This would be great for a number of reasons - my favorite is it would reduce confusion.Instead of nerfing the weapon critical, they should combine them into just critical, no weapon or spell, just critical. For the missing place on the character sheet, add a block for critical damage, so we can see the effect of weapon traits and shadow mundus.
*Preassure Points should be changed to
"While an assassin skill is slotted, increase crit by 15%/30%"
*Suprise attack/Concealed attack should be the hardest hitting ST skill from stealth/hidden.
*Impale should do more base dmg.
*Mark target shouldnt debuff yourself.
*Magelight shouldnt see through stealth
*That root NPC nightblades have would be nice, that also knocks down.
*Nightblades shouldnt be forced to get Vampire line or use a 5 set to move faster in hidden state. Nightblades should be the best at moving in hidden, not as good as everyone else.
mike.gaziotisb16_ESO wrote: »*Preassure Points should be changed to
"While an assassin skill is slotted, increase crit by 15%/30%"
*Suprise attack/Concealed attack should be the hardest hitting ST skill from stealth/hidden.
*Impale should do more base dmg.
*Mark target shouldnt debuff yourself.
*Magelight shouldnt see through stealth
*That root NPC nightblades have would be nice, that also knocks down.
*Nightblades shouldnt be forced to get Vampire line or use a 5 set to move faster in hidden state. Nightblades should be the best at moving in hidden, not as good as everyone else.
Let's deconstruct a few points...
*While an assassin skill is slotted, increase crit by 15%/30%
So an Assassin skill on the bar giving 30% crit, plus Inner Light giving another 20%. Also light armour giving another 10% and getting Shadow Mundus+ divines ~10% as well. Wrath of Imperium another 10% and Willow set another 5%. So an NB caster should have a constant spell crit chance of 85% without potions? OP much?
*Impale should do more base dmg
Impale, like Mage's Fury or Reverse Slash, is an execute. All 3 executes are cheap and do small base dmg which increases dramatically as the opponents health drops. If you have both high base dmg AND execute AND low cost, you would just spam your "I win" button.
*Mark target shouldnt debuff yourself
75% penetration, plus health returned on kill, plus morph advantages is too good. Good solutions would be to either half the debuff on yourself, or remove it altogether but reduce the debuff on the target to 40-45%.
What peeves me in your post is the same in any class buff/nerf discussion. People not caring about game balance but asking for changes that would clearly make their class OP.
The same people that will scream about other overpowered classes or skills (quite often rightly so), are too happy to have that status themselves. That's almost a total derailment from the target of the thread, which is to actually create class balance not worsen it!
*Preassure Points should be changed to
"While an assassin skill is slotted, increase crit by 15%/30%"
*Suprise attack/Concealed attack should be the hardest hitting ST skill from stealth/hidden.
*Impale should do more base dmg.
*Mark target shouldnt debuff yourself.
*Magelight shouldnt see through stealth
*That root NPC nightblades have would be nice, that also knocks down.
*Nightblades shouldnt be forced to get Vampire line or use a 5 set to move faster in hidden state. Nightblades should be the best at moving in hidden, not as good as everyone else.
I disagree about magelight, I don't think it should see through invis, but as for stealth absolutely. Though I think you should still be able to land a sneak attack for like 1s after Magelught reveals you, that way if a player doesn't react and you have the correct positioning...
1) yeah, that would be OP. 6/12% would be realistic enough. As there are no abilities in that line worth using if you're not a melee, unless you take Impale, even though you know it's absolutely not worth using unless the target is already low enough to be finished off in one or two attacks anyway.
Reverse Slash is way better for this, as it's damage scales from 100% already.. it doesn't just "jump" to triple damage miraculously. And btw, 3x low damage is still pretty low. Just sayin'..
2) Impale really does micro damage. Not to mention it scales off magicka and spell damage, not stamina and weapon damage.. making it's damage even lower for most NBs. A bit of a buff couldn't hurt. Reverse Slash is mostly used by stamina guys, so they benefit from both stamina and weapon damage scaling. Mage's Wrath is generally used by casters, which again, benefit from both magicka and spell damage. Just Assassin's Blade has the worst scaling of the three, resulting in very low damage compared to the other two.
3) Penetration is currently a bit broken, as everyone in PvP has 800 armor (which is like what, 15% dmg reduction only? if that wasn't changed yet.. anyway, not worth a place on bar) and even in PvE it doesn't provide any good enough bonus to YOUR damage (though mobs hit A LOT harder on YOU). I've seen some NBs use it, but they use it in last possible moment before kill, just for heal.
Personally, I'd change the conditions on Master Assassin and Executioner from "While using assassination abilities" (which is helluva unclear and in Master Assassin's case doesn't even make sense - assassination abilities DON'T use weapon damage, so what does buffing weapon damage for abilities even mean?) to "With assassination ability slotted". Executioner's tooltip is also kinda unclear.. why they are using the word "with" (which may only state you need it slotted) instead of "by/using".
Also, if bow NB is ever going to be viable, they MUST change Drain Power from player centered AoE to target centered AoE. Ranged NB has NO ranged AoEs, and only very little ranged spells (of which 1 is disorient and 1 is DoT, just Strife deals instant damage)
mike.gaziotisb16_ESO wrote: »
Let's deconstruct a few points...
*While an assassin skill is slotted, increase crit by 15%/30%
So an Assassin skill on the bar giving 30% crit, plus Inner Light giving another 20%. Also light armour giving another 10% and getting Shadow Mundus+ divines ~10% as well. Wrath of Imperium another 10% and Willow set another 5%. So an NB caster should have a constant spell crit chance of 85% without potions? OP much?
*Impale should do more base dmg
Impale, like Mage's Fury or Reverse Slash, is an execute. All 3 executes are cheap and do small base dmg which increases dramatically as the opponents health drops. If you have both high base dmg AND execute AND low cost, you would just spam your "I win" button.
*Mark target shouldnt debuff yourself
75% penetration, plus health returned on kill, plus morph advantages is too good. Good solutions would be to either half the debuff on yourself, or remove it altogether but reduce the debuff on the target to 40-45%.
What peeves me in your post is the same in any class buff/nerf discussion. People not caring about game balance but asking for changes that would clearly make their class OP.
The same people that will scream about other overpowered classes or skills (quite often rightly so), are too happy to have that status themselves. That's almost a total derailment from the target of the thread, which is to actually create class balance not worsen it!
This is the problem in this and the other 'balance' thread .. everyone argues pro and con from the munchkin POV and on that basis balance isn't possible unless everyone playing any particular class uses the munchkin build of the month.mike.gaziotisb16_ESO wrote: »
Let's deconstruct a few points...
*While an assassin skill is slotted, increase crit by 15%/30%
So an Assassin skill on the bar giving 30% crit, plus Inner Light giving another 20%. Also light armour giving another 10% and getting Shadow Mundus+ divines ~10% as well. Wrath of Imperium another 10% and Willow set another 5%. So an NB caster should have a constant spell crit chance of 85% without potions? OP much?
*Impale should do more base dmg
Impale, like Mage's Fury or Reverse Slash, is an execute. All 3 executes are cheap and do small base dmg which increases dramatically as the opponents health drops. If you have both high base dmg AND execute AND low cost, you would just spam your "I win" button.
*Mark target shouldnt debuff yourself
75% penetration, plus health returned on kill, plus morph advantages is too good. Good solutions would be to either half the debuff on yourself, or remove it altogether but reduce the debuff on the target to 40-45%.
What peeves me in your post is the same in any class buff/nerf discussion. People not caring about game balance but asking for changes that would clearly make their class OP.
The same people that will scream about other overpowered classes or skills (quite often rightly so), are too happy to have that status themselves. That's almost a total derailment from the target of the thread, which is to actually create class balance not worsen it!
Not everyone play NB with a destro staff. A melee NB would get around 65-70, which is ok for a NB with their low base dmg
Not everyone play NB with a destro staff. A melee NB would get around 65-70, which is ok for a NB with their low base dmg
frwinters_ESO wrote: »Ok new patch out. Can we get an update on what issues are fixed and what issues were still waiting for a fix?
ZOS_JessicaFolsom wrote: »Incoming Fixes & Improvements
General: Currently, a Nightblade’s own residual outgoing damage-over-time ticks break his or her invisibility. This is not intended, and will be fixed in a future patch.
mike.gaziotisb16_ESO wrote: »Also 65%-70% base melee crit is not just "ok" it's an extremely strong crit build that cannot be matched by any other class. I have a ranged Sorc and a melee DK.
fromtesonlineb16_ESO wrote: »....everyone argues pro and con from the munchkin POV ...
mike.gaziotisb16_ESO wrote: »*Preassure Points should be changed to
"While an assassin skill is slotted, increase crit by 15%/30%"
*Suprise attack/Concealed attack should be the hardest hitting ST skill from stealth/hidden.
*Impale should do more base dmg.
*Mark target shouldnt debuff yourself.
*Magelight shouldnt see through stealth
*That root NPC nightblades have would be nice, that also knocks down.
*Nightblades shouldnt be forced to get Vampire line or use a 5 set to move faster in hidden state. Nightblades should be the best at moving in hidden, not as good as everyone else.
Let's deconstruct a few points...
*While an assassin skill is slotted, increase crit by 15%/30%
So an Assassin skill on the bar giving 30% crit, plus Inner Light giving another 20%. Also light armour giving another 10% and getting Shadow Mundus+ divines ~10% as well. Wrath of Imperium another 10% and Willow set another 5%. So an NB caster should have a constant spell crit chance of 85% without potions? OP much?
*Impale should do more base dmg
Impale, like Mage's Fury or Reverse Slash, is an execute. All 3 executes are cheap and do small base dmg which increases dramatically as the opponents health drops. If you have both high base dmg AND execute AND low cost, you would just spam your "I win" button.
*Mark target shouldnt debuff yourself
75% penetration, plus health returned on kill, plus morph advantages is too good. Good solutions would be to either half the debuff on yourself, or remove it altogether but reduce the debuff on the target to 40-45%.
What peeves me in your post is the same in any class buff/nerf discussion. People not caring about game balance but asking for changes that would clearly make their class OP.
The same people that will scream about other overpowered classes or skills (quite often rightly so), are too happy to have that status themselves. That's almost a total derailment from the target of the thread, which is to actually create class balance not worsen it!
1) yeah, that would be OP. 6/12% would be realistic enough. As there are no abilities in that line worth using if you're not a melee, unless you take Impale, even though you know it's absolutely not worth using unless the target is already low enough to be finished off in one or two attacks anyway.
Reverse Slash is way better for this, as it's damage scales from 100% already.. it doesn't just "jump" to triple damage miraculously. And btw, 3x low damage is still pretty low. Just sayin'..
2) Impale really does micro damage. Not to mention it scales off magicka and spell damage, not stamina and weapon damage.. making it's damage even lower for most NBs. A bit of a buff couldn't hurt. Reverse Slash is mostly used by stamina guys, so they benefit from both stamina and weapon damage scaling. Mage's Wrath is generally used by casters, which again, benefit from both magicka and spell damage. Just Assassin's Blade has the worst scaling of the three, resulting in very low damage compared to the other two.
3) Penetration is currently a bit broken, as everyone in PvP has 800 armor (which is like what, 15% dmg reduction only? if that wasn't changed yet.. anyway, not worth a place on bar) and even in PvE it doesn't provide any good enough bonus to YOUR damage (though mobs hit A LOT harder on YOU). I've seen some NBs use it, but they use it in last possible moment before kill, just for heal.
Personally, I'd change the conditions on Master Assassin and Executioner from "While using assassination abilities" (which is helluva unclear and in Master Assassin's case doesn't even make sense - assassination abilities DON'T use weapon damage, so what does buffing weapon damage for abilities even mean?) to "With assassination ability slotted". Executioner's tooltip is also kinda unclear.. why they are using the word "with" (which may only state you need it slotted) instead of "by/using".
Also, if bow NB is ever going to be viable, they MUST change Drain Power from player centered AoE to target centered AoE. Ranged NB has NO ranged AoEs, and only very little ranged spells (of which 1 is disorient and 1 is DoT, just Strife deals instant damage)
mike.gaziotisb16_ESO wrote: »Also 65%-70% base melee crit is not just "ok" it's an extremely strong crit build that cannot be matched by any other class. I have a ranged Sorc and a melee DK.
Sorc and DK have other passives and ultimates that makes them stronger in other areas, like Critical Surge, Magma armor, Banners etc.
Melee Nightblades shoudl excel at critting.
Right now theres nothing Nightblades do better then other classes.
As for the patch, Extremly dissapointing.
Wasent this supposed to be the Nightblade patch? Theres really no chanegs to Nightblades at all. Only changes to skills noone will use or nerfs.
I say it over and over again why did you fix haste morph but not haste itself for the bow
mike.gaziotisb16_ESO wrote: »
Not everyone play NB with a destro staff. A melee NB would get around 65-70, which is ok for a NB with their low base dmg
Oh ok, so let's change class passives to match exactly the way you want to play then!
Not everyone played a DK with destro/resto staff either (they were the only ones pulling 2k DPS) but everyone was still up in uproar. Just because you don't play NB with staff doesn't mean others wouldn't, the world doesn't revolve around you. There's already posts and videos of staff NBs doing 1.2k sustained DPS in Aetherian Archives, can you imagine what 85% crit chance would do to that? The reason so many DKs played Light Armor and Staff was precisely because of the OPness and the exact same thing would happen to NBs if that went through.
Also 65%-70% base melee crit is not just "ok" it's an extremely strong crit build that cannot be matched by any other class. I have a ranged Sorc and a melee DK. I can only get weapon crit (which is what both melee weapons and melee spells use) up to 49% with my DK (deadly strikes, thief stone, 7xMedium). What would be the justification for the NB to have 20% more crit?
I really want to see NB class fixed first. Then stamina weapons need to be buffed in dmg and sustain, something that is currently being addressed (see the other thread of the section). Then stock can be taken and if NBs are still underpowered they can get buffed till balanced.
What you're suggesting would create complete imbalance all over again
Taiminator wrote: »It appears the Magicka Flood passive from the Siphoning skill tree is still broken even though the patch notes would have you think otherwise. NB passives are weak and synergy-less as it is, compared to DKs or Sorcs. Why would it take 3 months to fix 1 passive?
Currently I have 58% melee crit, would be 65%+ but with the right gear set bonuses on, although its high the DPS from most DW abilities are bad and still takes me longer to kill than most SORCS with pew pew stick and a dress. All we need is a higher DPS burst for single target. NOT AOE but single target!! then PVE would be better for bursting down 1 mob at a time, but still allowing us to survive against 3-4 mobs.
Stealth should be better for a NB FACT!
Single target DPS should be higher than it currently is for a NB FACT
Its fine to allow those who want to mix it up or tweak a build to play in a unique way that's cool, and I completely respect that. However, we aren't really a healing class, we aren't really an AoE class and we aren't really a tanking class. If you read the description whilst on the character creation screen whilst making a NightBlade it clearly states
"Nightblades are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on stealth, blades, and speed. Nightblades thrive on conflict and misfortune, trusting to their luck and cunning to survive."
So it says, stealth, blades and speed...
Where is this amazing stealth? I get seen most the time. It states blades, so I'm assuming it means, swords, daggers, great sword or anything sharp for that matter. NOT a wooden stick with a pretty colourful gem on the end of it, and finally speed. Yeah right lol there's definitely no speed increase from hardly any of our skills. Concealed weapon is still bugged and no mention of this in the new patch notes. I have no idea how long it takes you people to put that fix in...but it's taking you guys to long if you don't mind me being blunt.
When you have a NB spamming Ambush, Concealed weapon or Flying Dagger for example, doesn't that tell you, you need to buff our NB class abilities and the odd normal stamina ability to bring it up to the same level. That way not everyone will be using the same skills over and over again keyboard mashing just to burn down a target because they're the only skills that do the highest DPS in the quickest amount of time...
Did dungeons with a sorc friend.
I tried 2 different ST melee builds.
One with dots and flurry to increase attack speed.
One with Class skills and flying dagger for stamina dump.
While i had hard time pushing 400+ ST dmg on bosses, my Sorc friend pushed 800+ ST dmg.
I even do more dmg spamming my AoE build on ST mobs then i do with a ST build.
DW as a WEAPON (not only skills) are severly gimped.
Nightblade class skills are severly gimped. Class skills needs increase in DMG.
Remove the dmg nerf from Siphoning, maybe then we can catch up a little bit.
2H weapon does alot more dmg then DW overall.
IM sitting here ocnfused on what armor to craft aswell.
I need magicka for my class skills, so thats light armor
I need weapon crit for my class skills, so thats medium
I need Stamina for the DW skills, so thats medium
I need Spell crit for my ranged class skills and ultis, so thats light