Its a mechanic that has always been in the game. If it was unintended I think they would have fixed it by now. I agree that if you are using macros to do this then its cheating but just weaving light attacks in using button presses is actually quite difficult to do. it's not giving people an easy option to increase damage. Its a skill that needs to be learned. Just like having to learn an effective rotation.
steveb16_ESO46 wrote: »Right. Does that apply to the extremely long list of everything else one might have expected they would have 'fixed by now'?
It's an exploit and people deliberately using it are cheating.
daneyulebub17_ESO wrote: »Nah. People think animation is a cool down. It's not. It's animation. If they wanted cool down, they should put it in.
They might yet do that, but until they do, it's not an exploit. It's adept usage of the play mechanics.
Tannakaobi wrote: »
Bollocks! It's an exploit because some dumb *** didn't think it through. Not only is it awful, but it looks stupid.
When it's fixed, which it will be you will have all these wingers saying, whaa! whaa! I can't play any more.... whaa! Then they will be nerf..nerf...nerf... because they are being owned in PVP.
They won't be the ones that found the exploit, (they will just move on) just the ones that copied.
In video games, an exploit (colloquially sploit) is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.[1] Exploits have been classified as a form of cheating; however, the precise determination of what is or is not considered an exploit can be controversial. This debate stems from a number of factors but typically involves the argument that the issues are part of the game and require no changes or external programs to take advantage of them.[2]
Game mechanics
Taking advantage of the systems that make up the gameplay. A game mechanics exploit is not a bug—it is working as designed, but at the same time is not working as intended. An example is the "wavedash" in Super Smash Bros. Melee, where the momentum gained from using a directional aerial dodge could be retained on landing; with proper timing this allows characters to use a stationary attack while sliding across the ground.
If you want to do the semantics thing, yes it would be exploiting game mechanics, however, it is obvious that ZoS does not share your view, or else they would have banned everyone who uses it, made a statement not do it, or changed it already.
The people using this effectively are the ones that took the time to try and perfect their rotation and thereby stumbled on this. They already have a very effective combat rotation that will actually be made simpler if animation cancelling is removed.
Tannakaobi wrote: »
Bollocks! It's an exploit because some dumb *** didn't think it through. Not only is it awful, but it looks stupid.
When it's fixed, which it will be you will have all these wingers saying, whaa! whaa! I can't play any more.... whaa! Then they will be nerf..nerf...nerf... because they are being owned in PVP.
They won't be the ones that found the exploit, (they will just move on) just the ones that copied.
The people using this effectively are the ones that took the time to try and perfect their rotation and thereby stumbled on this. They already have a very effective combat rotation that will actually be made simpler if animation cancelling is removed. They will still be out DPS'ing you.
Tannakaobi wrote: »
Either way it is still an exploit, one I could have used, but chose not to. Does that make me a better human being? Too right it does!
Tannakaobi wrote: »
Either way it is still an exploit, one I could have used, but chose not to. Does that make me a better human being? Too right it does!
You're a better human being than me because you don't animation cancel....
riiight........moving on.
Tannakaobi wrote: »
Either way it is still an exploit, one I could have used, but chose not to. Does that make me a better human being? Too right it does!
You're a better human being than me because you don't animation cancel....
riiight........moving on.
Tannakaobi wrote: »
Learn to take a joke! I know these things can be missed in written word, but a bigkind of gives it away.
http://en.wikipedia.org/wiki/Tongue-in-cheek
Tannakaobi wrote: »
Learn to take a joke! I know these things can be missed in written word, but a bigkind of gives it away.
http://en.wikipedia.org/wiki/Tongue-in-cheek
Ah, actually it didn't come out as an smiley it came out as a yellow full stop on my screen. (crappy works computer using ancient IE
fyendiarb16_ESO wrote: »It feels like a massive exploit to me.
Tannakaobi wrote: »Tannakaobi wrote: »
Learn to take a joke! I know these things can be missed in written word, but a bigkind of gives it away.
http://en.wikipedia.org/wiki/Tongue-in-cheek
Ah, actually it didn't come out as an smiley it came out as a yellow full stop on my screen. (crappy works computer using ancient IE
Lol!
I'll let you off, I honestly don't care if you want to use what I think is an exploit, you play as you want, I'll play as I want.
If we meet on the battlefield, I'll bury you!(That's a smiley wink thingy!) lol
Thechemicals wrote: »fyendiarb16_ESO wrote: »It feels like a massive exploit to me.
Its not. I have played aoc/dcu and other games that use this kind of combat system and they all have chaining and clipping. It had been confirmed by those game as well that this is part of the engine and working as intended. Its a very old combat system, and this arguement is very old and tiresome.
Its gives you the chance to do some awesome chaining like heavy attacks clipped into really powerful attack skills that can cause serious damage. Without it, i wouldnt play this clunky combat system, i can barely handle its clunkyness as is. Im used to fluid combat thats fast and furious because i enjoy speed.
This is not an exploit. In other games, players would ragequit and complain because they simply dont want to understand that an action is better and more enjoyable when it can be connected and/or clipped into another action. Not everything can be clipped into this game. I had posted a thread that was overlooked by the community but ill link it to you. Especially read the second paragraph, which explains in detaila and also shows that many skills cant be clipped because even though they are instant cast-- they effect is trigger at the middle or end of that instant cast(.8).
http://forums.elderscrollsonline.com/discussion/109700/a-note-tip-eyeopener-about-dps-and-dps-addons-for-new-players#latest
steveb16_ESO46 wrote: »
To me the whole thing looks like the issue of diving and gamesmanship in football. In some part of the world it is seen as admirable and in some it's seen as cheating. Which is why Suarez and Young get such stick.
steveb16_ESO46 wrote: »
Yes. People can play as they want so long as those who think it fine to exploit stop it with their variants of LTP in any thread about VR difficulty now that we know where their awesomeness partially comes from. It makes their opinion irrelevant as game difficulty and features should not be balanced against exploits.
That this is an exploit that further rewards magika over stamina dos just makes the whole thing worse.
Quite why the game design does not apply effects at the end of the animation I don't know.
To me the whole thing looks like the issue of diving and gamesmanship in football. In some part of the world it is seen as admirable and in some it's seen as cheating. Which is why Suarez and Young get such stick.
Given the huge advantage this exploit gives to me it's just cheating to knowingly exploit it and if I did it deliberately I would count that as cheating.
Until I found out about this exploit I used to wonder how in PvP some people were just slaughtering at what looked like impossible speeds. Now I know.
Thechemicals wrote: »wibble...