Cool story broThe difference is, I can block, dodge, whatever with my caster and I still have my separate pool of resources to do damage.
Stamina weapons didn't have that passive.How about passives that disarms non-staff users 10% for every regular and special attacks
Medium armor have cost reduction for sprint, dodge etc!Apply the same example to me and to a stamina build player. In the end, I still have my damage source intact and he doesn't.
You example only helps to make it more obvious why they had to improve stamina builds.
1. I'm not repying with "just yes"phaneub17_ESO wrote: »This should have been a Poll, and it would have been a largely resounding No as the majority.
NO.
and I use both staves... We realy don't need more reduction.
You forgot to mention that we could call it "Breath"NO
Until they move Block, roll dodge, cc-break and sprint to a separate resource, stamina abilities MUST be cheaper.
NO
Until they move Block, roll dodge, cc-break and sprint to a separate resource, stamina abilities MUST be cheaper.
They already do just about half (if even) dps of staves and there are a lot less of them, as only a weapon and fighters guild uses stamina as a resource, forcing people to go hybrid and lose even more damage
not to mention MAGICKA can be generated from other sources - like Spell Symmetry, Dark Deal, Warlock set.. while stamina cannot - outside 1 templar's synergy.
If you think stamina users can manage to defend and attack (of which each action costs about 300 stamina) while generating just about 39 (78 every 2 sec is the cap, at least on my VR4) stamina per second, you are either dumb, or don't know what you're saying..
You are notand I use both staves...