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Why does a PvP zone have some much PvE content?

  • Shaun98ca2
    Shaun98ca2
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    Shaun98ca2 wrote: »
    Gisgo wrote: »
    Press it harder then!!!

    There are known hacks for Cyrodiil to find stealthed people. There is Magelight that ALSO reveals stealthed people and to top it off its easy to go camp know quest pick ups and turn ins as well as skyshards.

    I understand @thatlaurachick's plee there is a lot of stuff locked away in Cyrodiil.

    Personally I would be more upset about the 50 skill points locked away behind PVP rank plus the Skill Shards, but she also wants to see the quests and dungeons out there.

    That's VERY understandable, but unfortunately its apart of the "lure" of Cyrodiil. Its doing its job VERY well she has reasons to go there but being a war torn land its also incredibly dangerous.

    It wont change so the best anybody can currently do is give MUCH better suggestions than CTRL.

    I can maybe recommend using a guild to help get out their with either a current guild or PVP centric guild and just let them know what it is your looking for. You might be surprised at how many people are willing to assist you in your goal as many others probably have the same goals.

    Please, answer me this:

    What is different from locking skillpoints, quests and achievements in dungeons and other PVE-only content?

    This is an easy answer. Dungeons and other PVE content is a controlled area. When you go there you know what to expect. PVP realm is VERY different. 12 people can camp your intended spot in hope of simply killing you off. PVPers in general are actually typically "better" than your standard PVE in the PVP aspect giving them the clear advantage to begin with.

    Now you can tell said player (@thatlaurachick) that she simply needs to just learn to be better at PVP but PVP is something she simply has no interest in.

    That said having an entire zone filled with wonders and sights she wants to see, having hunters at every corner ready and willing to kill her on a whim and being more than capable is just simply NO FUN. PVPer versus PVEers in a match PVPers HAVE the advantage and NOT one she wants to learn.

    The best advice again is if you cant beat them out number them. You MIGHT have a fighting chance.

    While I say that there is known statements about groups of 12 destroying groups of 50+, so that really doesn't help her much either.
    Edited by Shaun98ca2 on June 20, 2014 3:58PM
  • Gisgo
    Gisgo
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    Shaun98ca2 wrote: »
    12 people can camp your intended spot in hope of simply killing you off.

    Everything is possible but realistically how often does that happen? Yeah, never.

    People you will meet at quest hubs/skyshards is people running the quests or looking for the skyshards just like you are doing.

    Pvpers are pvping at/between keeps.
  • Ser Lobo
    Ser Lobo
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    My point, is that many players have no interest in PvE. At all. They don't like, or enjoy, the controlled environments you speak of. They don't want to learn the AI mannerisms and techniques to defeat that difficult boss, etc, etc.

    Is it right of those players to want the developers to make that content open for PvP? Even if it's separate from you and yours, and your not forced to PvP, there's still the point that this is taking away something that many enjoy and fight for. It's not the same when it becomes PvP.

    In that way, stepping on PvPers by claiming that NOTHING they have should be solely theirs? That, because others don't want to play that way, to that challenge, it should be taken from them?

    That's where I stand. Let PvP have it's fun and area. Want to PvP, go there. Want the rewards that are offered? Go there and PvP. Don't want to PvP? Don't go there, but you don't get the rewards, either.

    Plain and simple. If I want the rewards offered from that Dungeon or Trial or mini-game or race, I go and experience the content that is required. PvP zones are no different.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Shaun98ca2
    Shaun98ca2
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    My point, is that many players have no interest in PvE. At all. They don't like, or enjoy, the controlled environments you speak of. They don't want to learn the AI mannerisms and techniques to defeat that difficult boss, etc, etc.

    Is it right of those players to want the developers to make that content open for PvP? Even if it's separate from you and yours, and your not forced to PvP, there's still the point that this is taking away something that many enjoy and fight for. It's not the same when it becomes PvP.

    In that way, stepping on PvPers by claiming that NOTHING they have should be solely theirs? That, because others don't want to play that way, to that challenge, it should be taken from them?

    That's where I stand. Let PvP have it's fun and area. Want to PvP, go there. Want the rewards that are offered? Go there and PvP. Don't want to PvP? Don't go there, but you don't get the rewards, either.

    Plain and simple. If I want the rewards offered from that Dungeon or Trial or mini-game or race, I go and experience the content that is required. PvP zones are no different.

    While I understand what your saying this game could have EASILY been made with zero pvp in it at all.

    In fact MOST Elder Scrolls fans PROBABLY would have actually like the game MUCH better if it was closer to an Elder Scrolls game with MORE open areas non faction restrictions and level less play as Elder Scrolls games from my understanding DONT punish you for venturing off as the content scales as you level NOT scales cause your in a different area.

    That said this game is like 75% PVE, so its understandable that a PVEer should feel they have more of a claim to the game.

    Should a PVEer go and play Darkfall and complain about the lack of safe areas to play in.
  • Gisgo
    Gisgo
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    Shaun98ca2 wrote: »
    That said this game is like 75% PVE, so its understandable that a PVEer should feel they have more of a claim to the game.

    Everyone is paying the same sub.

  • Shaun98ca2
    Shaun98ca2
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    Gisgo wrote: »
    Shaun98ca2 wrote: »
    That said this game is like 75% PVE, so its understandable that a PVEer should feel they have more of a claim to the game.

    Everyone is paying the same sub.

    Yes everybody is paying the same sub. But the game looks like its designed more for a PVEer than a PVPer, which is why SO MUCH content is locked behind PVE and not PVP.

    The reverse can be said for other games as there are games out there fully PVP centric.
  • Gisgo
    Gisgo
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    Shaun98ca2 wrote: »
    Yes everybody is paying the same sub. But the game looks like its designed more for a PVEer than a PVPer, which is why SO MUCH content is locked behind PVE and not PVP.

    The reverse can be said for other games as there are games out there fully PVP centric.

    This is your opinion, not a fact.
    Personally im here because ESO has (more or less) the same RvR system i enjoyed on Daoc.
    Edited by Gisgo on June 20, 2014 4:58PM
  • Shaun98ca2
    Shaun98ca2
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    Gisgo wrote: »
    Shaun98ca2 wrote: »
    Yes everybody is paying the same sub. But the game looks like its designed more for a PVEer than a PVPer, which is why SO MUCH content is locked behind PVE and not PVP.

    The reverse can be said for other games as there are games out there fully PVP centric.

    This is your opinion, not a fact.
    Personally im here because ESO has (more or less) the same RvR system i enjoyed on Daoc.

    That's correct and the 1 aspect of the game you probably wouldn't be here. Its doesn't seem like the entire game is based around this but a small portion of it. Seem to me like for a pvp game your forced to do a HECK of a LOT of PVE.
  • Bromburak
    Bromburak
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    No really, why does Cyrodiil have so much PvE content, like lore books and sky shards?

    Because it doesn't hurt to level mage guild and collecting skill points.

    Its optional, you don't have to ... How can someone complain or wonder about variety in a game? I will never understand you guys!

  • joanjett
    joanjett
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    Your best bet here is to join a guild......there are a ton out there. :)
    just hop online and check which one suits you. The guild i'm in will
    have different nites for pvp-pve/dungeons- shard runs in the pvp area and we all help each other
    with crafting. :)
    When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yessir, the check is in the mail."
  • reften
    reften
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    Gisgo wrote: »
    Shaun98ca2 wrote: »
    12 people can camp your intended spot in hope of simply killing you off.

    Everything is possible but realistically how often does that happen? Yeah, never.

    People you will meet at quest hubs/skyshards is people running the quests or looking for the skyshards just like you are doing.

    Pvpers are pvping at/between keeps.

    agree 100%. I've done some PvE solo questing in Cyrodiil...even on Wabbajack, and have rarely run into the other factions, unless I am near a contested keep of course.
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Gisgo
    Gisgo
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    Shaun98ca2 wrote: »
    That's correct and the 1 aspect of the game you probably wouldn't be here. Its doesn't seem like the entire game is based around this but a small portion of it. Seem to me like for a pvp game your forced to do a HECK of a LOT of PVE.

    Your point being?
    Are you still trying to argue your opinion is worth more than mine because you are a pver?

    As i already said my money isnt worth less than yours.
    Edited by Gisgo on June 20, 2014 6:02PM
  • yodased
    yodased
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    You don't have to PvP at all. You just have to watch out for other people PvP around you. There are so many ways to hide from people, as well as you can simply join a campaign with your side dominating and then yaay free skyshards.

    If you are having trouble in Cyrodil against the mobs, Vr7-9 areas are going to absolutely murder you, btw.

    My take on this problem is this:

    "I can't sneak around enemies and players because my partner forgets to put his pet away" =/= PvP area is impossible for PvE player.

    Get a better partner.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Ser Lobo
    Ser Lobo
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    Shaun98ca2 wrote: »
    My point, is that many players have no interest in PvE. At all. They don't like, or enjoy, the controlled environments you speak of. They don't want to learn the AI mannerisms and techniques to defeat that difficult boss, etc, etc.

    Is it right of those players to want the developers to make that content open for PvP? Even if it's separate from you and yours, and your not forced to PvP, there's still the point that this is taking away something that many enjoy and fight for. It's not the same when it becomes PvP.

    In that way, stepping on PvPers by claiming that NOTHING they have should be solely theirs? That, because others don't want to play that way, to that challenge, it should be taken from them?

    That's where I stand. Let PvP have it's fun and area. Want to PvP, go there. Want the rewards that are offered? Go there and PvP. Don't want to PvP? Don't go there, but you don't get the rewards, either.

    Plain and simple. If I want the rewards offered from that Dungeon or Trial or mini-game or race, I go and experience the content that is required. PvP zones are no different.

    While I understand what your saying this game could have EASILY been made with zero pvp in it at all.

    In fact MOST Elder Scrolls fans PROBABLY would have actually like the game MUCH better if it was closer to an Elder Scrolls game with MORE open areas non faction restrictions and level less play as Elder Scrolls games from my understanding DONT punish you for venturing off as the content scales as you level NOT scales cause your in a different area.

    That said this game is like 75% PVE, so its understandable that a PVEer should feel they have more of a claim to the game.

    Should a PVEer go and play Darkfall and complain about the lack of safe areas to play in.

    I disagree with some of your points. Like "In fact, most Elder Scrolls fans". I am a massive Elder Scrolls fan, and since hearing of an MMO, I've looked forward to PvP Arena's. Cause they are a classic element of the Elder Scrolls lore.

    Most people seem to forget that PvP is by far the purest form of multiplayer content. It literally doesn't exist without other players. So while there are a lot of players who avoid it, there are so many that love it, too.

    PvPers need other players to have fun, to play with. But just because we PvP in a more down-to-earth setting with enemies who may attack us, doesn't mean we don't PvE as well.

    To claim that, since we PvE, we are obviously less of a playerbase, somehow inferior to those that choose to abstain? That is where I disagree the hardest.

    If a player wants the rewards from an area designed from the ground up as a PvP environment, chosen as a principle advertising fact of the game from the first announcement, and built as the backbone of end-game content? That player should be willing to play.

    Cause the moment I can get NPC mobs removed between me and those locale's and skyshards and exploration that I love, we'll be even. I don't WANT to fight them. I don't ENJOY fighting them. Why can I not have zones empty of enemies, where I can simply gather resources, open chests and explore to my hearts content?

    The logic is the same.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Ser Lobo
    Ser Lobo
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    And as an aside: players complain every day in EvE Online to have open space where they can fly safely around and not PvP.

    There ARE games out there with PvP focused, and players trying hard to get developers to bend for them. It's not unusual or uncommon.

    But EvE has stayed successful, growing every single year, for over a decade. No other game I know can claim that. PvPers don't need a new expansion every six months to give us something new to do. We make our own fun, as long as the system gives us the appropriate tools.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • mumok
    mumok
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    Ok, getting a group together to do skyshard and dungeon runs in Cyrodil is one thing, but to have 50 skill points that I will never get without being good at PvP, to me, is terrible.

    This game is all about "Choices", we should be able to chose how we get those extra 50 points. Give each character a choice at level 15 to access those 50 points through PvP or PvE. This choice wouldn't bar you from participating in PvP or PvE only how you access those skill points. I would imagine most PvPers are not PvPing for skill points but I could be wrong.

    As you can tell I'm not much of a PvPer, but I have played MMO's that were open world PvP. Lineage 2 was one that the only safe place was in a town, but there was a karma system that had consequences if you outright killed someone without them attacking back. That system may not work in this game but their has to be a way to include this topic in our "Choices"
  • talon_vib14_ESO
    talon_vib14_ESO
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    OP: "I want to be a completionist but I don't want to complete everything."

    Saw the same thing in Guild Wars 2. People wanted the world exploration achievement but didn't like that they had to actually be challenged and make it through the pvp zones to get those achievements.

    I mean really if all you are concerned with is getting sky shards then keep doing PVE content to get them. If you have done all PVE content I would think you should have more than enough sky shards by now.

    If you're looking for achievements well just group up and do it. I mean you have to group up to get dungeon completion achievements, so what's the difference?
  • PBpsy
    PBpsy
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    There is no such thing like PVE in Cyrodill. The quests are things to do in some area where you are waiting for an enemy to come to PVP when you don't feel like zerging. The same is true about the delves. You go there to PVP but if you are unlucky and don't find somebody you get a skyshard.

    The only problem is that there are not enough of them and the rewards are not good enough to attract more players to them.
    mumok wrote: »
    Ok, getting a group together to do skyshard and dungeon runs in Cyrodil is one thing, but to have 50 skill points that I will never get without being good at PvP, to me, is terrible.

    This game is all about "Choices", we should be able to chose how we get those extra 50 points. Give each character a choice at level 15 to access those 50 points through PvP or PvE. This choice wouldn't bar you from participating in PvP or PvE only how you access those skill points. I would imagine most PvPers are not PvPing for skill points but I could be wrong.

    As you can tell I'm not much of a PvPer, but I have played MMO's that were open world PvP. Lineage 2 was one that the only safe place was in a town, but there was a karma system that had consequences if you outright killed someone without them attacking back. That system may not work in this game but their has to be a way to include this topic in our "Choices"

    You don't really need to be good at PVP to get the ranks just grab a resto staff and heal away the zerg. I now mostly heal in PVP on my NB the AP return is much better than If I do the killing. It will take sometime but it's 50 skill points so it is worth it.
    Edited by PBpsy on June 20, 2014 8:27PM
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  • mumok
    mumok
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    I didn't know that @PBpsy. I will give it a try!
  • yelloweyedemon
    yelloweyedemon
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    @OP.

    This isn't a single-player game. PvP on this game is not just an extra addition. It is a big part of the game. You can skip it, but don't complain because you can't get all the bonuses just by killing computer programmed monsters.

    With that logic I should complain that I can't get all the bonuses just by killing other players.

  • Varicite
    Varicite
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    Shaun98ca2 wrote: »
    While it is PVE content its really content meant to draw more people to Cyrodiil. Its supposed to provide reasons for people to get into the zone. While you may not enjoy PVP I can truly understand, it doesn't hurt to get out there and try anyways as there IS content for you. You just get together a group of people willing to do a Cyrodiil skyshard run or dungeons. Also don't forget that PVPing gives 50 skill points, 1 for each rank.

    All it is, is incentive to try out something the devs put a LOT of work into. You never know you might actually find it fun. I myself usually hate pvp but THIS pvp just feels different with the massive battles going on and how easy it is to contribute to a "group".

    First - thank you for taking the time to actually have a discussion.

    It'a great that the devs put work into this, and I know the main focus of getting people to play this game was the PvP. However, we all know there is a large segment of players who are just here for the PvE, and I just want a vocal record that we're not happy about being "forced" to PvP for sky shards. I really need those extra 15 skill points right now. However, as you pointed out, if I even want to try for any of them I'll need a group, likely of 8-10, just to have a chance against the other groups of 8-12 (or more).

    I have completed the siege tutorials, and it didn't spark my interest at all. And just running around killing other players isn't my thing either. Just being in a town with idiots spamming attacks all over the forge is enough annoyance, thanks. All I want to do is complete the quests. When I see another group we stealth and back away. Seems that means "Hey, it's 2 people and we have 8, GANK 'EM!" And according to ZOS, apparently I have to like this.

    I wish there was some sort of method to be able to indicate - hi, we don't want to kill you or get in your way. We're just here for that group of trolls, kthnxbai.

    You seem to have a really defeatist attitude about things. As others have said, there's nothing mandatory about Cyrodiil; it's literally the only place in the entire game that has PvP enabled, and there are PvE objectives there because (surprise surprise) sometimes PvP'ers enjoy completing PvE objectives w/ the threat of a fight looming.

    Also, 15 skill points is like... nothing. There's over 300 skill points in the game, you'll have plenty to do everything you need to if you just have a little patience (which doesn't sound like one of your virtues, unfortunately).

    You aren't being "forced" to do anything, and I really can't stand it when people throw that around so casually. There's so much PvE content in this game that it seems selfish that there are people who want to cheapen the achievements of others who went into the warzone of Cyrodiil by asking for a version of Cyrodiil that doesn't involve PvP.

    And for what? 15 skill points? Seriously?
  • oldschoolgamer
    Someone nagging about there's PvP in the only PvP-zone in the game? Sweet Jesus! Just stay out of there then...

    And if the little PvE content and few skyshards in Cyrodiil is something you want, just keep your eyes open. It's very, very easy to stay out of PvP if you don't want to fight against other players. You just got to use your head...
  • kaosodin
    kaosodin
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    Just shush it and actually earn your achievements and sky shards rather than ask for them to be risk free.

    Sort of this..... I like pve mixed into the pvp zone....if ya dont.....than you miss out on sky shards etc, sorry

  • Shaun98ca2
    Shaun98ca2
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    Shaun98ca2 wrote: »
    My point, is that many players have no interest in PvE. At all. They don't like, or enjoy, the controlled environments you speak of. They don't want to learn the AI mannerisms and techniques to defeat that difficult boss, etc, etc.

    Is it right of those players to want the developers to make that content open for PvP? Even if it's separate from you and yours, and your not forced to PvP, there's still the point that this is taking away something that many enjoy and fight for. It's not the same when it becomes PvP.

    In that way, stepping on PvPers by claiming that NOTHING they have should be solely theirs? That, because others don't want to play that way, to that challenge, it should be taken from them?

    That's where I stand. Let PvP have it's fun and area. Want to PvP, go there. Want the rewards that are offered? Go there and PvP. Don't want to PvP? Don't go there, but you don't get the rewards, either.

    Plain and simple. If I want the rewards offered from that Dungeon or Trial or mini-game or race, I go and experience the content that is required. PvP zones are no different.

    While I understand what your saying this game could have EASILY been made with zero pvp in it at all.

    In fact MOST Elder Scrolls fans PROBABLY would have actually like the game MUCH better if it was closer to an Elder Scrolls game with MORE open areas non faction restrictions and level less play as Elder Scrolls games from my understanding DONT punish you for venturing off as the content scales as you level NOT scales cause your in a different area.

    That said this game is like 75% PVE, so its understandable that a PVEer should feel they have more of a claim to the game.

    Should a PVEer go and play Darkfall and complain about the lack of safe areas to play in.

    I disagree with some of your points. Like "In fact, most Elder Scrolls fans". I am a massive Elder Scrolls fan, and since hearing of an MMO, I've looked forward to PvP Arena's. Cause they are a classic element of the Elder Scrolls lore.

    Most people seem to forget that PvP is by far the purest form of multiplayer content. It literally doesn't exist without other players. So while there are a lot of players who avoid it, there are so many that love it, too.

    PvPers need other players to have fun, to play with. But just because we PvP in a more down-to-earth setting with enemies who may attack us, doesn't mean we don't PvE as well.

    To claim that, since we PvE, we are obviously less of a playerbase, somehow inferior to those that choose to abstain? That is where I disagree the hardest.

    If a player wants the rewards from an area designed from the ground up as a PvP environment, chosen as a principle advertising fact of the game from the first announcement, and built as the backbone of end-game content? That player should be willing to play.

    Cause the moment I can get NPC mobs removed between me and those locale's and skyshards and exploration that I love, we'll be even. I don't WANT to fight them. I don't ENJOY fighting them. Why can I not have zones empty of enemies, where I can simply gather resources, open chests and explore to my hearts content?

    The logic is the same.

    So you think Elder Scrolls fans came to this game because it has such great pvp???

    Do you think Elder Scrolls fans WOULDNT have played this if there was NO mention of PVP?

    It couldn't have had anything to do with playing WITH others in an Elder Scrolls setting?

    NOBODY know what MOST IS but you can easily speculate, and to me it makes sense that most elder scrolls fans came here cause it was an opportunity to play Elder Scrolls with others.
  • Jaxom
    Jaxom
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    The extra skill points you get from Cyrodiil, shoudn't make or break your build. After you respec once, you will most likely have a ton of extra skill points. I'm sitting on 53 skill points with nothing really to use them on except for more crafting (already have 3 maxed out). I have all the passives for 2 weapon lines, 3 class lines, both guild lines, soul tree, both Alliance trees.

    I havent grabbed any skyshards in 3 of the Vet zones. Now, the complaint about achievements, well I can understand your gripe about that but not all achievements are going to be strickly PvE based. Some may be mixed (like Dolmens, and the quest one). Like others have suggested, right now there are a plethora of dead campaigns. Go find one with your faction dominating and quest in peace for the most part. It wont be like this forever.
  • Fuzzylumpkins
    Fuzzylumpkins
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    Because it takes players to create pvp content.

    Something 90% of the campaigns lack.
  • LonePirate
    LonePirate
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    There is PVE in Cyrodiil because players still need gold to buy things (like slum gems, bank slots, horses and food). Also, gold is the universal currency for the entire game (guild stores, especially). Players in Cyrodiil need gold like every other player thus PVE content is needed for Cyrodiil players to earn gold.
  • shiva7663
    shiva7663
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    PvE attracts potential victims for the PvPers to gank.
  • Saltypretzels
    Saltypretzels
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    You need to find the campaign that your faction has dominated into submission, and then you will be mostly risk free since other players will be on Wabbajack.
  • born2beagator
    born2beagator
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    TheBull wrote: »
    because us PvPrs like it.

    Cyrodiil is the way the game is meant to be played!

    No its not. PvP is a sidegame to the PvE. open world pvp everywhere would destroy the point of the 3 alliances. Unless you allowed people from other factions into other alliance zones...and I'm pretty sure we all know how bad any of these options would be. Imagine starting out at level 3 and a VR 12 is camping quest objectives just to kill players. That is what would happen with open world pvp.

    The PvPaholics got cyrodil, the biggest zone. Thats all you need
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