NinjaApacHe wrote: »ZOS_GinaBruno wrote: »It looks like this will be fixed once we release our next major content update, which we're still planning to do next week.ZOS_JessicaFolsom wrote: »it focuses more on fixes [...] We will have at least one more set of patch notes to add to 1.2 before it goes live next week.
@ZOS_JessicaFolsom please tell me that the group fixes are finally making it in! Us PvP players have been weathering it since launch. Last night after the 10th or 11th group DC due to a large group I saw the majority of 2 guilds rage quit.
PvP players have a harder skin when it comes to bugs, I think that that skin may finally be wearing thin. It's killing us (quite literally, actually, it has a knack for catching us before a fight) and we really need to just hear something about it. Pretty please.
To re-iterate, it's two (possibly related) issues.
- Main issue: Large groups have become "unstable" since 2-3 patches ago. 1-2 members will DC occasionally, after ~1hr the more members will start DCing and eventually it quickly cascades to the whole group.
- Main issue: Large groups have always (possibly not in beta, but certainly during early access) crashed if members are in different zones. Different zones can mean maps or even people in a dungeon (e.g. a group in Cyrodiil with a member in one of the Cyrodiil dungeons).
- Sometimes members will DC the group no matter where they are. We had a player crash a group no less than 5 times last night even though he was in Cyrodiil.
- Similarly, some members will always crash the very instant they join the group. This was me last night, one specific group was instantly crashing me (I suspect a player in the group was causing it). Everyone else in the group was fine. I'm not the only one in my guild to experience this - it seems to randomly select a victim.
- I usually (80%) DC when I am in any type of group near a large fight. When I am solo this is not a problem (meaning it's not my internet connection or something environmental).
Never been fixed. Group lag is a pain in the .......
NinjaApacHe wrote: »ZOS_GinaBruno wrote: »It looks like this will be fixed once we release our next major content update, which we're still planning to do next week.ZOS_JessicaFolsom wrote: »it focuses more on fixes [...] We will have at least one more set of patch notes to add to 1.2 before it goes live next week.
@ZOS_JessicaFolsom please tell me that the group fixes are finally making it in! Us PvP players have been weathering it since launch. Last night after the 10th or 11th group DC due to a large group I saw the majority of 2 guilds rage quit.
PvP players have a harder skin when it comes to bugs, I think that that skin may finally be wearing thin. It's killing us (quite literally, actually, it has a knack for catching us before a fight) and we really need to just hear something about it. Pretty please.
To re-iterate, it's two (possibly related) issues.
- Main issue: Large groups have become "unstable" since 2-3 patches ago. 1-2 members will DC occasionally, after ~1hr the more members will start DCing and eventually it quickly cascades to the whole group.
- Main issue: Large groups have always (possibly not in beta, but certainly during early access) crashed if members are in different zones. Different zones can mean maps or even people in a dungeon (e.g. a group in Cyrodiil with a member in one of the Cyrodiil dungeons).
- Sometimes members will DC the group no matter where they are. We had a player crash a group no less than 5 times last night even though he was in Cyrodiil.
- Similarly, some members will always crash the very instant they join the group. This was me last night, one specific group was instantly crashing me (I suspect a player in the group was causing it). Everyone else in the group was fine. I'm not the only one in my guild to experience this - it seems to randomly select a victim.
- I usually (80%) DC when I am in any type of group near a large fight. When I am solo this is not a problem (meaning it's not my internet connection or something environmental).
Never been fixed. Group lag is a pain in the .......
More than a year necromancy. Impressive.