ruze84b14_ESO wrote: »Shaun98ca2 wrote: »Press it harder then!!!
There are known hacks for Cyrodiil to find stealthed people. There is Magelight that ALSO reveals stealthed people and to top it off its easy to go camp know quest pick ups and turn ins as well as skyshards.
I understand @thatlaurachick's plee there is a lot of stuff locked away in Cyrodiil.
Personally I would be more upset about the 50 skill points locked away behind PVP rank plus the Skill Shards, but she also wants to see the quests and dungeons out there.
That's VERY understandable, but unfortunately its apart of the "lure" of Cyrodiil. Its doing its job VERY well she has reasons to go there but being a war torn land its also incredibly dangerous.
It wont change so the best anybody can currently do is give MUCH better suggestions than CTRL.
I can maybe recommend using a guild to help get out their with either a current guild or PVP centric guild and just let them know what it is your looking for. You might be surprised at how many people are willing to assist you in your goal as many others probably have the same goals.
Please, answer me this:
What is different from locking skillpoints, quests and achievements in dungeons and other PVE-only content?
Shaun98ca2 wrote: »12 people can camp your intended spot in hope of simply killing you off.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »My point, is that many players have no interest in PvE. At all. They don't like, or enjoy, the controlled environments you speak of. They don't want to learn the AI mannerisms and techniques to defeat that difficult boss, etc, etc.
Is it right of those players to want the developers to make that content open for PvP? Even if it's separate from you and yours, and your not forced to PvP, there's still the point that this is taking away something that many enjoy and fight for. It's not the same when it becomes PvP.
In that way, stepping on PvPers by claiming that NOTHING they have should be solely theirs? That, because others don't want to play that way, to that challenge, it should be taken from them?
That's where I stand. Let PvP have it's fun and area. Want to PvP, go there. Want the rewards that are offered? Go there and PvP. Don't want to PvP? Don't go there, but you don't get the rewards, either.
Plain and simple. If I want the rewards offered from that Dungeon or Trial or mini-game or race, I go and experience the content that is required. PvP zones are no different.
Shaun98ca2 wrote: »That said this game is like 75% PVE, so its understandable that a PVEer should feel they have more of a claim to the game.
Shaun98ca2 wrote: »That said this game is like 75% PVE, so its understandable that a PVEer should feel they have more of a claim to the game.
Everyone is paying the same sub.
Shaun98ca2 wrote: »Yes everybody is paying the same sub. But the game looks like its designed more for a PVEer than a PVPer, which is why SO MUCH content is locked behind PVE and not PVP.
The reverse can be said for other games as there are games out there fully PVP centric.
Shaun98ca2 wrote: »Yes everybody is paying the same sub. But the game looks like its designed more for a PVEer than a PVPer, which is why SO MUCH content is locked behind PVE and not PVP.
The reverse can be said for other games as there are games out there fully PVP centric.
This is your opinion, not a fact.
Personally im here because ESO has (more or less) the same RvR system i enjoyed on Daoc.
thatlaurachick wrote: »No really, why does Cyrodiil have so much PvE content, like lore books and sky shards?
Shaun98ca2 wrote: »12 people can camp your intended spot in hope of simply killing you off.
Everything is possible but realistically how often does that happen? Yeah, never.
People you will meet at quest hubs/skyshards is people running the quests or looking for the skyshards just like you are doing.
Pvpers are pvping at/between keeps.
Shaun98ca2 wrote: »That's correct and the 1 aspect of the game you probably wouldn't be here. Its doesn't seem like the entire game is based around this but a small portion of it. Seem to me like for a pvp game your forced to do a HECK of a LOT of PVE.
Shaun98ca2 wrote: »ruze84b14_ESO wrote: »My point, is that many players have no interest in PvE. At all. They don't like, or enjoy, the controlled environments you speak of. They don't want to learn the AI mannerisms and techniques to defeat that difficult boss, etc, etc.
Is it right of those players to want the developers to make that content open for PvP? Even if it's separate from you and yours, and your not forced to PvP, there's still the point that this is taking away something that many enjoy and fight for. It's not the same when it becomes PvP.
In that way, stepping on PvPers by claiming that NOTHING they have should be solely theirs? That, because others don't want to play that way, to that challenge, it should be taken from them?
That's where I stand. Let PvP have it's fun and area. Want to PvP, go there. Want the rewards that are offered? Go there and PvP. Don't want to PvP? Don't go there, but you don't get the rewards, either.
Plain and simple. If I want the rewards offered from that Dungeon or Trial or mini-game or race, I go and experience the content that is required. PvP zones are no different.
While I understand what your saying this game could have EASILY been made with zero pvp in it at all.
In fact MOST Elder Scrolls fans PROBABLY would have actually like the game MUCH better if it was closer to an Elder Scrolls game with MORE open areas non faction restrictions and level less play as Elder Scrolls games from my understanding DONT punish you for venturing off as the content scales as you level NOT scales cause your in a different area.
That said this game is like 75% PVE, so its understandable that a PVEer should feel they have more of a claim to the game.
Should a PVEer go and play Darkfall and complain about the lack of safe areas to play in.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Ok, getting a group together to do skyshard and dungeon runs in Cyrodil is one thing, but to have 50 skill points that I will never get without being good at PvP, to me, is terrible.
This game is all about "Choices", we should be able to chose how we get those extra 50 points. Give each character a choice at level 15 to access those 50 points through PvP or PvE. This choice wouldn't bar you from participating in PvP or PvE only how you access those skill points. I would imagine most PvPers are not PvPing for skill points but I could be wrong.
As you can tell I'm not much of a PvPer, but I have played MMO's that were open world PvP. Lineage 2 was one that the only safe place was in a town, but there was a karma system that had consequences if you outright killed someone without them attacking back. That system may not work in this game but their has to be a way to include this topic in our "Choices"
thatlaurachick wrote: »Shaun98ca2 wrote: »While it is PVE content its really content meant to draw more people to Cyrodiil. Its supposed to provide reasons for people to get into the zone. While you may not enjoy PVP I can truly understand, it doesn't hurt to get out there and try anyways as there IS content for you. You just get together a group of people willing to do a Cyrodiil skyshard run or dungeons. Also don't forget that PVPing gives 50 skill points, 1 for each rank.
All it is, is incentive to try out something the devs put a LOT of work into. You never know you might actually find it fun. I myself usually hate pvp but THIS pvp just feels different with the massive battles going on and how easy it is to contribute to a "group".
First - thank you for taking the time to actually have a discussion.
It'a great that the devs put work into this, and I know the main focus of getting people to play this game was the PvP. However, we all know there is a large segment of players who are just here for the PvE, and I just want a vocal record that we're not happy about being "forced" to PvP for sky shards. I really need those extra 15 skill points right now. However, as you pointed out, if I even want to try for any of them I'll need a group, likely of 8-10, just to have a chance against the other groups of 8-12 (or more).
I have completed the siege tutorials, and it didn't spark my interest at all. And just running around killing other players isn't my thing either. Just being in a town with idiots spamming attacks all over the forge is enough annoyance, thanks. All I want to do is complete the quests. When I see another group we stealth and back away. Seems that means "Hey, it's 2 people and we have 8, GANK 'EM!" And according to ZOS, apparently I have to like this.
I wish there was some sort of method to be able to indicate - hi, we don't want to kill you or get in your way. We're just here for that group of trolls, kthnxbai.
talon_vib14_ESO wrote: »Just shush it and actually earn your achievements and sky shards rather than ask for them to be risk free.
ruze84b14_ESO wrote: »Shaun98ca2 wrote: »ruze84b14_ESO wrote: »My point, is that many players have no interest in PvE. At all. They don't like, or enjoy, the controlled environments you speak of. They don't want to learn the AI mannerisms and techniques to defeat that difficult boss, etc, etc.
Is it right of those players to want the developers to make that content open for PvP? Even if it's separate from you and yours, and your not forced to PvP, there's still the point that this is taking away something that many enjoy and fight for. It's not the same when it becomes PvP.
In that way, stepping on PvPers by claiming that NOTHING they have should be solely theirs? That, because others don't want to play that way, to that challenge, it should be taken from them?
That's where I stand. Let PvP have it's fun and area. Want to PvP, go there. Want the rewards that are offered? Go there and PvP. Don't want to PvP? Don't go there, but you don't get the rewards, either.
Plain and simple. If I want the rewards offered from that Dungeon or Trial or mini-game or race, I go and experience the content that is required. PvP zones are no different.
While I understand what your saying this game could have EASILY been made with zero pvp in it at all.
In fact MOST Elder Scrolls fans PROBABLY would have actually like the game MUCH better if it was closer to an Elder Scrolls game with MORE open areas non faction restrictions and level less play as Elder Scrolls games from my understanding DONT punish you for venturing off as the content scales as you level NOT scales cause your in a different area.
That said this game is like 75% PVE, so its understandable that a PVEer should feel they have more of a claim to the game.
Should a PVEer go and play Darkfall and complain about the lack of safe areas to play in.
I disagree with some of your points. Like "In fact, most Elder Scrolls fans". I am a massive Elder Scrolls fan, and since hearing of an MMO, I've looked forward to PvP Arena's. Cause they are a classic element of the Elder Scrolls lore.
Most people seem to forget that PvP is by far the purest form of multiplayer content. It literally doesn't exist without other players. So while there are a lot of players who avoid it, there are so many that love it, too.
PvPers need other players to have fun, to play with. But just because we PvP in a more down-to-earth setting with enemies who may attack us, doesn't mean we don't PvE as well.
To claim that, since we PvE, we are obviously less of a playerbase, somehow inferior to those that choose to abstain? That is where I disagree the hardest.
If a player wants the rewards from an area designed from the ground up as a PvP environment, chosen as a principle advertising fact of the game from the first announcement, and built as the backbone of end-game content? That player should be willing to play.
Cause the moment I can get NPC mobs removed between me and those locale's and skyshards and exploration that I love, we'll be even. I don't WANT to fight them. I don't ENJOY fighting them. Why can I not have zones empty of enemies, where I can simply gather resources, open chests and explore to my hearts content?
The logic is the same.
because us PvPrs like it.
Cyrodiil is the way the game is meant to be played!