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Veteran zones are dead

  • Alphashado
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    Alphashado wrote: »
    I really hope they find a way to right the ship. ESO has such potential. It could easily be the AAA MMO that we all hoped it would be. But most of us understand that VR zones are making a gigantic number of people unhappy and dissapointed. You will not find many complaints about 1-50. I would even go so far as to say that 1-50 is magnificent. But VR content in ESO is arguably making more subscribers unhappy than anything any MMO has ever managed to do in the past. The sheer number of unhappy people is staggering. All you have to do is look at the amount of inactive accounts.

    That number speaks louder than any forum thread or poll.

    There is no need for me to list all the issues again. They been brought up countless times in countless threads. ZOS must be aware of the magnatude of the situation. They aren't blind. They have teams of personnel who's sole purpose is to monitor incoming revenue.

    The question is: What are they going to do about it? Is it too late to make drastic changes to soo many fundamental aspects of the game? How can they win back everyone that has left, prevent more from leaving, while not dissapointing those that like it the way it is?

    I would love to be a fly on the wall for those meetings.

    I'm quite confident that the difference between those that approve how it is now vs. those that don't are that those that do have choosen skill builds that are working as intended. Also ZOS apparently is looking into that problem, but when, how, what comes out of it? No clue.
    As mentioned in the most recent Road Ahead article from Matt, the Veteran system is something we're looking at improving, but please understand that it will take some time.

    http://forums.elderscrollsonline.com/discussion/111519/pts-patch-notes-v1-2-2#latest

    I believe you couldn't be more mistaken. The issues with VR content are much broader than L2P. Which is what you are suggesting. Here is a list. In case you have missed it. Many people find one or more of these issues un enjoyable.

    1. Difficulty.
    2. Class balance.
    3. Lack of effective builds.
    4. Feels grindy.
    5. Forced questing.
    6. Re hashed content.
    7. Being forced to kill your own faction.
    8. Slow xp gains.
    9. Terrible green rewards.
    10. No incentive.

    L2P may apply to a few people that ask for advice. But "working as intended" is the problem here.


  • Hilgara
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    They need to increase the xp for vet zones. It should be the most efficient method of levelling because its the main driver for the rest of the game. (PvP aside) I'd like to see xp increased to the point that you are slightly outleveling each zone so that by the time you reach the last vet area you are vet 12 (or maxed if they increase the level cap) then the forced group content of craglorn is optional not mandatory.
  • Sharee
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    Granted my main is only vet 4 atm, but so far, the vet1 through vet4 zones had plenty of players in them, certainly enough to do dolmens etc.
  • Worstluck
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    Tonight I went around collecting mats in VR7+ zones. VR7 (Deshaan for me) had quite a few people in it, which was nice. I helped a few people with bosses and some dolmens. VR9-10 zones seemed pretty empty though. No one was doing bosses, dolmens, but I did see some people lfm for a pub dungeon. I hope they can adjust VR zones so that more people want to be there.
    Edited by Worstluck on June 18, 2014 6:32AM
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • fromtesonlineb16_ESO
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    ArRashid wrote: »
    If the whole concept of VR difficulty wasn't so absurd, people wouldn't run off to rather grind it in group in Craglorn or PvP..
    This!

    The reaction of the players to Craglorn shouldn't have come as any surprise but it seems ZOS are astounded their oh-so-clever plan to have VR as a huge 'slow lane' to reach the non-existent end-game isn't being loved by the players.

    VR zones are entirely 1990s XP-grindfests, with Craglorn adding group-or-GTFO to the mix.

    How anyone in ZOS thought this was acceptable game-play in post-2000 MMOs is beyond me. The horrible over-buffing of the mobs to the point beyond tedium is asinine.

    It's just like when Trion added Ember Isle to Rift. The level cap was 50 so they added level 52 mobs and buffed their offense and defense to stupid levels which meant few builds could solo the zone.

    Thing was, this was end-game content, not leveling content like the VR zones. At best it could be equated to Craglorn but then that is LEVELING content as your character still gains levels.

    The VR experience is so jarring compared to what went before, 'bait and switch' is certainly a concept that's validly applicable IMO.

  • fromtesonlineb16_ESO
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    Dayel wrote: »
    I am VR2 in Deshan and play at all hours but mainly between 8 and 12 p.m. EST, and I never find myself lacking in company. There may not be crowds but there are always some people about.

    When requesting help with a dolmen, please state the region and the nearest waystation.
    My highest is VR3 ATM and I see a few too. Seems to me though the problem gets bad later on, post VR5 when people face having to grind yet more stupidly over-buffed mobs to the point where they can't progress on their own and simply give up somewhere between VR5 and VR10.

    Some go to Craglorn and grind XP there, but ZOS have already destroyed one viable way of doing so without having to 'group up' with min/maxing jerks demanding specific builds or GTFO, and are about to nerf the remaining one I believe.

    I guess ZOS hope this will coerce players back to the VR zones, I expect all it'll do it raise the level of cancellations.
    Edited by fromtesonlineb16_ESO on June 18, 2014 6:38AM
  • Sakiri
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    Animus0724 wrote: »
    xanikk999 wrote: »

    Only really works if people are on the same content as you. In my experience even then people aren't willing to drop what they are doing to help you out unless they benefit as well.

    xanikk999 wrote: »
    Public dungeons in veteran content cant be face rolled for the most part. Unless you are willing to try an un-orthodox build or use ultimates on every trash pull (Or corpse walk). Solo dungeons I agree with you. Still they can be annoying with patting mobs. I encountered a particularly nasty one in cyrodil.

    ???you said same content, I assumed you ment storyline.

    No they don't have to be in the same content as you, they have to be in the same faction yes, but many guilds are single factioned.
    If people are unwilling to help you out, then maybe its you, be helpful back and they will help back

    After 10 years of being the doormat that helps and rarely asks, getting silence or "sorry I cant" *every* single time has put me in a "if I cant do it myself, screw it" mindset.
  • Sakiri
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    Alphashado wrote: »
    I really hope they find a way to right the ship. ESO has such potential. It could easily be the AAA MMO that we all hoped it would be. But most of us understand that VR zones are making a gigantic number of people unhappy and dissapointed. You will not find many complaints about 1-50. I would even go so far as to say that 1-50 is magnificent. But VR content in ESO is arguably making more subscribers unhappy than anything any MMO has ever managed to do in the past. The sheer number of unhappy people is staggering. All you have to do is look at the amount of inactive accounts.

    That number speaks louder than any forum thread or poll.

    There is no need for me to list all the issues again. They been brought up countless times in countless threads. ZOS must be aware of the magnatude of the situation. They aren't blind. They have teams of personnel who's sole purpose is to monitor incoming revenue.

    The question is: What are they going to do about it? Is it too late to make drastic changes to soo many fundamental aspects of the game? How can they win back everyone that has left, prevent more from leaving, while not dissapointing those that like it the way it is?

    I would love to be a fly on the wall for those meetings.

    I'm quite confident that the difference between those that approve how it is now vs. those that don't are that those that do have choosen skill builds that are working as intended. Also ZOS apparently is looking into that problem, but when, how, what comes out of it? No clue.
    As mentioned in the most recent Road Ahead article from Matt, the Veteran system is something we're looking at improving, but please understand that it will take some time.

    http://forums.elderscrollsonline.com/discussion/111519/pts-patch-notes-v1-2-2#latest

    Honestly it shouldnt have gone live like this.

    They misjudged the audience they got.

    I wonder how many Psijic testers still play.
  • Kiwi
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    the lie about needing to wear light armour and hold a staff is utter rubbish

    stop telling lies
    A large rectangle
    
  • JinShepard01
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    The question is: What are they going to do about it? Is it too late to make drastic changes to soo many fundamental aspects of the game? How can they win back everyone that has left, prevent more from leaving, while not dissapointing those that like it the way it is?

    All those that have left all have the same thing in commen, veteran areas.

    And to me veteran areas are nothing more then a clear sign of a producted released to early.
    Veteran zones are nothing more then a way to drag out content long enough for them to create some kind of endgame that wasn't there to begin with. A rushed product, nothing more, nothing less. And now they are paying for it. All those that have left will not be easy to win over to be going back once they fixed the issue.
    Why do people complain?
    ''Because players want to provide feedback and help shape a product they still see as having the potential to be great.''
  • Sharee
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    Veteran zones are nothing more then a way to drag out content long enough for them to create some kind of endgame that wasn't there to begin with. A rushed product, nothing more, nothing less. And now they are paying for it. All those that have left will not be easy to win over to be going back once they fixed the issue.

    Or maybe they are a way for players to experience the whole game content without having to roll alts. Like many players wanted. Including this one.
  • JinShepard01
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    Sharee wrote: »
    Veteran zones are nothing more then a way to drag out content long enough for them to create some kind of endgame that wasn't there to begin with. A rushed product, nothing more, nothing less. And now they are paying for it. All those that have left will not be easy to win over to be going back once they fixed the issue.

    Or maybe they are a way for players to experience the whole game content without having to roll alts. Like many players wanted. Including this one.

    There are tons of ways to do this without ever having to result to increasing level cap, they choose the way best to fit there lack of endgame.
    Another way if seeing that it's just a bandage, is that the story lines dont fit it at all, from small things like people saying you dont have a soul to bigger things by saying what you achieved.. in another faction!!!!



    Why do people complain?
    ''Because players want to provide feedback and help shape a product they still see as having the potential to be great.''
  • Hilgara
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    The question is: What are they going to do about it? Is it too late to make drastic changes to soo many fundamental aspects of the game? How can they win back everyone that has left, prevent more from leaving, while not dissapointing those that like it the way it is?

    All those that have left all have the same thing in commen, veteran areas.

    And to me veteran areas are nothing more then a clear sign of a producted released to early.
    Veteran zones are nothing more then a way to drag out content long enough for them to create some kind of endgame that wasn't there to begin with. A rushed product, nothing more, nothing less. And now they are paying for it. All those that have left will not be easy to win over to be going back once they fixed the issue.

    I'm not so sure this was a last minute thing. Scaling the difficulty to match all three different factions for each location doesn't sound like an easy, last minute mod to me. I think this was intended from the start, rightly or wrongly. Everything stops scaling on your character at level 50 (or slows down dramatically) This is in effect the level cap. The choice to advance further is there but that decision must be take in the knowledge that the mobs you are fighting have not stopped scaling. From that point on they will get more powerful in relation to you. This should have made getting to V12 a very difficult thing to do but then they messed it all up by introducing anomalies and other XP grinding areas in craglorn.
    Edited by Hilgara on June 18, 2014 8:42AM
  • JinShepard01
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    I dont know about programming or how hard it is to change numbers, but thats all that was changed, numbers, not lore, quests to fit the fact you defeated Molag bal, the rewards are... Nothing to me indicates that it was nothing more, or less then a way to increase the time to max level and see there is no endgame.

    Together with the fact that they reduced a LOT of other things to make sure you don't reach it fast, ( like making dungeons useless after doing it 1 time ) are for me and quite a few others with lots of MMO experiences, nothing more then to try to hide that the game wasnt anywhere near finished.
    Edited by JinShepard01 on June 18, 2014 9:06AM
    Why do people complain?
    ''Because players want to provide feedback and help shape a product they still see as having the potential to be great.''
  • AngryNord
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    Sharee wrote: »
    Granted my main is only vet 4 atm, but so far, the vet1 through vet4 zones had plenty of players in them, certainly enough to do dolmens etc.

    Dolmens in vet zones?? How the heck can there still be dolmens when Molag Bal is thwarted??
  • Hilgara
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    AngryNord wrote: »
    Sharee wrote: »
    Granted my main is only vet 4 atm, but so far, the vet1 through vet4 zones had plenty of players in them, certainly enough to do dolmens etc.

    Dolmens in vet zones?? How the heck can there still be dolmens when Molag Bal is thwarted??

    He's not dead, we just gave him a head ache and p*ssed him right off!
  • fromtesonlineb16_ESO
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    Sharee wrote: »
    Veteran zones are nothing more then a way to drag out content long enough for them to create some kind of endgame that wasn't there to begin with. A rushed product, nothing more, nothing less. And now they are paying for it. All those that have left will not be easy to win over to be going back once they fixed the issue.

    Or maybe they are a way for players to experience the whole game content without having to roll alts. Like many players wanted. Including this one.
    Strawman argument.

    Providing the ability for one character to experience everything is fine, but that didn't mean the leveling curve should have changed.

    Leveling 51-60 (which the VR ranks clearly are in all but name) should have been no different 1-50 in terms of mob difficulty relative to player level.

    The insane buffing of mobs in the VR zones has nothing to do with allowing a single character to experience everything, it was as @JinShepard01 said, "a way to drag out content", it had nothing to do with 'seeing everything'.
  • fromtesonlineb16_ESO
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    AngryNord wrote: »
    Sharee wrote: »
    Granted my main is only vet 4 atm, but so far, the vet1 through vet4 zones had plenty of players in them, certainly enough to do dolmens etc.

    Dolmens in vet zones?? How the heck can there still be dolmens when Molag Bal is thwarted??
    LOL, yeah, there are a few plot holes in the way the VR content was set up.

    But then even before the final Main Story fight there's a plot hole, at one point one of the 'five' references the destruction of the planar vortex before you actually do it.
  • AngryNord
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    Weren't the vet ranks originally intended for PVP only? Maybe should've kept it that way...
  • Hilgara
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    Every other game scales difficulty in a linear fashion. Which results in absolutely no different between killing a level 10 mob and killing a level 60 mob. Some like this model but an increasing number of people are getting bored with it, hence the more challenging games released recently. I'm thinking the survival MMO's like Day Z and Rust. This game has tried to please both camps. 1 to 50 is vertical progression where you scale with the mobs. Vet1 to vet 12 is more horizontal progression where you have to be more imaginative about staying competitive with the mobs. This is exactly what a lot of veteran MMO players have been looking for but of course its a major blocker for those that are new to MMO's or expect to just be able to hit stuff with a bigger sword. Which group ZOS is aiming the game at remains to be seen but present content seems to be aimed at the former group who want a different challenge.
  • Mendoze
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    Few days ago my main became a vampire, so I thought I'll go see those last VR zones to grind my vampire skill line up. So I've been soloing the past couple of days in the VR7-9 zones doing quests, but have seen very few people around there. I think I've been able to get one dolmen and 1 world boss that was not possible to solo because there's so few players there.

    At the weekend I leveled an alt, and there seems to be a lot more players around level 1-15. That's good news of course, if new players are still coming or people like to make alts, but maybe time for devs to look at their veteran content if so few actually are willing to go through all 3 faction campaigns.

    Personally I don't understand why trash mobs are so hard to kill. It just wears players down. Most just seem to skip the veteran content and move to Craglorn or Cyrodiil as soon as they hit VR1. My solution is to keep bosses at current VR levels, but change trash mobs to level 50, and let players feel little overpowered at the end. Group dungeons, Craglorn and trials etc. should be like they are, but that normal solo content should be faster to grind through. It's now very much doable, but so freaking slow, that I'm not surprised that the VR zones are all empty.
  • Sharee
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    Sharee wrote: »
    Veteran zones are nothing more then a way to drag out content long enough for them to create some kind of endgame that wasn't there to begin with. A rushed product, nothing more, nothing less. And now they are paying for it. All those that have left will not be easy to win over to be going back once they fixed the issue.

    Or maybe they are a way for players to experience the whole game content without having to roll alts. Like many players wanted. Including this one.
    Strawman argument.

    Providing the ability for one character to experience everything is fine, but that didn't mean the leveling curve should have changed.

    Leveling 51-60 (which the VR ranks clearly are in all but name) should have been no different 1-50 in terms of mob difficulty relative to player level.

    The insane buffing of mobs in the VR zones has nothing to do with allowing a single character to experience everything, it was as @JinShepard01 said, "a way to drag out content", it had nothing to do with 'seeing everything'.

    If someone posts that vet levels are "a way to drag out content, nothing more", i reply "it was a way to allow players to experience all content", then you reply with something about leveling curve, then the straw man argument is yours, not mine.

    I was commenting about the purpose of vet content, not about it's leveling curve. You attack my post saying "But leveling curve!". I said nothing about leveling curve. You changed topic. thus, a straw man.
  • RazielSR
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    Some time means? Just some lost words without weight. WE NEED URGENTLY the VR fix. People is leaving. A LOT of people is leaving. I
  • p_tsakirisb16_ESO
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    The issue with Veteran areas is straight simple.

    As AD the moment you hit Shadowfen, and you are not an SC + Destro or DK + whatever you hit a brick wall.

    Has nothing to do with L2P bs, respec and such crap. You get bored and you try to find other means to get some levels, or off to Cyrodiil where things are balanced.
    (the best players out there are better to fight than VR3-5 trash mobs).


    Seems since 1.1.2 the trash mobs armour & spell penetration is 95%. And with V3 mobs spam 5% less light attack damage than V11 mobs, you understand why people get annoyed.


    Also special attack spam (Hidden Blade the most annoying) hits for 800. Harvesters no matter the VR level 1st attack is 2650 damage on 2100 AC and 2200 Magic Resist.

    Many are getting one shotted. The only way to cut through the VR content without worry, is Destro Staff, Bow, Light armour and being NB/DK/SC.

    Not my type of play, and because I want to play with HA and melee weapons, the L2P reply is just a lazy BS.
  • Soothy
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    RazielSR wrote: »
    Some time means? Just some lost words without weight. WE NEED URGENTLY the VR fix. People is leaving. A LOT of people is leaving. I

    Did you alt-tab back into the game and find yourself being attacked? :P
    But yes there is a lot that have left. Or at least become inactive.
    ¸.·´¯`·.´¯`·.¸¸.·´¯`·.¸><(((º>
  • tino.antoninieb17_ESO
    Alphashado wrote: »
    I really hope they find a way to right the ship. ESO has such potential. It could easily be the AAA MMO that we all hoped it would be. But most of us understand that VR zones are making a gigantic number of people unhappy and dissapointed. You will not find many complaints about 1-50. I would even go so far as to say that 1-50 is magnificent. But VR content in ESO is arguably making more subscribers unhappy than anything any MMO has ever managed to do in the past. The sheer number of unhappy people is staggering. All you have to do is look at the amount of inactive accounts.

    That number speaks louder than any forum thread or poll.

    There is no need for me to list all the issues again. They been brought up countless times in countless threads. ZOS must be aware of the magnatude of the situation. They aren't blind. They have teams of personnel who's sole purpose is to monitor incoming revenue.

    The question is: What are they going to do about it? Is it too late to make drastic changes to soo many fundamental aspects of the game? How can they win back everyone that has left, prevent more from leaving, while not dissapointing those that like it the way it is?

    I would love to be a fly on the wall for those meetings.



    I agree with you . ZOS made huge mistake with vet leveling. Reward is missing and fighting through is not fun. I dont think that difficulty is high - far from that but to repetitive and after all if u are going to die its better to die fighting against dragon or some epic thing then from mushroom or rat :))).
    More or less they have to redesign that vet leveling ( in long run ) or to override it with not shutting down grind spots so people just skip if they want to go to end content.
    In my opinion - best thing they can do is not to deal with redesign, to keep vet xp griding spots and to create more group end content which will make crowd happy. I think it would be smart to give credits for each vet level - hap/stam/mag ...... to give at least illusion that your char is progressing . Besides that - that stat increase will push a lot of guys above 1 K dps which is now psychological barrier and that will buy the some more time as well .
    Why i thing that route is smarter ? - coz its easier to keep old customer then to bring new one.
    When they have time they can just lower vet difficulty and that is it. This road i suggested might seems radical but then i have one question : What is purpose of vet levels ? What u get from it ? I will answer u - u can get slightly better gear . Thats it . Vet leveling is not doing a thing for your char.
    I will summarise : Group end game content ( most important thing !!!! ), some window dressing ( boosting stats with vet leveling , mob difficulty reduction with increase of difficulty of quest bosses ( make them more glamorous ), making achievements more meaningful , making difference in gear much more significant ( some new gear sets could be obtained through grinding vet dungeons ), reduce drop rate, push most people over 1k dps , give some value to repetitive content ... . All this what i suggested will not make vet zones more appealing but will make something for the game.
    Edited by tino.antoninieb17_ESO on June 18, 2014 11:05AM
  • fromtesonlineb16_ESO
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    Sharee wrote: »
    I was commenting about the purpose of vet content, not about it's leveling curve. You attack my post saying "But leveling curve!". I said nothing about leveling curve. You changed topic. thus, a straw man.
    If you say so.
  • Hilgara
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    Whenever the dev team decide that a single ability is op they have to be very careful when changing it. Its very easy to have unintentional side affect of changing a relatively small amount of code. Imagine how hard it is to change a whole resource and all the cascaded effects that will have on weapons, abilities, armour.......

    Can't see this happening very quickly
  • Soothy
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    Hilgara wrote: »
    Whenever the dev team decide that a single ability is op they have to be very careful when changing it. Its very easy to have unintentional side affect of changing a relatively small amount of code. Imagine how hard it is to change a whole resource and all the cascaded effects that will have on weapons, abilities, armour.......

    Can't see this happening very quickly

    I agree @Hilgara but I think it will burn them.

    I know the ZOS Mods have told us that there are changes to stamina VR, and maybe armor being announced this week but it is very unlikely they will change it substantially because (God forbid) they may over tweak it and have to do it all over again down the road, instead with complaints from the 'other side'.

    But tweaking slowly is going to vacate whatever is left of players who haven't started a magicka based alt.
    ¸.·´¯`·.´¯`·.¸¸.·´¯`·.¸><(((º>
  • Alphashado
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    There are some little things they could change fairly easily (I think) that would go along ways towards mending this wound without angering people that are content. They could:

    1. Fix broken NPCs that hit harder than intended.
    2. Reduce trash mob health by 10%
    3. Reduce overall trash mob dps by 10%
    4. Make quest rewards meaningful. At least blue gear if not purple
    5. Increase all VR xp rewards by 20%
    6. Reinstate exploration xp

    These easier changes would go a long ways in the right direction while they work on more difficult changes like faction based content, class balancing, and stamina builds
    Edited by Alphashado on June 18, 2014 12:30PM
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