matprzewlokaeb17_ESO wrote: »
Most NBs don't seem to understand that constantly cloaking is actually reducing their DPS. For some reason, most NBs seem to think they need to constantly be invisible to be a real NB. Cloaking has one positive, the stun. It is great in PvP and can be used to an advantage in PvE, but if your rotation is cloak/surprise attack, than you are gimping your DPS.
This is especially true in PvE. If you don't spam cloak, than most fights don't even require Siphoning or Leeching, which improves your DPS even further.
Try to figure out your damage as a cost per damage. Cloak costs a lot, does NO damage, and takes time that you could be casting another damage ability.
Regardless in PvE or PvP there is another very powerfull feature cloaking brings along with stunn, 100% crit chance and damage increase on attack out of cloak. The famous, the one and only "100% dps mitigation of any attack after cloaking animation was performad successfully", because it cancels any attack focused at you immediately when you are cloaked. If that is not worth the little dps penalty when not perma cloak, I dunno.
I would bet that most people don't know that mechanic exists and certainly don't know how to use it. I didn't include it for that reason. However, it is overkill to stay perma-cloaked in PvE for that reason.
Granted, there are more reasons to use cloak in PvP than in PvE. The point that I am trying to stress isn't that cloak is worthless, but that relying on it too much is counterproductive. Using a standard rotation of cloak/surprise attack/cloak surprise attack is not the way to go.
I agree with perma cloak surprise attack rotation not being very effective in any situation, but in the right moment triggered the 100% damage mitigation makes it for me definitely worth a bar slot.matprzewlokaeb17_ESO wrote: »
Most NBs don't seem to understand that constantly cloaking is actually reducing their DPS. For some reason, most NBs seem to think they need to constantly be invisible to be a real NB. Cloaking has one positive, the stun. It is great in PvP and can be used to an advantage in PvE, but if your rotation is cloak/surprise attack, than you are gimping your DPS.
This is especially true in PvE. If you don't spam cloak, than most fights don't even require Siphoning or Leeching, which improves your DPS even further.
Try to figure out your damage as a cost per damage. Cloak costs a lot, does NO damage, and takes time that you could be casting another damage ability.
Regardless in PvE or PvP there is another very powerfull feature cloaking brings along with stunn, 100% crit chance and damage increase on attack out of cloak. The famous, the one and only "100% dps mitigation of any attack after cloaking animation was performad successfully", because it cancels any attack focused at you immediately when you are cloaked. If that is not worth the little dps penalty when not perma cloak, I dunno.
The problem with that idea is that it only cancels spells/abilities with cast times, which are fairly few and far between in this game. weapon attacks can still hit you out of stealth, aoes as well, and what I think of as delayed attacks, any projectile attack that is instant cast, they tap a button it goes off, you hit invis, projectile hits you out of stealth. the only frequently used ability in pvp(that i can think of) that has a cast time is crystal fragments, and that can be morphed to be instant cast frquently.
AOE is a problem. As a meele you have to be outta aoe at any time anyway. So depends on own movement and awareness.
Projectiles are a problem, too. Depends on who sees whom first. The cloaked guy has kinda advantage.
The faster I move, the less chance you will have to hit me with a fast weapon attack. In that time, between two hits, I have got plenty of time to cloak. I am not sure about heavy attacks in PvP. From mobs they are canceled on cloak, too.
[EDIT] Even from bosses. You just need to find the right moment to activate cloak.
But you can't get sneak bonus once you're engaged. Sneak only applies for the first strike.
ps: you can blame the poor description, but that is how it works.
You get a stun and armour reduction from surprise attack. You also get a 10% damage increase and stun duration increase from the master assassin passive. You can basically stun lock anything below a 2 pip boss. You get a guaranteed crit from the Shadowy Disguise. You get 15% more damage for hitting a stunned opponent from Ruffian (duel wield passive that applies to all damage against stunned mobs) It is definitely worth reclaoking and reopneing with surprise attack then piling on the damage for the duration of the stun. You have to be careful not to reapply the stun before it runs out though otherwise the mob still comes out of stun for the initial duration. E.g. if you stun again at 3 seconds it will still come out of stun at 4 seconds. You have to wait for hm to stand upright again
Darkonflare15 wrote: »Because the Cloak only lasts 2.9 seconds, which is pathetic for the costs, you should stay cloaked, but still take the damage from damage over time effects or aoe or in transit attacks. I would gladly bleed or burn or be poisoned to death while invisible if it ment that my Cloak actually worked enough to at least allow me to get my corpse out of harms way in PvP.
The other issue is that at least for the Shadowy Disguise morph, 100% crit for next damaging attack. I think the issue with the coding as it is now, is that any damage over time effect that we applied, the next tick uses that next damaging 100% critical and breaks us out of stealth. Even if the DoT is not able to critical. They need to change that to be next damaging ability. Yes, remove normal/heavy attacks from the equation as well. Odds are you are not going to cloak only to use a normal attack, and the cloak duration is too short for most heavy attacks. That way we don't accidentally break ourselves out of stealth. If you use a normal attack and break it, then you lost your critical, but at least it would be intended.
I would not want that to happen because I actually use shadowy disguise to use as a 4 second defense boost because of shadow barrier and I use normal attacks with the ability because I can get a heavy attack bow attack before the cost is over.
What is your problem with Sap Essence guys. I can't even unserstand it is one of the best skills NB has.I'd also enjoy it if Sap Essence had a higher heal. I use it a lot, and wish it was a little more reliable for patching allies up. I'm not entirely certain if it actually does or not, but it would be great if it healed you as well.
matprzewlokaeb17_ESO wrote: »
Most NBs don't seem to understand that constantly cloaking is actually reducing their DPS. For some reason, most NBs seem to think they need to constantly be invisible to be a real NB. Cloaking has one positive, the stun. It is great in PvP and can be used to an advantage in PvE, but if your rotation is cloak/surprise attack, than you are gimping your DPS.
This is especially true in PvE. If you don't spam cloak, than most fights don't even require Siphoning or Leeching, which improves your DPS even further.
Try to figure out your damage as a cost per damage. Cloak costs a lot, does NO damage, and takes time that you could be casting another damage ability.
Regardless in PvE or PvP there is another very powerfull feature cloaking brings along with stunn, 100% crit chance and damage increase on attack out of cloak. The famous, the one and only "100% dps mitigation of any attack after cloaking animation was performad successfully", because it cancels any attack focused at you immediately when you are cloaked. If that is not worth the little dps penalty when not perma cloak, I dunno.
I would bet that most people don't know that mechanic exists and certainly don't know how to use it. I didn't include it for that reason. However, it is overkill to stay perma-cloaked in PvE for that reason.
Granted, there are more reasons to use cloak in PvP than in PvE. The point that I am trying to stress isn't that cloak is worthless, but that relying on it too much is counterproductive. Using a standard rotation of cloak/surprise attack/cloak surprise attack is not the way to go.
I agree with perma cloak surprise attack rotation not being very effective in any situation, but in the right moment triggered the 100% damage mitigation makes it for me definitely worth a bar slot.matprzewlokaeb17_ESO wrote: »
Most NBs don't seem to understand that constantly cloaking is actually reducing their DPS. For some reason, most NBs seem to think they need to constantly be invisible to be a real NB. Cloaking has one positive, the stun. It is great in PvP and can be used to an advantage in PvE, but if your rotation is cloak/surprise attack, than you are gimping your DPS.
This is especially true in PvE. If you don't spam cloak, than most fights don't even require Siphoning or Leeching, which improves your DPS even further.
Try to figure out your damage as a cost per damage. Cloak costs a lot, does NO damage, and takes time that you could be casting another damage ability.
Regardless in PvE or PvP there is another very powerfull feature cloaking brings along with stunn, 100% crit chance and damage increase on attack out of cloak. The famous, the one and only "100% dps mitigation of any attack after cloaking animation was performad successfully", because it cancels any attack focused at you immediately when you are cloaked. If that is not worth the little dps penalty when not perma cloak, I dunno.
The problem with that idea is that it only cancels spells/abilities with cast times, which are fairly few and far between in this game. weapon attacks can still hit you out of stealth, aoes as well, and what I think of as delayed attacks, any projectile attack that is instant cast, they tap a button it goes off, you hit invis, projectile hits you out of stealth. the only frequently used ability in pvp(that i can think of) that has a cast time is crystal fragments, and that can be morphed to be instant cast frquently.
AOE is a problem. As a meele you have to be outta aoe at any time anyway. So depends on own movement and awareness.
Projectiles are a problem, too. Depends on who sees whom first. The cloaked guy has kinda advantage.
The faster I move, the less chance you will have to hit me with a fast weapon attack. In that time, between two hits, I have got plenty of time to cloak. I am not sure about heavy attacks in PvP. From mobs they are canceled on cloak, too.
[EDIT] Even from bosses. You just need to find the right moment to activate cloak.
I'm talking about invis from a pvp standpoint, I play a vet 8 nb and pretty much live in cyrodiil most days, the fact that by comparison to a temps healing, a dks survivability, or a sorcs BE, NB invis is by far the weakest, you can still make it work but there are SO MANY easy counters that it's pathetic. If you survive being jumped by a nb their only real recourse is to stealth and run because our sustained melee dps is pathetic, and with self healing anyone that survives can pop right back up to full hp. So yes invis is easily exploitable in pve where you can just invis-attack-invis over and over and never take any dmg, but imo that's an unintended side effect and will eventually go away. I'd like to rely on something real rather than a cheesy gimmick to get by.
I'd also enjoy it if Sap Essence had a higher heal. I use it a lot, and wish it was a little more reliable for patching allies up. I'm not entirely certain if it actually does or not, but it would be great if it healed you as well.
matprzewlokaeb17_ESO wrote: »
Most NBs don't seem to understand that constantly cloaking is actually reducing their DPS. For some reason, most NBs seem to think they need to constantly be invisible to be a real NB. Cloaking has one positive, the stun. It is great in PvP and can be used to an advantage in PvE, but if your rotation is cloak/surprise attack, than you are gimping your DPS.
This is especially true in PvE. If you don't spam cloak, than most fights don't even require Siphoning or Leeching, which improves your DPS even further.
Try to figure out your damage as a cost per damage. Cloak costs a lot, does NO damage, and takes time that you could be casting another damage ability.
Regardless in PvE or PvP there is another very powerfull feature cloaking brings along with stunn, 100% crit chance and damage increase on attack out of cloak. The famous, the one and only "100% dps mitigation of any attack after cloaking animation was performad successfully", because it cancels any attack focused at you immediately when you are cloaked. If that is not worth the little dps penalty when not perma cloak, I dunno.
I would bet that most people don't know that mechanic exists and certainly don't know how to use it. I didn't include it for that reason. However, it is overkill to stay perma-cloaked in PvE for that reason.
Granted, there are more reasons to use cloak in PvP than in PvE. The point that I am trying to stress isn't that cloak is worthless, but that relying on it too much is counterproductive. Using a standard rotation of cloak/surprise attack/cloak surprise attack is not the way to go.
I agree with perma cloak surprise attack rotation not being very effective in any situation, but in the right moment triggered the 100% damage mitigation makes it for me definitely worth a bar slot.matprzewlokaeb17_ESO wrote: »
Most NBs don't seem to understand that constantly cloaking is actually reducing their DPS. For some reason, most NBs seem to think they need to constantly be invisible to be a real NB. Cloaking has one positive, the stun. It is great in PvP and can be used to an advantage in PvE, but if your rotation is cloak/surprise attack, than you are gimping your DPS.
This is especially true in PvE. If you don't spam cloak, than most fights don't even require Siphoning or Leeching, which improves your DPS even further.
Try to figure out your damage as a cost per damage. Cloak costs a lot, does NO damage, and takes time that you could be casting another damage ability.
Regardless in PvE or PvP there is another very powerfull feature cloaking brings along with stunn, 100% crit chance and damage increase on attack out of cloak. The famous, the one and only "100% dps mitigation of any attack after cloaking animation was performad successfully", because it cancels any attack focused at you immediately when you are cloaked. If that is not worth the little dps penalty when not perma cloak, I dunno.
The problem with that idea is that it only cancels spells/abilities with cast times, which are fairly few and far between in this game. weapon attacks can still hit you out of stealth, aoes as well, and what I think of as delayed attacks, any projectile attack that is instant cast, they tap a button it goes off, you hit invis, projectile hits you out of stealth. the only frequently used ability in pvp(that i can think of) that has a cast time is crystal fragments, and that can be morphed to be instant cast frquently.
AOE is a problem. As a meele you have to be outta aoe at any time anyway. So depends on own movement and awareness.
Projectiles are a problem, too. Depends on who sees whom first. The cloaked guy has kinda advantage.
The faster I move, the less chance you will have to hit me with a fast weapon attack. In that time, between two hits, I have got plenty of time to cloak. I am not sure about heavy attacks in PvP. From mobs they are canceled on cloak, too.
[EDIT] Even from bosses. You just need to find the right moment to activate cloak.
I'm talking about invis from a pvp standpoint, I play a vet 8 nb and pretty much live in cyrodiil most days, the fact that by comparison to a temps healing, a dks survivability, or a sorcs BE, NB invis is by far the weakest, you can still make it work but there are SO MANY easy counters that it's pathetic. If you survive being jumped by a nb their only real recourse is to stealth and run because our sustained melee dps is pathetic, and with self healing anyone that survives can pop right back up to full hp. So yes invis is easily exploitable in pve where you can just invis-attack-invis over and over and never take any dmg, but imo that's an unintended side effect and will eventually go away. I'd like to rely on something real rather than a cheesy gimmick to get by.
Agreed, sorcs and templar have their huge damage shileds (close to 30% max health) that last 6 or 8 seconds. Dks have their huge heal (I know this is 30% max health). For them you have to burn through or wait 6+ seconds. NB one aoe, and your only class line escape is gone. Only 2.9 seconds to start with and gone a half second in.
Jacques Berge wrote: »Hey guys, I have a V12 NB and I have a blast being the sneaky stabby type. I'll be honest, I don't do much pve any more, I just lurk in the shadows of Cheydinhal and kill people. However, I've done my fair share. So, here are some tips to follow in regards to questing the same build.
- first things first, don't fight what you don't have to. We have invisibility, use it. I don't know about you, but I'm not gonna waste my time fighting trash mobs. I just run right passed em. let those all powerful dks and sorcs fight em, I'll be busy killing the boss. If you morph veiled strike into concealed weapons you will move faster than sprint while invisible.
- When fighting world bosses use sparks/veiled strikes with siphoning strikes. It may take a while, but you can stun lock casters and blind melee bosses indefinitely with this strategy.
- When in group dungeons, use your battle field mobility granted by Invis with cw to get behind groups so you can kill the healers and the ranged dps.
Playing a stealthy NB isn't the easiest. If you can't hack it, well you may be below the challenge level. Should it be easier, given that it's the play style most would associate with the class? Absolutely... But it's not, and I kind of like it that way... Haha makes me feel special.
There are a lot of broken skills/passives, but that's the whole game. Take for instance: Why can I not use, let's say... Momentum (a 2-handed skill) when using duel wield, but can use immovable (heavy armor skill) when I wear all light armor? Now to me, that just doesn't make sense.
Some people complain that the NB can only kill people if they get the jump on em or stun lock em. DUH!!! I don't know about you guys, but I didn't choose to play as a cut throat to duel people in honorable combat. The biggest asset for being a rogue is combat mitigation... Learn to determine who you should and shouldn't be fighting... You get that choice.
Also... Vamp NB is awesome... Dark stalker with CW slotted let's you sneak at sprint speed... It's disgustingly awesome.
You aren't special. You are also a vampire, which is a cop out. If you were 'special' you'd be able to do all you do as a Nightblade alone. And then if you added the supernatural ability of the vampire in you'd be 'better than that'
What is your problem with Sap Essence guys. I can't even unserstand it is one of the best skills NB has.I'd also enjoy it if Sap Essence had a higher heal. I use it a lot, and wish it was a little more reliable for patching allies up. I'm not entirely certain if it actually does or not, but it would be great if it healed you as well.
Watch this out!http://youtube.com/watch?v=zsXuvLr70VQ
You aren't special. You are also a vampire, which is a cop out. If you were 'special' you'd be able to do all you do as a Nightblade alone. And then if you added the supernatural ability of the vampire in you'd be 'better than that'
Way to post another build of Light Armor/Staff. Welcome to Elder Staff Online...
I've always wondered why some people have a problem with vampires. Why do you think it changes that much to make a build more viable? Last time I used an active vampire skill was before the VoB update. The damage mitigation passive does not work, it is only speed during stealth really. How does that make a broken class unbroken?
Can't understand why people want to slot and use only weapon abilities in their bar. Even if you use why do you complain about your class. DK also use similar way to solo(ultimate spam and inhale) group dungeons.
Way to post another build of Light Armor/Staff. Welcome to Elder Staff Online...
You aren't special. You are also a vampire, which is a cop out. If you were 'special' you'd be able to do all you do as a Nightblade alone. And then if you added the supernatural ability of the vampire in you'd be 'better than that'
NBs are OK. Show me a sorc or templar soloing 4-man dungeon in craglorn. I dont think they can(I dont mean they are weak). But NB can for sure.
NBs are OK. Show me a sorc or templar soloing 4-man dungeon in craglorn. I dont think they can(I dont mean they are weak). But NB can for sure.
Nothing against you but I am tired of seeing the example above as an argument to determine if a class is strong or weak and if a certain class is better or worse than another.
Being able to solo a certain dungeon is not proof of anything. So a class can solo a dungeon in 4 hours and use a stack of V5 potions. Another class can solo a different dungeon by cheesing a certain mechanic. These are not baseline examples and have no bearing on class balance or viability.
NBs are OK. Show me a sorc or templar soloing 4-man dungeon in craglorn. I dont think they can(I dont mean they are weak). But NB can for sure.
Nothing against you but I am tired of seeing the example above as an argument to determine if a class is strong or weak and if a certain class is better or worse than another.
Being able to solo a certain dungeon is not proof of anything. So a class can solo a dungeon in 4 hours and use a stack of V5 potions. Another class can solo a different dungeon by cheesing a certain mechanic. These are not baseline examples and have no bearing on class balance or viability.
Sorry if you and others misunderstand me I totally did not mean that. I just wanted people to stop complaining about their classes(NB in that case).
NBs are OK. Show me a sorc or templar soloing 4-man dungeon in craglorn. I dont think they can(I dont mean they are weak). But NB can for sure.
Nothing against you but I am tired of seeing the example above as an argument to determine if a class is strong or weak and if a certain class is better or worse than another.
Being able to solo a certain dungeon is not proof of anything. So a class can solo a dungeon in 4 hours and use a stack of V5 potions. Another class can solo a different dungeon by cheesing a certain mechanic. These are not baseline examples and have no bearing on class balance or viability.
Sorry if you and others misunderstand me I totally did not mean that. I just wanted people to stop complaining about their classes(NB in that case).
I'd also enjoy it if Sap Essence had a higher heal. I use it a lot, and wish it was a little more reliable for patching allies up. I'm not entirely certain if it actually does or not, but it would be great if it healed you as well.
I think that would be too much, NB would be immortal against mobs. This skill is already amazing for 4+ enemies. If they increase healing they would mess with damage and then we'd have to go back to impulse.
Targanwolf wrote: »Targanwolf wrote: »The skill MARK TARGET is still broken.It does NOT reduce targets armor protection.
Its not supposed to reduce armor, it does ignore armor.
How can you say its not working?
When a large portion of a targets armor protection is ignored.... the amount of armor protection it provides should be reduced... resulting in far more damage.Damage should be significantly greater with 75% of the targets armor being ignored by your attack.Damage does NOT increase when using the MARK TARGET skill.
Hi, my name is Florasteel and I'm a V-1 Nightblade no less. I'm so casual I can't kill Molag Bal to end this deplorable mess. I've respec'd but still in 'school' [sarcasm] figuring out where to apply all the points differently in both attributes ratio and active and passive skills. I like medium armor and don't like staves and 2-H swords. I don't know what to do because as soon as I 'fix' things to work one way ZOS will negate that need and leave we ineffective in some other way that I wrongly compensated for now. I don't like this kind of strategy game and feel I have been deceived with no recourse. I'm going to cry now...I haven't played for two days.
ZOS actually sent me to this 49 page thread: "We have heard all the complaints on the forums. Below is a link to our response to the uproar of the players." I have torn a little hair out and ROTFL.
Instead of nerfing the weapon critical, they should combine them into just critical, no weapon or spell, just critical. For the missing place on the character sheet, add a block for critical damage, so we can see the effect of weapon traits and shadow mundus.
arobertson.eeb14a_ESO wrote: »
I mentioned something similar in a long post some 12 pages ago. Sure, people might want both options, and that is what morphs are for. I'm fine with having to make some tough choices on how to build my character if the results are effective. Mass hysteria could easily be changed to include a root effect for melee players who don't want to chase stuff down while manifestation of terror remains a ranged fear for those who like to stay at a distance. Trying to have it all is will just end up with sub-effective skills all around.
About Medium armor:
Although this is not a class issue (and yeah, people hate me when I say that), there are lots of posts in this topic about it. What I can suggest is to copy the Evocation passive from light armor and put it in medium armor to reduce stamina cost. This will make them more viable.
Did you notice that it's been moved to the Developer Discussion section in which there are currently only two threads?Unsanctified wrote: »Wonder why this thread isn't stickied anymore?