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Patch notes for 1.1.1 (yes I know... don't ask)

  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    Does anyone else find this patch note... small? no word on fixed class abilities or passives...
  • Zabus
    Zabus
    ✭✭✭✭
    Still nothing on nightblade..
    Zavus - Khajiit Nightblade EP | AR 50
    Zāv - Imperial Templar | AR 24
    Zavbags - Argonian Nightblade EP | AR 19
    Zabus - Redguard Nightblade DC | AR 13
    Negate Three - Breton Sorcerer EP | AR 19
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    If the number of bots and hackers have not dropped by over 80% at least by the time this patch comes out, and they have not introduced separate bags for resources to be placed in backpacks, It's gona be the end of the line for me and my friend.
    My patience is running thin, the game is broken for me and my play style as it is due to hackers and lack of bag space as a crafter of all types.

    They need cheat detection, manually banning people is not going to save eso.

  • Auric_ESO
    Auric_ESO
    ✭✭✭✭
    this is an addon patch to 1.1 several NB fixes are in there including passives not working. That should be a huge boost to NB.
    @tordr86b16_ESO @xsfkxnub19_eso
    "The purpose of training is to tighten up the slack, toughen the body, and polish the spirit." Morihei Ueshiba
  • Zabus
    Zabus
    ✭✭✭✭
    Auric_ESO wrote: »
    this is an addon patch to 1.1 several NB fixes are in there including passives not working. That should be a huge boost to NB.
    @tordr86b16_ESO @xsfkxnub19_eso

    Well i'd like to see the full patch then because this stated nothing on that..
    Zavus - Khajiit Nightblade EP | AR 50
    Zāv - Imperial Templar | AR 24
    Zavbags - Argonian Nightblade EP | AR 19
    Zabus - Redguard Nightblade DC | AR 13
    Negate Three - Breton Sorcerer EP | AR 19
  • Moonraker
    Moonraker
    ✭✭✭✭
    Does anyone else find this patch note... small? no word on fixed class abilities or passives...
    I posted the full v.1.1 Patch Notes from PTS on this thread when in first came out and added a link for the 1.1.1 additions. Not sure why we have another thread on this as it just confuses people in isolation.

    The 1.1.1 additions will form part of the Update 1.1 along with any further changes/ additions they make for when it goes live (soon)
  • j.frank.nicholsb14_ESO
    "Soon" is such an interesting non-statement term...
  • Corithna
    Corithna
    ✭✭✭✭✭
    Arreyanne wrote: »
    @Corithna While some on the PTS may be of your caliber I'd bet the farm that there are also some of Wrlifeboil character.

    The problem with the PTS in my mind at this time is that while you and your elite group special people may find an even get somethings patched and working on PTS.

    What happens when the game goes from hundred playing to a million? The same thing that happened at release I would also wager. Broken stuff that worked when you tested it that cannot for whatever reason handle the numbers access it on live.

    So then we start all over with the same wait till 2.1 to get stuff that should have not only been fixed before release, but having been discovered in live should have been handled quickly.

    First off thank you for the very nice compliment, it is very much appreciated.

    I totally agree with your assessment that many bugs simply did not present themselves until we had sufficient player volume to expose them. And that unfortunately includes the massive efforts by commercial enterprises to exploit the game for their own financial gain. And while yes those issues have been more marked then expected, during the beta phase of this product a good 80 to 90 percent of the bugs that did present themselves to our game play were resolved so far as any of us could measure. And while I'm sure you could find those who would assess those numbers lower then where I've placed them. What has to be kept in mind is that much of what is perceived as bugs, are in fact disputes of preferences in the way the product functions. At least 50 to 60 percent of the discussions that took place on the pts forums were of this nature.

    I would submit that this game has only been live for a few weeks now. And given the broad list of fixes that are listed in the patch notes of the PTS for both 1.1 and 1.1.1 I can honestly say that I think they have moved on these issues very quickly to resolve the problems that have and are occurring. But I can also see the value in making such fixes during a large planned upgrade as opposed to having a huge download to do several times a month. This is the difference between patching the primary game engine files themselves and altering the ways in which they function as opposed to simply updating the support reference libraries which are very small by comparison.

    It is also very important to realize I think, that such things do take time to both properly identify as a bug (as opposed to a design objection). Once identified to figure out what is causing the issue to occur in the first place. This part is sometimes very evident, but often times a highly complex process is required to yield insight into why such a problem is happening. Only once these things happen can you hope to plan for a solution and then you have to actually implement it. After such implementation, no small feat in many cases, then the fix has to go through several rounds of internal testing to help ensure that the fix didn't in fact make things worse or introduce new problems or bugs. That process can take anywhere from 1 to several dozens of cycles before the implemented fixes are ready for public consumption. And then yes of course the release of these fixes, as you say, does have it's day in the sun to be either proven effective or shown to contain the same, new, or in some way altered issues that the implementation before it had.

    All any company can do is to try and make the process as painless as possible. Which I think they have done a wonderful job in doing. Four hour maintenance cycles wherein patches are applied are extremely short. And this company has successfully pulled off such periods flawlessly time after time. Yes some of them did take longer then expected but that is the nature of the beast.

    So in response to your assertion that such issues should have been resolved quickly, they are being resolved very quickly given the complexity of the issues involved, as well as the fact that most of what we are seeing is newly presenting (no not 100%) and due exclusively to volume and illicit activities. While others didn't reveal themselves, or that we simply missed as testers.
    For all the millions of pages of codified law we have enacted in this nation alone, all of it, every word, sentence, paragraph and nuance, is steeped in the singular idea of this:

    "Be good to one another."
  • Morbus2
    Morbus2
    ✭✭✭
    The focus really should be on fixing the original broken game, then fixing the new, broken DLC. We don't need to beta-test more content.

    I couldn't agree more.
  • Syzmicke
    Syzmicke
    ✭✭✭
    Did anyone see any Bot's on PTS?

    Cause you can bet your bottom dollar they will be ready when this patch hit's
  • Phantax
    Phantax
    ✭✭✭✭✭
    Syzmicke wrote: »
    Did anyone see any Bot's on PTS?

    Cause you can bet your bottom dollar they will be ready when this patch hit's

    I'm sure if they thought using bots on the PTS was profitable, we'd see them there too....lol
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Razzak
    Razzak
    ✭✭✭✭✭
    "Crafting hireling mails no longer contain a loot box. Instead, they contain the random assortment of items which the box would have contained when you opened it. The items you receive in the mail are determined by the character for which the mail was intended. As a result of this change, the issue where hireling containers were sometimes empty has also been fixed."

    I would like some clarification on this. By what aspect of the recipient character is this determined? Does their crafting level come into play at all, or is it strictly the rank of the hireling they have invested in that determines what they get?

    Let's say you have a crafter char with his blacksmithing maxed and an alt with it's blacksmithing at lvl 3. Your lvl 3 char's hireling sends a mail. Up to this moment you could go to your lvl 3 char and "tag" that mail but not open it. You opened it with your max lvl char and got materials that were appropriate for max lvl blacksmithing.
    From this patch forwards it will make no difference which char will open that mail. It will always give you lvl 3 blacksmithing items.
    Please, someone correct me if I am wrong.
  • Blackwolfe5
    Blackwolfe5
    ✭✭✭
    Razzak wrote: »
    "Crafting hireling mails no longer contain a loot box. Instead, they contain the random assortment of items which the box would have contained when you opened it. The items you receive in the mail are determined by the character for which the mail was intended. As a result of this change, the issue where hireling containers were sometimes empty has also been fixed."

    I would like some clarification on this. By what aspect of the recipient character is this determined? Does their crafting level come into play at all, or is it strictly the rank of the hireling they have invested in that determines what they get?

    Let's say you have a crafter char with his blacksmithing maxed and an alt with it's blacksmithing at lvl 3. Your lvl 3 char's hireling sends a mail. Up to this moment you could go to your lvl 3 char and "tag" that mail but not open it. You opened it with your max lvl char and got materials that were appropriate for max lvl blacksmithing.
    From this patch forwards it will make no difference which char will open that mail. It will always give you lvl 3 blacksmithing items.
    Please, someone correct me if I am wrong.

    That's pretty much how I understood it as well. Basically you will no longer be able to "cheat" the system in this regard.
  • Phantax
    Phantax
    ✭✭✭✭✭
    Razzak wrote: »
    "Crafting hireling mails no longer contain a loot box. Instead, they contain the random assortment of items which the box would have contained when you opened it. The items you receive in the mail are determined by the character for which the mail was intended. As a result of this change, the issue where hireling containers were sometimes empty has also been fixed."

    I would like some clarification on this. By what aspect of the recipient character is this determined? Does their crafting level come into play at all, or is it strictly the rank of the hireling they have invested in that determines what they get?

    Let's say you have a crafter char with his blacksmithing maxed and an alt with it's blacksmithing at lvl 3. Your lvl 3 char's hireling sends a mail. Up to this moment you could go to your lvl 3 char and "tag" that mail but not open it. You opened it with your max lvl char and got materials that were appropriate for max lvl blacksmithing.
    From this patch forwards it will make no difference which char will open that mail. It will always give you lvl 3 blacksmithing items.
    Please, someone correct me if I am wrong.

    Way I understood it was if your maxed out character got sent the mail it would be max lvl materials.
    The mail sent to your lv3 character would get lv3 materials and it doesn't matter who opens them !
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Razzak
    Razzak
    ✭✭✭✭✭
    Phantax wrote: »
    Razzak wrote: »
    "Crafting hireling mails no longer contain a loot box. Instead, they contain the random assortment of items which the box would have contained when you opened it. The items you receive in the mail are determined by the character for which the mail was intended. As a result of this change, the issue where hireling containers were sometimes empty has also been fixed."

    I would like some clarification on this. By what aspect of the recipient character is this determined? Does their crafting level come into play at all, or is it strictly the rank of the hireling they have invested in that determines what they get?

    Let's say you have a crafter char with his blacksmithing maxed and an alt with it's blacksmithing at lvl 3. Your lvl 3 char's hireling sends a mail. Up to this moment you could go to your lvl 3 char and "tag" that mail but not open it. You opened it with your max lvl char and got materials that were appropriate for max lvl blacksmithing.
    From this patch forwards it will make no difference which char will open that mail. It will always give you lvl 3 blacksmithing items.
    Please, someone correct me if I am wrong.

    Way I understood it was if your maxed out character got sent the mail it would be max lvl materials.
    The mail sent to your lv3 character would get lv3 materials and it doesn't matter who opens them !

    You only have one account for mail and it works across all your chars. You do not send mail to your chars, they all see mails received by all of them.
    So far, level of items in the mail was determined at the time the mail was opened, now it's determined at the time it is sent by hireling.
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    "Soon" is such an interesting non-statement term...

    http://www.wowwiki.com/Soon

    Soon: Copyright 2004-2014 Blizzard Entertainment, Inc. All rights reserved. "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between Blizzard Entertainment and the end user. "Soon" will arrive some day, Blizzard does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as Blizzard will not be liable for any misuse, use, or even casual glancing at "soon."
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    Razzak wrote: »
    "Crafting hireling mails no longer contain a loot box. Instead, they contain the random assortment of items which the box would have contained when you opened it. The items you receive in the mail are determined by the character for which the mail was intended. As a result of this change, the issue where hireling containers were sometimes empty has also been fixed."

    I would like some clarification on this. By what aspect of the recipient character is this determined? Does their crafting level come into play at all, or is it strictly the rank of the hireling they have invested in that determines what they get?

    Let's say you have a crafter char with his blacksmithing maxed and an alt with it's blacksmithing at lvl 3. Your lvl 3 char's hireling sends a mail. Up to this moment you could go to your lvl 3 char and "tag" that mail but not open it. You opened it with your max lvl char and got materials that were appropriate for max lvl blacksmithing.
    From this patch forwards it will make no difference which char will open that mail. It will always give you lvl 3 blacksmithing items.
    Please, someone correct me if I am wrong.

    So thats what they meant by nerf.

    No, its fixing an exploit.
  • Phantax
    Phantax
    ✭✭✭✭✭
    Razzak wrote: »
    Phantax wrote: »
    Razzak wrote: »
    "Crafting hireling mails no longer contain a loot box. Instead, they contain the random assortment of items which the box would have contained when you opened it. The items you receive in the mail are determined by the character for which the mail was intended. As a result of this change, the issue where hireling containers were sometimes empty has also been fixed."

    I would like some clarification on this. By what aspect of the recipient character is this determined? Does their crafting level come into play at all, or is it strictly the rank of the hireling they have invested in that determines what they get?

    Let's say you have a crafter char with his blacksmithing maxed and an alt with it's blacksmithing at lvl 3. Your lvl 3 char's hireling sends a mail. Up to this moment you could go to your lvl 3 char and "tag" that mail but not open it. You opened it with your max lvl char and got materials that were appropriate for max lvl blacksmithing.
    From this patch forwards it will make no difference which char will open that mail. It will always give you lvl 3 blacksmithing items.
    Please, someone correct me if I am wrong.

    Way I understood it was if your maxed out character got sent the mail it would be max lvl materials.
    The mail sent to your lv3 character would get lv3 materials and it doesn't matter who opens them !

    You only have one account for mail and it works across all your chars. You do not send mail to your chars, they all see mails received by all of them.
    So far, level of items in the mail was determined at the time the mail was opened, now it's determined at the time it is sent by hireling.

    As I'm currently running 6 characters I know...lol
    My point was (maybe worded badly) The contents of the mail depend on what character it was for, NOT which character opened it. (which IMO is how it should be anyway)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Razzak
    Razzak
    ✭✭✭✭✭
    Sakiri wrote: »
    Razzak wrote: »
    "Crafting hireling mails no longer contain a loot box. Instead, they contain the random assortment of items which the box would have contained when you opened it. The items you receive in the mail are determined by the character for which the mail was intended. As a result of this change, the issue where hireling containers were sometimes empty has also been fixed."

    I would like some clarification on this. By what aspect of the recipient character is this determined? Does their crafting level come into play at all, or is it strictly the rank of the hireling they have invested in that determines what they get?

    Let's say you have a crafter char with his blacksmithing maxed and an alt with it's blacksmithing at lvl 3. Your lvl 3 char's hireling sends a mail. Up to this moment you could go to your lvl 3 char and "tag" that mail but not open it. You opened it with your max lvl char and got materials that were appropriate for max lvl blacksmithing.
    From this patch forwards it will make no difference which char will open that mail. It will always give you lvl 3 blacksmithing items.
    Please, someone correct me if I am wrong.

    So thats what they meant by nerf.

    No, its fixing an exploit.

    It's not an exploit. It's a design feature that has been too good for players, so they decided to gut it and make it as another obstacle in crafting.
  • Phantax
    Phantax
    ✭✭✭✭✭
    Razzak wrote: »
    Sakiri wrote: »
    Razzak wrote: »
    "Crafting hireling mails no longer contain a loot box. Instead, they contain the random assortment of items which the box would have contained when you opened it. The items you receive in the mail are determined by the character for which the mail was intended. As a result of this change, the issue where hireling containers were sometimes empty has also been fixed."

    I would like some clarification on this. By what aspect of the recipient character is this determined? Does their crafting level come into play at all, or is it strictly the rank of the hireling they have invested in that determines what they get?

    Let's say you have a crafter char with his blacksmithing maxed and an alt with it's blacksmithing at lvl 3. Your lvl 3 char's hireling sends a mail. Up to this moment you could go to your lvl 3 char and "tag" that mail but not open it. You opened it with your max lvl char and got materials that were appropriate for max lvl blacksmithing.
    From this patch forwards it will make no difference which char will open that mail. It will always give you lvl 3 blacksmithing items.
    Please, someone correct me if I am wrong.

    So thats what they meant by nerf.

    No, its fixing an exploit.

    It's not an exploit. It's a design feature that has been too good for players, so they decided to gut it and make it as another obstacle in crafting.

    I'd hardly call it an obstacle, we will still get free stuff mailed to us while doing nothing more than sitting on our butts !

    ;)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Razzak
    Razzak
    ✭✭✭✭✭
    Phantax wrote: »
    Razzak wrote: »
    Sakiri wrote: »
    Razzak wrote: »
    "Crafting hireling mails no longer contain a loot box. Instead, they contain the random assortment of items which the box would have contained when you opened it. The items you receive in the mail are determined by the character for which the mail was intended. As a result of this change, the issue where hireling containers were sometimes empty has also been fixed."

    I would like some clarification on this. By what aspect of the recipient character is this determined? Does their crafting level come into play at all, or is it strictly the rank of the hireling they have invested in that determines what they get?

    Let's say you have a crafter char with his blacksmithing maxed and an alt with it's blacksmithing at lvl 3. Your lvl 3 char's hireling sends a mail. Up to this moment you could go to your lvl 3 char and "tag" that mail but not open it. You opened it with your max lvl char and got materials that were appropriate for max lvl blacksmithing.
    From this patch forwards it will make no difference which char will open that mail. It will always give you lvl 3 blacksmithing items.
    Please, someone correct me if I am wrong.

    So thats what they meant by nerf.

    No, its fixing an exploit.

    It's not an exploit. It's a design feature that has been too good for players, so they decided to gut it and make it as another obstacle in crafting.

    I'd hardly call it an obstacle, we will still get free stuff mailed to us while doing nothing more than sitting on our butts !

    ;)

    I agree. It's free materials after all. I receive around 22 mails/day and the only thing I am interested now is how many purple and gold items I receive. I have more than enough basic materials.
  • mowind
    mowind
    ✭✭✭
    the question is now will we get purp/legendary mats from our lowbie hirelings...

    i say it's a 95% on the side of no....
  • Razzak
    Razzak
    ✭✭✭✭✭
    mowind wrote: »
    the question is now will we get purp/legendary mats from our lowbie hirelings...

    i say it's a 95% on the side of no....

    The chance of getting purple or gold items is supposed to be based on hireling lvl and not on crafting lvl of a char. I really hope they haven't changed that as well and than "accidentally" forgot to mention it in patch notes.
  • Phantax
    Phantax
    ✭✭✭✭✭
    Razzak wrote: »
    and than "accidentally" forgot to mention it in patch notes.

    Raz... you are getting very cynical in your old age...lol

    ;)

    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Razzak
    Razzak
    ✭✭✭✭✭
    Phantax wrote: »
    Razzak wrote: »
    and than "accidentally" forgot to mention it in patch notes.

    Raz... you are getting very cynical in your old age...lol

    ;)

    Yes, I am. But that's no fault of my own. I am still undecided who to blame. My genes, upbringing, schooling or environment. But it's definitely not me. ;)
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