyone else.

    I disagree about magelight, I don't think it should see through invis, but as for stealth absolutely. Though I think you should still be able to land a sneak attack for like 1s after Magelught reveals you, that way if a player doesn't react and you have the correct positioning...


    I've got no issue with Magelight making me visible, so long as my sneak attack still counts as a sneak attack if they don't turn and fight me.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Blinks
    Blinks
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    Still think NB should have best Stealth in the game...but I doubt they'll allow that lol
    ESO, "play your way", As long as its light armor and staff

    v14 DK (Re-rolled to NB, because DK is easy-mode)
    v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

    Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)
  • OkieDokie
    OkieDokie
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    ArRashid wrote: »

    1) yeah, that would be OP. 6/12% would be realistic enough. As there are no abilities in that line worth using if you're not a melee, unless you take Impale, even though you know it's absolutely not worth using unless the target is already low enough to be finished off in one or two attacks anyway.
    Reverse Slash is way better for this, as it's damage scales from 100% already.. it doesn't just "jump" to triple damage miraculously. And btw, 3x low damage is still pretty low. Just sayin'..

    2) Impale really does micro damage. Not to mention it scales off magicka and spell damage, not stamina and weapon damage.. making it's damage even lower for most NBs. A bit of a buff couldn't hurt. Reverse Slash is mostly used by stamina guys, so they benefit from both stamina and weapon damage scaling. Mage's Wrath is generally used by casters, which again, benefit from both magicka and spell damage. Just Assassin's Blade has the worst scaling of the three, resulting in very low damage compared to the other two.

    3) Penetration is currently a bit broken, as everyone in PvP has 800 armor (which is like what, 15% dmg reduction only? if that wasn't changed yet.. anyway, not worth a place on bar) and even in PvE it doesn't provide any good enough bonus to YOUR damage (though mobs hit A LOT harder on YOU). I've seen some NBs use it, but they use it in last possible moment before kill, just for heal.



    Personally, I'd change the conditions on Master Assassin and Executioner from "While using assassination abilities" (which is helluva unclear and in Master Assassin's case doesn't even make sense - assassination abilities DON'T use weapon damage, so what does buffing weapon damage for abilities even mean?) to "With assassination ability slotted". Executioner's tooltip is also kinda unclear.. why they are using the word "with" (which may only state you need it slotted) instead of "by/using".

    Also, if bow NB is ever going to be viable, they MUST change Drain Power from player centered AoE to target centered AoE. Ranged NB has NO ranged AoEs, and only very little ranged spells (of which 1 is disorient and 1 is DoT, just Strife deals instant damage)

    Yeah, I don't think a passive should give you that much crit. It would be too much, really.

    Impale does a lot of damage for targets under 25%. If you increase it because non-magicka builds need more damage, magicka builds will pull an obscene damage from it.

    If you change drain power to target you'll destroy melees and casters in order to benefit bow users. Seriously, it would be like trying to spam volcanic rune, too slow and make a very good skill useless. You do have resources for distance though, like volcanic rune.

    People keep saying they heard of a friend of friend of friend of their neighbors that plays a NB and can catch up with dks and sorcs and this guy just never shows up. He would be a rock star if he existed.
  • Selodaoc
    Selodaoc
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    Let's deconstruct a few points...

    *While an assassin skill is slotted, increase crit by 15%/30%
    So an Assassin skill on the bar giving 30% crit, plus Inner Light giving another 20%. Also light armour giving another 10% and getting Shadow Mundus+ divines ~10% as well. Wrath of Imperium another 10% and Willow set another 5%. So an NB caster should have a constant spell crit chance of 85% without potions? OP much?

    *Impale should do more base dmg
    Impale, like Mage's Fury or Reverse Slash, is an execute. All 3 executes are cheap and do small base dmg which increases dramatically as the opponents health drops. If you have both high base dmg AND execute AND low cost, you would just spam your "I win" button.

    *Mark target shouldnt debuff yourself
    75% penetration, plus health returned on kill, plus morph advantages is too good. Good solutions would be to either half the debuff on yourself, or remove it altogether but reduce the debuff on the target to 40-45%.

    What peeves me in your post is the same in any class buff/nerf discussion. People not caring about game balance but asking for changes that would clearly make their class OP.

    The same people that will scream about other overpowered classes or skills (quite often rightly so), are too happy to have that status themselves. That's almost a total derailment from the target of the thread, which is to actually create class balance not worsen it!

    Not everyone play NB with a destro staff. A melee NB would get around 65-70, which is ok for a NB with their low base dmg
    Edited by Selodaoc on June 24, 2014 10:00AM
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Selodaoc wrote: »

    Let's deconstruct a few points...

    *While an assassin skill is slotted, increase crit by 15%/30%
    So an Assassin skill on the bar giving 30% crit, plus Inner Light giving another 20%. Also light armour giving another 10% and getting Shadow Mundus+ divines ~10% as well. Wrath of Imperium another 10% and Willow set another 5%. So an NB caster should have a constant spell crit chance of 85% without potions? OP much?

    *Impale should do more base dmg
    Impale, like Mage's Fury or Reverse Slash, is an execute. All 3 executes are cheap and do small base dmg which increases dramatically as the opponents health drops. If you have both high base dmg AND execute AND low cost, you would just spam your "I win" button.

    *Mark target shouldnt debuff yourself
    75% penetration, plus health returned on kill, plus morph advantages is too good. Good solutions would be to either half the debuff on yourself, or remove it altogether but reduce the debuff on the target to 40-45%.

    What peeves me in your post is the same in any class buff/nerf discussion. People not caring about game balance but asking for changes that would clearly make their class OP.

    The same people that will scream about other overpowered classes or skills (quite often rightly so), are too happy to have that status themselves. That's almost a total derailment from the target of the thread, which is to actually create class balance not worsen it!

    Not everyone play NB with a destro staff. A melee NB would get around 65-70, which is ok for a NB with their low base dmg
    This is the problem in this and the other 'balance' thread .. everyone argues pro and con from the munchkin POV and on that basis balance isn't possible unless everyone playing any particular class uses the munchkin build of the month.

    To put it another way: the min/maxers destroy another game's flexibility on the altar of 'efficiency' in PVE and futile attempts to balance PVP.
    Edited by fromtesonlineb16_ESO on June 24, 2014 10:12AM
  • Maulkin
    Maulkin
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    Selodaoc wrote: »

    Not everyone play NB with a destro staff. A melee NB would get around 65-70, which is ok for a NB with their low base dmg

    Oh ok, so let's change class passives to match exactly the way you want to play then!

    Not everyone played a DK with destro/resto staff either (they were the only ones pulling 2k DPS) but everyone was still up in uproar. Just because you don't play NB with staff doesn't mean others wouldn't, the world doesn't revolve around you. There's already posts and videos of staff NBs doing 1.2k sustained DPS in Aetherian Archives, can you imagine what 85% crit chance would do to that? The reason so many DKs played Light Armor and Staff was precisely because of the OPness and the exact same thing would happen to NBs if that went through.

    Also 65%-70% base melee crit is not just "ok" it's an extremely strong crit build that cannot be matched by any other class. I have a ranged Sorc and a melee DK. I can only get weapon crit (which is what both melee weapons and melee spells use) up to 49% with my DK (deadly strikes, thief stone, 7xMedium). What would be the justification for the NB to have 20% more crit?

    I really want to see NB class fixed first. Then stamina weapons need to be buffed in dmg and sustain, something that is currently being addressed (see the other thread of the section). Then stock can be taken and if NBs are still underpowered they can get buffed till balanced.

    What you're suggesting would create complete imbalance all over again
    Edited by Maulkin on June 24, 2014 12:39PM
    EU | PC | AD
  • frwinters_ESO
    frwinters_ESO
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    Ok new patch out. Can we get an update on what issues are fixed and what issues were still waiting for a fix?
  • Davlor
    Davlor
    Soul Shriven
    Ok new patch out. Can we get an update on what issues are fixed and what issues were still waiting for a fix?

    Agreed.

    I didn't see this issue mentioned in the patch notes.
    Incoming Fixes & Improvements

    General: Currently, a Nightblade’s own residual outgoing damage-over-time ticks break his or her invisibility. This is not intended, and will be fixed in a future patch.

    At least to me this seems like one of the more major issues for the class. Especially with the shadow cloak on taunted targets fix/nerf it would be nice if this worked properly. I guess we'll see if it is still broken when we can login. :)
  • nvsg
    nvsg
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    I say it over and over again why did you fix haste morph but not haste itself for the bow
  • Selodaoc
    Selodaoc
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    Also 65%-70% base melee crit is not just "ok" it's an extremely strong crit build that cannot be matched by any other class. I have a ranged Sorc and a melee DK.

    Sorc and DK have other passives and ultimates that makes them stronger in other areas, like Critical Surge, Magma armor, Banners etc.

    Melee Nightblades shoudl excel at critting.
    Right now theres nothing Nightblades do better then other classes.



    As for the patch, Extremly dissapointing.

    Wasent this supposed to be the Nightblade patch? Theres really no chanegs to Nightblades at all. Only changes to skills noone will use or nerfs.
    Edited by Selodaoc on June 24, 2014 7:00PM
  • michaelb14a_ESO2
    michaelb14a_ESO2
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    ....everyone argues pro and con from the munchkin POV ...

    WTF? I didn't even know there was a word for that! Munchkin

    Learn something new everyday....
  • Father
    Father
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    I think the best solution for making NB viable is making all of the nightblade's skills scale of weapon damage and weapon critical instead of spell damage and spell critical.
    This way you will get alot of synergies from your weapon passives.
    Even staff skills they scale of weapon damage and little from spell damage, so people who play robe/staff builds won't get hurt.
    This way medium armor will become popular again among NB cause of the critical chance bonus.
    I really hate the idea of NB skills using Stamina instead of magicka.since we use stamina for breaking stun,running dodging blocking... so by doing that it will nerf NB further.
    Magicka scale + Weapon damage instead of Magicka and spell damage.
    Thats my humble opinion.
  • Lyall84
    Lyall84
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    ArRashid wrote: »
    Selodaoc wrote: »
    *Preassure Points should be changed to
    "While an assassin skill is slotted, increase crit by 15%/30%"

    *Suprise attack/Concealed attack should be the hardest hitting ST skill from stealth/hidden.

    *Impale should do more base dmg.

    *Mark target shouldnt debuff yourself.

    *Magelight shouldnt see through stealth

    *That root NPC nightblades have would be nice, that also knocks down.

    *Nightblades shouldnt be forced to get Vampire line or use a 5 set to move faster in hidden state. Nightblades should be the best at moving in hidden, not as good as everyone else.

    Let's deconstruct a few points...

    *While an assassin skill is slotted, increase crit by 15%/30%
    So an Assassin skill on the bar giving 30% crit, plus Inner Light giving another 20%. Also light armour giving another 10% and getting Shadow Mundus+ divines ~10% as well. Wrath of Imperium another 10% and Willow set another 5%. So an NB caster should have a constant spell crit chance of 85% without potions? OP much?

    *Impale should do more base dmg
    Impale, like Mage's Fury or Reverse Slash, is an execute. All 3 executes are cheap and do small base dmg which increases dramatically as the opponents health drops. If you have both high base dmg AND execute AND low cost, you would just spam your "I win" button.

    *Mark target shouldnt debuff yourself
    75% penetration, plus health returned on kill, plus morph advantages is too good. Good solutions would be to either half the debuff on yourself, or remove it altogether but reduce the debuff on the target to 40-45%.

    What peeves me in your post is the same in any class buff/nerf discussion. People not caring about game balance but asking for changes that would clearly make their class OP.

    The same people that will scream about other overpowered classes or skills (quite often rightly so), are too happy to have that status themselves. That's almost a total derailment from the target of the thread, which is to actually create class balance not worsen it!

    1) yeah, that would be OP. 6/12% would be realistic enough. As there are no abilities in that line worth using if you're not a melee, unless you take Impale, even though you know it's absolutely not worth using unless the target is already low enough to be finished off in one or two attacks anyway.
    Reverse Slash is way better for this, as it's damage scales from 100% already.. it doesn't just "jump" to triple damage miraculously. And btw, 3x low damage is still pretty low. Just sayin'..

    2) Impale really does micro damage. Not to mention it scales off magicka and spell damage, not stamina and weapon damage.. making it's damage even lower for most NBs. A bit of a buff couldn't hurt. Reverse Slash is mostly used by stamina guys, so they benefit from both stamina and weapon damage scaling. Mage's Wrath is generally used by casters, which again, benefit from both magicka and spell damage. Just Assassin's Blade has the worst scaling of the three, resulting in very low damage compared to the other two.

    3) Penetration is currently a bit broken, as everyone in PvP has 800 armor (which is like what, 15% dmg reduction only? if that wasn't changed yet.. anyway, not worth a place on bar) and even in PvE it doesn't provide any good enough bonus to YOUR damage (though mobs hit A LOT harder on YOU). I've seen some NBs use it, but they use it in last possible moment before kill, just for heal.



    Personally, I'd change the conditions on Master Assassin and Executioner from "While using assassination abilities" (which is helluva unclear and in Master Assassin's case doesn't even make sense - assassination abilities DON'T use weapon damage, so what does buffing weapon damage for abilities even mean?) to "With assassination ability slotted". Executioner's tooltip is also kinda unclear.. why they are using the word "with" (which may only state you need it slotted) instead of "by/using".

    Also, if bow NB is ever going to be viable, they MUST change Drain Power from player centered AoE to target centered AoE. Ranged NB has NO ranged AoEs, and only very little ranged spells (of which 1 is disorient and 1 is DoT, just Strife deals instant damage)

    Not sure why you are saying NB bow is not viable. It depends on what you are using it for. Are you talking about pve, with the incoming changes to snipe and poison arrow, and shadow passives, you should be able to maintain your poison dot plus snipe more often and be more than viable single target at least. If you are talking pvp...NB bow is currently the most devastating single target bow user in the game right now. So not sure why people think it is not viable.

    AoE on the other hand, not sure. Don't use bow for aoe.
    Edited by Lyall84 on June 24, 2014 10:21PM
  • Lyall84
    Lyall84
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    Selodaoc wrote: »
    Also 65%-70% base melee crit is not just "ok" it's an extremely strong crit build that cannot be matched by any other class. I have a ranged Sorc and a melee DK.

    Sorc and DK have other passives and ultimates that makes them stronger in other areas, like Critical Surge, Magma armor, Banners etc.

    Melee Nightblades shoudl excel at critting.
    Right now theres nothing Nightblades do better then other classes.



    As for the patch, Extremly dissapointing.

    Wasent this supposed to be the Nightblade patch? Theres really no chanegs to Nightblades at all. Only changes to skills noone will use or nerfs.

    Not sure about you, but any fixes are good fixes, at least better than no fixes. That change to refreshing shadows is not a small fix either. 30% stamina regeneration for having a shadow ability slotted vs for 6 seconds after use? Huge, especially for stamina builds.

    EDIT: Seems to me I was mistaken about the shadow ability slotted...it is just 30% increased stamina regeneration. Don't want to say OP, but they should at least require a shadow ability slotted. My sneaking reduces as much stamina as I did back when i was using 5 set darkstride and 3 set nightshade. I wonder how slowly it will reduce now if i farmed that set back up.
    Edited by Lyall84 on June 25, 2014 7:25AM
  • Lyall84
    Lyall84
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    nvsg wrote: »
    I say it over and over again why did you fix haste morph but not haste itself for the bow

    Not sure what you are saying. Bows are also not affected by medium 5 set or weighted trait.

    "Attack speed now correctly affects all weapons and weapon types."

    Directly from Patch Notes v1.2.3, development already confirmed that yes, this includes haste skill with bows.

    http://forums.elderscrollsonline.com/discussion/113161
    Edited by Lyall84 on June 24, 2014 10:32PM
  • Soulharvester
    Soulharvester
    ✭✭✭
    Im happy either way. I am a dedicated nightblade so whatever changes happen, I will adjust my playstyle.

    Pretty confident in my own abilities to adapt to a situation and still walk away with a respectable parse.

    All classes get some tweaking here and there, without a balance, the fun factor goes away.

    Besides, what game has ever started with everything working and kept it that way?

    I cant think of any, even on console, there are patches, maybe not as frequent but this is an online community.

    I would expect it to have a lot of patches, those shows growth and that ideas are being generated and implemented in a fairly quick manner. If anything, I am nothing but impressed and look forward for more.

    It would be nice to see a volunteer position open up for nightblades; as well as the different classes; kind of like a volunteer community manager from a player perspective.








  • Ilterendi
    Ilterendi
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    Selodaoc wrote: »

    Not everyone play NB with a destro staff. A melee NB would get around 65-70, which is ok for a NB with their low base dmg

    Oh ok, so let's change class passives to match exactly the way you want to play then!

    Not everyone played a DK with destro/resto staff either (they were the only ones pulling 2k DPS) but everyone was still up in uproar. Just because you don't play NB with staff doesn't mean others wouldn't, the world doesn't revolve around you. There's already posts and videos of staff NBs doing 1.2k sustained DPS in Aetherian Archives, can you imagine what 85% crit chance would do to that? The reason so many DKs played Light Armor and Staff was precisely because of the OPness and the exact same thing would happen to NBs if that went through.

    Also 65%-70% base melee crit is not just "ok" it's an extremely strong crit build that cannot be matched by any other class. I have a ranged Sorc and a melee DK. I can only get weapon crit (which is what both melee weapons and melee spells use) up to 49% with my DK (deadly strikes, thief stone, 7xMedium). What would be the justification for the NB to have 20% more crit?

    I really want to see NB class fixed first. Then stamina weapons need to be buffed in dmg and sustain, something that is currently being addressed (see the other thread of the section). Then stock can be taken and if NBs are still underpowered they can get buffed till balanced.

    What you're suggesting would create complete imbalance all over again

    Melee DK currently has the most sustainable and highest crit build. The 49% crit from the things you listed in addition to Molten Armaments ~30% crit for 6 sec and Sea of Oblivion which adds ~12% crit to those in range of taking the aoe fire damage. This is heavily magicka intensive, but sustainable.

    This is a heavily enjoyable spec to play if you're a masochist that thrives on potion addiction and roflstomping those in your path like an F6 fire-breathing-shark tornado
  • Taiminator
    Taiminator
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    It appears the Magicka Flood passive from the Siphoning skill tree is still broken even though the patch notes would have you think otherwise. NB passives are weak and synergy-less as it is, compared to DKs or Sorcs. Why would it take 3 months to fix 1 passive?
    Pact Bosmer Nightblade DPS, Tank or healer
  • Blinks
    Blinks
    ✭✭✭
    Currently I have 58% melee crit, would be 65%+ but with the right gear set bonuses on, although its high the DPS from most DW abilities are bad and still takes me longer to kill than most SORCS with pew pew stick and a dress. All we need is a higher DPS burst for single target. NOT AOE but single target!! then PVE would be better for bursting down 1 mob at a time, but still allowing us to survive against 3-4 mobs.

    Stealth should be better for a NB FACT!
    Single target DPS should be higher than it currently is for a NB FACT

    Its fine to allow those who want to mix it up or tweak a build to play in a unique way that's cool, and I completely respect that. However, we aren't really a healing class, we aren't really an AoE class and we aren't really a tanking class. If you read the description whilst on the character creation screen whilst making a NightBlade it clearly states

    "Nightblades are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on stealth, blades, and speed. Nightblades thrive on conflict and misfortune, trusting to their luck and cunning to survive."

    So it says, stealth, blades and speed...

    Where is this amazing stealth? I get seen most the time. It states blades, so I'm assuming it means, swords, daggers, great sword or anything sharp for that matter. NOT a wooden stick with a pretty colourful gem on the end of it, and finally speed. Yeah right lol there's definitely no speed increase from hardly any of our skills. Concealed weapon is still bugged and no mention of this in the new patch notes. I have no idea how long it takes you people to put that fix in...but it's taking you guys to long if you don't mind me being blunt.

    When you have a NB spamming Ambush, Concealed weapon or Flying Dagger for example, doesn't that tell you, you need to buff our NB class abilities and the odd normal stamina ability to bring it up to the same level. That way not everyone will be using the same skills over and over again keyboard mashing just to burn down a target because they're the only skills that do the highest DPS in the quickest amount of time...
    Edited by Blinks on June 25, 2014 11:11AM
    ESO, "play your way", As long as its light armor and staff

    v14 DK (Re-rolled to NB, because DK is easy-mode)
    v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

    Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)
  • dafraorb16_ESO
    dafraorb16_ESO
    ✭✭✭
    Taiminator wrote: »
    It appears the Magicka Flood passive from the Siphoning skill tree is still broken even though the patch notes would have you think otherwise. NB passives are weak and synergy-less as it is, compared to DKs or Sorcs. Why would it take 3 months to fix 1 passive?

    3 mounths for fix 1 passive and nerf others skills, but 1 week for heavily buff a templar
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    Taiminator wrote: »
    Why would it take 3 months to fix 1 passive?
    Cluelessness?

  • Selodaoc
    Selodaoc
    ✭✭✭
    Did dungeons with a sorc friend.
    I tried 2 different ST melee builds.
    One with dots and flurry to increase attack speed.
    One with Class skills and flying dagger for stamina dump.

    While i had hard time pushing 400+ ST dmg on bosses, my Sorc friend pushed 800+ ST dmg.

    I even do more dmg spamming my AoE build on ST mobs then i do with a ST build.

    DW as a WEAPON (not only skills) are severly gimped.
    Nightblade class skills are severly gimped. Class skills needs increase in DMG.
    Remove the dmg nerf from Siphoning, maybe then we can catch up a little bit.

    2H weapon does alot more dmg then DW overall.

    IM sitting here ocnfused on what armor to craft aswell.
    I need magicka for my class skills, so thats light armor
    I need weapon crit for my class skills, so thats medium
    I need Stamina for the DW skills, so thats medium
    I need Spell crit for my ranged class skills and ultis, so thats light
    Edited by Selodaoc on June 25, 2014 1:02PM
  • Eivar
    Eivar
    ✭✭✭✭
    Blinks wrote: »
    Currently I have 58% melee crit, would be 65%+ but with the right gear set bonuses on, although its high the DPS from most DW abilities are bad and still takes me longer to kill than most SORCS with pew pew stick and a dress. All we need is a higher DPS burst for single target. NOT AOE but single target!! then PVE would be better for bursting down 1 mob at a time, but still allowing us to survive against 3-4 mobs.

    Stealth should be better for a NB FACT!
    Single target DPS should be higher than it currently is for a NB FACT

    Its fine to allow those who want to mix it up or tweak a build to play in a unique way that's cool, and I completely respect that. However, we aren't really a healing class, we aren't really an AoE class and we aren't really a tanking class. If you read the description whilst on the character creation screen whilst making a NightBlade it clearly states

    "Nightblades are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on stealth, blades, and speed. Nightblades thrive on conflict and misfortune, trusting to their luck and cunning to survive."

    So it says, stealth, blades and speed...

    Where is this amazing stealth? I get seen most the time. It states blades, so I'm assuming it means, swords, daggers, great sword or anything sharp for that matter. NOT a wooden stick with a pretty colourful gem on the end of it, and finally speed. Yeah right lol there's definitely no speed increase from hardly any of our skills. Concealed weapon is still bugged and no mention of this in the new patch notes. I have no idea how long it takes you people to put that fix in...but it's taking you guys to long if you don't mind me being blunt.

    When you have a NB spamming Ambush, Concealed weapon or Flying Dagger for example, doesn't that tell you, you need to buff our NB class abilities and the odd normal stamina ability to bring it up to the same level. That way not everyone will be using the same skills over and over again keyboard mashing just to burn down a target because they're the only skills that do the highest DPS in the quickest amount of time...

    I disagree about our burst, I think as is our attacks from stealth are very strong, I think our sustained melee dps needs to come up drastically though, and that's more of a symptom of woefully underpowered melee right now than it is nightblade. IMO in combat hits from <Hidden> for a nb should grant more damage than a regular base crit, sneak attacks from out of combat are crit with a guaranteed x4 modifier, regular crits are x1.5, maybe in combat Sneak attacks by a nightblade should be crit with a x2 - x2.5, would be highly magicka intensive but that extra dmg when we stun a mob would do wonders for our sustained dps.

    I totally agree about stealth, ZOS was obviously very worried about the traditional stealth OP in pvp, and overcompensated by making stealth incredibly hard to use, between magelight(sees through stealth AND >INVIS<????), detect pots(26yd range.....REALLY??) mage guards(in cyro) that can see through your stealth at like 30m and make you visible to everyone. This isn't even mentioning the bugs that exacerbate the issues to near uselessness. Then you couple all that with the fact that sneak attacks are crits and subject to reduction by things like the impenetrable trait on gear. You can really tell they were worried that NBs would be killing machines in pvp, but they went to far and made us more of meat filled balloons for everyone else to get free AP off of lol.
  • Lyall84
    Lyall84
    ✭✭✭✭
    Selodaoc wrote: »
    Did dungeons with a sorc friend.
    I tried 2 different ST melee builds.
    One with dots and flurry to increase attack speed.
    One with Class skills and flying dagger for stamina dump.

    While i had hard time pushing 400+ ST dmg on bosses, my Sorc friend pushed 800+ ST dmg.

    I even do more dmg spamming my AoE build on ST mobs then i do with a ST build.

    DW as a WEAPON (not only skills) are severly gimped.
    Nightblade class skills are severly gimped. Class skills needs increase in DMG.
    Remove the dmg nerf from Siphoning, maybe then we can catch up a little bit.

    2H weapon does alot more dmg then DW overall.

    IM sitting here ocnfused on what armor to craft aswell.
    I need magicka for my class skills, so thats light armor
    I need weapon crit for my class skills, so thats medium
    I need Stamina for the DW skills, so thats medium
    I need Spell crit for my ranged class skills and ultis, so thats light

    Not sure why you say you need spell crit. I can get well over 50% easily. How much more do you need?
  • Selodaoc
    Selodaoc
    ✭✭✭
    Was more based on spells :) not how much you can get

    I think ill make craft 2 sets, one medium for melee st, and a light for destro aoe.
    Edited by Selodaoc on June 25, 2014 6:03PM
  • Selodaoc
    Selodaoc
    ✭✭✭
    Cloak still breaks on Blood Craze dots.
    Also on Veil of Blades dots.
    Edited by Selodaoc on June 25, 2014 8:27PM
  • Zxaxz
    Zxaxz
    ✭✭✭
    Guessing this was UNPINNED and MOVED to hide it from everyone? Still all of these issues after the "NB Patch"

    +4 Pinocchios
    Edited by Zxaxz on June 26, 2014 2:03AM
    Darkness is the natural state of the galaxy. A light will not shine forever; one day it will burn itself out. Darkness, however, is everlasting and never expires.
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