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https://forums.elderscrollsonline.com/en/discussion/683901

The Upcoming 1.2 Content Update Is an Insult (Except for Nightblades)

  • Aoifesan
    Aoifesan
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    Thank you all for sharing your thoughts with us. Some updates will have a large amount of new content or systems, others will focus more on fixes and improvements. Update 1.2 is the latter; it focuses more on fixes and improvements than new content, especially compared to the Craglorn update. That will not always be the case.

    We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.

    Your last update promised me a number of fixes to non-responsive UI elements in combat.

    That unfortunately couldn't be further from the truth. Last night alone I died 4 times to abilities that did not execute anything but their animation.
  • Aoifesan
    Aoifesan
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    Audigy wrote: »

    Most companies don't give their paying customers that much, leave alone the F2P MMO´s where you sometimes wait a half year for a new action bar ...

    Still waiting on a fully operational action bar here. 1) 10 buttons per bar. 2) each of those buttons actually executes the ability you expect it to, immediately upon that key being depressed.

    They have a long way to go.
  • Hilgara
    Hilgara
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    For those of us who have stuck with under performing classes the up and coming changes could be interesting. We have had to eek out every bit of DPS/survivability just to keep playing. When they buff the weaker classes don't be surprised if they suddenly start preforming very well in the right hands. This won't necessarily be down to the devs over doing the buffs but skilled players finally getting on par with the other classes.
  • JLB
    JLB
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    plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor
    <3
  • JessieColt
    JessieColt
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    Lettigall wrote: »
    Releasing new content before classes are balanced and major bugs fixed is kinda stupid. Not all classes and builds can't even dream about joining this new Crypt of Hearts.

    And answer that all classes are strong with dress and stick and templars are good healers is not acceptable. Not all want to play as mages and all templars don't want to be healers.

    New content before all classes can equally do old content that's a key to success! /sarcasm off

    Different Teams.

    Expecting one team to stop all work is pretty shortsighted.

  • nerevarine1138
    nerevarine1138
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    Aoifesan wrote: »
    Audigy wrote: »

    Most companies don't give their paying customers that much, leave alone the F2P MMO´s where you sometimes wait a half year for a new action bar ...

    Still waiting on a fully operational action bar here. 1) 10 buttons per bar. 2) each of those buttons actually executes the ability you expect it to, immediately upon that key being depressed.

    They have a long way to go.

    That's not an "operational" action bar. That's a different game design.

    OP: Have you actually played VR dungeons? They don't just "reskin" the original dungeon. It's a whole new quest that builds on the original dungeon's story. There are new enemies, new bosses, new loot and often a whole new area of the dungeon. which wasn't available in the regular version.
    Edited by nerevarine1138 on June 17, 2014 1:52PM
    ----
    Murray?
  • Ralph_Damiani
    Ralph_Damiani
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    (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.

    That might get me excited to renew my subscription for a couple more months. Thank you Jessica!
  • RatsnevE
    RatsnevE
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    Fascinating... As far as I'm concerned the NB is an insult too...especially if ppl are wrapping her in light armor and staves. I have no idea what 'advantage' they have and I 'play' one to V1?!

    For me my BIGGEST problem has been that although I have reached V1 I have not figured out battle tactics strategy and proper finger-twitching to make an easy comfortable go of just about every forced solo boss battle. Yet I have reached Molag Bal finally--but none of these battles has been much fun at all to play out.

    I would have thought that since I'm solo these solo encounters would be my 'cup of tea' instead of my downfall in ESO. But that is because I'm a casual gamer--not a strategist at all. I don't feel challenged by a boss...I feel hurt. Everything I've done outside forced boss battles has gone reasonably well even though I'm casual and solo and not hardcore and don't like grouping if I don't have too. It is funny that no one is forced in PvE to group if they don't want to--we can skip dungeons and move on. But we are all forced to play solo against 'easy' bosses in the main story line. If you are a casual and poor fighter (like me) with your tactics and skills though you are screwed.
    Edited by RatsnevE on June 17, 2014 7:27PM
  • Ohioastro
    Ohioastro
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    Aoifesan wrote: »
    Audigy wrote: »

    Most companies don't give their paying customers that much, leave alone the F2P MMO´s where you sometimes wait a half year for a new action bar ...

    Still waiting on a fully operational action bar here. 1) 10 buttons per bar. 2) each of those buttons actually executes the ability you expect it to, immediately upon that key being depressed.

    They have a long way to go.

    I hope that they never do this. It would kill the game if they went the traditional MMO route of batteries of abilities with hot keys. The restricted skill list is a deliberate design decision, and modern MMO gaming is strongly trending in this direction. Otherwise you end up with hyper-specialization (only the class with access to 10 heal buttons can heal), and balancing the skill combinations gets to be a nightmare in an open system like ESO (abilities A + B + C + D + ... are ridiculous together...)
  • Worstluck
    Worstluck
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    Singular wrote: »
    Worstluck wrote: »
    Nah Tripp3r, you aren't the only one who feels that way. There just isn't a whole lot to do once you've completed the stories.

    In hindsight, I wish that I played this game a lot less over the past couple months and just took it slow. I should have treated this game like a game I play on the side, which is unfortunate if you ask me.

    Well...did you get all your skyshards? Did you get all your lorebooks? Clear every world boss? Get all your crafting to 50? Get your (hahaha) fishing achievements? Get your other achievements? Make me a set of legendary V12 light armor?

    If you said no to any of the above, well sir, you have work to do!

    Happy gaming!!!

    I think I missed a couple skyshards in Craglorn. I don't have enough skill points (I think I have around 250 sp, but I've specced into every weapon to some degree and have light/medium armor maxed) to my crafting to 50, but I do have clothing, wood and blacksmithing to 50. I've got enough legendary gear to be happy. I probably missed a couple lorebooks.

    Achievements aren't content, even though I have my Explorer and Savior of Nirn Titles, and I would have Tamriel Hero, but my Daggerfall Covenant achievement is bugged and I've been waiting two weeks for a fix.

    What else should I do? I've got my money's worth. I've stated before that I am not the average player, and I understand that I will run out of things to do, it's just nature of games in general. I just really want thieves guild, Dark Brotherhood and stuff like that. That would definitely increase my interest! In the meantime I can just do something else and play the game less :D
    Edited by Worstluck on June 17, 2014 7:27PM
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    zazamalek wrote: »
    it focuses more on fixes [...] We will have at least one more set of patch notes to add to 1.2 before it goes live next week.

    @ZOS_JessicaFolsom‌ please tell me that the group fixes are finally making it in! Us PvP players have been weathering it since launch. Last night after the 10th or 11th group DC due to a large group I saw the majority of 2 guilds rage quit.

    PvP players have a harder skin when it comes to bugs, I think that that skin may finally be wearing thin. It's killing us (quite literally, actually, it has a knack for catching us before a fight) and we really need to just hear something about it. Pretty please.

    To re-iterate, it's two (possibly related) issues.
    1. Main issue: Large groups have become "unstable" since 2-3 patches ago. 1-2 members will DC occasionally, after ~1hr the more members will start DCing and eventually it quickly cascades to the whole group.
    2. Main issue: Large groups have always (possibly not in beta, but certainly during early access) crashed if members are in different zones. Different zones can mean maps or even people in a dungeon (e.g. a group in Cyrodiil with a member in one of the Cyrodiil dungeons).
    3. Sometimes members will DC the group no matter where they are. We had a player crash a group no less than 5 times last night even though he was in Cyrodiil.
    4. Similarly, some members will always crash the very instant they join the group. This was me last night, one specific group was instantly crashing me (I suspect a player in the group was causing it). Everyone else in the group was fine. I'm not the only one in my guild to experience this - it seems to randomly select a victim.
    5. I usually (80%) DC when I am in any type of group near a large fight. When I am solo this is not a problem (meaning it's not my internet connection or something environmental).
    It looks like this will be fixed once we release our next major content update, which we're still planning to do next week. :)
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • khele23eb17_ESO
    khele23eb17_ESO
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    Ohioastro wrote: »
    I hope that they never do this. It would kill the game if they went the traditional MMO route of batteries of abilities with hot keys. The restricted skill list is a deliberate design decision, and modern MMO gaming is strongly trending in this direction. Otherwise you end up with hyper-specialization (only the class with access to 10 heal buttons can heal), and balancing the skill combinations gets to be a nightmare in an open system like ESO (abilities A + B + C + D + ... are ridiculous together...)

    Otherwise you end up with something difficult to port to consoles...

    I dont mind tho.. or I wouldnt mind if weapon swapping wasnt so unreliable and if there was more build variety (by that I mean good, effective builds). 2x5+1 would be enough if done right.
    Edited by khele23eb17_ESO on June 17, 2014 7:38PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Aoifesan
    Aoifesan
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    Aoifesan wrote: »
    Audigy wrote: »

    Most companies don't give their paying customers that much, leave alone the F2P MMO´s where you sometimes wait a half year for a new action bar ...

    Still waiting on a fully operational action bar here. 1) 10 buttons per bar. 2) each of those buttons actually executes the ability you expect it to, immediately upon that key being depressed.

    They have a long way to go.

    That's not an "operational" action bar. That's a different game design.

    Sorry my computer has a fully functional keyboard. And I expect to be able to bind ALL the keys to something, like any other COMPUTER game worthy of the name.

    Limiting me so you can more easily port your client to Consoles is quite frankly INSULTING.
  • Aoifesan
    Aoifesan
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    Ohioastro wrote: »
    Aoifesan wrote: »
    Audigy wrote: »

    Most companies don't give their paying customers that much, leave alone the F2P MMO´s where you sometimes wait a half year for a new action bar ...

    Still waiting on a fully operational action bar here. 1) 10 buttons per bar. 2) each of those buttons actually executes the ability you expect it to, immediately upon that key being depressed.

    They have a long way to go.

    I hope that they never do this. It would kill the game if they went the traditional MMO route of batteries of abilities with hot keys. The restricted skill list is a deliberate design decision, and modern MMO gaming is strongly trending in this direction. Otherwise you end up with hyper-specialization (only the class with access to 10 heal buttons can heal), and balancing the skill combinations gets to be a nightmare in an open system like ESO (abilities A + B + C + D + ... are ridiculous together...)
    Actually without adjusting difficulty at all, all of a sudden you would have a fun challenging game where you actually are a hero, that doesn't have selective amnesia.

  • ShedsHisTail
    ShedsHisTail
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    LonePirate wrote: »
    crislevin wrote: »
    another new content, another zero for solo players.

    if this is how future goes, this game's solo players, will be out of content and out of reason to sub.

    Exactly! That is my entire reason for creating this thread. Where is the solo content? The last update was filled with tons and tons of group dungeons and content. The game needed the content and I am glad it was added.

    We did NOT need more group content with this upcoming content update. We needed more solo/duo content. Unfortunately, it is far easier for ZOS to convert an existing dungeon into a Veteran group content dungeon than it is to create a new solo/duo delve. Consequently, we officially have an update with new content which is the absolute bare minimum they could deliver and not be met with accusations of the false advertising about not releasing new content.

    Personally, I am surprised more people aren't complaining about the lazy, cop out it is to claim this Veteran dungeon as new content. That's like telling your significant other you are taking them on a cruise when you really only plan on getting on a small boat and taking a sightseeing tour of the harbor.

    They should take the same "just scale it up" philosophy they have for creating vet dungeons and do a "just scale it down" version of all the dungeons to make them soloable... But solo only.

    That is, just like you can set your dungeon level to Veteran, you should also be able to set it to "Solo" where you can got in, clear it (maybe with a different quest line, bosses, crappier loot) all by your lonesome; no bringing friends along to help with the dumbed down dungeon. Make them challenging, but doable.

    Get like a "Solo Dungeon Crawler" achievement or something for clearing them all.
    Edited by ShedsHisTail on June 17, 2014 7:50PM
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Dusty5
    Dusty5
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    OP gets +5 internets for this thread. Keep the pressure on people its the only way things are going to get dealt with.
  • Dayv
    Dayv
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    OK then, where are these notes for 1.2 that everyone's commenting about. I must be just looking in the far too obvious places
  • ShedsHisTail
    ShedsHisTail
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    Thank you all for sharing your thoughts with us. Some updates will have a large amount of new content or systems, others will focus more on fixes and improvements. Update 1.2 is the latter; it focuses more on fixes and improvements than new content, especially compared to the Craglorn update. That will not always be the case.

    We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.

    You know, on the Stamina/Weapons build thing...
    I suspect you guys could save yourselves a lot of grief if you just explained to the player base your design philosophy for the Stamina/Magicka balance thing.

    Like, if you never intended a pure Stamina build to be viable; just come out and say it. Say, "Guys, we designed the game so that weapon skills could act as a sort support / back-up skill line for when you run out of Magicka. You aren't supposed to be relying on it entirely." Or whatever the plan was.

    Sure, there would be folks who disagree with whatever design philosophy you give us, but at least we'll have a better understanding of why certain decisions are being made and not others.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • LonePirate
    LonePirate
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    Aoifesan wrote: »
    Sorry my computer has a fully functional keyboard. And I expect to be able to bind ALL the keys to something, like any other COMPUTER game worthy of the name.

    Limiting me so you can more easily port your client to Consoles is quite frankly INSULTING.

    This is an ES game. A console port is and has always been part of the development, just as with the last two ES games. This is not news or a surprise. You have no reason to be outraged because you should have been aware of this fact before you ever started playing.
    Edited by LonePirate on June 17, 2014 7:59PM
  • Dayv
    Dayv
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    Ohioastro wrote: »
    Aoifesan wrote: »
    Audigy wrote: »

    Most companies don't give their paying customers that much, leave alone the F2P MMO´s where you sometimes wait a half year for a new action bar ...

    Still waiting on a fully operational action bar here. 1) 10 buttons per bar. 2) each of those buttons actually executes the ability you expect it to, immediately upon that key being depressed.

    They have a long way to go.

    I hope that they never do this. It would kill the game if they went the traditional MMO route of batteries of abilities with hot keys. The restricted skill list is a deliberate design decision, and modern MMO gaming is strongly trending in this direction. Otherwise you end up with hyper-specialization (only the class with access to 10 heal buttons can heal), and balancing the skill combinations gets to be a nightmare in an open system like ESO (abilities A + B + C + D + ... are ridiculous together...)

    It's a deliberate design decision, but you have to be naive to imagine it is about making the game better. It's about making it suitable for consoles.
  • LonePirate
    LonePirate
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    Dusty5 wrote: »
    OP gets +5 internets for this thread. Keep the pressure on people its the only way things are going to get dealt with.

    I'm the OP and I thank you for the appreciation.
  • RatsnevE
    RatsnevE
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    Porting to consoles will be fun to watch. I'm looking forward to easier battle tactics control very much as I suspect that is my weakest link in the game. I also think that the consoles will usher in a lot more casual gamers who won't like one bit the forced solo boss battles in what they will think, unless ZOS spells it out, is an MMOG, i.e., MULTIPLAYER!
  • pecheckler
    pecheckler
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    Please tell us the target release dates for your "fix templar" and "fix stamina builds" patches so that we can schedule our leisure time accordingly.

    And thank you for listening to customer feedback. The ticket opened and professional personalized response when I received after sarcastically dissing templars replying to my unsubscribe confirmation e-mail (from a noreply@ address) was really quite amazing.
    Edited by pecheckler on June 17, 2014 8:21PM
    End the tedious inventory management game.
  • RatsnevE
    RatsnevE
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    Adding more solo content into ESO would be the one and only thing that would keep me buying more and more time to play. Sorry, but I would only hope Bethesda will do that in TES VI. Oops! Not the subscription part--the solo play part!
    Edited by RatsnevE on June 17, 2014 8:53PM
  • SFBryan18
    SFBryan18
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    There are more casual players than no lifers who need more pointless treadmill dungeons. Please work more on immersive updates and less on whiny basement dwelling neckbeards. Most of them are done with the game already anyways so improve what already exists before worrying about adding stuff for a tiny percentage of the population. Thanks devs.
  • Dusty5
    Dusty5
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    SFBryan18 wrote: »
    There are more casual players than no lifers who need more pointless treadmill dungeons. Please work more on immersive updates and less on whiny basement dwelling neckbeards. Most of them are done with the game already anyways so improve what already exists before worrying about adding stuff for a tiny percentage of the population. Thanks devs.

    Buh Bye
  • Ser Lobo
    Ser Lobo
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    Hilgara wrote: »
    Sorry my computer has a fully functional keyboard. And I expect to be able to bind ALL the keys to something, like any other COMPUTER game worthy of the name.

    Limiting me so you can more easily port your client to Consoles is quite frankly INSULTING.

    Insulting? It's called an action RPG. Elder Scrolls is not the first on the list.

    I could go into more depth on why I support the mindset of action RPG's (their design being irrelevant to console development, but definitely more suited for it). But with the tone of your post, I doubt rational thought is something you are interested in.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Ser Lobo
    Ser Lobo
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    Dayv wrote: »
    Ohioastro wrote: »
    Aoifesan wrote: »
    Audigy wrote: »

    Most companies don't give their paying customers that much, leave alone the F2P MMO´s where you sometimes wait a half year for a new action bar ...

    Still waiting on a fully operational action bar here. 1) 10 buttons per bar. 2) each of those buttons actually executes the ability you expect it to, immediately upon that key being depressed.

    They have a long way to go.

    I hope that they never do this. It would kill the game if they went the traditional MMO route of batteries of abilities with hot keys. The restricted skill list is a deliberate design decision, and modern MMO gaming is strongly trending in this direction. Otherwise you end up with hyper-specialization (only the class with access to 10 heal buttons can heal), and balancing the skill combinations gets to be a nightmare in an open system like ESO (abilities A + B + C + D + ... are ridiculous together...)

    It's a deliberate design decision, but you have to be naive to imagine it is about making the game better. It's about making it suitable for consoles.

    I personally feel it does make a game better.

    Instead of macro-binding rotating hotkeys using Logitech macro's to get the optimal rotation out of your bar? Players can afford to focus their energy and brainpower on the task at hand, requiring less theorycrafting and simulation and number crunching, and more actual playing.

    I find myself focusing more and more on games like this. I always have felt that the min-maxers ruin it for the rest of us. They focus so much on the numbers. I get that they enjoy the numbers, and the micro-managing.

    But I've converted. No more serious number crunching for me. I just want to play the game and not have to worry about 10+ hotkeys times 5 or six macro bars, plus scrolling numbers and whatnot.

    Definitely makes the game better.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Fuzzylumpkins
    Fuzzylumpkins
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    @ OP, Zos does listen to it's player base. It just does not seem to hear or take anything useful from it.

    Think of it in terms of the safety director for Whitestar Line that stated under no circumstance was the Titantic equipped with nearly enough life boats in case of an incident. Harlend & Wolf listened to this plea but failed to hear, stating they knew better and as all know, the Titantic would never sink. ;)
    Edited by Fuzzylumpkins on June 17, 2014 9:55PM
  • Shiroro
    Shiroro
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    Templar quality of life improvements confirmed. Hoping for something legit. Pretty excited.
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