NerfEverything wrote: »Wow so many people in this thread that need to L2P. Pretty funny reading all the responses. Although I had no idea so many baddies played this game. It seems like this is a lot of peoples first MMO.
The fights are absolutely tuned to it, especially in PvE in the VR levels, if you aren't doing it, you are dying to 3 packs of minions. Let alone having trouble with bosses.
And the MOBS in VR are exploiters using the same abilites players use at 2-3 times the effect, even light attacks
Except they are doing it better since they are basically macroed Its a programmed response so has no reaction time.
The fights are absolutely tuned to it, especially in PvE in the VR levels, if you aren't doing it, you are dying to 3 packs of minions. Let alone having trouble with bosses.
And the MOBS in VR are exploiters using the same abilites players use at 2-3 times the effect, even light attacks
Except they are doing it better since they are basically macroed Its a programmed response so has no reaction time.
So they are like the agents in the matrix??? Damn, that's some scary shite right there.
Learn to play is only an insult if it is unmerited. I have only ever used that phrase when there could be absolutely no other reason for someone dying to a trash mob. And in those cases it genuinely is given as advice not as an insult and usually is accompanied by some tips for survival in vet content. I'm beginning to realise there are lots of first time MMO players here. Or at least many who came from the latter years of WOW where everything had been dumbed down to the lowest skilled players abilities. How else can you tell someone that they are not getting the best out of their character. If I Sorc tells me they cant even kill a single trash mob then what exactly should be my response? Because it sure as hell isn't going to be that ZOS should reduce the difficulty to the point he can kill something.
There are two very different groups of people involved in these discussions. Those veteran MMO players to whom extracting the best from their character is second nature and who aren't limiting themselves by roll playing demands of cosmetic appeal And those who seem to want ZOS to provide content that they can tackled regardless of what they build. This argument will go on forever because which ever group ZOS respond to the other will be grieved. No one is right or wrong we are all just trying to support the version of the game we want to see.
Thechemicals wrote: »fyendiarb16_ESO wrote: »It feels like a massive exploit to me.
Its not. I have played aoc/dcu and other games that use this kind of combat system and they all have chaining and clipping. It had been confirmed by those game as well that this is part of the engine and working as intended. Its a very old combat system, and this arguement is very old and tiresome.
If Funcom confirmed that this was an intended combat mechanic in AoC, then why did they implement a series of fixes for it, that effectively severely reduced the benefit of animation skipping?
'This change makes sure each hit represents the invested time in animation up to each hit in the animation' -> http://forums.ageofconan.com/showthread.php?t=171570&highlight=animation
What really set tempers flaring in that game and sparked developer response, was that different classes, abilities and even character genders had varied benefit from animation skipping, thus causing severe combat balancing issues.
'Let me begin with saying yes, we here at Funcom agree with you; this is an unacceptable bug' ->
http://forums.ageofconan.com/showthread.php?t=60885&highlight=animation
Since this does not directly apply to ESO, I would prefer ESO dev statements as to what is intended and what is not intended in ESO game mechanics.
The animation mechanics used in other games does not really justify or apply when debating what is, and is not, intended by ESO game mechanics.
Tried playing around with this to see how it works, and even though i am not sure if I am doing it right, I have to say...it appears that the damage output compared to normal is massive. It does burn through magicka (or stamina if using a stamina ability) like crazy though.
Either way, it is an exploit.
I bet you copied this comment from an age of Conan forum archive.b_archaonpreeb18_ESO wrote: »As intended.
Animation cancelling exists in many skill-based games and it's a mark of mastery. It takes time and effort to learn it and it gives due rewards. It's no different than correctly timing your blocks, dodges and interrupts.
GunemCleric wrote: »really you are going to keep this argument going? Those of you saying this is an "exploit" i ask you, what would like to happen when you are doing one of the longer animations like crystal shards (which takes FOREVER) and someone/something attacks you? Shall I wait until your done or lmaf as I cut you into the dumb little pieces you would be for not being able to block.
I mean wow, if you could not even do a single low-powered strike I could essentially stun-lock until dead, or if you could not interrupt and block i could do any number of things essentially dodging and striking while you...die. Or the equivalent of a rabbit punch and popping a potion while i finish you off.
sp(ell)...block...saved
OR
speeeeeeeeeee...< slice...slice...dead>...um block?
there is no exploit, there may be people exploiting it, but unless they are using macros I cannot see how they get some super edge, even then. Not only that, anyone can do it. Did no one read the 200+ post thread about this where this was ALREADY DISCUSSED. They may change things, but the animations already take too long even with the clipping.
Furthermore clipping is not reliable unless there are only three people in the zone and you not in a group and you have a great vid card and you have nothing running on you pc and you have thread priority set max and you are not in battle and there are no damn sorcs spamming spells and ....if anything they should make it more reliable.
fyendiarb16_ESO wrote: »...
In the end there is only one opinion that counts and I hope we get to hear it: The opinion of the developers.
GunemCleric wrote: »fyendiarb16_ESO wrote: »...
In the end there is only one opinion that counts and I hope we get to hear it: The opinion of the developers.
been waiting or that for almost 2 months.
Thechemicals wrote: »Negative. Those notes are for damage distribution of combos which are a series of commands like left,up,down,right- that had problems since release of not being synchronized or the damage per hit not calculating proper damage.The second link was a design problem with the female character having more speed in attack than the male. Nothing to do with clipping. My herald in aoc could chain/clip 3 attacks in quick succession but combos were limited to a timed combat system. Did you play aoc unchained?
The next time you google and link "animation clipping aoc" also google Dcu where they say it is working as intended and part of the engine.
GunemCleric wrote: »~snip
Wonder how long it will take take to go public for imperial mounts not slowing down when horse's stamina has been used up.
fyendiarb16_ESO wrote: »It feels like a massive exploit to me.