I don't see XP is the problem, it's over-buffed mobs.Alphashado wrote: »There are some little things they could change fairly easily (I think) that would go along ways towards mending this wound without angering people that are content. They could:
1. Fix broken NPCs that hit harder than intended.
2. Reduce trash mob health by 10%
3. Reduce overall trash mob dps by 10%
4. Make quest rewards meaningful. At least blue gear if not purple
5. Increase all VR xp rewards by 20%
6. Reinstate exploration xp
These easier changes would go a long ways in the right direction while they work on more difficult changes like faction based content, class balancing, and stamina builds
Alphashado wrote: »anothername wrote: »Alphashado wrote: »I really hope they find a way to right the ship. ESO has such potential. It could easily be the AAA MMO that we all hoped it would be. But most of us understand that VR zones are making a gigantic number of people unhappy and dissapointed. You will not find many complaints about 1-50. I would even go so far as to say that 1-50 is magnificent. But VR content in ESO is arguably making more subscribers unhappy than anything any MMO has ever managed to do in the past. The sheer number of unhappy people is staggering. All you have to do is look at the amount of inactive accounts.
That number speaks louder than any forum thread or poll.
There is no need for me to list all the issues again. They been brought up countless times in countless threads. ZOS must be aware of the magnatude of the situation. They aren't blind. They have teams of personnel who's sole purpose is to monitor incoming revenue.
The question is: What are they going to do about it? Is it too late to make drastic changes to soo many fundamental aspects of the game? How can they win back everyone that has left, prevent more from leaving, while not dissapointing those that like it the way it is?
I would love to be a fly on the wall for those meetings.
I'm quite confident that the difference between those that approve how it is now vs. those that don't are that those that do have choosen skill builds that are working as intended. Also ZOS apparently is looking into that problem, but when, how, what comes out of it? No clue.ZOS_GinaBruno wrote: »As mentioned in the most recent Road Ahead article from Matt, the Veteran system is something we're looking at improving, but please understand that it will take some time.
http://forums.elderscrollsonline.com/discussion/111519/pts-patch-notes-v1-2-2#latest
I believe you couldn't be more mistaken. The issues with VR content are much broader than L2P. Which is what you are suggesting. Here is a list. In case you have missed it. Many people find one or more of these issues un enjoyable.
1. Difficulty.
2. Class balance.
3. Lack of effective builds.
4. Feels grindy.
5. Forced questing.
6. Re hashed content.
7. Being forced to kill your own faction.
8. Slow xp gains.
9. Terrible green rewards.
10. No incentive.
L2P may apply to a few people that ask for advice. But "working as intended" is the problem here.
The incessant complaints about light armor and magic builds are getting really repetitive and obnoxious. Even if true (and I think they're grossly overblown), at least the ESO system lets any character adopt them if you are so moved. It also takes surprisingly little effort in the VR ranks to retool your character. So...try another style. You learn something in game, it may help you, and it beats writing a couple thousand complaint messages on discussion boards.
Even as a DK pyromancer (though not running the OP build, abusing animation canceling exploit or having resto staff in other bar) I couldn't take that colossus down.
Granted my main is only vet 4 atm, but so far, the vet1 through vet4 zones had plenty of players in them, certainly enough to do dolmens etc.
amber_picchiottino_ESO wrote: »I think people know about how crummy vet levels are overall and that there's no incentive to do them, so they re-rolled. I was just on my level 6 AD toon and there were quite a few people running about. Albeit, not as many as the first month, but that's expected. I do think the tone of the community has taken a more singular approach, so you're seeing more and more people turn off chat completely, as there isn't a whole lot of purpose that serves.
I don't think heavy attacks or bashable spells are the problem in VR..Alphashado wrote: »There are some little things they could change fairly easily (I think) that would go along ways towards mending this wound without angering people that are content. They could:
1. Fix broken NPCs that hit harder than intended.
2. Reduce trash mob health by 10%
3. Reduce overall trash mob dps by 10%
4. Make quest rewards meaningful. At least blue gear if not purple
5. Increase all VR xp rewards by 20%
6. Reinstate exploration xp
These easier changes would go a long ways in the right direction while they work on more difficult changes like faction based content, class balancing, and stamina builds
Montanabum wrote: »I am VR4 in Malabor Tor and aside from having to carefully execute my moves when taking on 3 character mobs or more I am doing fine, although it is much more challenging than 1-50 areas, but isn't that the reality of VR? I am a medium armor bow weilding sorc with 2 pets.. BTW Bombard (morphed spray shot) is my best friend.. spam it then finish off with critical surge light attacks while my pets hold aggro.. Its a good PvE setup if you want to try.
It is unfortunate that zones are sparsely populated at higher veteran levels. Me and the wife are V8 and it is nearly useless for us to ask in zone for help with bosses or dolmens. After she logged last night I hopped on my lvl 16 toon and was in grahtwood where it was very well populated with lower level people calling out for bosses/dolmens and rambling through the cities. Either they are new subs or people who have given up on vet levels and are re-rolling. It gave me the smallest glimmer of hope that maybe there is a whole new base of people working their way up the ranks. Maybe, maybe not... we are enjoying the game and are hoping that many others are as well.
Well, VR difficulty ... is a hard thing to quantify.If the whole concept of VR difficulty wasn't so absurd, people wouldn't run off to rather grind it in group in Craglorn or PvP.
I went sword and board from V1 to V10 (mixing in 2H in V9 just to test) and aside from the time they fouled up the damage and health of mobs in Vet areas, the difficulty was ... pretty much what I had expected a 'vet' area to be like. Still managed to solo most content.
I think where things break down is that Vet areas are tuned to active and passive skills that actually work. It sure doesn't help when various skill lines aren't working properly, or at all. So rather than play with a broken class in an area that requires a more or less working class and spec, folks would go the route of Crag farming.
I am surprised people are rerolling in this game, the VR zones just leave a bad after taste, why would u do it again… and again?
devincutlerb14_ESO wrote: »Been trying to find help to do some dolmens in stormhaven for 45 minutes now.
So is the game too hard for casual players? If so why doesn't ZOS lower the difficulty so people arent so burnt out trying to level?
Why should the difficulty be in trash mobs anyway. Whats wrong with difficult content being in veteran dungeons or trials?
People say group up but I can't group up if theres nobody to group with.
What's the point of even having mobs if they are so easy you get to blunder right through them? If you cannot handle vet mobs at vet level then apparently Zenimax is not doing a good enough job training you how to fight difficult mobs at pre-veteran ranks. The solution is, of course, to bump up the difficulty of the pre-vet mobs!
Seriously though, if you relegate all difficulty to dungeons or trials, what does that turn the rest of the MMO into? A kiddie pool for people who want their phat lewt with little or no effort?
ESO needs to make Craglorn V10-V12 access only! that will fix the problem!