Not sure which boss....or attack for that matter, you are referring to. There are a few attacks I can remember where you had to have short duration armour boosts on your bar e.g. lightening armour as a Sorc. If its not avoidable it should be mitigatable
Not sure which boss....or attack for that matter, you are referring to. There are a few attacks I can remember where you had to have short duration armour boosts on your bar e.g. lightening armour as a Sorc. If its not avoidable it should be mitigatable
The Harvesters using that soul split or whatever. Any enemy with a ranged weapon
FINAL BOSS SPOILER
Molag Bal spends 90% of the fight throwing fireballs at you that home in.
These mechanics unfairly punish the player regardless of their skill. Also you shouldnt have to mitigate an unavoidable attack. It doesnt add meaningful gameplay.
Yup, this is another example of cheesey boss mechanics, blue beams of matter than bend round corners and go straight through solid objects .. even running back to the gate and behind the rock formations doesn't prevent you getting hit.
fromtesonlineb16_ESO wrote: »Yup, this is another example of cheesey boss mechanics, blue beams of matter than bend round corners and go straight through solid objects .. even running back to the gate and behind the rock formations doesn't prevent you getting hit.
I have a question. Is Mannimarcos blue beam homing attack interpretable? Or is that guaranteed damage too, like the fireballs.
fromtesonlineb16_ESO wrote: »Yup, this is another example of cheesey boss mechanics, blue beams of matter than bend round corners and go straight through solid objects .. even running back to the gate and behind the rock formations doesn't prevent you getting hit.
Yup, the only thing to do is to hit the Resto staff and hope you can heal fast enough to survive the attack, then go back to chipping away at him.
The game works better if you learn to use the Block, Dodge and Interrupt tactics.
Block reduces the amount of damage you take and can be used to gain a few more seconds to recharge magicka or maneuver.
Dodge gets you out of the way of danger areas quickly.
Interrupt stops a power attack or special attack and usually stuns the opponent as well. You can then use that stun to get in a power attack of your own or to recharge a bit.
This isn't a game that let's you win with pure button rotation. Combat isn't perfect, but it's good. I'm OK with introducing an easy mode for people who just want the story or have too much lag or don't have the skills, but the game's difficulty isn't as bad as many people make it out to be. Take your time, approach each battle smart and things will work much better.
fromtesonlineb16_ESO wrote: »Yup, this is another example of cheesey boss mechanics, blue beams of matter than bend round corners and go straight through solid objects .. even running back to the gate and behind the rock formations doesn't prevent you getting hit.
Yup, the only thing to do is to hit the Resto staff and hope you can heal fast enough to survive the attack, then go back to chipping away at him.
Yeah, except I don't have resto staff. I went along with thinking play any way you like meant. I did not have to equip x weapon and armour, at bosses. Silly me.
Simply give us a difficulty bar and be done with it. Keep Cyrodiil as is, if you can't make in Cyrodiil stay out. But come on, I play Elder Scrolls for the stories, crafting and RPG. I'll die a few times and be a happy camper when I beat the boss after using a few healing potions. I don't care about proving myself as a hard core gamer who can kick butt at awesome difficulty. Let me relax and have fun.
Simply give us a difficulty bar and be done with it. Keep Cyrodiil as is, if you can't make in Cyrodiil stay out. But come on, I play Elder Scrolls for the stories, crafting and RPG. I'll die a few times and be a happy camper when I beat the boss after using a few healing potions. I don't care about proving myself as a hard core gamer who can kick butt at awesome difficulty. Let me relax and have fun.
Difficulty bar + MMO = someone gave you an insightful??? Bad forum! Bad! You go lay down!
*wooooosh*Well 1st off this is a MMO and not Dark Souls.
2nd your argument in regards to feeling "grateful" about carrying healing potions falls flat as they do have CD's and you can't pop them like candy. It doesn't make a damned bit of difference how many you carry if you can't use them properly.
3rd - learn to block and/or dodge. Those homing missiles of impending doom can be easily mitigated by a simple press of your right mouse button. Try it sometime. You might begin to feel "grateful" for a right mouse button instead of those healing pots you are complaining about.
Sometimes the game forces you to make choices that you would rather not make. Is that really a bad thing? Or do you want to walk up to everything and facetank it with your pure uberness? If so you just might be playing the wrong game.
It seems like you missed my entire point. And play smart? Yeah I could block or avoid it. Thats not my point. My point is that there shouldnt be attacks that you HAVE to block or else it does full damage. Thats not good game design. Like with my Dark Souls example theres not a single boss in that game that forces you do something you dont want to. Theres not attack that you absolutely must block or else it does damage.
Translation: Can't actually argue against your points so I'm just going to blithely dismiss them.*wooooosh*Well 1st off this is a MMO and not Dark Souls.
2nd your argument in regards to feeling "grateful" about carrying healing potions falls flat as they do have CD's and you can't pop them like candy. It doesn't make a damned bit of difference how many you carry if you can't use them properly.
3rd - learn to block and/or dodge. Those homing missiles of impending doom can be easily mitigated by a simple press of your right mouse button. Try it sometime. You might begin to feel "grateful" for a right mouse button instead of those healing pots you are complaining about.
Sometimes the game forces you to make choices that you would rather not make. Is that really a bad thing? Or do you want to walk up to everything and facetank it with your pure uberness? If so you just might be playing the wrong game.
That was my point going over your head so hard it looked like Superman.
"Massively Multiplayer" I think not.
Then again the way ESO is going currently it might not fit this bill either soon.
Yeah @NateMiddleton, nice edit. No - Dark Souls is not a MMO.