Tannakaobi wrote: »Thechemicals wrote: »wibble...
It's exploitation! It's simple. Why? you ask, because it's not realistic. If you go to hit someone with a sword, but then don't bother and instead bash them with a shield in reality you don't kill them with the sword.
It doesn't matter how you wrap it up or how long it has been around. It's a computer error, and if you use it you are exploiting an error.
Football games used to have a similar problem where you could just run forward with the ball with a top class player and take on half a team and score. My friends and I used to mock it and call it a 118. (as in straight through 118, a telephone advert) The point is it is not how the beautiful game is played in real life, such a feat would be epic and near impossible. Games just have a hard time being realistic with some things.
Thechemicals wrote: »
Its exploitation because its unrealistic is your argument.
Thechemicals wrote: »Tannakaobi wrote: »Thechemicals wrote: »wibble...
It's exploitation! It's simple. Why? you ask, because it's not realistic. If you go to hit someone with a sword, but then don't bother and instead bash them with a shield in reality you don't kill them with the sword.
It doesn't matter how you wrap it up or how long it has been around. It's a computer error, and if you use it you are exploiting an error.
Football games used to have a similar problem where you could just run forward with the ball with a top class player and take on half a team and score. My friends and I used to mock it and call it a 118. (as in straight through 118, a telephone advert) The point is it is not how the beautiful game is played in real life, such a feat would be epic and near impossible. Games just have a hard time being realistic with some things.
Its exploitation because its unrealistic is your argument.
Adramelach wrote: »Guys, you have to differentiate between "unintended" and "cheating" or "exploiting". Some of this thread is completely ridiculous.
Cheating? So if I accidentally dare to cast a spell a fraction of a second before my light attack has fully completed its animation, I'm cheating? Therefore, I suppose, the only way I can be sure I'm not 'cheating', is to very carefully pause and wait for each and every spell and attack to fully complete, before I go on to my next attack? All this in the middle of a battle?
And further, as another poster has said, what if this IS intentional, and is supposed to help players that have the Situational Awareness and reaction times to respond quickly to new input? As another has said, you could be in the middle of a light attack and notice an incoming, blockable attack on you. So, you're saying that it's "cheating" to actually hit the block button, and it's "not cheating" to sit and watch as your light attack completes and you get nailed with a hard incoming attack that you could have avoided, had you "cheated" and hit the block key.
That, to me, is utterly ludicrous.
Adramelach wrote: »Guys, you have to differentiate between "unintended" and "cheating" or "exploiting". Some of this thread is completely ridiculous.
Cheating? So if I accidentally dare to cast a spell a fraction of a second before my light attack has fully completed its animation, I'm cheating? Therefore, I suppose, the only way I can be sure I'm not 'cheating', is to very carefully pause and wait for each and every spell and attack to fully complete, before I go on to my next attack? All this in the middle of a battle?
And further, as another poster has said, what if this IS intentional, and is supposed to help players that have the Situational Awareness and reaction times to respond quickly to new input? As another has said, you could be in the middle of a light attack and notice an incoming, blockable attack on you. So, you're saying that it's "cheating" to actually hit the block button, and it's "not cheating" to sit and watch as your light attack completes and you get nailed with a hard incoming attack that you could have avoided, had you "cheated" and hit the block key.
That, to me, is utterly ludicrous.
cubansyrusb16_ESO wrote: »From my understanding, it is not an exploit, but it is not intended to work that way.
Is that not the very definition of an exploit?http://en.wikipedia.org/wiki/Exploit_(video_gaming)In video games, an exploit (colloquially sploit) is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.
You guys can keep saying it's not an exploit, but it is. What it isn't, is cheating. Everyone should be doing this until they fix it, because if you don't you'll be at the mercy of those who do. Just don't kid yourself, it's totally an exploit.
Never link Wikipedia to prove anything, it's like linking Urban Dictionary for the real meanings of words.
Here is how you do it.
Exploit : Make use of (a situation) in a way considered unfair or underhand.
To make use of ( a situation ) capitalize on and/or benefit from (a situation) which is unintended.
daneyulebub17_ESO wrote: »Nah. People think animation is a cool down. It's not. It's animation. If they wanted cool down, they should put it in.
They might yet do that, but until they do, it's not an exploit. It's adept usage of the play mechanics.
The day they force you to watch every animation before you use another skill is the day this game dies.
It's already kinda messed up especially with Templar skills like Biting Jabs and Crescent Sweep, and sometimes even Puncture (1H/Shield skill) seems to make me wait before casting it.
Sometimes you can cast a skill right away, and other times a GCD like delay is imposed. You have to figure out the correct rhythm in order to get past it. It's very clunky.
What is skill then?
Knowing your own characters rhythm and mastering it to be amazing, or facerolling three keys to "win" because of an exploit?
LMB, 1, RMB over and over isnt exactly skill
You seem angry about something. Not sure what you are on about.
Completely untrue, in any way that matters.
Burst is king, period. Animation cancelling, done proficiently, lands 2 or three shots in the time one would normally take. So, to the player being melted it is indeed one shot.
Only of use in long fights? Hilgara, that is when it is least useful due to magicka/stam burn on abilities.
Sorry, you don't get it.
rammstein2001pub18_ESO wrote: »Adramelach wrote: »Guys, you have to differentiate between "unintended" and "cheating" or "exploiting". Some of this thread is completely ridiculous.
Cheating? So if I accidentally dare to cast a spell a fraction of a second before my light attack has fully completed its animation, I'm cheating? Therefore, I suppose, the only way I can be sure I'm not 'cheating', is to very carefully pause and wait for each and every spell and attack to fully complete, before I go on to my next attack? All this in the middle of a battle?
And further, as another poster has said, what if this IS intentional, and is supposed to help players that have the Situational Awareness and reaction times to respond quickly to new input? As another has said, you could be in the middle of a light attack and notice an incoming, blockable attack on you. So, you're saying that it's "cheating" to actually hit the block button, and it's "not cheating" to sit and watch as your light attack completes and you get nailed with a hard incoming attack that you could have avoided, had you "cheated" and hit the block key.
That, to me, is utterly ludicrous.
if they had intended for this to happen why the derp'n derp did they add spell/skill animations in the first place..
Whisper292 wrote: »Sorry for being a noob, but what is animation canceling?
You cancel a light attack animation with a spell, you cancel a spell animation with a block. Doing this well allows you to cast more attacks than a player not using animation canceling in the same time frame. It is difficult to master and many use mouse and/or keyboard macros to do this consistently.
Completely untrue, in any way that matters.
Burst is king, period. Animation cancelling, done proficiently, lands 2 or three shots in the time one would normally take. So, to the player being melted it is indeed one shot.
Only of use in long fights? Hilgara, that is when it is least useful due to magicka/stam burn on abilities.
Sorry, you don't get it.
Right....so explain how someone would one get one shotted with those "2 or 3 shots" you mentioned.
IMHO, animation canceling is a game mechanic that plays as intended in the game. It's not malicious or an exploit to utilize a broken game mechanic.
Tannakaobi wrote: »steveb16_ESO46 wrote: »
To me the whole thing looks like the issue of diving and gamesmanship in football. In some part of the world it is seen as admirable and in some it's seen as cheating. Which is why Suarez and Young get such stick.
It's a good comparison, Suarez is just like a exploiting DK
Although handling the ball on the line and biting people is probably considered cheating the world over.
Thechemicals wrote: »fyendiarb16_ESO wrote: »It feels like a massive exploit to me.
Its not. I have played aoc/dcu and other games that use this kind of combat system and they all have chaining and clipping. It had been confirmed by those game as well that this is part of the engine and working as intended. Its a very old combat system, and this arguement is very old and tiresome.
It's intended, so you can interrupt that stupid hand waving and Block or Dodge roll instantly to avoid the big attack that was just telegraphed.
Next you'll tell me that using the keyboard rather than mouse clicking on things is an exploit too.
steveb16_ESO46 wrote: »If it was unintended the fights are not 'tuned' to it. If players who don't deliberately cheat (and/or don't run builds that magnify the advantage of doing so) are permanently at a disadvantage in PvE and PvP then I suspect there's little hope.
steveb16_ESO46 wrote: »If it was unintended the fights are not 'tuned' to it. If players who don't deliberately cheat (and/or don't run builds that magnify the advantage of doing so) are permanently at a disadvantage in PvE and PvP then I suspect there's little hope.
The fights are absolutely tuned to it, especially in PvE in the VR levels, if you aren't doing it, you are dying to 3 packs of minions. Let alone having trouble with bosses.
And the MOBS in VR are exploiters using the same abilites players use at 2-3 times the effect, even light attacks
steveb16_ESO46 wrote: »If it was unintended the fights are not 'tuned' to it. If players who don't deliberately cheat (and/or don't run builds that magnify the advantage of doing so) are permanently at a disadvantage in PvE and PvP then I suspect there's little hope.
again proving you have no idea what your preaching about. ANY build or armour type can do this. Its not limited in any way. Its a built in mechanic intended to prioritise certain abilities over others to allow you to react to the visual queues of the mob you are attacking. Light attacks have no duration so can be cancelled any anything. Abilities have a duration but can be cancelled by block. If anything sword and board have the advantage here because you also do damage with the block. everyone else (me included) cant.
steveb16_ESO46 wrote: »steveb16_ESO46 wrote: »If it was unintended the fights are not 'tuned' to it. If players who don't deliberately cheat (and/or don't run builds that magnify the advantage of doing so) are permanently at a disadvantage in PvE and PvP then I suspect there's little hope.
again proving you have no idea what your preaching about. ANY build or armour type can do this. Its not limited in any way. Its a built in mechanic intended to prioritise certain abilities over others to allow you to react to the visual queues of the mob you are attacking. Light attacks have no duration so can be cancelled any anything. Abilities have a duration but can be cancelled by block. If anything sword and board have the advantage here because you also do damage with the block. everyone else (me included) cant.
Yea, yea yea. I know 'any build can do it'. And on - as you full well know - it's not a 'built-in mechanic'. that is specious nonsense. it's an exploit like any other.
You want to exploit and then come here and lecture everyone on how they need to learn to play. Well, just go ahead. We'll keep on reading Learn To Exploit.
If it aborted so you could block then your argument would have merit. But it doesn't. It enable you to cancel the consequences but still get the benefits.
It's an exploit and one that makes a mockery of PvP and PvE grouping.
It's just cheating. It's cheating other players in PvP. It's cheating other players in PvE groups if they are expected to match the performance of cheaters. And it sure as hell is cheating the majority of players who don't come here and just play the game as it comes and then get pulverised in 2 seconds in PvP.
And if that drives despondent customers away because they think the suck instead of just being innocent then that cheats Zenimax also.
But like I said - you cheat on bro.