gladen5rwb17_ESO wrote: »Wifeaggro13 wrote: »90% of the game is solo ..... really? your upset because your maxed chr has nothing to do by itself. arent you sick to death of running around by yourself? you do realize what the Two MM's in MMO stand for?
MMO means Massive Multiplayer Online. Where does it say, "Massive Multiplayer Must Be Grouped Online?" Massive Mulitplayer Online simply means, multiple people can play online in the same game world.
Wow, so glad to see this! Thank you developers!ZOS_JessicaFolsom wrote: »Thank you all for sharing your thoughts with us. Some updates will have a large amount of new content or systems, others will focus more on fixes and improvements. Update 1.2 is the latter; it focuses more on fixes and improvements than new content, especially compared to the Craglorn update. That will not always be the case.
We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.
@Wifeaggro13 The MM stands for Massive Multiplayer. Means that there are a lot of people playing, and everyone's preferences are different.gladen5rwb17_ESO wrote: »Wifeaggro13 wrote: »90% of the game is solo ..... really? your upset because your maxed chr has nothing to do by itself. arent you sick to death of running around by yourself? you do realize what the Two MM's in MMO stand for?
MMO means Massive Multiplayer Online. Where does it say, "Massive Multiplayer Must Be Grouped Online?" Massive Mulitplayer Online simply means, multiple people can play online in the same game world.
Very few MMO's force players to group in open world. Most have solo players running around their worlds killing mobs to get to those shinies, materials, chests and other assorted goodies. None that I have ever played forced grouping in the outside world. This is what Dungeons were for.
ZOS_JessicaFolsom wrote: »such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor
gladen5rwb17_ESO wrote: »Wifeaggro13 wrote: »90% of the game is solo ..... really? your upset because your maxed chr has nothing to do by itself. arent you sick to death of running around by yourself? you do realize what the Two MM's in MMO stand for?
MMO means Massive Multiplayer Online. Where does it say, "Massive Multiplayer Must Be Grouped Online?" Massive Mulitplayer Online simply means, multiple people can play online in the same game world.
Very few MMO's force players to group in open world. Most have solo players running around their worlds killing mobs to get to those shinies, materials, chests and other assorted goodies. None that I have ever played forced grouping in the outside world. This is what Dungeons were for.
LonePirate wrote: »While I am glad some fixes and love are being shown for Nightblades in 1.2.x, the actual content update part of the patch is a complete insult to players. Adding a new veteran dungeon is the absolute bare minimum that could be done to include new content in the patch. All the devs need to do is take an existing dungeon, turn on the Veteran flag and populate it with existing NPC creations, perhaps giving them new names, a new paint job, a new size and maybe a new ability in their new VR level. Voila! You now have a veteran dungeon. I just watched that 1.2 Crypt of Hearts video and it is an insult to players that this is the new content we are receiving with this patch. It really is the least work they could do to consider this patch a content update and I expect them to play this card again in future updates because it is so cheap and easy.
Besides, didn't we just receive a dozen or so veteran group dungeons and delves with the 1.1 patch? Were people really clamoring for another group dungeon even though a growing number of players is exhausting the solo/duo content with each passing day? This question is rhetorical because I already know the answer but does ZOS actually listen to its players and subscribers?
LonePirate wrote: »While I am glad some fixes and love are being shown for Nightblades in 1.2.x, the actual content update part of the patch is a complete insult to players. Adding a new veteran dungeon is the absolute bare minimum that could be done to include new content in the patch. All the devs need to do is take an existing dungeon, turn on the Veteran flag and populate it with existing NPC creations, perhaps giving them new names, a new paint job, a new size and maybe a new ability in their new VR level. Voila! You now have a veteran dungeon. I just watched that 1.2 Crypt of Hearts video and it is an insult to players that this is the new content we are receiving with this patch. It really is the least work they could do to consider this patch a content update and I expect them to play this card again in future updates because it is so cheap and easy.
Besides, didn't we just receive a dozen or so veteran group dungeons and delves with the 1.1 patch? Were people really clamoring for another group dungeon even though a growing number of players is exhausting the solo/duo content with each passing day? This question is rhetorical because I already know the answer but does ZOS actually listen to its players and subscribers?
ZOS_JessicaFolsom wrote: »Thank you all for sharing your thoughts with us. Some updates will have a large amount of new content or systems, others will focus more on fixes and improvements. Update 1.2 is the latter; it focuses more on fixes and improvements than new content, especially compared to the Craglorn update. That will not always be the case.
We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.
There was a Reddit AUA released today and they at least acknowledged that there is no other content besides group content being released and that we will have to wait if we want anything else to do at endgame besides trials, pvp or some group dungeons.
So essentially, what I got out of that, is that if I want more to do besides trials, group dungeons, Cyrodiil, or roll another alt, I'm going to have to play something else. Unsub and wait it out I guess
gladen5rwb17_ESO wrote: »
Very few MMO's force players to group in open world. Most have solo players running around their worlds killing mobs to get to those shinies, materials, chests and other assorted goodies. None that I have ever played forced grouping in the outside world. This is what Dungeons were for.
ZOS_JessicaFolsom wrote: »it focuses more on fixes [...] We will have at least one more set of patch notes to add to 1.2 before it goes live next week.
ZOS_JessicaFolsom wrote: »it focuses more on fixes [...] We will have at least one more set of patch notes to add to 1.2 before it goes live next week.
@ZOS_JessicaFolsom please tell me that the group fixes are finally making it in! Us PvP players have been weathering it since launch. Last night after the 10th or 11th group DC due to a large group I saw the majority of 2 guilds rage quit.
PvP players have a harder skin when it comes to bugs, I think that that skin may finally be wearing thin. It's killing us (quite literally, actually, it has a knack for catching us before a fight) and we really need to just hear something about it. Pretty please.
To re-iterate, it's two (possibly related) issues.
- Main issue: Large groups have become "unstable" since 2-3 patches ago. 1-2 members will DC occasionally, after ~1hr the more members will start DCing and eventually it quickly cascades to the whole group.
- Main issue: Large groups have always (possibly not in beta, but certainly during early access) crashed if members are in different zones. Different zones can mean maps or even people in a dungeon (e.g. a group in Cyrodiil with a member in one of the Cyrodiil dungeons).
- Sometimes members will DC the group no matter where they are. We had a player crash a group no less than 5 times last night even though he was in Cyrodiil.
- Similarly, some members will always crash the very instant they join the group. This was me last night, one specific group was instantly crashing me (I suspect a player in the group was causing it). Everyone else in the group was fine. I'm not the only one in my guild to experience this - it seems to randomly select a victim.
- I usually (80%) DC when I am in any type of group near a large fight. When I am solo this is not a problem (meaning it's not my internet connection or something environmental).
WOOT, cant waitZOS_JessicaFolsom wrote: »We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.
[*] Main issue: Large groups have become "unstable" since 2-3 patches ago. 1-2 members will DC occasionally, after ~1hr the more members will start DCing and eventually it quickly cascades to the whole group.
another new content, another zero for solo players.
if this is how future goes, this game's solo players, will be out of content and out of reason to sub.
LonePirate wrote: »Exactly! That is my entire reason for creating this thread. Where is the solo content? The last update was filled with tons and tons of group dungeons and content. The game needed the content and I am glad it was added.
We did NOT need more group content with this upcoming content update. We needed more solo/duo content.
wafcatb14_ESO wrote: »they have a little over 100 dungeons in the game and 74 of them are the exact layout , kinda boring really , gone are the days of getting awesome and completly unique dungeons like in Everquest , of all the MMO`s I have played in the last 15 years EQ dungeon maps still blow all the other games away .
each one was completly different and very good from illusion floor traps that dropped you to a room below full of mobs, to secert passages , to under water dungeons ,
sadly most games today have lame dungeons this game is no different . atleast we have cool voice over acting and a personal story to make up for lack of good content lol .
Nah Tripp3r, you aren't the only one who feels that way. There just isn't a whole lot to do once you've completed the stories.
In hindsight, I wish that I played this game a lot less over the past couple months and just took it slow. I should have treated this game like a game I play on the side, which is unfortunate if you ask me.
ZOS_JessicaFolsom wrote: »Thank you all for sharing your thoughts with us. Some updates will have a large amount of new content or systems, others will focus more on fixes and improvements. Update 1.2 is the latter; it focuses more on fixes and improvements than new content, especially compared to the Craglorn update. That will not always be the case.
We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.
Ditto with my 1H/Shield Assassin/DPS NB... Can't get her through any forced solo boss battles easily yet but no problem grouping on the fly or hitting up to 3 mobs especially if I get in a sneak attack. But all the bosses are a major pain all over--yet so many thinK bosses are easy.I'd be happy with no new dungeon if my class didn't suck so hardcore, and a viable Stamina build wasn't a legend that became a myth.
1H/Shield Melee DPS Templar BTW.
Sigh. When they release new content, of course they have fixes as well.
Dont believe me? Its a direct quote from Jessica, and also common practice in all MMO.
Regarding dungeons, there have been several statements lately from different Zenimax personell just to focus on this.
Is anyone here actually reading what Zenimax is releasing, or just look what other people post here?
I refuse to believe I am some kind of smarter person then others. The info about statements from Zenimax, is not hard to find.
And again, I have never seen any bigger MMO, give this much detailed info about their future plans as ESO.
Why the heck do you think I seam to "defend" Zenimax? I dont! I simply tell the truth, among so many rumors.
ZOS_JessicaFolsom wrote: »Thank you all for sharing your thoughts with us. Some updates will have a large amount of new content or systems, others will focus more on fixes and improvements. Update 1.2 is the latter; it focuses more on fixes and improvements than new content, especially compared to the Craglorn update. That will not always be the case.
We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.