Doctoruniverse wrote: »Cant understand why their API is so crappy.
Why cant they fill this information into the game.
Now, they could have kept with the same system and given you 0 inherent resists and have gear give you SR as well as Armour but then people might complain that it doesn't make sense that they get more resistant to magic by putting on a belt.
NerfEverything wrote: »So how does blocking factor in? Is it subject to the 50% mitigation hardcap?
NerfEverything wrote: »So how does blocking factor in? Is it subject to the 50% mitigation hardcap?
NerfEverything wrote: »So how does blocking factor in? Is it subject to the 50% mitigation hardcap?
Does not seem to be, though the more armor you have, the less effective blocking becomes, so there appears to be diminishing returns.
The sweet spot for block lies somewhere between light and medium armor levels, if you want to maximize the mitigation from block, but the overall total effectiveness still stacks with more armor because block plus armor still adds up to a greater total even when the total mitigation from block is less.
Full Light armor w/ passives + shield + block + Defensive Stance on bar vs. pack of 4 v11 Welwas, all physical damage: took 103 dmg per light attack.
That's approx. 69% mitigation while stamina holds.(54% increase from blocking)
Full Medium armor w/ passives + shield + block + Defensive Stance on bar vs. pack of 4 v11 Welwas, all physical damage: took 94 dmg per light attack.
That's approx. 71% mitigation while stamina holds.(49% increase from blocking)
Full Heavy armor w/ passives + shield + block + Defensive Stance on bar vs. pack of 4 v11 Welwas, all physical damage: took 83 dmg per light attack.
That's approx. 75% mitigation while stamina holds.(43% increase from blocking)
NerfEverything wrote: »So how does blocking factor in? Is it subject to the 50% mitigation hardcap?
Does not seem to be, though the more armor you have, the less effective blocking becomes, so there appears to be diminishing returns.
The sweet spot for block lies somewhere between light and medium armor levels, if you want to maximize the mitigation from block, but the overall total effectiveness still stacks with more armor because block plus armor still adds up to a greater total even when the total mitigation from block is less.
Full Light armor w/ passives + shield + block + Defensive Stance on bar vs. pack of 4 v11 Welwas, all physical damage: took 103 dmg per light attack.
That's approx. 69% mitigation while stamina holds.(54% increase from blocking)
Full Medium armor w/ passives + shield + block + Defensive Stance on bar vs. pack of 4 v11 Welwas, all physical damage: took 94 dmg per light attack.
That's approx. 71% mitigation while stamina holds.(49% increase from blocking)
Full Heavy armor w/ passives + shield + block + Defensive Stance on bar vs. pack of 4 v11 Welwas, all physical damage: took 83 dmg per light attack.
That's approx. 75% mitigation while stamina holds.(43% increase from blocking)
Do you have the damage amounts with the exact same setups without blocking? I would be surprised if there was not a consistent ratio of:
[damage with block] : [damage without block]
no matter the amount of armour you're wearing.
Baseline: Naked with no shield
vs. pack of 4 v11 Welwas, all physical damage: took 336 dmg per light attack.
Completely naked and no shield + block vs. pack of 4 v11 Welwas, all physical damage: took 168 dmg per light attack.
LIght armor w/ passives + shield
vs. pack of 4 v11 Welwas, all physical damage: took 286 dmg per light attack.
Full Light armor w/ passives + shield +block vs. pack of 4 v11 Welwas, all physical damage: took 143 dmg per light attack.
118/237 = 49.79%Heavy armor w/ passives but no shield
vs. pack of 4 v11 Welwas, all physical damage: took 237 dmg per light attack.
Full Heavy armor w/ passives and no shield +block vs. pack of 4 v11 Welwas, all physical damage: took 118 dmg per light attack.
Heavy armor w/ passives + shield
vs. pack of 4 v11 Welwas, all physical damage: took 231 dmg per light attack.
Full Heavy armor w/ passives + shield +block vs. pack of 4 v11 Welwas, all physical damage: took 116 dmg per light attack.
Sorry, I looked there and it didn't look like they were done with the same gearset - I went back and pulled some numbers and it looks like it doesn't matter what armour you wear, Block will mitigate by the same %:Baseline: Naked with no shield
vs. pack of 4 v11 Welwas, all physical damage: took 336 dmg per light attack.
Completely naked and no shield + block vs. pack of 4 v11 Welwas, all physical damage: took 168 dmg per light attack.
168/336 = 50%LIght armor w/ passives + shield
vs. pack of 4 v11 Welwas, all physical damage: took 286 dmg per light attack.
Full Light armor w/ passives + shield +block vs. pack of 4 v11 Welwas, all physical damage: took 143 dmg per light attack.
143/286 = 50%118/237 = 49.79%Heavy armor w/ passives but no shield
vs. pack of 4 v11 Welwas, all physical damage: took 237 dmg per light attack.
Full Heavy armor w/ passives and no shield +block vs. pack of 4 v11 Welwas, all physical damage: took 118 dmg per light attack.Heavy armor w/ passives + shield
vs. pack of 4 v11 Welwas, all physical damage: took 231 dmg per light attack.
Full Heavy armor w/ passives + shield +block vs. pack of 4 v11 Welwas, all physical damage: took 116 dmg per light attack.
116/231 = 50.22%
No matter what your Armour is, block will cut the damage you take in half.
But that's part of the problem too. Effective Health IS modified by health regen so it should matter, but it doesn't. And overall mitigation is part of figuring out EH, though it isn't the only factor.
All of this is a moot point as you pointed out because there isn't much mitigation needed in this game for tanking as long as you remember to block at the correct times.
For this reason alone, heavy armor isn't even close to being useful other than a personal preference choice... one that actually makes you less effective at that.
But that's part of the problem too. Effective Health IS modified by health regen so it should matter, but it doesn't. And overall mitigation is part of figuring out EH, though it isn't the only factor.
All of this is a moot point as you pointed out because there isn't much mitigation needed in this game for tanking as long as you remember to block at the correct times.
For this reason alone, heavy armor isn't even close to being useful other than a personal preference choice... one that actually makes you less effective at that.
Yes, Health Regen is part of EH, but it is so small it is negligible.
If you use Heavy armour you don't have to waste slots on defensive buffs to keep your armour softcapped, that's a benefit right?... right?
Yes, Health Regen is part of EH, but it is so small it is negligible.
If you use Heavy armour you don't have to waste slots on defensive buffs to keep your armour softcapped, that's a benefit right?... right?
Yes, Health Regen is part of EH, but it is so small it is negligible.
If you use Heavy armour you don't have to waste slots on defensive buffs to keep your armour softcapped, that's a benefit right?... right?
And for what skills will you use the slots? DPS with heavy armor and you will have no resources.