Severe dissappointment with a quest, Would like my character rolled back.

Hypertionb14_ESO
Hypertionb14_ESO
✭✭✭✭✭
This quest in Bal Foyen did not give me any indication of the conquences and one of my characters who is intended to be a "good guy" has now ended up with a entire town dead, including a group of NPCs who had been previously rescued in a previous quest.

I honestly dont even know the quest that did this, i am extremely dissappointed and would rather lose the last few hours of work than have this result.
I play every class in every situation. I love them all.
  • Mujuro
    Mujuro
    ✭✭✭✭
    ESO is a MMO and not a single player game. Choices must have consequences to be meaningful in the MMO context. I'd be shocked if ZOS was to do a "rollback" for every player who wanted to change a decision post-facto.
  • zhevon
    zhevon
    ✭✭✭✭
    Its kind of a no-win quest anyway; if you do it the other way the fort gets massacred. You go there afterwards and its a ghost town.
  • snowmanflvb14_ESO
    snowmanflvb14_ESO
    ✭✭✭✭
    This is a good example of how choices do have consequences in this game. A very nice change from most mmos.
    Magic is impressive but now Minsc leads SWORDS FOR EVERYONE!!
  • redwoodtreesprite
    redwoodtreesprite
    ✭✭✭
    I think I know the quest you mean. I am glad me and my hubby never did it, and cancelled the quest waiting for the end of one choice to be fixed.

    Because we cancelled it, everyone is still alive, and the baddies are not attacking either location.

    We were considering going back and choosing the fort, but after reading your post, we will just not finish that questline.
  • Fairydragon3
    Fairydragon3
    ✭✭✭✭
    I think I know the quest you mean. I am glad me and my hubby never did it, and cancelled the quest waiting for the end of one choice to be fixed.

    Because we cancelled it, everyone is still alive, and the baddies are not attacking either location.

    We were considering going back and choosing the fort, but after reading your post, we will just not finish that questline.

    leave...a quest...undone? that's what I call dedication to the story

  • kirnmalidus
    kirnmalidus
    ✭✭✭✭
    Yeah that's not going to happen. Decisions have consequences in this game. Maybe next time read the quest dialog before clicking through.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Seroczynski
    Seroczynski
    ✭✭✭
    While I can understand why this might bother you, I think you know that's not going to happen.
    “To alcohol! The cause of, and solution to, all of life's problems.” ― Homer J. Simpson
  • redwoodtreesprite
    redwoodtreesprite
    ✭✭✭
    The team that did the Ebonheart quests definitely has a very dark side to it. The Daggerfall invaders are crazed pyromaniacs that are obsessed with burning everything and every passive NPC in site. We had just done a bunch of Daggerfall quests before going through the early Ebonheart ones. And it felt so strange seeing such intense violent behavior from the Daggerfall invaders.

    The AD quests and area seem the best designed, but the Ebonheart ones and area are most unpleasant. Sometimes I sense a mean streak in the designers there, like when my character clicked on a mundus stone. It had a small circle of lava around it. I carefully stood where I was not on the lava and clicked, and was pulled into that tiny bit of lava, unable to move while hovering in the buff granting animation. And then died. I can just imagine a dev guffawing about that dirty trick. Good thing I made most of my characters on the AD side.


    leave...a quest...undone? that's what I call dedication to the story

    It has no impact on anything later. How about dedication to one's morality? If I know that starting that little bit of quest is going to result in mass slaughter of half a zone's population, why do it? In so many other places, nothing changes after helping a town. The baddies never leave, the town is still in ruins and villagers still being dragged away and killed. The story never finishes there even if I do the quests involving that town.
    Edited by redwoodtreesprite on May 19, 2014 6:12PM
  • Saerydoth
    Saerydoth
    ✭✭✭✭
    This quest in Bal Foyen did not give me any indication of the conquences and one of my characters who is intended to be a "good guy" has now ended up with a entire town dead, including a group of NPCs who had been previously rescued in a previous quest.

    I honestly dont even know the quest that did this, i am extremely dissappointed and would rather lose the last few hours of work than have this result.

    It's a no-win scenario. If you help at the fort, the docks get massacred. If you help at the docks, the fort gets massacred. So one group of people is going to die no matter what you do. It's not a matter of "stopping everyone from getting massacred". They are facing a two-pronged attack, and you can decide where you want to help. There is no "everybody lives" option for this quest. The way I view it is, my character can't be in two places at once, and he did the best he can to help where he could.

    But there is no such thing as a "rollback". It's simply not possible for them to roll back one character, even if they wanted to. A "rollback" would be server-wide. If you want to skip the quest and leave it undone, you'll have to start a new character. Otherwise, move on. Tamriel is not a happy place, and you will have to understand that you can't save the entire world by yourself. People are going to die no matter what you do.

    You better get used to this early on, because there are MANY situations in the zones ahead where people die.
    Edited by Saerydoth on May 19, 2014 6:13PM
  • Fairydragon3
    Fairydragon3
    ✭✭✭✭
    The team that did the Ebonheart quests definitely has a very dark side to it. The Daggerfall invaders are crazed pyromaniacs that are obsessed with burning everything and every passive NPC in site. We had just done a bunch of Daggerfall quests before going through the early Ebonheart ones. And it felt so strange seeing such intense violent behavior from the Daggerfall invaders.

    The AD quests and area seem the best designed, but the Ebonheart ones and area are most unpleasant. Sometimes I sense a mean streak in the designers there, like when my character clicked on a mundus stone. It had a small circle of lava around it. I carefully stood where I was not on the lava and clicked, and was pulled into that tiny bit of lava, unable to move while hovering in the buff granting animation. And then died. I can just imagine a dev guffawing about that dirty trick. Good thing I made most of my characters on the AD side.

    THe Eboneheart quest where the AD are skinstealers. I felt just like you did with the daggerfall. Also remeber when I wanted to let that werewolf guy say goodbye to his family, Big mistake! thats when i realized this isnt Skyrim where i can stop him or revert to a save
  • RubyTigress
    RubyTigress
    ✭✭✭
    The quest choices that have significant consequences show up in red. You have to choose to proceed, and you might not like the result in some cases.

    Your character isn't omniscient, he's just doing the best he can in an almost impossible situation. And some of the wrong people die.

    The EP quest you're talking about is one on of the best in the game, imo, especially if you explore the later cities, and run across the survivors. Be sure to click on them to get more of the story, but be ready to have your heart ripped out over and over. Because it is a battle for a world against a malevelent chaotic set of deities.

    Don't be afraid-play the story through.
  • Oblongship
    Oblongship
    ✭✭✭✭
    This quest in Bal Foyen did not give me any indication of the conquences and one of my characters who is intended to be a "good guy" has now ended up with a entire town dead, including a group of NPCs who had been previously rescued in a previous quest.

    I honestly dont even know the quest that did this, i am extremely dissappointed and would rather lose the last few hours of work than have this result.

    You chose it man, gotta stick with your actions.

    Re-rolling is about the best you can do.

    If they did this, it would set a VERY bad example and pretty much destroy the whole choice mechanic of the game.
    Edited by Oblongship on May 19, 2014 7:11PM
  • Censorious
    Censorious
    ✭✭✭✭
    Actually, none of the choices you make have consequences that you control.

    Whatever you do the outcome is largely the same, otherwise everyone would have to have their own 'instance' of the game by the time they get to end-game.

    It's a bit like real life in that respect.
    'Clever' sigs get old real fast - just like this one.
  • Reignskream
    Reignskream
    ✭✭✭✭
    This quest in Bal Foyen did not give me any indication of the conquences and one of my characters who is intended to be a "good guy" has now ended up with a entire town dead, including a group of NPCs who had been previously rescued in a previous quest.

    I honestly dont even know the quest that did this, i am extremely dissappointed and would rather lose the last few hours of work than have this result.

    Yeah i killed that entire town as well, rofl. I wept for a second or two then my ADD kicked in and i saw a shiny looking skyshard thingy. Totally forgot about it like 20 seconds later.

    But like allot mentioned, it would ruin the purpose of even making this game an MMO if they decided to roll back for people who made the choice they weren't happiest with.

    I wasn't happy with killing a town at all either, because i remember getting back and being like, "what in Gods name happened"? but me immersing myself, i always try to think: Well my char made a mistake, now this may lay heavily on his shoulders for awhile, therefor affecting my mood in the choices i may make for a future quest.

    Immersion, ftw. -- Good people make mistakes also.

    Edited by Reignskream on May 19, 2014 7:21PM
  • redwoodtreesprite
    redwoodtreesprite
    ✭✭✭
    The EP quest you're talking about is one on of the best in the game, imo, especially if you explore the later cities, and run across the survivors. Be sure to click on them to get more of the story, but be ready to have your heart ripped out over and over. Because it is a battle for a world against a malevelent chaotic set of deities.

    Don't be afraid-play the story through.

    Yeah, and if I do nothing, none of them die. A lot of this game feels very contrived. I cannot see the logic in why tiny non strategic little areas get attacked and wiped out. All for the sake of quests to do I guess. But there often seems little thought in the why of it. I fail to see how that quest is one of the best in the game. Especially if all it means is I see a few survivors in areas I will quickly outgrow level wise.

    Plus the dock choice is STILL broken from what I have read.

    Edited by redwoodtreesprite on May 19, 2014 7:24PM
  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Saerydoth wrote: »
    It's a no-win scenario. If you help at the fort, the docks get massacred. If you help at the docks, the fort gets massacred.
    agree.gif

    People die all the time in Tamriel. Your actions have consequences. You can still play as a good guy, but don't expect the whole game to be a collection of rose-red happy endings.
    ;-)
    Edited by SirAndy on May 19, 2014 7:29PM
  • Cathrin
    Cathrin
    ✭✭✭
    Also remeber when I wanted to let that werewolf guy say goodbye to his family, Big mistake! thats when i realized this isnt Skyrim where i can stop him or revert to a save

    That's when everything changed for me. Whenever someone says he is innocent or just wants to see his family one more time, no, not for me. His family is hunting me in my dreams... ;)

    But I can understand, if anyone wants to be the good guy or just the bad guy.
    I let 2 skillpoints slip, just to rescue one person... Won't tell more, b/c it could be a spoiler for some folks.
    But I live with my decisions, in real life there is also no way to undo things.
    Edited by Cathrin on May 19, 2014 7:34PM
  • Sidereal
    Sidereal
    ✭✭✭
    It has no impact on anything later. How about dedication to one's morality? If I know that starting that little bit of quest is going to result in mass slaughter of half a zone's population, why do it? In so many other places, nothing changes after helping a town. The baddies never leave, the town is still in ruins and villagers still being dragged away and killed. The story never finishes there even if I do the quests involving that town.

    Aera Earth-Turner (sp?), one of the only survivors from the fort, actually makes several more appearances throughout the storyline, some minor, some cameos, and even a central part in a zone questline towards the end of the EP faction.

    The notion of "nothing changes" either comes from you rushing through an area/quest for whatever reason, or simply missing things--neither are faults on the game's behalf.
  • Fairydragon3
    Fairydragon3
    ✭✭✭✭
    SirAndy wrote: »
    Saerydoth wrote: »
    It's a no-win scenario. If you help at the fort, the docks get massacred. If you help at the docks, the fort gets massacred.
    agree.gif

    People die all the time in Tamriel. Your actions have consequences. You can still play as a good guy, but don't expect the whole game to be a collection of rose-red happy endings.
    ;-)

    I personally love it. It turns my character into a real person who can make mistakes, feel regret, and enjoy the world around you. It's what separates the new Protagonists from the old unstoppable one. I prefer this new realm of Character and story development. Even Link screwed up some, and even went insane a couple of times
  • redwoodtreesprite
    redwoodtreesprite
    ✭✭✭
    Sidereal wrote: »

    The notion of "nothing changes" either comes from you rushing through an area/quest for whatever reason, or simply missing things--neither are faults on the game's behalf.
    How about the Daggerfall quest where the villagers are being kidnapped and sacrificed down by the dock, seemingly to Molag Bal. You burn their boats, finish the quest and get your reward. But whenever I go back, the zombies are still there and the baddies still have all the villagers with them, about to sacrifice them again, and again and again. In too many places, the devs never bothered to finish up after the quest, yet in others they do.

    Edited by redwoodtreesprite on May 19, 2014 7:44PM
  • Sidereal
    Sidereal
    ✭✭✭
    Sidereal wrote: »

    The notion of "nothing changes" either comes from you rushing through an area/quest for whatever reason, or simply missing things--neither are faults on the game's behalf.
    How about the Daggerfall quest where the villagers are being kidnapped and sacrificed down by the dock, seemingly to Molag Bal. You burn their boats, finish the quest and get your reward. But whenever I go back, the zombies are still there and the baddies still have all the villagers with them, about to sacrifice them again, and again and again. In too many places, the devs never bothered to finish up after the quest, yet in others they do.

    Yeah, I don't get the deal with that either. "In too many places, the devs never bothered to finish up after the quest, yet in others they do." I'll agree with this and admit that I tend to focus on when they actually pull it off. Not that I'm ignoring the parts where the devs have seemed to drop the ball, but if I let the negative outweigh the good then I lose the desire to continue playing. That's just me though.
  • Jaxom
    Jaxom
    ✭✭✭✭
    Is it just me or going through the other content, I always chose the worst possible scenario. I chose AD for a reason. There was an EP quest where you can save the town or forever damn them. I chose the latter. I may be doing quests for the other factions, but they aren't going to like my choices.

    /evil laugh
  • Moonraker
    Moonraker
    ✭✭✭✭
    Please @Hypertionb14_ESO can you add SPOILER to the title or use Spoiler tags. Plenty of players have not done these quests and there is a lot given away already in this thread.
    Edited by Moonraker on May 19, 2014 8:46PM
  • Sidney
    Sidney
    ✭✭✭✭
    I know the quest you are talking about. I was upset too. I did it the other way on my new char. Same happens but with the other group of people :/
    >.<_____/
    If you want me to read a post aimed at me, please put @Sidney.
    Please give us tail armor and dyeable tail ribbons.
    Click Here -->Support Dyeable Tail Ribbons<---
    All your mats r belong to Khajiit.
    Click Here -->Support Tail Armor<---
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    I barely noticed their absence, took the reward and merrily skipped off to the next zone. Did go back to loot some stuff after though.
  • Korozenn
    Korozenn
    ✭✭✭✭
    The only quests I've avoided thus far on my main were Fighters Guild and Mages Guild quests as he's going to be joining the Dark Brotherhood and Thieves Guild in lieu of those. Other than that, I can't remember skipping any of the main/side quests of any zones.

    The one I know the OP is referring to is when you're given by Aera Earth-Turner in Dhalmora at Bal Foyen. She distinctly says in her dialogue exchange with you that you had either of two choices to make...and that she presumes if you are unable to get to one of the locations on-time, all those without your help could end up lost (which ends up happening). However, I have a feeling this choice isn't made distinct enough by the red text indicators (or lack, thereof) that you can't go back on the option for who you choose to save.

    In my case, I saved Captain Rana, Sergeant Seyne, and the others at the Foyen Dockyard instead of those at the keep. As I play a Breton wanted-rogue from The Daggerfall Covenant that was raiding and killing innocents throughout Glenumbra and was thusly captured, who later found himself in the Ebonheart Pact's territory shortly after the whole exchange at The Wailing Prison, his character seeks revenge, and in that case, helping Rana and Seyne as well as the rest of the military from further attacks at the Dockyards seemed the most obvious choice.

    By doing so, you avoid running into the issue of them laying claim to the docks, thus propelling their invasion forward through the rest of Bal Foyen and taking over Davon's Watch. If my character is out for revenge, it doesn't seem right to support the keep which would fall anyways if the Covenant soldiers laid claim to the dockside, in all reality, after you leave the area. They'd have no proper defense for trading vessels to come into bay, which would cut off ties with those ships to Davon's Watch.

    That, or maybe I'm thinking too much into this...

    I think that's just the great qualities of this game, though. The fact that it does encourage multiple playthroughs to try different options and see what happens. Maybe instead of helping Darj first in Bleakrock, you help Eiman, for instance? Or, instead of rescuing all the villagers, you're a Dark Elf who could care less about Nords and want to haul tail out with Captain Rana after 'rescuing' Sergeant Seyne, missing villagers or not. :p
    Edited by Korozenn on May 20, 2014 3:21AM
  • LadyDestiny
    LadyDestiny
    ✭✭✭✭✭
    So I was not the only one that was somewhat disturbed by this quest. I remember doing it, and in the end I was like wth just happened? The worst part was the dog........ :'( Happy to say he shows up in Davon's Watch at least but still, terrible ending on a quest. I didn't feel right the rest of the day. They should have made him an obtainable pet after that bs. Oh and from I can remember on the console games, some of those quests could be pretty dark, creepy and morbid.
    Edited by LadyDestiny on May 20, 2014 7:31AM
  • Darzil
    Darzil
    ✭✭✭
    You have to get used to the idea that you cannot save everyone. There will be occasions where you find you are unable to succeed without making sacrifices. Some are harder than others if you think about them. Being unable to save everyone doesn't prevent you being a good guy, it just means you aren't a god.

    This is the only one that ends up with a black incomplete symbol that I've found so far though!
  • McUsher
    McUsher
    ✭✭
    Isn't this just many fishes feeding to the troll?
    As choices are choices... even in a game (well especially there, as it doesn't matter to RL and is a learning lesson)
    Are you still old school or yet unprogressive?
  • daemonios
    daemonios
    ✭✭✭✭✭
    ✭✭✭✭✭
    This quest in Bal Foyen did not give me any indication of the conquences and one of my characters who is intended to be a "good guy" has now ended up with a entire town dead, including a group of NPCs who had been previously rescued in a previous quest.

    I honestly dont even know the quest that did this, i am extremely dissappointed and would rather lose the last few hours of work than have this result.

    Load a previous saved game? :D

    Seriously, though, this is supposed to be a "permanent" world where you can't undo your actions. Think of it as either a lesser of two evils (the greater evil being helping neither the fort nor the docks and everyone getting killed), or as a mistake (if you think you'd have preferred to save the other people). "Good guys" make mistakes all the time.
Sign In or Register to comment.