redwoodtreesprite wrote: »I think I know the quest you mean. I am glad me and my hubby never did it, and cancelled the quest waiting for the end of one choice to be fixed.
Because we cancelled it, everyone is still alive, and the baddies are not attacking either location.
We were considering going back and choosing the fort, but after reading your post, we will just not finish that questline.
Fairydragon3 wrote: »
leave...a quest...undone? that's what I call dedication to the story
Hypertionb14_ESO wrote: »This quest in Bal Foyen did not give me any indication of the conquences and one of my characters who is intended to be a "good guy" has now ended up with a entire town dead, including a group of NPCs who had been previously rescued in a previous quest.
I honestly dont even know the quest that did this, i am extremely dissappointed and would rather lose the last few hours of work than have this result.
redwoodtreesprite wrote: »The team that did the Ebonheart quests definitely has a very dark side to it. The Daggerfall invaders are crazed pyromaniacs that are obsessed with burning everything and every passive NPC in site. We had just done a bunch of Daggerfall quests before going through the early Ebonheart ones. And it felt so strange seeing such intense violent behavior from the Daggerfall invaders.
The AD quests and area seem the best designed, but the Ebonheart ones and area are most unpleasant. Sometimes I sense a mean streak in the designers there, like when my character clicked on a mundus stone. It had a small circle of lava around it. I carefully stood where I was not on the lava and clicked, and was pulled into that tiny bit of lava, unable to move while hovering in the buff granting animation. And then died. I can just imagine a dev guffawing about that dirty trick. Good thing I made most of my characters on the AD side.
Hypertionb14_ESO wrote: »This quest in Bal Foyen did not give me any indication of the conquences and one of my characters who is intended to be a "good guy" has now ended up with a entire town dead, including a group of NPCs who had been previously rescued in a previous quest.
I honestly dont even know the quest that did this, i am extremely dissappointed and would rather lose the last few hours of work than have this result.
Hypertionb14_ESO wrote: »This quest in Bal Foyen did not give me any indication of the conquences and one of my characters who is intended to be a "good guy" has now ended up with a entire town dead, including a group of NPCs who had been previously rescued in a previous quest.
I honestly dont even know the quest that did this, i am extremely dissappointed and would rather lose the last few hours of work than have this result.
Fairydragon3 wrote: »The EP quest you're talking about is one on of the best in the game, imo, especially if you explore the later cities, and run across the survivors. Be sure to click on them to get more of the story, but be ready to have your heart ripped out over and over. Because it is a battle for a world against a malevelent chaotic set of deities.
Don't be afraid-play the story through.
It's a no-win scenario. If you help at the fort, the docks get massacred. If you help at the docks, the fort gets massacred.
redwoodtreesprite wrote: »Also remeber when I wanted to let that werewolf guy say goodbye to his family, Big mistake! thats when i realized this isnt Skyrim where i can stop him or revert to a save
redwoodtreesprite wrote: »It has no impact on anything later. How about dedication to one's morality? If I know that starting that little bit of quest is going to result in mass slaughter of half a zone's population, why do it? In so many other places, nothing changes after helping a town. The baddies never leave, the town is still in ruins and villagers still being dragged away and killed. The story never finishes there even if I do the quests involving that town.
It's a no-win scenario. If you help at the fort, the docks get massacred. If you help at the docks, the fort gets massacred.
People die all the time in Tamriel. Your actions have consequences. You can still play as a good guy, but don't expect the whole game to be a collection of rose-red happy endings.
;-)
The notion of "nothing changes" either comes from you rushing through an area/quest for whatever reason, or simply missing things--neither are faults on the game's behalf.
redwoodtreesprite wrote: »
The notion of "nothing changes" either comes from you rushing through an area/quest for whatever reason, or simply missing things--neither are faults on the game's behalf.How about the Daggerfall quest where the villagers are being kidnapped and sacrificed down by the dock, seemingly to Molag Bal. You burn their boats, finish the quest and get your reward. But whenever I go back, the zombies are still there and the baddies still have all the villagers with them, about to sacrifice them again, and again and again. In too many places, the devs never bothered to finish up after the quest, yet in others they do.
Hypertionb14_ESO wrote: »This quest in Bal Foyen did not give me any indication of the conquences and one of my characters who is intended to be a "good guy" has now ended up with a entire town dead, including a group of NPCs who had been previously rescued in a previous quest.
I honestly dont even know the quest that did this, i am extremely dissappointed and would rather lose the last few hours of work than have this result.