Been trying to find help to do some dolmens in stormhaven for 45 minutes now.
So is the game too hard for casual players? If so why doesn't ZOS lower the difficulty so people arent so burnt out trying to level?
Why should the difficulty be in trash mobs anyway. Whats wrong with difficult content being in veteran dungeons or trials?
People say group up but I can't group up if theres nobody to group with.
ers101284b14_ESO wrote: »A couple days ago yeah I saw like 3 vet 1 people in the whole zone. Today log on and saw a huge increase maybe around 60+ people. I think casuals are taking their time and will eventually hit vet rank but haven't done so just yet.
ers101284b14_ESO wrote: »A couple days ago yeah I saw like 3 vet 1 people in the whole zone. Today log on and saw a huge increase maybe around 60+ people. I think casuals are taking their time and will eventually hit vet rank but haven't done so just yet.
Maybe so, but I think we are bleeding too many subscriptions or having people reroll at each higher VR level.
For me it took to the mid VR7 zone before I realized, as I waded through one more trio of over-tuned trash mobs to turn in one more quest, that I was not having fun anymore. What were they thinking?
And the alternative is grinding a couple spots in Craglorn? No thanks, I would almost rather go out and mow my lawn for the 500th time.
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »A couple days ago yeah I saw like 3 vet 1 people in the whole zone. Today log on and saw a huge increase maybe around 60+ people. I think casuals are taking their time and will eventually hit vet rank but haven't done so just yet.
Maybe so, but I think we are bleeding too many subscriptions or having people reroll at each higher VR level.
For me it took to the mid VR7 zone before I realized, as I waded through one more trio of over-tuned trash mobs to turn in one more quest, that I was not having fun anymore. What were they thinking?
And the alternative is grinding a couple spots in Craglorn? No thanks, I would almost rather go out and mow my lawn for the 500th time.
They were thinking " hmm in every mmo ever there are always people saying that everything is too easy and quick and they leave because it only took them a week to do everything in the game and they want more of a grind" there ya go vet zones.
They could have done THAT more efficiently by limiting, from the get-go, the number of times you could do repeatable quests and dungeons and to adjust XP and opponent levels in your faction's areas.ers101284b14_ESO wrote: »They were thinking " hmm in every mmo ever there are always people saying that everything is too easy and quick and they leave because it only took them a week to do everything in the game and they want more of a grind" there ya go vet zones.
or maybe not everyone is/was in a rush to get there and they're taking their time.
peter.harkessnrb18_ESO wrote: »devincutlerb14_ESO wrote: »
Seriously though, if you relegate all difficulty to dungeons or trials, what does that turn the rest of the MMO into? A kiddie pool for people who want their phat lewt with little or no effort?
Well at least it would be a pool with kiddies playing in it rather than a pool of stagnant water covered in leaves with tumbleweeds rolling past it.
If you make it easy people will blast through it and then complain that there is nothing to do.
peter.harkessnrb18_ESO wrote: »devincutlerb14_ESO wrote: »
Seriously though, if you relegate all difficulty to dungeons or trials, what does that turn the rest of the MMO into? A kiddie pool for people who want their phat lewt with little or no effort?
Well at least it would be a pool with kiddies playing in it rather than a pool of stagnant water covered in leaves with tumbleweeds rolling past it.
If you make it easy people will blast through it and then complain that there is nothing to do.
Thats why most companies that make MMOs don't ship the game without some sort of end game hamster wheel that keeps players going. It doesn't take a rocket scientist to know this was a bad idea from the start. No carrot on the stick is a very very bad idea for retaining subs in any subscription based mmo.
vyndral13preub18_ESO wrote: »peter.harkessnrb18_ESO wrote: »devincutlerb14_ESO wrote: »
Seriously though, if you relegate all difficulty to dungeons or trials, what does that turn the rest of the MMO into? A kiddie pool for people who want their phat lewt with little or no effort?
Well at least it would be a pool with kiddies playing in it rather than a pool of stagnant water covered in leaves with tumbleweeds rolling past it.
If you make it easy people will blast through it and then complain that there is nothing to do.
Thats why most companies that make MMOs don't ship the game without some sort of end game hamster wheel that keeps players going. It doesn't take a rocket scientist to know this was a bad idea from the start. No carrot on the stick is a very very bad idea for retaining subs in any subscription based mmo.
I actually like it as an idea. As it stands now eq is near pointless. Easy to get takes a bit to get a specific set, but nothing crazy. Perfect. Why would I want a gear grind at the end of my game just for something to do? Even though it was no where else in the game? What I would prefer is a level grind. I enjoy leveling and have fun with it. Every couple weeks with content patches add levels, not gear to grind.
The flaw to me is the tried to take the middle ground. Either make VR levels actual levels with all the benefit of a level, or cap equip at level 50 and make VR mostly a couple extra hps and a number by your name.
vyndral13preub18_ESO wrote: »peter.harkessnrb18_ESO wrote: »devincutlerb14_ESO wrote: »
Seriously though, if you relegate all difficulty to dungeons or trials, what does that turn the rest of the MMO into? A kiddie pool for people who want their phat lewt with little or no effort?
Well at least it would be a pool with kiddies playing in it rather than a pool of stagnant water covered in leaves with tumbleweeds rolling past it.
If you make it easy people will blast through it and then complain that there is nothing to do.
Thats why most companies that make MMOs don't ship the game without some sort of end game hamster wheel that keeps players going. It doesn't take a rocket scientist to know this was a bad idea from the start. No carrot on the stick is a very very bad idea for retaining subs in any subscription based mmo.
I actually like it as an idea. As it stands now eq is near pointless. Easy to get takes a bit to get a specific set, but nothing crazy. Perfect. Why would I want a gear grind at the end of my game just for something to do? Even though it was no where else in the game? What I would prefer is a level grind. I enjoy leveling and have fun with it. Every couple weeks with content patches add levels, not gear to grind.
The flaw to me is the tried to take the middle ground. Either make VR levels actual levels with all the benefit of a level, or cap equip at level 50 and make VR mostly a couple extra hps and a number by your name.
The problem with the level grind is that they aren't going to add compelling content that in a timely or cost effective manner. Been there done that, this game isn't any different.
Just how many different ways can they write a quest that tells us to go to X and kill Y or gather Z and in such a timely manner that it won't bore players to death? I'm not counting on that model as being successful.
Been trying to find help to do some dolmens in stormhaven for 45 minutes now.
People say group up but I can't group up if theres nobody to group with.
Animus0724 wrote: »Been trying to find help to do some dolmens in stormhaven for 45 minutes now.
People say group up but I can't group up if theres nobody to group with.
Then join a guild. They're are some guild out there that focus on Vet PvE content. You have 5 guild slots, so find one, join it and be sociable in your guild, it makes others more likely to join your run.
I personally never have a hard time finding people to run with, simply ask in a few guild if anyone would like to run and I usually form a party in about 5 mins.
Animus0724 wrote: »Been trying to find help to do some dolmens in stormhaven for 45 minutes now.
People say group up but I can't group up if theres nobody to group with.
Then join a guild. They're are some guild out there that focus on Vet PvE content. You have 5 guild slots, so find one, join it and be sociable in your guild, it makes others more likely to join your run.
I personally never have a hard time finding people to run with, simply ask in a few guild if anyone would like to run and I usually form a party in about 5 mins.
Only really works if people are on the same content as you. In my experience even then people aren't willing to drop what they are doing to help you out unless they benefit as well.
People are selfish. I would be too if I didn't know the person. Can't blame them. I would feel the same way about dropping what I'm doing to do something that doesn't benefit me if I personally don't know them.
And the alternative is grinding a couple spots in Craglorn? No thanks, I would almost rather go out and mow my lawn for the 500th time.
Animus0724 wrote: »Animus0724 wrote: »Been trying to find help to do some dolmens in stormhaven for 45 minutes now.
People say group up but I can't group up if theres nobody to group with.
Then join a guild. They're are some guild out there that focus on Vet PvE content. You have 5 guild slots, so find one, join it and be sociable in your guild, it makes others more likely to join your run.
I personally never have a hard time finding people to run with, simply ask in a few guild if anyone would like to run and I usually form a party in about 5 mins.
Only really works if people are on the same content as you. In my experience even then people aren't willing to drop what they are doing to help you out unless they benefit as well.
People are selfish. I would be too if I didn't know the person. Can't blame them. I would feel the same way about dropping what I'm doing to do something that doesn't benefit me if I personally don't know them.
To be fair, a lot of those storyline dungeons can be face rolled easily. I play a nightblade, the most gimped class in game and I never had help doing any of my storyline dungeons.
If you are having trouble, then take a look at your build and find out why you are dying, what are you lacking? and either respec or soft cap where it is needed.
Only really works if people are on the same content as you. In my experience even then people aren't willing to drop what they are doing to help you out unless they benefit as well.
Public dungeons in veteran content cant be face rolled for the most part. Unless you are willing to try an un-orthodox build or use ultimates on every trash pull (Or corpse walk). Solo dungeons I agree with you. Still they can be annoying with patting mobs. I encountered a particularly nasty one in cyrodil.
Animus0724 wrote: »
Only really works if people are on the same content as you. In my experience even then people aren't willing to drop what they are doing to help you out unless they benefit as well.Public dungeons in veteran content cant be face rolled for the most part. Unless you are willing to try an un-orthodox build or use ultimates on every trash pull (Or corpse walk). Solo dungeons I agree with you. Still they can be annoying with patting mobs. I encountered a particularly nasty one in cyrodil.
???you said same content, I assumed you ment storyline.
No they don't have to be in the same content as you, they have to be in the same faction yes, but many guilds are single factioned.
If people are unwilling to help you out, then maybe its you, be helpful back and they will help back
grind/blow through quests lol. tho most are at least v1 playing at a slow-normal rate.I'll be brutally honest. I didn't have early access but I am only level 37 now. I play maybe 1-2 hours a day during the week since launch. I don't know how anyone can invest healthy amounts of time in this game and be VR12 already.
Go outside.
Alphashado wrote: »I really hope they find a way to right the ship. ESO has such potential. It could easily be the AAA MMO that we all hoped it would be. But most of us understand that VR zones are making a gigantic number of people unhappy and dissapointed. You will not find many complaints about 1-50. I would even go so far as to say that 1-50 is magnificent. But VR content in ESO is arguably making more subscribers unhappy than anything any MMO has ever managed to do in the past. The sheer number of unhappy people is staggering. All you have to do is look at the amount of inactive accounts.
That number speaks louder than any forum thread or poll.
There is no need for me to list all the issues again. They been brought up countless times in countless threads. ZOS must be aware of the magnatude of the situation. They aren't blind. They have teams of personnel who's sole purpose is to monitor incoming revenue.
The question is: What are they going to do about it? Is it too late to make drastic changes to soo many fundamental aspects of the game? How can they win back everyone that has left, prevent more from leaving, while not dissapointing those that like it the way it is?
I would love to be a fly on the wall for those meetings.
ZOS_GinaBruno wrote: »As mentioned in the most recent Road Ahead article from Matt, the Veteran system is something we're looking at improving, but please understand that it will take some time.