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Tone Down The Fire Debuff For Vampires

  • joshisanonymous
    joshisanonymous
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    No!
    They only recently changed the vampire line so that it's not essentially a requirement for everyone to be a vampire in PvP and now you want to do away with literally the only downside to being a vampire that exists?

    Sure, okay, you can have the same fire resists as everyone else's, but the efficacy of every single one of your passives and actives will have to be cut in half.

    As it is, I still feel like I find entirely too many vampires out there. Nearly every PvP video on YouTube is of a vampire, even just because of the sneak movement buff. It feels weird standing at crafting tables and normally having a vampire standing next to me in the sunlight, you know, just doing some man/mer things as an undead.
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  • Aoifesan
    Aoifesan
    ✭✭✭
    No!
    SilverWF wrote: »
    Playing vampire is like switching on hardmode
    So go and get a cure!

    Nope switching on Hard mode is at character create. Choose NB/Templar and any stamina based weapon.

    Proceed to hard mode.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Yeah it really has to be toned down.
    we have more negatives than positives, and spell resistance is bunk. i have 1900 and it doesn't help jack ***. i added 1000 fire res and it is still not enough.

    Exactly. Whatever you do. you can never negate the -50%. You will always get sufficient more damage fire. No matter how much fire resistance you stack on your gear. And its fine.

    Back in the days, when i leveled my first character, it was in in stonefalls VR6. There was that 1 Boss on the mountain. The one with the fire pools left and right. I was vamp by that time. I couldnt do it. Was Dualwield Nightblade Vamp.

    Then i cured that crap called vampirism and violá, that thing was easy as -snip-.
    The point of my story should be clear.

    But yea, you guys need to live with malus or get rid of it. I was happy i did. now my NB is Wolf and my DK is just Dunmer!

    ergo, normal characters more op than vamps. nerf normals

  • tordr86b16_ESO
    tordr86b16_ESO
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    Yeah it really has to be toned down.
    DDemon wrote: »
    At vet 12 with 2100~ spell resist and a 1475 fire resist ring, I would only take 15% more damage from fire as a vamp.

    I did however remove vamp, as the only reason I remained as one was the crouch speed. I found the negative effects no longer out weighed the positive effects. (21% reduced spell cost for vamps at the cost of 75% health regen at stage 4, no thanks.)

    why would you say no when vamps clearly are at a disadvantage over normal characters?

    currently:

    supernatural recovery: garbage 10% is nothing.

    undeath: never works

    unnatural resistance: bugged

    and not to mention the health regeneration debuff, which begs the question. where exactly does vamp play a role in this game? horrible in pve due to increased fire damage which also is a problem in pvp.
  • SilverWF
    SilverWF
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    No!
    Aoifesan wrote: »
    SilverWF wrote: »
    Playing vampire is like switching on hardmode
    So go and get a cure!

    Nope switching on Hard mode is at character create. Choose NB/Templar and any stamina based weapon.

    Proceed to hard mode.

    NB and Templars are fine.
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  • Nashaan
    Nashaan
    No!
    My vamp character is a Nord NB with 1000 fire resist and currently at VR4.
    IMO it doesn't need toning down at all, there SHOULD be a downside to being a vampire. Some fire attacks you can stand in for a few seconds before having to move, others you need to move before they hit you.
    You just have to get in the habit of taking out the fire mages first. Sometimes it works, sometimes it doesn't ... pro's and con's of being a vamp ... as it should be.
  • BBSooner
    BBSooner
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    No!
    There needs to be a reason not to be a vampire, if the fire debuff wrecking you is getting old you could always cure yourself.
  • dsalter
    dsalter
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    Other.
    ---> My idea <--- adresses this in a way i think is more fitting.
    Edited by dsalter on June 20, 2014 7:19PM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    No!
    DDemon wrote: »
    At vet 12 with 2100~ spell resist and a 1475 fire resist ring, I would only take 15% more damage from fire as a vamp.

    I did however remove vamp, as the only reason I remained as one was the crouch speed. I found the negative effects no longer out weighed the positive effects. (21% reduced spell cost for vamps at the cost of 75% health regen at stage 4, no thanks.)

    why would you say no when vamps clearly are at a disadvantage over normal characters?

    currently:

    supernatural recovery: garbage 10% is nothing.

    undeath: never works

    unnatural resistance: bugged

    and not to mention the health regeneration debuff, which begs the question. where exactly does vamp play a role in this game? horrible in pve due to increased fire damage which also is a problem in pvp.

    The vampire should only play a role in some damp cave or castle where people RP. That's it .
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  • tordr86b16_ESO
    tordr86b16_ESO
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    Yeah it really has to be toned down.
    PBpsy wrote: »
    DDemon wrote: »
    At vet 12 with 2100~ spell resist and a 1475 fire resist ring, I would only take 15% more damage from fire as a vamp.

    I did however remove vamp, as the only reason I remained as one was the crouch speed. I found the negative effects no longer out weighed the positive effects. (21% reduced spell cost for vamps at the cost of 75% health regen at stage 4, no thanks.)

    why would you say no when vamps clearly are at a disadvantage over normal characters?

    currently:

    supernatural recovery: garbage 10% is nothing.

    undeath: never works

    unnatural resistance: bugged

    and not to mention the health regeneration debuff, which begs the question. where exactly does vamp play a role in this game? horrible in pve due to increased fire damage which also is a problem in pvp.

    The vampire should only play a role in some damp cave or castle where people RP. That's it .

    Then that should apply to mages guild, fighters guild and undaunted. hmm let's see.

    mages guild - 50% reduced magicka
    fighters guild - 50% reduced stamina
    undaunted - 50% less loot in dungeons.

    sounds fair to me tbh.
    Edited by tordr86b16_ESO on June 20, 2014 7:29PM
  • Durzos
    Durzos
    Soul Shriven
    No!
    Be thankful that they allow you to be outside during the day time, and not limit you to adventuring indoors or at night.
  • Nox_Aeterna
    Nox_Aeterna
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    Other.
    SilverWF wrote: »
    Aoifesan wrote: »
    SilverWF wrote: »
    Playing vampire is like switching on hardmode
    So go and get a cure!

    Nope switching on Hard mode is at character create. Choose NB/Templar and any stamina based weapon.

    Proceed to hard mode.

    NB and Templars are fine.

    hehehe compared to what exactly? Certanly not the sorc/DK , which is kinda of the problem.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • PBpsy
    PBpsy
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    ✭✭✭
    No!
    PBpsy wrote: »
    DDemon wrote: »
    At vet 12 with 2100~ spell resist and a 1475 fire resist ring, I would only take 15% more damage from fire as a vamp.

    I did however remove vamp, as the only reason I remained as one was the crouch speed. I found the negative effects no longer out weighed the positive effects. (21% reduced spell cost for vamps at the cost of 75% health regen at stage 4, no thanks.)

    why would you say no when vamps clearly are at a disadvantage over normal characters?

    currently:

    supernatural recovery: garbage 10% is nothing.

    undeath: never works

    unnatural resistance: bugged

    and not to mention the health regeneration debuff, which begs the question. where exactly does vamp play a role in this game? horrible in pve due to increased fire damage which also is a problem in pvp.

    The vampire should only play a role in some damp cave or castle where people RP. That's it .

    Then that should apply to mages guild, fighters guild and undaunted. hmm let's see.

    mages guild - 50% reduced magicka
    fighters guild - 50% reduced stamina
    undaunted - 50% less loot in dungeons.

    sounds fair to me tbh.
    All those have very long grinds to get and level compared to the vamp. Undoubted has no passives and only group utility skills. Mages guild passives all require slotted MG skills and are very minor passives. Fighters guild skills and passives are only really effective on less then half the monsters in the games. Your comparison of guilds with vamps is laughable.
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  • vicviper0_ESO
    vicviper0_ESO
    ✭✭
    Other.
    i think for the sake of consistency with the other elder scrolls games, vamps should also take sun damage
  • wolfe26ub17_ESO
    here's a better idea how bout we tone down the whining from people who consciously made the choice to be come a vampire because the want all they consider to be advantage and none of the disadvantage. I think they should add towns people attacking you when you enter towns and it is obvious you are a vampire. I can look at people and clearly see that they are vampires why can't these idiots?
  • temjiu
    temjiu
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    No!
    Personally I think they should gut both trees and make them mostly cosmetic features. its simply far too unbalancing in the game atm, and severely penalizes people who simply don't wish to shoehorn themselves into looking like their half dead with ugly eyes.

    The fire debuff is fine where it is...personally, it should be increased...and they should add a light debuff....take constant damage in sunlight unless you apply sunblock 10000 cream (which of course needs to be hideously expensive to keep up with the current trends of sucking a players hard earned cash away).
  • ThisOnePosts
    ThisOnePosts
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    Other.
    I wouldn't be against it, but I don't feel it's urgent. So I vote other. I can understand maybe a scaling system with the fire damage.... or maybe different ways to obtain fire resist... also separating spell resist, armor, etc.. from fire resist wouldn't be a bad thing. However, it won't bother me either way (whether they make a change to it or not). And yes my main is a Vamp.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Yeah it really has to be toned down.
    here's a better idea how bout we tone down the whining from people who consciously made the choice to be come a vampire because the want all they consider to be advantage and none of the disadvantage. I think they should add towns people attacking you when you enter towns and it is obvious you are a vampire. I can look at people and clearly see that they are vampires why can't these idiots?

    because this isn't a single player game, it's an mmorpg. game balance and mechanics > lore / rp.
    Edited by tordr86b16_ESO on June 20, 2014 8:22PM
  • Oogly
    Oogly
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    Rylana wrote: »
    Spell resist of 1500+
    Ring of fire resist of 1000

    Be dunmer for added lulz.

    Whats this fire damage?

    As far as I know the Dunmer resistance and Fire Res from an enchant dont stack at max level. Meaning, you need 1 max Fire Res enchant or be Dunmer.

    You cannot reduce the weakness to fire lower than 25%. Unless it has been changed, was a while when it was tested.

    That being said, even with Spell Res over the softcap but without Fire Res you still get hit for close to 2k by anything that can charge a Fire attack.
    A boss mob with fire attacks (atronach/caster) can and will hit you for over 800 with its notmal attacks. Veteran levels ofc.

    I do think the weakness is kinda overdone in ESO. The majority of the spell damage in this game is Fire (players and mobs).

    The only reason Im still a vampire is because I have to reset my skills ontop of curing myself and Dark Stalker. The rest I dont use.

    Edit; to clarify, I really dont care if they change it or not. Dark Stalker (stealth speed) should have been in the Medium Armor tree to begin with.
    Edited by Oogly on June 20, 2014 8:52PM
  • Dymence
    Dymence
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    No!
    Sorry, being a vampire doesn't mean you get to be better at everything. Deal with it or cure yourself.
  • Worstluck
    Worstluck
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    No!
    I am usually a vamp and I say no. The other downsides are almost nothing.
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  • andre.roques.3b14_ESO
    No!
    It is bad enough that we have to deal with sparkly vamps in popular books and movies. There is something inherently wrong, IMO with the popularity of vampirism in this game...since the main antagonist is the creator of all vampires. Meridia burn you all and Stendar can have mercy on your burnt corpse.

    Unless I have missed the lack of balance between the pros and cons of the skill...it sounds fair as is. It does sound like werewolves need a buff. Or alternatively they strip the debuffs and make a Hunter skill line turning the three skills Vamp/Wolf/Hunter with each being a foil for one of the other skills and the skills being mutually exclusive (like vamp vs. wolf currently is).
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  • Ashchild
    Ashchild
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    What's the maximum fire mitigation you can achieve? And how much fire and spell resistance are you going to need to do it? :stuck_out_tongue_closed_eyes:

    Ironically, I'm thinking of making a perma-death character, since it seems really tanky with the Invigorating Drain, Cloud of Bats, and Undeath Passive. But I don't want to get one shot by Molag Bal, or any fire mage, normal or vet. :)

    Game over. Re-roll. :P
    Edited by Ashchild on June 20, 2014 9:39PM
  • Arora
    Arora
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    Yeah it really has to be toned down.
    Rylana wrote: »
    Spell resist of 1500+
    Ring of fire resist of 1000

    Be dunmer for added lulz.

    Whats this fire damage?

    yeah but im already vet 2 and im not starting another character to get fire resists

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  • Anvos
    Anvos
    ✭✭✭
    Other.
    So far I've yet to see anybody argue why making fire resist tied to stage would be a bad idea.

    Most of the no crowd seems to just repeat bla bla twilight, overblowing things to vamps asking for no fire debuff, and some rambling about sun damage since they can't accept that sun damage while popular in some types isn't a mandatory part of being a vampire.
  • Arora
    Arora
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    Yeah it really has to be toned down.
    I do agree, there are certain zones that just cannot be entered, as a Vet 2 I cannot go help people run City of Ash, I am still dying by one mob just one. Its impossible.
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  • Oogly
    Oogly
    ✭✭✭
    Arora wrote: »
    Rylana wrote: »
    Spell resist of 1500+
    Ring of fire resist of 1000

    Be dunmer for added lulz.

    Whats this fire damage?

    yeah but im already vet 2 and im not starting another character to get fire resists

    Getting the highest possible Fire Resistance glyph on 1 ring fx, will do the same thing. It wont stack anyways
  • jeradlub17_ESO
    jeradlub17_ESO
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    No!
    Being a Vamp is not why vet mobs are oneshotting you. Alot of Vet mobs hit everyone for stupid amounts of damage even in solo instances. I have had solo dungeon mobs hit me for 2600+ repeatedly.
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  • Oogly
    Oogly
    ✭✭✭
    Being a Vamp is not why vet mobs are oneshotting you. Alot of Vet mobs hit everyone for stupid amounts of damage even in solo instances. I have had solo dungeon mobs hit me for 2600+ repeatedly.

    Being a Vamp is the reason silly stuff like an imp can one shot you. It is kinda obvious they're talking about fire damage from everywhere as a vampire.

    The fire weakness, however lore accurate is stuffed in a game where almost everything is fire. The only other stuff we see is the odd Atronach, staffs, spark imp and lone mage with either lightning bolt or ice storm.
    The rest is fire, 2 classes with fire and only the sorcerer with a couple of lightning attacks.

    It is slightly tiresome that ppl cant get an actual discussion going on these forums. Most of it is "I hate your class/skills, so die/nerf/golfclap".

    I get it, you hate twilight, you hated the pvp batswarm crap, mistform abuse etc. All these thngs apply to me aswell, I however, still think it's a tad overdone
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    No!
    Arora wrote: »
    Rylana wrote: »
    Spell resist of 1500+
    Ring of fire resist of 1000

    Be dunmer for added lulz.

    Whats this fire damage?

    yeah but im already vet 2 and im not starting another character to get fire resists

    Getting the highest possible Fire Resistance glyph on 1 ring fx, will do the same thing. It wont stack anyways
    You mean my two rings and a necklace with 1100 total fire resist is not working. It sure seems like it does.
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