Hard cap at v12 is 3150 Armor.The game has no "hard cap" as people claim, at least not one that can be hit reasonably - maybe around 10,000 minimum. I've gotten my armor up to 6000, and I do take less damage then if I had 5000. It does have diminishing returns, so what you gain past about 2500, is small enough to not worry about it.
http://tamrielfoundry.com/2014/03/tanking-primer/
Yes the guide is old but it's not the only place I've seen pretty much identical numbers that 2600 for VR10 is the HARD cap, so it's logical VR12 is a tad higher, maybe ~2700. I tried to find the post I saw from ZoS where they also verified 30%/50% Soft/Hard Cap but my internet searching mojo is no good this morning. I understand you personally tank for trials, but saying there isn't a hard cap or that 6K armor is less damage taken than 2600 armor is either ignorance or subterfuge. Granted 50% hard cap is stupidly low for a tank doing raids but obviously it hasn't effected Trial times as we've already seen AA completed in sub 10min.
What would be nice is complete transparency form ZoS on all stats to include Soft cap, DR scale %, Hard cap, RoR, etc, versus this guy or that guy that ran some tests that might not be 100% accurate when the devs certainly know the exact numbers.
Hard cap at v12 is 3150 Armor.
At V10, hard cap is 3050.
http://forums.elderscrollsonline.com/discussion/112047/actual-mitigation-of-armour-spell-resists
traigusb14_ESO2 wrote: »
Sheild
Block 70% damage 85% vs base arrow / spell attacks
30% sta cost reduction on block
+50% move speed while blocking
bash interrupts 40% less sta
+ misc weapon bonuses.
That's just passives.
If I have absorb magic IV morph on my bar I get another 8% reduction and 8% cost reduction
That's before class buff/s passives too (which anyone can use with any weapons).
templars can get +15% vs base melee attacks (evening up both to 70% or 85% vs all basic attacks (78% and 93% with absorb magic slotted). Looks like a lot, but VR baddies and bosses throw down a lot of damage.
@traigusb14_ESO2
I will make some corrections. 20% passive block doesn't mean that your reduction will be 70%. It will be 60% because you multiple 20% by the base block of 50%. In this case if you want to have 100% block mitigation you need 100% additional block passives to add to the base 50% block mitigation.
chaseman245 wrote: »...I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor.
dylanjaygrobbelaarb16_ESO wrote: »If the core reason for tanking is to keep threat off of healers/dps then tanks ARE NEEDED. this game is advertised as unconventional roles and gives only two threat abilities, so no u dont need to be a tank trope. vr dungeons cant be done without someone keeping threat off the healer at the very least in my experience. I like when my tank does more rolling and less blocking through damage. dont understand why so many are obsessed with just standing there.