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Zenimax, Ill fix ESO for you.

Squarcle
Squarcle
✭✭✭
no more classes. everyone is one "Adventurer" (no arrow to the knee yet) class, and ALL the skill lines are available to you. LIKE EVERY OTHER ELDER SCROLLS GAME
(everyone can cast anything, birth signs are not classes they're races basically)

you wouldn't even need to remove skills because who is going to use 6 different heals on their bar besides a pure healer?

you spam "play how you want" ? okay, let us. don't force us into rolling a veteran account every month to try each class before we even pick a favourite just to fill your wallets with sub fee.

im tired of saying, and witnessing, how 2 classes (sorc and dk) are extremely overpowered at all levels in terms of PvE and PvP, and I dare you to deny it.

how to implement such an easy fix? reset all our skill points, keep our alliances and races, and just change us to adventurers, of whatever level we are. than we can pick and choose spells of any kind for our 1 character, because your treating this game like a cash cow MMO that your fans don't wanna see happen.

think of the beauty.. a forum where a person cant say "that class is OP" CAUSE HE IS THAT CLASS! everybody would counter themselves in PvP, and it would be incredible to try, and the best part is, you still run out of stamina and magicka! so nothing would be OP!!

please consider this, unless your end goal is really making huge bank off people who wanna try each of the classes to max rank

"play how you want" well damn, can you think of a better way zenimax? I suggest throwing this together for the private test server ASAP
Edited by Squarcle on June 16, 2014 7:35PM
  • Anlaemar
    Anlaemar
    ✭✭✭
    That would be a hell of a structural revamp. Not completly against the idea. I'm not sure how it would effect the game going from a class structure to a free for all.
    (NA) Anlaemar with 750+ Champion Points
    Member Since April 15, 2014
    (EP)Alrik Vadason - Nord Dragonknight
    Tank
    (EP)Matdasi Hlarrobar - Breton Mageblade
    Formerly known as Ra'dar Ahdhari - Main DPS 40k Self Buffed
    (EP)Marrec Vadason - Breton Templar Healer
    (EP)Nameless - Altmer Sorcerer - Secondary DPS
    - The only sovereign you can allow to rule you is reason -
  • SDZald
    SDZald
    ✭✭✭
    On getting rid of the classes I can't agree more. NO more class nerfing or balancing needed. Make it what TES games have always been, SKILL based NOT class based.

    However as far as "Ill fix ESO for you" goes ... now where did they put the main power switch :)
    Edited by SDZald on June 16, 2014 4:09PM
  • Aeradon
    Aeradon
    ✭✭✭✭✭
    What's done is done. Plus the classes are actually mandatory for balancing issues, it sets restrictions to prevent tweaking ridiculous amount of synergy with the 12 skill lines added into the already huge palate of skills. But they do really need to put more work into tweaking them.

    As it is now it's already havoc with the classes, they won't be able to balance it if there's absolutely no classes.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • Squarcle
    Squarcle
    ✭✭✭
    AlrikVads wrote: »
    That would be a hell of a structural revamp. Not completly against the idea. I'm not sure how it would effect the game going from a class structure to a free for all.

    after the whiney babies crying about "oh but I just no-lifed a week to grind 4 Dk's and 4 sorc's to v12" wipe their tears they can change 1 into a healer 1 into a tank 1 into a mage 1 into an up fighter with melee, 1 into an archer, and 1 into a crafter, and 1 for experimenting lol, and than realize it was for the best.

    its really sad watching more and more people quit their mains to go reroll a sorc and DK, u cant even find healers for lowbie dung groups anymore cause everyones a DPS DK or sorc , you find the rare tank, most of the time its a DK with destroy staff and light robes :/
  • Squarcle
    Squarcle
    ✭✭✭
    Aeradon wrote: »
    What's done is done. Plus the classes are actually mandatory for balancing issues, it sets restrictions to prevent tweaking ridiculous amount of synergy with the 12 skill lines added into the already huge palate of skills. But they do really need to put more work into tweaking them.

    As it is now it's already havoc with the classes, they won't be able to balance it if there's absolutely no classes.

    idk about you but id rather a group of guys running into my line of fire to press X on a synergy, instead of a group of sorcs just 1 hitting my melee accounts from 34m away with the same spells from stealth lol.
  • Razour
    Razour
    ✭✭✭
    Love the concept.
    ╔══════════════════════════════════════════════════════════════╗
    αӡѻυг
    ╠══════════════════════════════════════════════════════════════╣
    Bosmer Nightblade
    Clothier 50 | Wood Worker 50 | Black Smith 50 | Provisioner 50 | Alchemist 50 | Enchanter 50
    ^^^ Now Recruiting ^^^
    ╚══════════════════════════════════════════════════════════════╝

  • Saerydoth
    Saerydoth
    ✭✭✭✭
    Actually, that would be like Skyrim, not like "every Elder Scrolls game". Skyrim is the only ES game that didn't have classes - all older ones did.
  • SDZald
    SDZald
    ✭✭✭
    Aeradon wrote: »

    ...
    As it is now it's already havoc with the classes, they won't be able to balance it if there's absolutely no classes.

    That is the point, they wouldn't have to as there would be no classes to balance. People would be free to play any style they want, not forced into some cookie cutter class.

    With only 5 action buttons and only so many skill points to spend a person would have to decide which skills were important to his style of play.

    They could start focusing the game improvements into tweaking the current skill lines and adding new ones instead of knee jerk nerfs to FOTM classes.
  • Squarcle
    Squarcle
    ✭✭✭
    Saerydoth wrote: »
    Actually, that would be like Skyrim, not like "every Elder Scrolls game". Skyrim is the only ES game that didn't have classes - all older ones did.

    I specifically remember the cool skill trees that branched into other things, I want that. I wanna be 1 dude with unlimited possibilities, not 1 dude who gets bored of getting stomped than rerolls that class for a week after a month of leveling a different account.
  • Squarcle
    Squarcle
    ✭✭✭

    They could start focusing the game improvements into tweaking the current skill lines and adding new ones instead of knee jerk nerfs to FOTM classes.
    [/quote]

    ^ idk if I did this right lol, but "quote" to new skill lines. I would gladly have them add a soul stealing tree or water magic trees or poison and disease tree's etc, and definitely ice tree. I don't see what the point is of disease resistance and enchants, has anyone even seen a disease spell yet ?? I wanna throw the plague at someone that morphs into a stun and huge DoT lol
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    1-9 skill bar.

    auction house.

    oh, and what OP said.

    Within; Without.
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    ChingChong wrote: »
    AlrikVads wrote: »
    That would be a hell of a structural revamp. Not completly against the idea. I'm not sure how it would effect the game going from a class structure to a free for all.

    after the whiney babies crying about "oh but I just no-lifed a week to grind 4 Dk's and 4 sorc's to v12" wipe their tears they can change 1 into a healer 1 into a tank 1 into a mage 1 into an up fighter with melee, 1 into an archer, and 1 into a crafter, and 1 for experimenting lol, and than realize it was for the best.

    its really sad watching more and more people quit their mains to go reroll a sorc and DK, u cant even find healers for lowbie dung groups anymore cause everyones a DPS DK or sorc , you find the rare tank, most of the time its a DK with destroy staff and light robes :/

    I suggest you actually read what he said.

    He wasn't saying anything you commented on, he said it would be a huge structural upheaval, ie essentially a rewrite of the game.

    That might render the game unplayable, because the code would have to be rewritten, and any change can introduce bugs, and that degree could crash the servers, constantly.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Squarcle
    Squarcle
    ✭✭✭
    ChingChong wrote: »
    AlrikVads wrote: »
    That would be a hell of a structural revamp. Not completly against the idea. I'm not sure how it would effect the game going from a class structure to a free for all.

    after the whiney babies crying about "oh but I just no-lifed a week to grind 4 Dk's and 4 sorc's to v12" wipe their tears they can change 1 into a healer 1 into a tank 1 into a mage 1 into an up fighter with melee, 1 into an archer, and 1 into a crafter, and 1 for experimenting lol, and than realize it was for the best.

    its really sad watching more and more people quit their mains to go reroll a sorc and DK, u cant even find healers for lowbie dung groups anymore cause everyones a DPS DK or sorc , you find the rare tank, most of the time its a DK with destroy staff and light robes :/

    I suggest you actually read what he said.

    He wasn't saying anything you commented on, he said it would be a huge structural upheaval, ie essentially a rewrite of the game.

    That might render the game unplayable, because the code would have to be rewritten, and any change can introduce bugs, and that degree could crash the servers, constantly.

    read further into what he said first :s turning classes into a free for all is what I commented on. as for the servers and bugs.. ill let you marinate on that for a moment, as if this game is bug free doesn't randomly disconnect you already, and freezes at random times. what part of this gameplay has been smooth? try to say something without a lie :D and speak of the general public, not someone on a 500$ internet connection and a 2000$ custom PC.
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    SDZald wrote: »
    Aeradon wrote: »

    ...
    As it is now it's already havoc with the classes, they won't be able to balance it if there's absolutely no classes.

    That is the point, they wouldn't have to as there would be no classes to balance. People would be free to play any style they want, not forced into some cookie cutter class.

    With only 5 action buttons and only so many skill points to spend a person would have to decide which skills were important to his style of play.

    They could start focusing the game improvements into tweaking the current skill lines and adding new ones instead of knee jerk nerfs to FOTM classes.

    If all the skill lines were open, people would choose the same class skills (I know they wouldn't be class skills), which would lead to everybody having the same spells, and people would be complaining about the lack of variety.

    And as @Aeradon said the system is already done. This degree of change would take years, and might not work at all. I know the grass is always greener on the other side of the fence, but change isn't always a good idea.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    ChingChong wrote: »
    ChingChong wrote: »
    AlrikVads wrote: »
    That would be a hell of a structural revamp. Not completly against the idea. I'm not sure how it would effect the game going from a class structure to a free for all.

    after the whiney babies crying about "oh but I just no-lifed a week to grind 4 Dk's and 4 sorc's to v12" wipe their tears they can change 1 into a healer 1 into a tank 1 into a mage 1 into an up fighter with melee, 1 into an archer, and 1 into a crafter, and 1 for experimenting lol, and than realize it was for the best.

    its really sad watching more and more people quit their mains to go reroll a sorc and DK, u cant even find healers for lowbie dung groups anymore cause everyones a DPS DK or sorc , you find the rare tank, most of the time its a DK with destroy staff and light robes :/

    I suggest you actually read what he said.

    He wasn't saying anything you commented on, he said it would be a huge structural upheaval, ie essentially a rewrite of the game.

    That might render the game unplayable, because the code would have to be rewritten, and any change can introduce bugs, and that degree could crash the servers, constantly.

    read further into what he said first :s turning classes into a free for all is what I commented on. as for the servers and bugs.. ill let you marinate on that for a moment, as if this game is bug free doesn't randomly disconnect you already, and freezes at random times. what part of this gameplay has been smooth? try to say something without a lie :D and speak of the general public, not someone on a 500$ internet connection and a 2000$ custom PC.

    Didn't say the game was bug free, merely that a structural change of that magnatude would make it worse.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Squarcle wrote: »

    im tired of saying, and witnessing, how 2 classes (sorc and dk) are extremely overpowered at all levels in terms of PvE and PvP, and I dare you to deny it.

    Laughing my ass off at people still not realizing how powerful the NB is in both PVP and PVE.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Squarcle wrote: »
    no more classes. everyone is one "Adventurer" (no arrow to the knee yet) class, and ALL the skill lines are available to you. LIKE EVERY OTHER ELDER SCROLLS GAME

    you wouldn't even need to remove skills because who is going to use 6 different heals on their bar besides a pure healer?

    you spam "play how you want" ? okay, let us. don't force us into rolling a veteran account every month to try each class before we even pick a favourite just to fill your wallets with sub fee.

    im tired of saying, and witnessing, how 2 classes (sorc and dk) are extremely overpowered at all levels in terms of PvE and PvP, and I dare you to deny it.

    how to implement such an easy fix? reset all our skill points, keep our alliances and races, and just change us to adventurers, of whatever level we are. than we can pick and choose spells of any kind for our 1 character, because your treating this game like a cash cow MMO that your fans don't wanna see happen.

    think of the beauty.. a forum where a person cant say "that class is OP" CAUSE HE IS THAT CLASS! everybody would counter themselves in PvP, and it would be incredible to try, and the best part is, you still run out of stamina and magicka! so nothing would be OP!!

    please consider this, unless your end goal is really making huge bank off people who wanna try each of the classes to max rank

    "play how you want" well damn, can you think of a better way zenimax? I suggest throwing this together for the private test server ASAP

    you obviously only played skyrim i love it when people make that statment like every other "Elderscrolls games" . There were for more classes in elder scrolls games with far far more options and flexibility. the candy land combination of stats and diluted skill system was introduced as these games started hitting the limited hardware of console. this is no longer the case. you scream flexibility with zero reguard to Group mechanics, Rolls( yes the trinity is ot broken matter of fact it needs to be brought back to its core with more defined rolls and larger groups with true support and true CC. currently this game danced to close to the line of no roles and people are spitting it out like they just tasted dog poo) Its very evident in end game with everyone is DPS caster with taunts and heals.
  • Squarcle
    Squarcle
    ✭✭✭
    ChingChong wrote: »
    ChingChong wrote: »
    AlrikVads wrote: »
    That would be a hell of a structural revamp. Not completly against the idea. I'm not sure how it would effect the game going from a class structure to a free for all.

    after the whiney babies crying about "oh but I just no-lifed a week to grind 4 Dk's and 4 sorc's to v12" wipe their tears they can change 1 into a healer 1 into a tank 1 into a mage 1 into an up fighter with melee, 1 into an archer, and 1 into a crafter, and 1 for experimenting lol, and than realize it was for the best.

    its really sad watching more and more people quit their mains to go reroll a sorc and DK, u cant even find healers for lowbie dung groups anymore cause everyones a DPS DK or sorc , you find the rare tank, most of the time its a DK with destroy staff and light robes :/

    I suggest you actually read what he said.

    He wasn't saying anything you commented on, he said it would be a huge structural upheaval, ie essentially a rewrite of the game.

    That might render the game unplayable, because the code would have to be rewritten, and any change can introduce bugs, and that degree could crash the servers, constantly.

    read further into what he said first :s turning classes into a free for all is what I commented on. as for the servers and bugs.. ill let you marinate on that for a moment, as if this game is bug free doesn't randomly disconnect you already, and freezes at random times. what part of this gameplay has been smooth? try to say something without a lie :D and speak of the general public, not someone on a 500$ internet connection and a 2000$ custom PC.

    Didn't say the game was bug free, merely that a structural change of that magnatude would make it worse.

    or maybe 1 aligned gameplay instead of 4 separate improves the ease for them ^.^ hell they already said its 2 months until 1.2 for the next nightblade fixes, at this rate it will be 2016 until DK cant 50v1 anymore and sorc cant auto kill you 30m+ away. I doubt everyone takes the same skills, and if they did, the smart people would be taking new skills to counter that easy to see gameplay lol, thatd be like everyone bringing guns to the gun fight than a guild brings bulletproof vests and riot shields with self guided rocket launchers and everyone has to change up their over used build to counter THOSE guys, turning eso in to 1 big chess match week to week, you wouldn't prefer that to 2 classes spamming the same 1 ability getting multi kills?

    brain > no brain,
    make people work for their kills.
    everyone would be OP and have counters to that same OPness (lol)

    NOT forcing half the server to ditch their main to roll an overgeared sorc and DK that uses 1 button for multi-kills.
  • SDZald
    SDZald
    ✭✭✭
    ChingChong wrote: »
    AlrikVads wrote: »
    That would be a hell of a structural revamp. Not completly against the idea. I'm not sure how it would effect the game going from a class structure to a free for all.

    after the whiney babies crying about "oh but I just no-lifed a week to grind 4 Dk's and 4 sorc's to v12" wipe their tears they can change 1 into a healer 1 into a tank 1 into a mage 1 into an up fighter with melee, 1 into an archer, and 1 into a crafter, and 1 for experimenting lol, and than realize it was for the best.

    its really sad watching more and more people quit their mains to go reroll a sorc and DK, u cant even find healers for lowbie dung groups anymore cause everyones a DPS DK or sorc , you find the rare tank, most of the time its a DK with destroy staff and light robes :/

    I suggest you actually read what he said.

    He wasn't saying anything you commented on, he said it would be a huge structural upheaval, ie essentially a rewrite of the game.

    That might render the game unplayable, because the code would have to be rewritten, and any change can introduce bugs, and that degree could crash the servers, constantly.

    Why would it require a code change? It would mostly be a I/F change. All selecting a class does is 'restrict' which skills you can use and skill up. The game play would NOT change at all, I don't understand why it would be a major overhaul considering all the skills are already in game and being used.
    Edited by SDZald on June 16, 2014 4:43PM
  • Squarcle
    Squarcle
    ✭✭✭
    Erock25 wrote: »
    Squarcle wrote: »

    im tired of saying, and witnessing, how 2 classes (sorc and dk) are extremely overpowered at all levels in terms of PvE and PvP, and I dare you to deny it.

    Laughing my ass off at people still not realizing how powerful the NB is in both PVP and PVE.

    im playing NB right now on a lvl 19 and the lack of AoE is disgusting until later levels or im basically ult dependant. I wont deny the 1v1 scenarios of nightblade but I play wabbajack server cus my vet Templar is EP 1st place with max reward payout on the highest population server, and 1v1s are nonexistant. but yes, spamming killers blade or impale sure does hit a lot on my Templar, seen it go for over 1k lol, and they have lots of CC, but nothing compares to a DK or sorc who can just 2 hit anything, and a DK can walk into a 50v1 and walk out with 100k AP
  • Squarcle
    Squarcle
    ✭✭✭
    Squarcle wrote: »
    no more classes. everyone is one "Adventurer" (no arrow to the knee yet) class, and ALL the skill lines are available to you. LIKE EVERY OTHER ELDER SCROLLS GAME

    you wouldn't even need to remove skills because who is going to use 6 different heals on their bar besides a pure healer?

    you spam "play how you want" ? okay, let us. don't force us into rolling a veteran account every month to try each class before we even pick a favourite just to fill your wallets with sub fee.

    im tired of saying, and witnessing, how 2 classes (sorc and dk) are extremely overpowered at all levels in terms of PvE and PvP, and I dare you to deny it.

    how to implement such an easy fix? reset all our skill points, keep our alliances and races, and just change us to adventurers, of whatever level we are. than we can pick and choose spells of any kind for our 1 character, because your treating this game like a cash cow MMO that your fans don't wanna see happen.

    think of the beauty.. a forum where a person cant say "that class is OP" CAUSE HE IS THAT CLASS! everybody would counter themselves in PvP, and it would be incredible to try, and the best part is, you still run out of stamina and magicka! so nothing would be OP!!

    please consider this, unless your end goal is really making huge bank off people who wanna try each of the classes to max rank

    "play how you want" well damn, can you think of a better way zenimax? I suggest throwing this together for the private test server ASAP

    you obviously only played skyrim i love it when people make that statment like every other "Elderscrolls games" . There were for more classes in elder scrolls games with far far more options and flexibility. the candy land combination of stats and diluted skill system was introduced as these games started hitting the limited hardware of console. this is no longer the case. you scream flexibility with zero reguard to Group mechanics, Rolls( yes the trinity is ot broken matter of fact it needs to be brought back to its core with more defined rolls and larger groups with true support and true CC. currently this game danced to close to the line of no roles and people are spitting it out like they just tasted dog poo) Its very evident in end game with everyone is DPS caster with taunts and heals.

    I played oblivion, skyrim, and ESO, and oblivion u definitely had flexibility as to what you were doing you chose birth signs to give you STRENGTHS, pretty much what races are now, but it never stopped you from picking up a shield or bow and learning everything else including spells. you could be a stealth dude but still cast spells, it just made you level faster in certain areas and start at 10 instead of 0
  • Catches_the_Sun
    Catches_the_Sun
    ✭✭✭✭✭
    You guys honestly believe there would be no need for balancing if there were no classes? The balancing changes to abilities would still have to happen on a regular basis.
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • Ingwe
    Ingwe
    Even though I don't believe they will do this, I really still like your idea! Just imagine the possibilities! Now my NB can stealth chain someone only to spear them away and then stun them! I could have a perma stun lock ability bar hehe B)
  • yodased
    yodased
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    ✭✭✭✭✭
    Having access to all skills will completely break the game and everything in it.There are waaaaay too many variables to be able to balance that out.

    It will become elder scrolls of whatever min/max ppl figure out and thats it. Every person will run the same build simply because its massively OP.

    Then what?
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Belitseri
    Belitseri
    ✭✭✭
    This is actually a really cool idea, however it won't fix the whining. It'll increase it with people finding new ways to say the same thing. Honestly, you could have the most balanced set of classes in the world of gaming and people would say the same thing. You could literally make two exact classes, and simply call them different things along with calling the exact same skills different names and people would complain the same way.

    I'm not suggesting things are perfect now, but.. well, there it is.
  • CaptainSilverbrow
    CaptainSilverbrow
    ✭✭✭
    No. Go be a virtual Marx somewhere else. If there weren't classes, there'd be a cookie cutter spec for all three primary PvE roles and they'd have to balance every skill in the game to work as well as the other five or six in its line due to lack of room for variability.

    Arr would rook same, as it were.
  • Vunter
    Vunter
    ✭✭✭
    This is a MMO, certain mechanics of single player games won't work.
    There would certainly be more OP builds if anyone could use any skill.
  • Squarcle
    Squarcle
    ✭✭✭
    so what your all saying is leave DK and sorc to have the ability to do everything better than others? the only OP builds I ever see are the 3 button killers that are literally sorc and DK specific.

    crystal>lightning pool>magesfuryx100.
    gap closer>standard> burningtalonx100

    anything other than these 3 buttons is just overkill on someone

    oh lets not forget DK's dragonblood which can heal upwards of 800-1k+ AT A TIME WHILE THEY BLOCK WHEN THEYRE OVERCHARGED ARMOR IN ANY GEAR

    and hey how about the ability to stun anyone whos hitting you while repositioning yourself than shooting off even more CC that can crit in the 1k+ WITH AN INSTANT CAST CHANCE that isn't even a friggin ultimate attack!!!

    "oh that's not too bad" okay, how about the ability to cap everyones damage at 3%, walk into a group of people with your reflect damage and reflect spells on, and spam 300+ dps with impulse??
    how about the ability to be 100% crit, and heal 75% of your crit damage that is 1k+ at a time?

    im gonna lose my breath just spamming the ridiculousness that are these 2 classes that clearly don't need balancing.
  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    Squarcle wrote: »
    no more classes. everyone is one "Adventurer" (no arrow to the knee yet) class, and ALL the skill lines are available to you. LIKE EVERY OTHER ELDER SCROLLS GAME

    I stopped reading right here. Every elder scroll game, except Skyrim and i never played arena, had classes. You DID have the option of creating your own class with your own set attributes, but regardless, you had classes each with 5 primary skills that governed how you gained levels.

    Skyrim was the first game where you could do anything, develop any skill, anytime anywhere etc.

    So before you think you know how to fix a game, play the rest of them.
  • AngryNord
    AngryNord
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    Squarcle wrote: »
    no more classes. everyone is one "Adventurer" (no arrow to the knee yet) class, and ALL the skill lines are available to you. LIKE EVERY OTHER ELDER SCROLLS GAME

    Skyrim is NOT "every other Elder Scrolls game" - classes have been in all the mainstream TES games apart from Skyrim and the Redguard spin-off.

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