End-Game Tanking

  • Aeratus
    Aeratus
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    DeLindsay wrote: »
    Axer wrote: »
    The game has no "hard cap" as people claim, at least not one that can be hit reasonably - maybe around 10,000 minimum. I've gotten my armor up to 6000, and I do take less damage then if I had 5000. It does have diminishing returns, so what you gain past about 2500, is small enough to not worry about it.

    http://tamrielfoundry.com/2014/03/tanking-primer/

    Yes the guide is old but it's not the only place I've seen pretty much identical numbers that 2600 for VR10 is the HARD cap, so it's logical VR12 is a tad higher, maybe ~2700. I tried to find the post I saw from ZoS where they also verified 30%/50% Soft/Hard Cap but my internet searching mojo is no good this morning. I understand you personally tank for trials, but saying there isn't a hard cap or that 6K armor is less damage taken than 2600 armor is either ignorance or subterfuge. Granted 50% hard cap is stupidly low for a tank doing raids but obviously it hasn't effected Trial times as we've already seen AA completed in sub 10min.

    What would be nice is complete transparency form ZoS on all stats to include Soft cap, DR scale %, Hard cap, RoR, etc, versus this guy or that guy that ran some tests that might not be 100% accurate when the devs certainly know the exact numbers.
    Hard cap at v12 is 3150 Armor.

    At V10, hard cap is 3050.

    http://forums.elderscrollsonline.com/discussion/112047/actual-mitigation-of-armour-spell-resists
  • DeLindsay
    DeLindsay
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    Aeratus wrote: »

    Ok so what I read was correct for at least 30% Soft cap and 50% Hard cap but the numbers for Hard cap were just a tad low, understandable as old as that post was. Thanks for finding and linking that thread.
  • traigusb14_ESO2
    traigusb14_ESO2
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    Bashev wrote: »


    Sheild

    Block 70% damage 85% vs base arrow / spell attacks
    30% sta cost reduction on block
    +50% move speed while blocking
    bash interrupts 40% less sta

    + misc weapon bonuses.

    That's just passives.

    If I have absorb magic IV morph on my bar I get another 8% reduction and 8% cost reduction

    That's before class buff/s passives too (which anyone can use with any weapons).
    templars can get +15% vs base melee attacks (evening up both to 70% or 85% vs all basic attacks (78% and 93% with absorb magic slotted). Looks like a lot, but VR baddies and bosses throw down a lot of damage.

    @traigusb14_ESO2
    I will make some corrections. 20% passive block doesn't mean that your reduction will be 70%. It will be 60% because you multiple 20% by the base block of 50%. In this case if you want to have 100% block mitigation you need 100% additional block passives to add to the base 50% block mitigation.

    AH, ESO loves its percentages of percentages.. ok.

    Still stacks up way better than base 50% when it all gets added, or multiplied....especially when considering the damage multiple VR10 mobs put out.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    If the core reason for tanking is to keep threat off of healers/dps then tanks ARE NEEDED. this game is advertised as unconventional roles and gives only two threat abilities, so no u dont need to be a tank trope. vr dungeons cant be done without someone keeping threat off the healer at the very least in my experience. I like when my tank does more rolling and less blocking through damage. dont understand why so many are obsessed with just standing there.
  • traigusb14_ESO2
    traigusb14_ESO2
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    I don't like rolling, it costs too much/ but 1H and Shield has a block walking speed bonus passive that can get me out of most red while walking and blocking.

    Standing in any red you can't interrupt is bad.
  • Kublakan
    Kublakan
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    ...I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor.

    Hi, there is no problem with your stats. Yes tanking isn't needed, but a good tank makes it way much easier. In fact, there is no class needed, you can take a group of 4 DK with shield and make any dungeon. 3500hp and 3500 armor, lol it makes me smile. Currently, there is an armor cap, so above 2600 its worthless and 3000 hp... Even if you spend all your 49 points in hp you wouldn't reach it. They simply don't know what they ask for.

    Edited by Kublakan on June 24, 2014 8:41PM
  • chaseman245
    chaseman245
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    Thanks for all the comments!

    Recently, since i made this post i have main tanked AA a handful of times without any problems! My stats from what i remember have increased a bit, to ~2700 hp w/ food buffs, ~2200 armor w/o buffs (dont remember exactly and the NA server is down atm). In closing, thanks for all your comments/help, they have helped me immensly. I only wish i could find that guy that turned me down so i can laugh in his face =).
  • Wifeaggro13
    Wifeaggro13
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    If the core reason for tanking is to keep threat off of healers/dps then tanks ARE NEEDED. this game is advertised as unconventional roles and gives only two threat abilities, so no u dont need to be a tank trope. vr dungeons cant be done without someone keeping threat off the healer at the very least in my experience. I like when my tank does more rolling and less blocking through damage. dont understand why so many are obsessed with just standing there.

    Same could be said for those that are obsessed with just DPS. There is much more to tanking then just standing there . I tank all the time with both chrs its hardly tanking its DPs with a taunt . no pulling skills nothing to seperate mobs taunts are broken half the time and Armor means nothing as far as mitigation. Its not tanking Its DPs with a taunt and Volcanic rune.
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