So go and get a cure!tordr86b16_ESO wrote: »Playing vampire is like switching on hardmode
xMovingTarget wrote: »tordr86b16_ESO wrote: »we have more negatives than positives, and spell resistance is bunk. i have 1900 and it doesn't help jack ***. i added 1000 fire res and it is still not enough.
Exactly. Whatever you do. you can never negate the -50%. You will always get sufficient more damage fire. No matter how much fire resistance you stack on your gear. And its fine.
Back in the days, when i leveled my first character, it was in in stonefalls VR6. There was that 1 Boss on the mountain. The one with the fire pools left and right. I was vamp by that time. I couldnt do it. Was Dualwield Nightblade Vamp.
Then i cured that crap called vampirism and violá, that thing was easy as -snip-.
The point of my story should be clear.
But yea, you guys need to live with malus or get rid of it. I was happy i did. now my NB is Wolf and my DK is just Dunmer!
At vet 12 with 2100~ spell resist and a 1475 fire resist ring, I would only take 15% more damage from fire as a vamp.
I did however remove vamp, as the only reason I remained as one was the crouch speed. I found the negative effects no longer out weighed the positive effects. (21% reduced spell cost for vamps at the cost of 75% health regen at stage 4, no thanks.)
So go and get a cure!tordr86b16_ESO wrote: »Playing vampire is like switching on hardmode
Nope switching on Hard mode is at character create. Choose NB/Templar and any stamina based weapon.
Proceed to hard mode.
tordr86b16_ESO wrote: »At vet 12 with 2100~ spell resist and a 1475 fire resist ring, I would only take 15% more damage from fire as a vamp.
I did however remove vamp, as the only reason I remained as one was the crouch speed. I found the negative effects no longer out weighed the positive effects. (21% reduced spell cost for vamps at the cost of 75% health regen at stage 4, no thanks.)
why would you say no when vamps clearly are at a disadvantage over normal characters?
currently:
supernatural recovery: garbage 10% is nothing.
undeath: never works
unnatural resistance: bugged
and not to mention the health regeneration debuff, which begs the question. where exactly does vamp play a role in this game? horrible in pve due to increased fire damage which also is a problem in pvp.
tordr86b16_ESO wrote: »At vet 12 with 2100~ spell resist and a 1475 fire resist ring, I would only take 15% more damage from fire as a vamp.
I did however remove vamp, as the only reason I remained as one was the crouch speed. I found the negative effects no longer out weighed the positive effects. (21% reduced spell cost for vamps at the cost of 75% health regen at stage 4, no thanks.)
why would you say no when vamps clearly are at a disadvantage over normal characters?
currently:
supernatural recovery: garbage 10% is nothing.
undeath: never works
unnatural resistance: bugged
and not to mention the health regeneration debuff, which begs the question. where exactly does vamp play a role in this game? horrible in pve due to increased fire damage which also is a problem in pvp.
The vampire should only play a role in some damp cave or castle where people RP. That's it .
All those have very long grinds to get and level compared to the vamp. Undoubted has no passives and only group utility skills. Mages guild passives all require slotted MG skills and are very minor passives. Fighters guild skills and passives are only really effective on less then half the monsters in the games. Your comparison of guilds with vamps is laughable.tordr86b16_ESO wrote: »tordr86b16_ESO wrote: »At vet 12 with 2100~ spell resist and a 1475 fire resist ring, I would only take 15% more damage from fire as a vamp.
I did however remove vamp, as the only reason I remained as one was the crouch speed. I found the negative effects no longer out weighed the positive effects. (21% reduced spell cost for vamps at the cost of 75% health regen at stage 4, no thanks.)
why would you say no when vamps clearly are at a disadvantage over normal characters?
currently:
supernatural recovery: garbage 10% is nothing.
undeath: never works
unnatural resistance: bugged
and not to mention the health regeneration debuff, which begs the question. where exactly does vamp play a role in this game? horrible in pve due to increased fire damage which also is a problem in pvp.
The vampire should only play a role in some damp cave or castle where people RP. That's it .
Then that should apply to mages guild, fighters guild and undaunted. hmm let's see.
mages guild - 50% reduced magicka
fighters guild - 50% reduced stamina
undaunted - 50% less loot in dungeons.
sounds fair to me tbh.
wolfe26ub17_ESO wrote: »here's a better idea how bout we tone down the whining from people who consciously made the choice to be come a vampire because the want all they consider to be advantage and none of the disadvantage. I think they should add towns people attacking you when you enter towns and it is obvious you are a vampire. I can look at people and clearly see that they are vampires why can't these idiots?
Spell resist of 1500+
Ring of fire resist of 1000
Be dunmer for added lulz.
Whats this fire damage?
Spell resist of 1500+
Ring of fire resist of 1000
Be dunmer for added lulz.
Whats this fire damage?
jeradlub17_ESO wrote: »Being a Vamp is not why vet mobs are oneshotting you. Alot of Vet mobs hit everyone for stupid amounts of damage even in solo instances. I have had solo dungeon mobs hit me for 2600+ repeatedly.
You mean my two rings and a necklace with 1100 total fire resist is not working. It sure seems like it does.lindsie85b16_ESO wrote: »
Getting the highest possible Fire Resistance glyph on 1 ring fx, will do the same thing. It wont stack anyways