Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)

Bosses in this game are difficult for the wrong reason.

  • chaosme
    chaosme
    ✭✭✭
    Worstluck wrote: »
    This happened to me yesterday. Totally my fault lol. I was riding around Eastmarch, VR9 for me, collecting mats, killing Mammoths to test some stuff, talking in guild chat and not paying attention and then BAM; hit for 1500 from a world boss. This was an instant attack as far as I can tell. The rest was not instant...but the boss killed me before I could break the stun, as I was mounted. I thought it was pretty hilarious the amount of damage it did to me >:)

    BQDs46D.jpg

    Yeah. The auto-attack for the ranged boss mobs like archers and mages hit for ridiculous amounts. If you are a DK, you can actually just use dragon scales and let the boss commit suicide because they will be shooting themselves for close to 2k damage every other second. You can also do this to a certain extent with eclipse for templars provided that the boss is a mage type.

  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    Absinthe wrote: »
    Edit - Per the "homing attacks" you can dodge them and you can block them. All of them.
    Attack an Atronarch, wait till it begins the animation to cast a blue fireball, run out to one side, the fireball follows you.

    It's stupid 'roll' means you dodge while a 'run' doesn't, it means the dodge mechanic is entirely artificial and there simply to make avoiding ranged attacks more difficult .. realism be damned.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    If you evasive roll a homing attack misses.
    While if you run out of the way it hits you.

    Stupid mechanics are stupid.

  • Feimerdre
    Feimerdre
    ✭✭✭✭
    Didnt bother to read page 2 as this is about post 1.000.001 to how hard this game is if it comes to bosses. I read something about Molag in the thread opener tho. So I just drop here that I did MB lately with my Sorc without dieing once. Cant remember even I sweated once. The fight took a while, but as MB is balanced right now I would assume he is killable by ANY class with just ONE dot and a healing staff. Ridiculously easy he was.
  • Sethowar
    Sethowar
    ✭✭
    Elyna wrote: »
    Erock25 wrote: »
    Elyna wrote: »
    You people have no idea what I'm getting at do you? "Just dodge the homing attack!" Thats not my point. My point is that it shouldnt exist because its just bad design.

    Everyone understands your point and they disagree with you. You want a game where mitigation values are pointless, and that my friend, is no MMO I want to play.

    Where did I say I want damage mitigation pointless? See? You dont get what I'm saying. My point is that no boss should have a lock-on skill.

    Why should there be no lock on skill? Its really not that bad of a mechanic. if you can dodge everything by a simple circle strafe thats far too easy. Make us dodge roll and block, and occasionally throw attacks we can strafe out of.

    You are asking for a game in which everything can be evaded by simply slowly dawdling around the battlefield. Which is just silly.
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    Lisa wrote: »
    Simply give us a difficulty bar and be done with it. Keep Cyrodiil as is, if you can't make in Cyrodiil stay out. But come on, I play Elder Scrolls for the stories, crafting and RPG. I'll die a few times and be a happy camper when I beat the boss after using a few healing potions. I don't care about proving myself as a hard core gamer who can kick butt at awesome difficulty. Let me relax and have fun.

    When you say give US what you mean is give YOU. A lot of people are happy with the difficulty.
    If you evasive roll a homing attack misses.
    While if you run out of the way it hits you.

    Stupid mechanics are stupid.

    if you have the stamina to run then you probably have the stamina to dodge. Dodge works run doesn't.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    Hilgara wrote: »
    Lisa wrote: »
    Simply give us a difficulty bar and be done with it. Keep Cyrodiil as is, if you can't make in Cyrodiil stay out. But come on, I play Elder Scrolls for the stories, crafting and RPG. I'll die a few times and be a happy camper when I beat the boss after using a few healing potions. I don't care about proving myself as a hard core gamer who can kick butt at awesome difficulty. Let me relax and have fun.

    When you say give US what you mean is give YOU. A lot of people are happy with the difficulty.
    If you evasive roll a homing attack misses.
    While if you run out of the way it hits you.

    Stupid mechanics are stupid.

    if you have the stamina to run then you probably have the stamina to dodge. Dodge works run doesn't.
    Nope, running out of a red cone uses zero stamina .. 'running' not 'sprinting' .. almost always I am well out of the red yet still get hit.

    If I'm out of the red I shouldn't get hit, it shouldn't matter how I moved. This is entirely artificial to penalise those who don't double-tap a button or hit the 'V' key (which at times of course isn't useful as the cone is longer than the roll backwards you do).

    Stupid mechanics are stupid.
    Edited by fromtesonlineb16_ESO on June 24, 2014 12:36PM
  • phairdon
    phairdon
    ✭✭✭✭✭
    ✭✭
    Mannimarco :# For me he is the most challenging boss experienced. For the wrong reasons? maybe. Projectiles that can go through walls, around pillars & barriers make the fight frustrating - without all the adds.

    The lower level enemy npc also have the same ability with projectiles going through walls etc or around them.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Elyna
    Elyna
    ✭✭✭✭
    Sethowar wrote: »
    Elyna wrote: »
    Erock25 wrote: »
    Elyna wrote: »
    You people have no idea what I'm getting at do you? "Just dodge the homing attack!" Thats not my point. My point is that it shouldnt exist because its just bad design.

    Everyone understands your point and they disagree with you. You want a game where mitigation values are pointless, and that my friend, is no MMO I want to play.

    Where did I say I want damage mitigation pointless? See? You dont get what I'm saying. My point is that no boss should have a lock-on skill.

    Why should there be no lock on skill? Its really not that bad of a mechanic. if you can dodge everything by a simple circle strafe thats far too easy. Make us dodge roll and block, and occasionally throw attacks we can strafe out of.

    You are asking for a game in which everything can be evaded by simply slowly dawdling around the battlefield. Which is just silly.

    Because heres the issue. Once you run out of stamina, GG. Hope you brought 400 potions. If you couldnt kill the boss in time and your out of stamina, what are you meant to do?
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    Nope, running out of a red cone uses zero stamina .. 'running' not 'sprinting' .. almost always I am well out of the red yet still get hit.

    If I'm out of the red I shouldn't get hit, it shouldn't matter how I moved. This is entirely artificial to penalise those who don't double-tap a button or hit the 'V' key (which at times of course isn't useful as the cone is longer than the roll backwards you do).

    You can dodge in any direction and there are very few telegraphed attacks that are so big you cant dodge out of. Even in trials usually a double dodge will get you out of any dead zone. If you are walking out of the zone then I'm sorry you are doing it wrong. The damage on most attacks is applied before the animation has completed so you really need to react very quickly. I prefer to cloak, its quicker and more reliable for damage mitigation. On my sorc of course I rely on range but if I have to be close up I used lightening armour or another short duration damage mitigation to tank it just in case I couldn't escape the dead zone. There are so many ways to mitigate, dodge, tank damage and you really need to good selection of these skills maxed.
  • killedbyping
    killedbyping
    ✭✭✭✭
    Have no idia what op is talking about. There is literaly NO boss attacks that cannot be avoided expect AOE which can be avoided by simply run out of its range.
    All those homing projectiles and so can be easy avoided by dodging at the right moment.
    You just some more focus and better reaction and learn when it is too late for dodge.

    P.S. For a guy claiming he played Dark Souls this post is very wierd.

    "You shouldnt have to change your fighting style because of one special attack that defies all of your skill and reflexes"

    That just prove you never played any PVE focused MMO. YOU HAVE TO change your play style and some times even gear to be able to deal with some specific bosses. This is the main point of dungeons and their bosses and this is the meaning of PVE. You dont just go thru whole game smashing same 2 buttons from level 1 to VR12.
    Edited by killedbyping on June 25, 2014 4:48AM
  • killedbyping
    killedbyping
    ✭✭✭✭
    Elyna wrote: »
    Because heres the issue. Once you run out of stamina, GG. Hope you brought 400 potions. If you couldnt kill the boss in time and your out of stamina, what are you meant to do?

    Do exactly what death screen tipo says. Come back later when you get better gear, bigger level and learn how to play :D
    Edited by killedbyping on June 25, 2014 4:53AM
  • Cogo
    Cogo
    ✭✭✭✭✭
    One of the best features of ESO IS that its not easymode like WoW.

    They have managed to make ESO quite well regarding mobs and boss fighting.
    You learn the game more or less from level 1-50.....unless you have loads of addons and only follow a exp/hour guide, then you learn how YOU play the best.

    The group 10% exp buff adds to players grouping up, even for just regular boss killing in dungeons. For me anyway. There you learn how just 2 people can make an hard encounter seam easy.

    When you come to Vet Areas, the real fun starts regarding PvE combat (LOADS to do lvl 1-50...dont rush!). I am still learning/testing different skills and sets while using both combat bars.

    ESO is full of abilities available to all, along with your specific class ones.
    No encounter is "to hard", its just a matter to figure out how to beat it.

    And not directed to anyone, but one factor in how well you do against an encounter...is your player skill. Not fair, but all players are not equally good.

    I put myself out and say I SUCK at pvp.....cause I react to slow. Cant blame the game for that, can I?
    Edited by Cogo on June 25, 2014 5:07AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • emeraldbay
    emeraldbay
    ✭✭✭✭✭
    I agree with some of the OP's ideas.

    Homing attacks? They're fine, I don't mind.
    Homing attacks that go through walls and environment? Please no.

    If you can't make the environment work with you, it's working against you. You have more objects to run into and it increases your chances of being stuck in an area with no escape. Why does the environment have to be a one-sided handicap? Why can't we hide behind things to avoid projectiles? There's no logical reason why enemies should be able to shoot through pillars and rocks, same goes for players. The environment should make more of a difference in a fight. It should be something you can turn into an advantage, and not just a set of traps waiting to be sprung.
  • Elyna
    Elyna
    ✭✭✭✭
    Elyna wrote: »
    Because heres the issue. Once you run out of stamina, GG. Hope you brought 400 potions. If you couldnt kill the boss in time and your out of stamina, what are you meant to do?

    Do exactly what death screen tipo says. Come back later when you get better gear, bigger level and learn how to play :D

    "Learn how to play"? So I'm just supposed to stack gear? A Boss fight is supposed to be about skill, not stat stacking.
  • Zero_Tolerance
    Zero_Tolerance
    ✭✭✭
    I can't recall any special homing attacks that can't be avoided when actually fighting something.
    But, what does *** me off is getting hit by *** when I run past it and don't want to fight. The game seems to have some stupid system of registering the hit at the beginning of some animation sequences. So, for example, I run past sleeping/laying low tigers, they aggro and rise their heads. I'm already way past them and get claws in the back. WTF...
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    Hilgara wrote: »
    Nope, running out of a red cone uses zero stamina .. 'running' not 'sprinting' .. almost always I am well out of the red yet still get hit.

    If I'm out of the red I shouldn't get hit, it shouldn't matter how I moved. This is entirely artificial to penalise those who don't double-tap a button or hit the 'V' key (which at times of course isn't useful as the cone is longer than the roll backwards you do).

    You can dodge in any direction and there are very few telegraphed attacks that are so big you cant dodge out of. Even in trials usually a double dodge will get you out of any dead zone. If you are walking out of the zone then I'm sorry you are doing it wrong.
    You really can't accept you're wrong in any argument can you, ""if you are walking out of the zone then I'm sorry you're doing it wrong".

    What the hell does it matter HOW I get out of the red, point is I'm well out of the red .. such as bear's cone attack, bat's cone attack, etc. .. I can be standing at right-angles or even further round to where they are facing on a 45 degree or narrower cone AND I STILL GET HIT!

    Stupid game mechanics are stupid.

    Edited by fromtesonlineb16_ESO on June 25, 2014 11:50AM
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    Hilgara wrote: »
    Nope, running out of a red cone uses zero stamina .. 'running' not 'sprinting' .. almost always I am well out of the red yet still get hit.

    If I'm out of the red I shouldn't get hit, it shouldn't matter how I moved. This is entirely artificial to penalise those who don't double-tap a button or hit the 'V' key (which at times of course isn't useful as the cone is longer than the roll backwards you do).

    You can dodge in any direction and there are very few telegraphed attacks that are so big you cant dodge out of. Even in trials usually a double dodge will get you out of any dead zone. If you are walking out of the zone then I'm sorry you are doing it wrong.
    You really can't accept you're wrong in any argument can you, ""if you are walking out of the zone then I'm sorry you're doing it wrong".

    What the hell does it matter HOW I get out of the red, point is I'm well out of the red .. such as bear's cone attack, bat's cone attack, etc. .. AND I STILL GET HIT!

    Stupid game mechanics are stupid.

    In this case I'm not wrong. The game mechanics might be wrong (damage applied before the end of the animation) but that's manageable. Just get out as soon as you see the red. All am saying is its more effective to dodge a telegraphed attack than to walk out of it. That's statement is not wrong.

  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    Hilgara wrote: »
    Hilgara wrote: »
    Nope, running out of a red cone uses zero stamina .. 'running' not 'sprinting' .. almost always I am well out of the red yet still get hit.

    If I'm out of the red I shouldn't get hit, it shouldn't matter how I moved. This is entirely artificial to penalise those who don't double-tap a button or hit the 'V' key (which at times of course isn't useful as the cone is longer than the roll backwards you do).

    You can dodge in any direction and there are very few telegraphed attacks that are so big you cant dodge out of. Even in trials usually a double dodge will get you out of any dead zone. If you are walking out of the zone then I'm sorry you are doing it wrong.
    You really can't accept you're wrong in any argument can you, ""if you are walking out of the zone then I'm sorry you're doing it wrong".

    What the hell does it matter HOW I get out of the red, point is I'm well out of the red .. such as bear's cone attack, bat's cone attack, etc. .. AND I STILL GET HIT!

    Stupid game mechanics are stupid.

    In this case I'm not wrong. The game mechanics might be wrong (damage applied before the end of the animation) but that's manageable. Just get out as soon as you see the red.
    I do, read what I just posted till you understand it .. red cone appears, I circle round to the side or further of the mob, well outside the red, I STILL GET HIT!

    Edited by fromtesonlineb16_ESO on June 25, 2014 11:54AM
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    In this case I'm not wrong. The game mechanics might be wrong (damage applied before the end of the animation) but that's manageable. Just get out as soon as you see the red.
    I do, read what I just posted till you understand it .. red cone appears, I circle round to the side or further of the mob, well outside the red, I STILL GET HIT!

    [/quote]

    yep and sometimes you can dodge and still be inside the red and not get hit. Its the dodge more than the movement that mitigates the damage. Not saying its logical but that's how it works. The mechanic is looking for you to dodge. If it records a dodge it is much more likely to cancel the damage before it is applied. if it doesn't the damage is still applies and there's a fair chance you will still eat it even if you are slightly outside the red because its applies before the animation has completed. You were actually hit while still inside but didn't see/hear the animation until you were outside.. I've actually videoed this happening to me.

Sign In or Register to comment.