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Nightblade Update

  • Loco_Mofo
    Loco_Mofo
    ✭✭✭✭✭
    Lyall84 wrote: »
    EDIT: HA, I guess I should be calling it Nightgown!

    BA-Dum-Chishhhhhhh :smiley:
  • Jarnhand
    Jarnhand
    ✭✭✭
    Believe it or not, but last night I saw spam in Craglorn /z asking for NBs for groups/trials. Yes I know, I was like: o_0
  • Blinks
    Blinks
    ✭✭✭
    Jarnhand wrote: »
    Believe it or not, but last night I saw spam in Craglorn /z asking for NBs for groups/trials. Yes I know, I was like: o_0

    Photographic evidence, or it never happened!
    ESO, "play your way", As long as its light armor and staff

    v14 DK (Re-rolled to NB, because DK is easy-mode)
    v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

    Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    Blinks wrote: »
    Jarnhand wrote: »
    Believe it or not, but last night I saw spam in Craglorn /z asking for NBs for groups/trials. Yes I know, I was like: o_0

    Photographic evidence, or it never happened!

    NB are sort after for trials now because of the vale of blades ultimate spam. Swings and roundabouts.
  • Blinks
    Blinks
    ✭✭✭
    Well its nice all the staff noobs know we have 1 decent skill lol
    ESO, "play your way", As long as its light armor and staff

    v14 DK (Re-rolled to NB, because DK is easy-mode)
    v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

    Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)
  • zazamalek
    zazamalek
    ✭✭✭
    Hey folks, just a small update. We're not finished with our balance efforts, and Nightblades still have some fixes and improvements coming (as do the other classes, especially Templars, and the weapon and armor skill lines.) We're here and still continuing to read your feedback and tweak balance. :)

    I'm not sure if you have had any positive feedback @ZOS_JessicaFolsom‌ - the NBs in my guild are incredibly happy with the changes so far. Overall I think you've done a great job with Magicka NBs. Sadly, I'm a stamina NB - but if the balance fixes for stamina are going to be as good as the magicka NB ones I can't wait.
    Edited by zazamalek on June 17, 2014 10:08AM
    410
  • IceDread
    IceDread
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    zazamalek wrote: »
    Hey folks, just a small update. We're not finished with our balance efforts, and Nightblades still have some fixes and improvements coming (as do the other classes, especially Templars, and the weapon and armor skill lines.) We're here and still continuing to read your feedback and tweak balance. :)

    I'm not sure if you have had any positive feedback @ZOS_JessicaFolsom‌ - the NBs in my guild are incredibly happy with the changes so far. Overall I think you've done a great job with Magicka NBs. Sadly, I'm a stamina NB - but if the balance fixes for stamina are going to be as good as the magicka NB ones I can't wait.

    Pff.

    It still looks like NB will only be viable by going with a rod, destro staff. Going with blades/ bow will not be able to compete with a nb with destoro staff by a long shot.
  • zazamalek
    zazamalek
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    IceDread wrote: »
    It still looks like NB will only be viable by going with a rod, destro staff. Going with blades/ bow will not be able to compete with a nb with destoro staff by a long shot.

    Exactly what I wrote, although far less constructive? Uhh. Ok.

    410
  • Gaëloup
    Gaëloup
    ✭✭✭
    Squarcle wrote: »
    man I thought my Templar sucked D lol, I just rerolled a NB for new PvP ganking and wowwww lol half my skills are so broken, I watch DK and sorcs mow through 10+ mobs at a time while grinding like I used to with my reflective light on templar, what do I do? I drop a 10 dps shadow AoE and use vampire drain on each of them before I ult them and than I still have to spam my killers blade... why does it take nightblade 50x more effort to PvE? and the only effective PvPing is when you cheapshot a guy 1v1 to half hp stunning him the whole fight lol? because if they hit you back its over half your health while they have quadruple your self healing? no wonder everyone re-rolled a dragonknight and a sorc.. more range, more damage, more heal, more more more.

    how to fix PvP? change dragonblood from a 30% hp heal (can heal over 1k which is ridiculous because everybody is a tanky magicka spamming DK that holds block)

    remove the execute effect from mages fury.. cmon, if a sorc can down people on the walls of a keep in 5-6 instant shots at 30m+ range, you know it needs a nerf. no skill should be max range, max damage, and an execute that has no animation or cooldown timer or even increased cost. you literally have groups of 5+ sorcs that shoot 1 crystal shard 600+ than mages fury you dead before your stun break even stands you up. just so much wrong in 1 class

    anyone else think the devs play DK and sorc?


    THAT'S SO TRUE !!!!!!!

  • khele23eb17_ESO
    khele23eb17_ESO
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    ✭✭
    zazamalek wrote: »
    IceDread wrote: »
    It still looks like NB will only be viable by going with a rod, destro staff. Going with blades/ bow will not be able to compete with a nb with destoro staff by a long shot.

    Exactly what I wrote, although far less constructive? Uhh. Ok.

    No its not exactly what you wrote. You wrote magicka NBs function well but that is not true. Only those of magicka NBs who use staff/cloth builds are relatively effective. Other magicka NBs, like the medium armor-melee-magicka builds simply dont measure up. Its really symptomatic for this issue that some NB players arent aware of there even being other magicka builds outside of cloth/staff.
    Edited by khele23eb17_ESO on June 17, 2014 1:50PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Hilgara
    Hilgara
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    No its not exactly what you wrote. You wrote magicka NBs function well but that is not true. Only those of magicka NBs who use staff/cloth builds are relatively effective. Other magicka NBs, like the medium armor-melee-magicka builds simply dont measure up. Its really symptomatic for this issue that some NB players arent aware of there even being other magicka builds outside of cloth/staff.

    Wrong

    Duel wield NB with light armour works great. You have enough magicka to spam the cloak so you can just keep repeating the heavy burst damage from stealth again and again. You opponent is stun locked for the whole fight. I've levelled through vet content with this too. Soloed world bosses no problem

  • williams226
    williams226
    ✭✭
    Hey folks, just a small update. We're not finished with our balance efforts, and Nightblades still have some fixes and improvements coming (as do the other classes, especially Templars, and the weapon and armor skill lines.) We're here and still continuing to read your feedback and tweak balance. :)


    Hi and thanks for confirmation. Hope its not to long :)
  • khele23eb17_ESO
    khele23eb17_ESO
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    ✭✭
    Hilgara wrote: »
    Duel wield NB with light armour works great. You have enough magicka to spam the cloak so you can just keep repeating the heavy burst damage from stealth again and again. You opponent is stun locked for the whole fight. I've levelled through vet content with this too. Soloed world bosses no problem

    And your dps output was what during a vet dungeon/trial boss fight?

    Also, I wrote medium.
    Edited by khele23eb17_ESO on June 17, 2014 2:24PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Yusuf
    Yusuf
    ✭✭✭✭✭
    Squarcle wrote: »
    man I thought my Templar sucked D lol, I just rerolled a NB for new PvP ganking and wowwww lol half my skills are so broken, I watch DK and sorcs mow through 10+ mobs at a time while grinding like I used to with my reflective light on templar, what do I do? I drop a 10 dps shadow AoE and use vampire drain on each of them before I ult them and than I still have to spam my killers blade... why does it take nightblade 50x more effort to PvE? and the only effective PvPing is when you cheapshot a guy 1v1 to half hp stunning him the whole fight lol? because if they hit you back its over half your health while they have quadruple your self healing? no wonder everyone re-rolled a dragonknight and a sorc.. more range, more damage, more heal, more more more.

    how to fix PvP? change dragonblood from a 30% hp heal (can heal over 1k which is ridiculous because everybody is a tanky magicka spamming DK that holds block)

    remove the execute effect from mages fury.. cmon, if a sorc can down people on the walls of a keep in 5-6 instant shots at 30m+ range, you know it needs a nerf. no skill should be max range, max damage, and an execute that has no animation or cooldown timer or even increased cost. you literally have groups of 5+ sorcs that shoot 1 crystal shard 600+ than mages fury you dead before your stun break even stands you up. just so much wrong in 1 class

    anyone else think the devs play DK and sorc?

    is there someone asking to nerf mage's fury? O.O
    no, just NO!
    You have impale, be grateful. Sorcerers and NBs should be 2 sides of the same coin once staminabuilds are made viable.

    And if someone ever asks to nerf another sorcerer skill that's not bolt escape again i'll fudging tear his eyes out
  • Razour
    Razour
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    A little off topic as this isn't NB specific but as this thread is apparently being read it seems as good a place as any to hang it...

    The problems with poor balance, broken passives, etc would be more easily tolerated if the cost to respec was more affordable. Currently it's an all or nothing system so if you have 200 skill points invested, regardless of whether or not you only want to switch from medium to light, bow to staff, or switch a choice of ultimate you still need to pay 20k gold. Add another 4.9k for attributes and it's a heavy hit for most pockets.

    Personally I'd like to be able to select which skill points to revoke at the level of individual skills or skill lines but as that's likely to require some significant effort I think an acceptable and more easily achieved compromise would be to reduce the cost from 100g per point to 10g per point.

    Getting a respec down to the range of 2-2.5k would give people more opportunity to experiment with different builds which might in turn alleviate some of the angst being expressed through the forums.
    ╔══════════════════════════════════════════════════════════════╗
    αӡѻυг
    ╠══════════════════════════════════════════════════════════════╣
    Bosmer Nightblade
    Clothier 50 | Wood Worker 50 | Black Smith 50 | Provisioner 50 | Alchemist 50 | Enchanter 50
    ^^^ Now Recruiting ^^^
    ╚══════════════════════════════════════════════════════════════╝

  • Jeddahwe
    Jeddahwe
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    People are discovering that 7/7 Light Armor and resto staff is really good single target because you have solid sustained and can abuse light attack+class attack...when you use the ultimate which recharges really quickly in a group setting single target is off the chart!

    Now, if you want to play a stealthy poke..poke dagger type you are all out of luck sorry...
  • aeneas_21b14_ESO
    aeneas_21b14_ESO
    Soul Shriven
    I'm a little nervous about the change to siphoning attacks. As many others have said, this has become a staple for dual-dagger builds for survivability in VR zones. It doesn't produce impressive DPS so I'm not sure why it's being reduced. What it does is give us utility to manage PvE groups and bosses. Otherwise when it comes to straight-up DPS fights, our death is inevitable. I think a drastic change will not have the effect the devs are hoping for; it'll only push more nightblades away from melee builds.
  • Eivar
    Eivar
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    I'm a little nervous about the change to siphoning attacks. As many others have said, this has become a staple for dual-dagger builds for survivability in VR zones. It doesn't produce impressive DPS so I'm not sure why it's being reduced. What it does is give us utility to manage PvE groups and bosses. Otherwise when it comes to straight-up DPS fights, our death is inevitable. I think a drastic change will not have the effect the devs are hoping for; it'll only push more nightblades away from melee builds.

    I'm confused.....what change? they are fixing a tooltip so it doesn't say it does something it never did, nothing about the skill is actually changing. Or did i miss something?
  • Worstluck
    Worstluck
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    They are reducing the amount of stamina and magicka returned from 4% to 3%.
    • Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.

    http://forums.elderscrollsonline.com/discussion/106452/pts-patch-notes-v1-2-0/p1
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Eivar
    Eivar
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    Worstluck wrote: »
    They are reducing the amount of stamina and magicka returned from 4% to 3%.
    • Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.

    http://forums.elderscrollsonline.com/discussion/106452/pts-patch-notes-v1-2-0/p1

    Ahh ok I missed that, can't say I love that especially with how huge the dmg debuff is for even using the skill. IMO the dmg debuff should only affect light/heavy attacks since recovery is only on those. Though for the siphoning attacks morph this would seem reasonable.
    Edited by Eivar on June 17, 2014 6:43PM
  • Aoifesan
    Aoifesan
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    Eivar wrote: »
    Worstluck wrote: »
    They are reducing the amount of stamina and magicka returned from 4% to 3%.
    • Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.

    http://forums.elderscrollsonline.com/discussion/106452/pts-patch-notes-v1-2-0/p1

    Ahh ok I missed that, can't say I love that especially with how huge the dmg debuff is for even using the skill. IMO the dmg debuff should only affect light/heavy attacks since recovery is only on those. Though for the siphoning attacks morph this would seem reasonable.

    It's not reasonable. Equivalent skills that sorcs and DKs have reduce the magicka pool not damage done.

  • Selodaoc
    Selodaoc
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    Hilgara wrote: »
    Wrong

    Duel wield NB with light armour works great. You have enough magicka to spam the cloak so you can just keep repeating the heavy burst damage from stealth again and again. You opponent is stun locked for the whole fight. I've levelled through vet content with this too. Soloed world bosses no problem

    Wrong. Make a Stamina melee NB build and one Magicka Melee NB build with medium/light armor. Both will make craptastic dmg.

    Theres no "heavy burst" from stealth once you are in combat.
    Its the hidden state that makes us do alot of dmg, which you cant enter again once you are in combat.

    Hidden + Stealth Suprise attack does 1500-2000 (for me), while stealth only, does 500-800.
    Also stealth is not instant so even if you hit for 800 its more like 400 dps.
  • Eivar
    Eivar
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    Aoifesan wrote: »
    Eivar wrote: »
    Worstluck wrote: »
    They are reducing the amount of stamina and magicka returned from 4% to 3%.
    • Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.

    http://forums.elderscrollsonline.com/discussion/106452/pts-patch-notes-v1-2-0/p1

    Ahh ok I missed that, can't say I love that especially with how huge the dmg debuff is for even using the skill. IMO the dmg debuff should only affect light/heavy attacks since recovery is only on those. Though for the siphoning attacks morph this would seem reasonable.

    It's not reasonable. Equivalent skills that sorcs and DKs have reduce the magicka pool not damage done.

    I disagree, for siphoning attacks the morph, you can proc sta/magi regen on any attack or skill use, so having a moderated dmg seems fitting, but on the base skill i think it's overkill.
  • Jarnhand
    Jarnhand
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    Eivar wrote: »
    Aoifesan wrote: »
    Eivar wrote: »
    Worstluck wrote: »
    They are reducing the amount of stamina and magicka returned from 4% to 3%.
    • Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.

    http://forums.elderscrollsonline.com/discussion/106452/pts-patch-notes-v1-2-0/p1

    Ahh ok I missed that, can't say I love that especially with how huge the dmg debuff is for even using the skill. IMO the dmg debuff should only affect light/heavy attacks since recovery is only on those. Though for the siphoning attacks morph this would seem reasonable.

    It's not reasonable. Equivalent skills that sorcs and DKs have reduce the magicka pool not damage done.

    I disagree, for siphoning attacks the morph, you can proc sta/magi regen on any attack or skill use, so having a moderated dmg seems fitting, but on the base skill i think it's overkill.

    Stamina/magicka regen on ANY attack seems bugged to me. I tried it out quite a bit last night, the proc chance on NB Class skills is low, far lower then the listed 10%, I would GUESSTIMATE about 5%. This is on LIVE btw.
  • Erlindur
    Erlindur
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    Worstluck wrote: »
    They are reducing the amount of stamina and magicka returned from 4% to 3%.
    • Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.

    http://forums.elderscrollsonline.com/discussion/106452/pts-patch-notes-v1-2-0/p1

    Anyone knows what is this "desync bars" bug is? They often mention it when nerfing abilities. I'm just curious, what is this desync? I've never noticed my resource bars do anything I can classify as "desync".

    Edit: I guess desync is sort for de-synchronize, but I could be wrong.
    Edited by Erlindur on June 18, 2014 8:01AM
  • Hilgara
    Hilgara
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    Selodaoc wrote: »
    Hilgara wrote: »
    Wrong

    Duel wield NB with light armour works great. You have enough magicka to spam the cloak so you can just keep repeating the heavy burst damage from stealth again and again. You opponent is stun locked for the whole fight. I've levelled through vet content with this too. Soloed world bosses no problem



    Theres no "heavy burst" from stealth once you are in combat.
    Its the hidden state that makes us do alot of dmg, which you cant enter again once you are in combat.

    .

    Sorry but you are wrong, They have even changed the tool tip to reflect this. The bonus damage is applied from stealth or hidden. You are hidden if you are cloaked. I have tested this extensively. If you sneak attack from the back you get bonus damage, If you then cloak and move to the back you get bonus damage. if you cloak and just stand in front of the mob you do not get bonus damage. You still have to be behind, and cloaked to get the bonus and you can repeat that as many times as you have magicka for. I can two or 3 shot a normal vet mob doing this but If I just stand in front and attack (even spamming the cloak) it takes ages.

    Having said that this isn't how I would fight in a dungeon against a boss. Ranged is always to way to go for N in boss fights.
    Edited by Hilgara on June 18, 2014 9:43AM
  • DivZero
    DivZero
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    Hilgara wrote: »
    Selodaoc wrote: »
    Hilgara wrote: »
    Wrong

    Duel wield NB with light armour works great. You have enough magicka to spam the cloak so you can just keep repeating the heavy burst damage from stealth again and again. You opponent is stun locked for the whole fight. I've levelled through vet content with this too. Soloed world bosses no problem



    Theres no "heavy burst" from stealth once you are in combat.
    Its the hidden state that makes us do alot of dmg, which you cant enter again once you are in combat.

    .

    Sorry but you are wrong, They have even changed the tool tip to reflect this. The bonus damage is applied from stealth or hidden. You are hidden if you are cloaked. I have tested this extensively. If you sneak attack from the back you get bonus damage, If you then cloak and move to the back you get bonus damage. if you cloak and just stand in front of the mob you do not get bonus damage. You still have to be behind, and cloaked to get the bonus and you can repeat that as many times as you have magicka for. I can two or 3 shot a normal vet mob doing this but If I just stand in front and attack (even spamming the cloak) it takes ages.

    Having said that this isn't how I would fight in a dungeon against a boss. Ranged is always to way to go for N in boss fights.

    tried this for the last 20 minutes.It does not work.You get the ~2k crit only from pure stealth (or stealth+cloak,doesnt matter). However, using cloak infight and concealed weapon in the back of an enemy does the same damage as stabbing its stomach, around 700 crit.
    https://www.youtube.com/watch?v=TtDC3GFidIU&feature=youtu.be
    Edited by DivZero on June 18, 2014 11:55AM
  • OkieDokie
    OkieDokie
    ✭✭✭
    But you can't get sneak bonus once you're engaged. Sneak only applies for the first strike.

    ps: you can blame the poor description, but that is how it works.
    Edited by OkieDokie on June 18, 2014 11:27AM
    People keep saying they heard of a friend of friend of friend of their neighbors that plays a NB and can catch up with dks and sorcs and this guy just never shows up. He would be a rock star if he existed.
  • Jarnhand
    Jarnhand
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    But how about the people in PvP that use cloak to restealth to get higher damage on surprise attack/veiled strike/concealed weapon in-combat?
  • Targanwolf
    Gisgo wrote: »
    Targanwolf wrote: »
    The skill MARK TARGET is still broken.It does NOT reduce targets armor protection.

    Its not supposed to reduce armor, it does ignore armor.
    How can you say its not working?

    When a large portion of a targets armor protection is ignored.... the amount of armor protection it provides should be reduced... resulting in far more damage.Damage should be significantly greater with 75% of the targets armor being ignored by your attack.Damage does NOT increase when using the MARK TARGET skill.
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