anothername wrote: »Alphashado wrote: »I really hope they find a way to right the ship. ESO has such potential. It could easily be the AAA MMO that we all hoped it would be. But most of us understand that VR zones are making a gigantic number of people unhappy and dissapointed. You will not find many complaints about 1-50. I would even go so far as to say that 1-50 is magnificent. But VR content in ESO is arguably making more subscribers unhappy than anything any MMO has ever managed to do in the past. The sheer number of unhappy people is staggering. All you have to do is look at the amount of inactive accounts.
That number speaks louder than any forum thread or poll.
There is no need for me to list all the issues again. They been brought up countless times in countless threads. ZOS must be aware of the magnatude of the situation. They aren't blind. They have teams of personnel who's sole purpose is to monitor incoming revenue.
The question is: What are they going to do about it? Is it too late to make drastic changes to soo many fundamental aspects of the game? How can they win back everyone that has left, prevent more from leaving, while not dissapointing those that like it the way it is?
I would love to be a fly on the wall for those meetings.
I'm quite confident that the difference between those that approve how it is now vs. those that don't are that those that do have choosen skill builds that are working as intended. Also ZOS apparently is looking into that problem, but when, how, what comes out of it? No clue.ZOS_GinaBruno wrote: »As mentioned in the most recent Road Ahead article from Matt, the Veteran system is something we're looking at improving, but please understand that it will take some time.
http://forums.elderscrollsonline.com/discussion/111519/pts-patch-notes-v1-2-2#latest
This!If the whole concept of VR difficulty wasn't so absurd, people wouldn't run off to rather grind it in group in Craglorn or PvP..
My highest is VR3 ATM and I see a few too. Seems to me though the problem gets bad later on, post VR5 when people face having to grind yet more stupidly over-buffed mobs to the point where they can't progress on their own and simply give up somewhere between VR5 and VR10.I am VR2 in Deshan and play at all hours but mainly between 8 and 12 p.m. EST, and I never find myself lacking in company. There may not be crowds but there are always some people about.
When requesting help with a dolmen, please state the region and the nearest waystation.
Animus0724 wrote: »
Only really works if people are on the same content as you. In my experience even then people aren't willing to drop what they are doing to help you out unless they benefit as well.Public dungeons in veteran content cant be face rolled for the most part. Unless you are willing to try an un-orthodox build or use ultimates on every trash pull (Or corpse walk). Solo dungeons I agree with you. Still they can be annoying with patting mobs. I encountered a particularly nasty one in cyrodil.
???you said same content, I assumed you ment storyline.
No they don't have to be in the same content as you, they have to be in the same faction yes, but many guilds are single factioned.
If people are unwilling to help you out, then maybe its you, be helpful back and they will help back
anothername wrote: »Alphashado wrote: »I really hope they find a way to right the ship. ESO has such potential. It could easily be the AAA MMO that we all hoped it would be. But most of us understand that VR zones are making a gigantic number of people unhappy and dissapointed. You will not find many complaints about 1-50. I would even go so far as to say that 1-50 is magnificent. But VR content in ESO is arguably making more subscribers unhappy than anything any MMO has ever managed to do in the past. The sheer number of unhappy people is staggering. All you have to do is look at the amount of inactive accounts.
That number speaks louder than any forum thread or poll.
There is no need for me to list all the issues again. They been brought up countless times in countless threads. ZOS must be aware of the magnatude of the situation. They aren't blind. They have teams of personnel who's sole purpose is to monitor incoming revenue.
The question is: What are they going to do about it? Is it too late to make drastic changes to soo many fundamental aspects of the game? How can they win back everyone that has left, prevent more from leaving, while not dissapointing those that like it the way it is?
I would love to be a fly on the wall for those meetings.
I'm quite confident that the difference between those that approve how it is now vs. those that don't are that those that do have choosen skill builds that are working as intended. Also ZOS apparently is looking into that problem, but when, how, what comes out of it? No clue.ZOS_GinaBruno wrote: »As mentioned in the most recent Road Ahead article from Matt, the Veteran system is something we're looking at improving, but please understand that it will take some time.
http://forums.elderscrollsonline.com/discussion/111519/pts-patch-notes-v1-2-2#latest
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The question is: What are they going to do about it? Is it too late to make drastic changes to soo many fundamental aspects of the game? How can they win back everyone that has left, prevent more from leaving, while not dissapointing those that like it the way it is?
JinShepard01 wrote: »Veteran zones are nothing more then a way to drag out content long enough for them to create some kind of endgame that wasn't there to begin with. A rushed product, nothing more, nothing less. And now they are paying for it. All those that have left will not be easy to win over to be going back once they fixed the issue.
JinShepard01 wrote: »Veteran zones are nothing more then a way to drag out content long enough for them to create some kind of endgame that wasn't there to begin with. A rushed product, nothing more, nothing less. And now they are paying for it. All those that have left will not be easy to win over to be going back once they fixed the issue.
Or maybe they are a way for players to experience the whole game content without having to roll alts. Like many players wanted. Including this one.
JinShepard01 wrote: »The question is: What are they going to do about it? Is it too late to make drastic changes to soo many fundamental aspects of the game? How can they win back everyone that has left, prevent more from leaving, while not dissapointing those that like it the way it is?
All those that have left all have the same thing in commen, veteran areas.
And to me veteran areas are nothing more then a clear sign of a producted released to early.
Veteran zones are nothing more then a way to drag out content long enough for them to create some kind of endgame that wasn't there to begin with. A rushed product, nothing more, nothing less. And now they are paying for it. All those that have left will not be easy to win over to be going back once they fixed the issue.
Strawman argument.JinShepard01 wrote: »Veteran zones are nothing more then a way to drag out content long enough for them to create some kind of endgame that wasn't there to begin with. A rushed product, nothing more, nothing less. And now they are paying for it. All those that have left will not be easy to win over to be going back once they fixed the issue.
Or maybe they are a way for players to experience the whole game content without having to roll alts. Like many players wanted. Including this one.
LOL, yeah, there are a few plot holes in the way the VR content was set up.
fromtesonlineb16_ESO wrote: »Strawman argument.JinShepard01 wrote: »Veteran zones are nothing more then a way to drag out content long enough for them to create some kind of endgame that wasn't there to begin with. A rushed product, nothing more, nothing less. And now they are paying for it. All those that have left will not be easy to win over to be going back once they fixed the issue.
Or maybe they are a way for players to experience the whole game content without having to roll alts. Like many players wanted. Including this one.
Providing the ability for one character to experience everything is fine, but that didn't mean the leveling curve should have changed.
Leveling 51-60 (which the VR ranks clearly are in all but name) should have been no different 1-50 in terms of mob difficulty relative to player level.
The insane buffing of mobs in the VR zones has nothing to do with allowing a single character to experience everything, it was as @JinShepard01 said, "a way to drag out content", it had nothing to do with 'seeing everything'.
Some time means? Just some lost words without weight. WE NEED URGENTLY the VR fix. People is leaving. A LOT of people is leaving. I
Alphashado wrote: »I really hope they find a way to right the ship. ESO has such potential. It could easily be the AAA MMO that we all hoped it would be. But most of us understand that VR zones are making a gigantic number of people unhappy and dissapointed. You will not find many complaints about 1-50. I would even go so far as to say that 1-50 is magnificent. But VR content in ESO is arguably making more subscribers unhappy than anything any MMO has ever managed to do in the past. The sheer number of unhappy people is staggering. All you have to do is look at the amount of inactive accounts.
That number speaks louder than any forum thread or poll.
There is no need for me to list all the issues again. They been brought up countless times in countless threads. ZOS must be aware of the magnatude of the situation. They aren't blind. They have teams of personnel who's sole purpose is to monitor incoming revenue.
The question is: What are they going to do about it? Is it too late to make drastic changes to soo many fundamental aspects of the game? How can they win back everyone that has left, prevent more from leaving, while not dissapointing those that like it the way it is?
I would love to be a fly on the wall for those meetings.
Whenever the dev team decide that a single ability is op they have to be very careful when changing it. Its very easy to have unintentional side affect of changing a relatively small amount of code. Imagine how hard it is to change a whole resource and all the cascaded effects that will have on weapons, abilities, armour.......
Can't see this happening very quickly