You could go grind in Craglorn. Then, when you get sick of that, go back to questing for a bit. It's working for me. But I also don't log in so much anymore and am regretting my sub.
Grind in Craglorn is so effective way to Vr lvling. Just pushed from Vr3 to Vr5 on Kareth of Shadows in less than 3h. Its quite booring but best way.
edit: read "best" as fastest;>
Interesting comment. "Quite boring but the best way".
You know, that is the same answer I have got from several questions to people who became high level very fast.
1. Why do you use a skyshard addon/map?
2. Why do you follow "leveling guides" in ESO?
3. How the DUZE did you get to highest level so fast? (Question to an own guildie over a month ago)
All 3 questions had the same answer....
I still havn't had 1 second of boring moment in ESO. And apart from extremely frustrating unplayable lag/disconnects in Cyro, that started after some patch, because around level 30 or so (Late may, early june) I was having quite a blast in Cyrodiil!
Not sure what game you are playing @Audigy , but there is literally nothing to do at VR12 except for vet dungeons, Cyrodiil, Trials, or alts, if you have completed the quests, upgraded your gear and got the achievements you want. Those games you mentioned offer much more to do at end game, at least in my opinion. Granted, I don't play any of them anymore and I like ESO now, but there really isn't a whole lot do yet.
ndbuddrwb17_ESO wrote: »
Cyrodill is either just an enormous zerg in which you personally have little to no impact, or endless treks across open land to complete the occasional quest. Both of these options, mind you, yield the tiniest, most insignificant of rewards or vet points.
Tell me the trick to enjoying this game. What are you doing that I am not doing?
A lot of the people using skyshard/lorebook add-ons and grinding Crag are doing it to max their toon for PvP. I have no idea why anyone would max their toon for PvE as there's nothing to do once your maxed besides repeat content.
My plan was to max level my PvP toon then focus on PvP. However I wanted to enjoy the story along the way so I took my time to lvl 50 and then when I realised they butchered the story post 50, I tried to speed through the rest of VR, but by completing quests, not grinding in Crag.
I really wish I just ground it out to VR12 at Crag, because running VR content to VR6 burned me out and I gave up on maxing my toon. VR content is a huge drag and feels slapped on to increase the games longevity, but in reality it drove me away from the game in the end. I hope Zeni realise their mistake, I'm sure they have considering the amount of feedback I've seen here on this subject.
I hate harvesters too....but isnt Craglorn a group zone?
I sure hope that if someone tries to solo in there, they get their butt kicked!
Good that you are terrified to fight a harvester. Me too! I avoid them even in Coldharbour (Dont get any exp, but the explorer in me just cant ignore a zone!)
I am quite certain, without being there, that a group will take care of a harvester.
Again, seams to be a slight problem with player expectations.....
For all Vet players who seen empty vet areas....wait a bit. There are quite a lot of the common ramble, that took our time to get up to vet...that is vet, or about to be.
Think I posted that a few weeks ago, but got laughed at since no one who isnt a vet knows anything about the game....or something was the comment.....
steveb16_ESO46 wrote: »The game deliberately becomes a hard core combat grinder after the faction story ends. It sees its long term customer base as people who like that sort of gameplay. If your idea of a good game isn't endless challenging combat ESO probably isn't the game for you.
I hate harvesters too....but isnt Craglorn a group zone?
I sure hope that if someone tries to solo in there, they get their butt kicked!
Good that you are terrified to fight a harvester. Me too! I avoid them even in Coldharbour (Dont get any exp, but the explorer in me just cant ignore a zone!)
I am quite certain, without being there, that a group will take care of a harvester.
Again, seams to be a slight problem with player expectations.....
For all Vet players who seen empty vet areas....wait a bit. There are quite a lot of the common ramble, that took our time to get up to vet...that is vet, or about to be.
Think I posted that a few weeks ago, but got laughed at since no one who isnt a vet knows anything about the game....or something was the comment.....
Not sure who you are talking to. But here goes, Harvesters are not relegated to Craglorn only, not sure why you would assume that.
Vet levels are empty because it is a torturous grind.
I hate harvesters too....but isnt Craglorn a group zone?
Think I posted that a few weeks ago, but got laughed at since no one who isnt a vet knows anything about the game....or something was the comment.....
Not sure who you are talking to. But here goes, Harvesters are not relegated to Craglorn only, not sure why you would assume that. Harvesters are not hard to beat just kill the floating orbs and done. Sounds like a L2P issue.
So should we expect this to change? Only if vet leveling is changed. I have been VR 9 now for 3 weeks. I log in and check the zone that is appropriate for my level and nothing. Just the sand blowing.
Hmm, lot's of unfounded whining.
First: I solo'd the entire vet areas fine. Only grouping for what needed groups, anchors/world bosses/public dungeons. So "hard"...I dont think so. Sure, you may wipe a couple times on a particular story arc boss, but a simple adjustment or two and knowledge of the mechanic should allow you to overcome it. I hope they dont make everything oneshotable just for the whiner's sakes.
Second: As far as "fun" goes....I mean, did you get half way through Skyrim and get "bored"? WTF! This is ESO people, story driven, and questing has great story compared to every other mmo out there, so why no fun?
Third: Questing in vet areas serves a major purpose for those that want options in there builds. Not only is there the obvious reason of skill points, but questing is the best way to level up individual abilities and/or a particular skill tree. Completing these areas while efficiently switching abilities to level up as many things as you may see fit is a no brainer for us endgamers. I for one have 4 wpns, 3 classes, all three armor trees, 3 crafting, and the guilds allll leveled, with Rank IV abilities relative to my individual builds as well. Thank you ESO for not giving me your entire MMO world in a mere month. Glad you make me work at least a little for it.
And with that, I leave you with a relevant joke.
Young Bull: "Lets RUN down the hill and sex A cow"
Elder Bull: "Lets WALK down the hill and sex them ALL"
Not sure what game you are playing @Audigy , but there is literally nothing to do at VR12 except for vet dungeons, Cyrodiil, Trials, or alts, if you have completed the quests, upgraded your gear and got the achievements you want. Those games you mentioned offer much more to do at end game, at least in my opinion. Granted, I don't play any of them anymore and I like ESO now, but there really isn't a whole lot do yet.
I don't think you realize that max level is 50 and not VR 12.The VR´s are not levels, they are an addition for your Char an addition that will be raised by ZO frequently - see it as an extended skill line, comparable to the elder system of WS or some older MMOs.
The only mistake ZO did is that they don't give us a specific VR skill so to speak, so that many players make the mistake and think that VR is still a part of their leveling curve, while its not.
It would had been wiser to give players a specific type of morph ability or a totally new skill line from 50 onwards that can only be learned by doing VR specific content.
Therefore, Level 50 is where we need to start comparing and based on this ESO has a lot more already than WOW ever had at max level.
The system that ESO is using, but also WS gives a player the chance to improve his char past the level cap. This is a system that MMO´s used to have, as in fact the first MMO´s didn't even had levels!
You can like it or you don't, that's your choice. Personally, I prefer games that offer me something at max level instead of telling me "sorry, your game is over and your char is finished now".
ESO while not perfect, lets you customize your Char further due the VR addition and if they do it smart, then nobody ever has to feel bored and Chars will never stop improving and this is indeed what MMO´s were all about in the past.
Right now ZO gave us an MMO for experienced, old school players. If you are one of those and had your fair share of Ultima & Co. then you wont complain much about VR´s. Its just how it all was in the past and its how MMO´s are.
Nonetheless do I understand especially younger folks that grew up with WOW and do now indeed wonder why the game doesn't end and they can finally start grinding a dungeon for 2 years. But understanding doesn't mean supporting and I can only say that these people might have picked the wrong game. WS works very similar to ESO and the complaints there are as big as here. Its a pity I think, as both games brought something back to MMO´s that was long gone - Char development past max level
That said, VR´s can be improved as mentioned earlier in my post - but the basic idea behind VR´s is alright and a great move back to the traditional MMO spirit.
I have no idea what you are talking about. What does that mean, "clear minded player"?
Why wouldn't someone who is trying to complete these zones for content or achievements finish these zones? You do know that you get achievement points for quest completion right? You do know that dye will be obtained through achievement points right?
I have no idea what you are talking about. What does that mean, "clear minded player"?
The counter part is someone who is totally out of his mind ...
You are the one who called it being a torture to stay there.
So why do you torture your self and grind places that are apparently not worth it?Why wouldn't someone who is trying to complete these zones for content or achievements finish these zones? You do know that you get achievement points for quest completion right? You do know that dye will be obtained through achievement points right?
You are the one who claims these zones are empty and defined them as a torturous grind only ...
Snip
I have no idea what you are talking about. What does that mean, "clear minded player"?
The counter part is someone who is totally out of his mind ...
You are the one who called it being a torture to stay there.
So why do you torture your self and grind places that are apparently not worth it?Why wouldn't someone who is trying to complete these zones for content or achievements finish these zones? You do know that you get achievement points for quest completion right? You do know that dye will be obtained through achievement points right?
You are the one who claims these zones are empty and defined them as a torturous grind only ...
I am sorry but I cannot understand what you are trying to say. I think you are stating that I continue to grind out those places I feel are torturous? I do not continue to do this. I stopped. That is why I am still VR9. There is no one there to help anyhow and there is no other way to level Vet ranks.
I am not sure but I think there might be a lost in translation moment going on here.
Many MMO´s give players only dungeons and raids at Max Level, while I cant speak for everyone I find that extremely boring and dull.
Therefore I am very happy that ESO isn't such a game, as I wont have fun with running one out of 5 dungeons all day to do something useful at max level.
At ESO you have the choice, you can do pvp, run dungeons or quest at max level. Personally I find that choice fair!
Just see it from the perspective of ZO, they created all those nice quest´s and story lines. It would be really sad if all that invested time is wasted when everyone MUST do dungeons past 50.
WOW, GW2, WS and SWTOR all have such a system - if you like to run dungeons only at max level I would advice that you check them out. ESO hopefully doesn't turn into a raid or die game at max level.
Exactly my feeling as well.
Lucky enough, Zenimax long term plan for the game is just that there is NO end game. Only new content, that amazingly they keep connected to lore!
The "end" plan for ESO, is to keep creating an evolving living Tamriel that do change over time, sometimes depending on what we as players do.
An ongoing player experience that you are part of Tamriels past, present and choose your path in its future.
Why are people saying Craglorn is a grind? Do you grind dungeons, the achievements, trails or even the raid there? Is that grinding? I have yet to experience any Craglorn dungeon because I am only Vet 1, but those I will do! Not sure I would do em over and over when I have the whole Tamriels dungeons to choose from. New and changed versions too!
What I can see what Zenimax is focusing on, beside balance and stability, is high end content. Isnt there as bunch of high end stuff in both patch 1.2 and 1.3?
Patch 1.2 and 1.3 also of course includes a bunch of stuffs across the board.
And What about their focus on making vet levels more interesting by adding some sort of points, you can allocate? Kinda a lot of focus going on High end.
And everyone, no matter their level, have Cyrodiil? Ok, there are players who have done it all in Cyro. Managed to win the campagn or own the whole zone. Fair enough.
Have you all done that? I am a NOOB pvper, but got several good experiences from Cyrodiil with a big Army groups. In Cyro, I am not interested in any type of Zerg. But the big groups I got in, ALL pugs, before the big large group bug set in, had a leader, a plan. Sometimes we failed and sometimes I had the honor of contributing to our alliance taking a keep.
Cyrodiil is very well done for PvE players too. If you have not tried it, join the war. Tuesday patch would fix the group lag bug, but a guildie where there today and said it worked fine. I had to check it and Got more exp in 1 hour there, then I had all day.
And if all else fails.....you always have Cadwell.
steveb16_ESO46 wrote: »The game deliberately becomes a hard core combat grinder after the faction story ends. It sees its long term customer base as people who like that sort of gameplay. If your idea of a good game isn't endless challenging combat ESO probably isn't the game for you.
I love most things about ESO, but I must admit I find the design choices on veteran questing and effort vs reward questionable. I don't believe one second that "the ESO long term customer base are people who like that sort of gameplay"
Because unlike every other MMO I play this one has no fixed level-cap for the duration of the initial release up until some future first expansion.I have no idea why anyone would max their toon for PvE
This is rubbish.Not sure what game you are playing @Audigy , but there is literally nothing to do at VR12 except for vet dungeons, Cyrodiil, Trials, or alts, if you have completed the quests, upgraded your gear and got the achievements you want. Those games you mentioned offer much more to do at end game, at least in my opinion. Granted, I don't play any of them anymore and I like ESO now, but there really isn't a whole lot do yet.
I don't think you realize that max level is 50 and not VR 12.