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https://forums.elderscrollsonline.com/en/discussion/683901

The Upcoming 1.2 Content Update Is an Insult (Except for Nightblades)

  • Soothy
    Soothy
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    90% of the game is solo ..... really? your upset because your maxed chr has nothing to do by itself. arent you sick to death of running around by yourself? you do realize what the Two MM's in MMO stand for?

    MMO means Massive Multiplayer Online. Where does it say, "Massive Multiplayer Must Be Grouped Online?" Massive Mulitplayer Online simply means, multiple people can play online in the same game world.

    Massively Multiplayer Online...I made the same mistake a few weeks ago ;) However I agree with what you're saying :)
    Edited by Soothy on June 17, 2014 6:05AM
    ¸.·´¯`·.´¯`·.¸¸.·´¯`·.¸><(((º>
  • Aeradon
    Aeradon
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    Thank you all for sharing your thoughts with us. Some updates will have a large amount of new content or systems, others will focus more on fixes and improvements. Update 1.2 is the latter; it focuses more on fixes and improvements than new content, especially compared to the Craglorn update. That will not always be the case.

    We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.
    Wow, so glad to see this! Thank you developers!

    Finally the bugs and the right way of balancing gets some spotlight. Makes up for the pitiful one group dungeon content. Also, makes me feel that the developers actually read our feedbacks! Perhaps next patch we'll see some awesome solo content eh? B)
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • Aeradon
    Aeradon
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    90% of the game is solo ..... really? your upset because your maxed chr has nothing to do by itself. arent you sick to death of running around by yourself? you do realize what the Two MM's in MMO stand for?

    MMO means Massive Multiplayer Online. Where does it say, "Massive Multiplayer Must Be Grouped Online?" Massive Mulitplayer Online simply means, multiple people can play online in the same game world.

    Very few MMO's force players to group in open world. Most have solo players running around their worlds killing mobs to get to those shinies, materials, chests and other assorted goodies. None that I have ever played forced grouping in the outside world. This is what Dungeons were for.
    @Wifeaggro13‌ The MM stands for Massive Multiplayer. Means that there are a lot of people playing, and everyone's preferences are different.

    What does RPG stand for? Role Playing Game. How do you role play a character if there's no background story to your character? Have you seen MMORPG without quests and solo gameplay?

    What happens if all the buddies are busy or tired? Do I sit in the game to wait for a group to show up? Or do I spend some alone time doing stuff I love and actually playing the game??

    Notice that MMO is an adjective to RPG? Do you realise that prior to having that adjective it was mostly solo content? Are you saying adding adjective changes the game's elements?

    So an "Old Man" is not a "Man"? A "gamer girl" is not a "girl"? Wow. You sure know how to *** people off..

    Edit:
    Oh, and this is a franchise that transitioned from RPG to MMORPG. It's core targets are players from both genres, extending to console players that are used to solo content. Making a comfort zone for Tamriel's veterans and lore lovers, at the same time introducing the Divines to the MMO players, telling them that they can have the elements of MMO with brilliant aspects of RPG such as quality voice acting, well composed music and quest lines with legitimate stories.

    Killing thirty bears that gives you 18/20 skins for your quests doesn't happen here. Here you are probably instructed to collect 10 skins based on some twisted worm cult banishing reason, and you get 2-3 fine pieces per bear. Love it, embrace it (:
    Edited by Aeradon on June 17, 2014 6:22AM
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • Lovely
    Lovely
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    such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor

    I <3 you

  • Cogo
    Cogo
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    I need to ask again, what the heck is wrong with heavy armor?! I wear it all the time as a tank! Protects me well, not to mention how little damage I take when I manage to block!

    Lets just wait and see eh? Still stuff to do, fixes, balances.

    My big hope with the justice system is that players can sign up as city guards, as a mission, and hunt down criminals to throw them in jail!

    Prob not gonna happen, but one can dream :-)

    I been trolling Reddit tonight while the EU servers where down. ESO having a "ask us anything" regarding voice over there. Outstanding!

    I kinda just wish.....the interview was made here too.....

    Um, maybe if we are a bit more direct in critism and bug feedback, as they are on Reddit?

    By now, most of us, must have understood that ESO is not even competing with WoW. So lets stop expecting High end raids like WoW has.

    When I reach v12, and died a million times before clearing some of the events and encounters in Craglorn.....and I do intend to spend time in Cyrodiil......if they at least keep the campagns longer so you get a reason to go back there.

    I already decided my new char is a Kajiit. Nightblade most likely, but I want a dual wield frontal, NONE hiding, rogue type, attacker. Sort of a monk with an Orc mindset.

    I know...that wount work and I get killed. "This one want to try it anyway" ;-)
    Edited by Cogo on June 17, 2014 6:35AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Audigy
    Audigy
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    I think the amount of news we receive, combined with the roll out of patches is pretty unique in the MMO world right now.

    Most companies don't give their paying customers that much, leave alone the F2P MMO´s where you sometimes wait a half year for a new action bar ...

    What I agree with however is the question "what" content the future could bring. Right now it indeed seems to be more group based, while the announced crime system in combination with the thief's guild and dark brotherhood seem to be forgotten.

    This makes you wonder, especially since you know from other companies that not telling means "hoping that players forget about it" ;)
    It took Blizz 10 years to realize housing, a feature that was originally announced for Vanilla and now its coming as a crafting addition and not a real house system either :D


    Players are suspicious because what other companies have done to them in the past and ZO would be wise to give them a small and honest update there.
  • Halrloprillalar
    Halrloprillalar
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    90% of the game is solo ..... really? your upset because your maxed chr has nothing to do by itself. arent you sick to death of running around by yourself? you do realize what the Two MM's in MMO stand for?

    MMO means Massive Multiplayer Online. Where does it say, "Massive Multiplayer Must Be Grouped Online?" Massive Mulitplayer Online simply means, multiple people can play online in the same game world.

    Very few MMO's force players to group in open world. Most have solo players running around their worlds killing mobs to get to those shinies, materials, chests and other assorted goodies. None that I have ever played forced grouping in the outside world. This is what Dungeons were for.

    A CHALLENGER IS NEAR
  • iaintoff
    iaintoff
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    LonePirate wrote: »
    While I am glad some fixes and love are being shown for Nightblades in 1.2.x, the actual content update part of the patch is a complete insult to players. Adding a new veteran dungeon is the absolute bare minimum that could be done to include new content in the patch. All the devs need to do is take an existing dungeon, turn on the Veteran flag and populate it with existing NPC creations, perhaps giving them new names, a new paint job, a new size and maybe a new ability in their new VR level. Voila! You now have a veteran dungeon. I just watched that 1.2 Crypt of Hearts video and it is an insult to players that this is the new content we are receiving with this patch. It really is the least work they could do to consider this patch a content update and I expect them to play this card again in future updates because it is so cheap and easy.

    Besides, didn't we just receive a dozen or so veteran group dungeons and delves with the 1.1 patch? Were people really clamoring for another group dungeon even though a growing number of players is exhausting the solo/duo content with each passing day? This question is rhetorical because I already know the answer but does ZOS actually listen to its players and subscribers?


    Like I said at 1.2 I'd say swtor population wise was in exactly the same place as eso. However the major difference is they brought out a massive update with 1.2, called denova, new ops, new pvp zone, new dailys zone for the pvers etc and the game still lost *** loads due to peeps being board within a week.

    In eso patch 1.2 is much, much worse and swtor didn't have another triple AAA rated mmo to compete with that was getting excellent reviews.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    The game needs ANOTHER dungeon a trivially small minority of players can play? That minority already has Craglorn with its over-world quests and its 12-man content no one else can play.

    Really?
    Edited by fromtesonlineb16_ESO on June 17, 2014 7:25AM
  • killedbyping
    killedbyping
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    I was disapointed in Vet dungeons in general. When devs say "Story will begun from where if ended" i was hoping it will actualy be so.
    Instead you just repeat same dungeon with replaced mobs.
    That is just lazy.
  • Anastasia
    Anastasia
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    LonePirate wrote: »
    While I am glad some fixes and love are being shown for Nightblades in 1.2.x, the actual content update part of the patch is a complete insult to players. Adding a new veteran dungeon is the absolute bare minimum that could be done to include new content in the patch. All the devs need to do is take an existing dungeon, turn on the Veteran flag and populate it with existing NPC creations, perhaps giving them new names, a new paint job, a new size and maybe a new ability in their new VR level. Voila! You now have a veteran dungeon. I just watched that 1.2 Crypt of Hearts video and it is an insult to players that this is the new content we are receiving with this patch. It really is the least work they could do to consider this patch a content update and I expect them to play this card again in future updates because it is so cheap and easy.

    Besides, didn't we just receive a dozen or so veteran group dungeons and delves with the 1.1 patch? Were people really clamoring for another group dungeon even though a growing number of players is exhausting the solo/duo content with each passing day? This question is rhetorical because I already know the answer but does ZOS actually listen to its players and subscribers?


    They hear you loud and clear.

    This (more grouping encouragement ;) ) is exactly what they mean, want and plan to continue.

    Doesn't mean there is no soloing, just that there is and will be content that was designed/meant to be more easily accomplished while in groups. They have been on target with this feature continually from all the pre launch promo's and interviews through current game play and this is it. We players knew it was quest-centric and in later levels, watch-yer-buddy's-back content/grouping up before we bought TESO and subbed.

    Edited by Anastasia on June 17, 2014 8:16AM
  • cisadanepajsuxrwb17_ESO
    Im gonna say it here 1st : OMG NERF THAT IMBA DW DK PLS LIKE WTF PERMASTAB WTF ZOS
  • Blud
    Blud
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    Thank you all for sharing your thoughts with us. Some updates will have a large amount of new content or systems, others will focus more on fixes and improvements. Update 1.2 is the latter; it focuses more on fixes and improvements than new content, especially compared to the Craglorn update. That will not always be the case.

    We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.

    Templar love! That makes me happy.

    Heavy and medium armor, stamina builds, woo-hoo!

  • Laura
    Laura
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    you sound like the kind of *** bum that you hand 10$ to and they say "is that it don't you have more?"
  • steveb16_ESO46
    steveb16_ESO46
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    Worstluck wrote: »
    There was a Reddit AUA released today and they at least acknowledged that there is no other content besides group content being released and that we will have to wait if we want anything else to do at endgame besides trials, pvp or some group dungeons.

    So essentially, what I got out of that, is that if I want more to do besides trials, group dungeons, Cyrodiil, or roll another alt, I'm going to have to play something else. Unsub and wait it out I guess >:)

    People need to accept that this game is aimed at retaining only a sub-set of customers beyond L50. It's no use expecting what they do not intend to deliver. Once you finish the faction story it becomes pretty much an old-fashioned combat grinder with group focused end game.

    And there's nothing wrong with that. It's not a criticism even if it's not for me. That's their vision and they are sticking to it. If you don't enjoy a game that is heavily focused on quite challenging combat then enjoy the very fine story telling from 1-50 for as long as you can and then move on.

    That's what I'll be doing. I'll have got my money's worth and will just move on to another game that offers more breadth and variety of gameplay having very much enjoyed ESO.

    If things change someone will mention it on the internet I expect.

  • steveb16_ESO46
    steveb16_ESO46
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    Very few MMO's force players to group in open world. Most have solo players running around their worlds killing mobs to get to those shinies, materials, chests and other assorted goodies. None that I have ever played forced grouping in the outside world. This is what Dungeons were for.

    And none go to the great lengths ESO does of preventing you grouping either. ESO from 1-50 is to all intents and purposes a single player game with a handful of minor and optional grouping content.

    All other people are, are a nuisance swarming through your supposedly solo missions.

    And it's very enjoyable for the most part. But I've never played an MMO in which (from L1-50) the MMO component is so minimal and under-developed.

    but like I said - I quite enjoyed that.
  • zazamalek
    zazamalek
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    it focuses more on fixes [...] We will have at least one more set of patch notes to add to 1.2 before it goes live next week.

    @ZOS_JessicaFolsom‌ please tell me that the group fixes are finally making it in! Us PvP players have been weathering it since launch. Last night after the 10th or 11th group DC due to a large group I saw the majority of 2 guilds rage quit.

    PvP players have a harder skin when it comes to bugs, I think that that skin may finally be wearing thin. It's killing us (quite literally, actually, it has a knack for catching us before a fight) and we really need to just hear something about it. Pretty please.

    To re-iterate, it's two (possibly related) issues.
    1. Main issue: Large groups have become "unstable" since 2-3 patches ago. 1-2 members will DC occasionally, after ~1hr the more members will start DCing and eventually it quickly cascades to the whole group.
    2. Main issue: Large groups have always (possibly not in beta, but certainly during early access) crashed if members are in different zones. Different zones can mean maps or even people in a dungeon (e.g. a group in Cyrodiil with a member in one of the Cyrodiil dungeons).
    3. Sometimes members will DC the group no matter where they are. We had a player crash a group no less than 5 times last night even though he was in Cyrodiil.
    4. Similarly, some members will always crash the very instant they join the group. This was me last night, one specific group was instantly crashing me (I suspect a player in the group was causing it). Everyone else in the group was fine. I'm not the only one in my guild to experience this - it seems to randomly select a victim.
    5. I usually (80%) DC when I am in any type of group near a large fight. When I am solo this is not a problem (meaning it's not my internet connection or something environmental).
    Edited by zazamalek on June 17, 2014 9:16AM
    410
  • iaintoff
    iaintoff
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    zazamalek wrote: »
    it focuses more on fixes [...] We will have at least one more set of patch notes to add to 1.2 before it goes live next week.

    @ZOS_JessicaFolsom‌ please tell me that the group fixes are finally making it in! Us PvP players have been weathering it since launch. Last night after the 10th or 11th group DC due to a large group I saw the majority of 2 guilds rage quit.

    PvP players have a harder skin when it comes to bugs, I think that that skin may finally be wearing thin. It's killing us (quite literally, actually, it has a knack for catching us before a fight) and we really need to just hear something about it. Pretty please.

    To re-iterate, it's two (possibly related) issues.
    1. Main issue: Large groups have become "unstable" since 2-3 patches ago. 1-2 members will DC occasionally, after ~1hr the more members will start DCing and eventually it quickly cascades to the whole group.
    2. Main issue: Large groups have always (possibly not in beta, but certainly during early access) crashed if members are in different zones. Different zones can mean maps or even people in a dungeon (e.g. a group in Cyrodiil with a member in one of the Cyrodiil dungeons).
    3. Sometimes members will DC the group no matter where they are. We had a player crash a group no less than 5 times last night even though he was in Cyrodiil.
    4. Similarly, some members will always crash the very instant they join the group. This was me last night, one specific group was instantly crashing me (I suspect a player in the group was causing it). Everyone else in the group was fine. I'm not the only one in my guild to experience this - it seems to randomly select a victim.
    5. I usually (80%) DC when I am in any type of group near a large fight. When I am solo this is not a problem (meaning it's not my internet connection or something environmental).

    this!!!
  • DaGhostDS
    DaGhostDS
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    We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.
    WOOT, cant wait
  • Cogo
    Cogo
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    zazamalek wrote: »
    [*] Main issue: Large groups have become "unstable" since 2-3 patches ago. 1-2 members will DC occasionally, after ~1hr the more members will start DCing and eventually it quickly cascades to the whole group.

    What I have experienced (Not vet 1 yet...but later today!) the lag problem with large groups is one, if not the ONLY one big problem left that needs to be solved.

    Also, I understand that some players still have connection 301 problems, which also needs to be adressed.


    According to raid guilds, it happens to them as well, so its not connected to Cyro.

    I myself when I go to Cyro, ungrouped, and got to many players around me to count, I do NOT lag. I am on EU server, in sweden. FPS not the best, around 80. 100 in dungeons. As soon as I join any group in Cyro, with more members then 10, or someone outside, DC, I lag extremly much. When I leave the group, the lag instantly disapears. I do have however a very good computer.

    Latency around 130ish, which is perfectly alright considering new complexed MMO. The datacenter in Frankfurt will help latency for EU players, but dont expect all your lag problems to be solved by that.

    Balancing skills is a constant job which will never end, but still, if the group LAG problem gets fixed, Then I do not see any Major issues. Only bugs/features, etc that are all fixable.

    1. Group lag bug fixed
    2. Connection problems for those who have it, solved (this can be client side also)

    When these 2 problems are fixed, then we "only" have normal bugs to deal with and an AMAZING game to take all our free time, make friends and have a great player experience in this new type of MMO.

    I am certain that Zeni are aware of these problems. I wanted with this post point out in my player experience (every day, since launch) are the 2 main final problems.

    Have any techie looked for a gremlin in the datacenters with "Blizzard" on its back? ;-)
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Hilgara
    Hilgara
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    New content = new players
    Fix existing content = retain existing players.

    I'm glad they are doing the latter this time round
  • Lettigall
    Lettigall
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    Releasing new content before classes are balanced and major bugs fixed is kinda stupid. Not all classes and builds can't even dream about joining this new Crypt of Hearts.

    And answer that all classes are strong with dress and stick and templars are good healers is not acceptable. Not all want to play as mages and all templars don't want to be healers.

    New content before all classes can equally do old content that's a key to success! /sarcasm off
    Some men just want to watch the world burn... I just want a cold beer!
  • CoUsT
    CoUsT
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    crislevin wrote: »
    another new content, another zero for solo players.

    if this is how future goes, this game's solo players, will be out of content and out of reason to sub.
    LonePirate wrote: »
    Exactly! That is my entire reason for creating this thread. Where is the solo content? The last update was filled with tons and tons of group dungeons and content. The game needed the content and I am glad it was added.

    We did NOT need more group content with this upcoming content update. We needed more solo/duo content.


    Oh, come on. At the beginning people want solo instances, questing and other zones open for others to play in group. You got more group content and now you want solo stuff... They will add some solo stuff and people will cry again and want group instances, because someone rolled *** build for it's class and can finish it.

    PLEASE STOP...
  • Singular
    Singular
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    they have a little over 100 dungeons in the game and 74 of them are the exact layout , kinda boring really , gone are the days of getting awesome and completly unique dungeons like in Everquest , of all the MMO`s I have played in the last 15 years EQ dungeon maps still blow all the other games away .

    each one was completly different and very good from illusion floor traps that dropped you to a room below full of mobs, to secert passages , to under water dungeons ,

    sadly most games today have lame dungeons this game is no different . atleast we have cool voice over acting and a personal story to make up for lack of good content lol .

    Have you played DDO? No dungeon there is a copy of another dungeon. Well...there might be a few higher level quests that take place in the same dungeon as lower level quests, that's true - but it's a slightly different story! And some of them then extend the dungeon.

    Anyways, the dungeons are good, the traps are great. And it's f2p, so you can check it out. The only problem is the limited content b/c of the very limited player base (probably 20k or so). But it might be worth running up to max level a few times (you can reincarnate your toons there and start again at lvl 1 and a little tougher).

    And thank you for the confirmation. I was wondering if some of the dungeons I've run through were the exact same layout as others I've run through. It pisses me off. Why couldn't they simply take a little time to - even minimally - design different dungeons? Is it really that labor/programming intensive? For ex., if you have your "place wall here" can you subsequently extend hallways? Make some larger, some shorter and, voila!, a different map.

    Unless, lore-wise, they're going to claim a super popular genius architect who single-handedly went around designing all the dungeons baddies use...
    War, give me war, give me war.
  • Singular
    Singular
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    Worstluck wrote: »
    Nah Tripp3r, you aren't the only one who feels that way. There just isn't a whole lot to do once you've completed the stories.

    In hindsight, I wish that I played this game a lot less over the past couple months and just took it slow. I should have treated this game like a game I play on the side, which is unfortunate if you ask me.

    Well...did you get all your skyshards? Did you get all your lorebooks? Clear every world boss? Get all your crafting to 50? Get your (hahaha) fishing achievements? Get your other achievements? Make me a set of legendary V12 light armor?

    If you said no to any of the above, well sir, you have work to do!

    Happy gaming!!!
    War, give me war, give me war.
  • Cogo
    Cogo
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    Sigh. When they release new content, of course they have fixes as well.

    Dont believe me? Its a direct quote from Jessica, and also common practice in all MMO.

    Regarding dungeons, there have been several statements lately from different Zenimax personell just to focus on this.

    Is anyone here actually reading what Zenimax is releasing, or just look what other people post here?

    I refuse to believe I am some kind of smarter person then others. The info about statements from Zenimax, is not hard to find.

    And again, I have never seen any bigger MMO, give this much detailed info about their future plans as ESO.

    Why the heck do you think I seam to "defend" Zenimax? I dont! I simply tell the truth, among so many rumors.
    Edited by Cogo on June 17, 2014 10:35AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • born2beagator
    born2beagator
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    Thank you all for sharing your thoughts with us. Some updates will have a large amount of new content or systems, others will focus more on fixes and improvements. Update 1.2 is the latter; it focuses more on fixes and improvements than new content, especially compared to the Craglorn update. That will not always be the case.

    We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.

    YES!!!!! :smiley:

    this imo is literally one of, if not the biggest issue with the game right now
    Edited by born2beagator on June 17, 2014 10:43AM
  • RatsnevE
    RatsnevE
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    Mortosk wrote: »
    I'd be happy with no new dungeon if my class didn't suck so hardcore, and a viable Stamina build wasn't a legend that became a myth.

    1H/Shield Melee DPS Templar BTW.
    Ditto with my 1H/Shield Assassin/DPS NB... Can't get her through any forced solo boss battles easily yet but no problem grouping on the fly or hitting up to 3 mobs especially if I get in a sneak attack. But all the bosses are a major pain all over--yet so many thinK bosses are easy.
    Edited by RatsnevE on June 17, 2014 6:55PM
  • Lettigall
    Lettigall
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    Cogo wrote: »
    Sigh. When they release new content, of course they have fixes as well.

    Dont believe me? Its a direct quote from Jessica, and also common practice in all MMO.

    Regarding dungeons, there have been several statements lately from different Zenimax personell just to focus on this.

    Is anyone here actually reading what Zenimax is releasing, or just look what other people post here?

    I refuse to believe I am some kind of smarter person then others. The info about statements from Zenimax, is not hard to find.

    And again, I have never seen any bigger MMO, give this much detailed info about their future plans as ESO.

    Why the heck do you think I seam to "defend" Zenimax? I dont! I simply tell the truth, among so many rumors.

    Actually it sounds more like they release new content and only then they gonna start fixing stamina builds and templars. They have PLANS not solution. It's more likely gonna take 1-2 months to see some changes.

    If I hadn't played ESO from beta I would be as optimistic as you. When I saw same bugs(many of them reported myself), broken quests, class imbalance from beta in released game all my optimism were gone...
    Some men just want to watch the world burn... I just want a cold beer!
  • TRIP233
    TRIP233
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    Thank you all for sharing your thoughts with us. Some updates will have a large amount of new content or systems, others will focus more on fixes and improvements. Update 1.2 is the latter; it focuses more on fixes and improvements than new content, especially compared to the Craglorn update. That will not always be the case.

    We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.

    Are you going to buff the Templars so they are more in line with the other classes? I can't wait. I've almost rolled out a new character several times because Templars are the weakest class. I didn't roll out a new character because I wanted to finish the last faction, but it's almost not worth it being a Templar.
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