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Patch notes for 1.1.1 (yes I know... don't ask)

Phantax
Phantax
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Just been looking at the patch notes for 1.1.1 and well... its a big list. Craglorn isn't even out yet and already they are hard at work fixing things (nice job there) however by the looks of the list 1.1 must have been bugged to hell (not so nice job)

Enjoy the read -

ESO Patch notes for v.1.1.1 on the PTS. Please keep in mind that these patch notes are for the PTS server and some changes may not make it to the live server.



OVERVIEW
The Elder Scrolls Online v1.1.1 contains fixes and tweaks to issues reported from playtesting on the PTS, including adjustments to Craglorn and Trials. This version also has more fixes for non-Craglorn quest content.

FIXES & IMPROVEMENTS
Alliance War
General
•Increased the Victory Point rewards for all quests that you pick up in towns in Cyrodiil.

Audio
General
•You’ll no longer hear dialogue from certain NPC events (such as bandits attacking a merchant) when the NPCs involved are too far away.
•Fixed an issue where there were traces of German VO in the English version of the game.
•Fixed an issue with Dark Anchor sounds.
•Fixed some issues with audio inside buildings and other interior spaces.

Combat & Gameplay
General
•Fixed an issue where bash/interrupt could be used more frequently than intended when it was repeatedly engaged.
•Fixed an issue where ground target area-of-effect abilities could sometimes disappear before their full duration completed.

Templar
•Prism: Fixed an issue where the Prism passive wasn’t properly adding Ultimate when the Dawn’s Wrath ability was cast.

Group Content & Dungeons
Trials – General
•Fixed an issue where monsters in Trials would become de-synchronized from their actual position and appear to be where they are not.
•The Thief now has a consistent name between Craglorn and the Trials.
•Fixed an issue where the Leaderboards would sometimes not show results.

Trials – Aetherian Archive
•The Wispmother Valariel’s clones will no longer stack up on top of her. They will now correctly move to their intended destinations.
•You will now be able to revive if your group wipes during the Wispmother Valariel encounter.
•If your group wipes during the Celestial Mage event before the Mage has entered the fight, the event will now properly reset.
•Teleport pads in the Aetherian Archive will now work as intended.
•All bosses in the Aetherian Archive can now detect stealthed player characters.
•Fixed an issue where waves of monsters were incorrectly awarding loot and experience.
•You will no longer occasionally become stuck in combat while fighting Wispmother Valariel.

Trials – Hel Ra Citadel
•You will now be able to revive if your group wipes during the Ra Kotu encounter.

Dark Anchors
•Dark Anchors now reward all participants with chests from Coldharbour.

Delves
•Delve bosses in Malabal Tor and Stormhaven no longer spawn as frequently.
•Delve bosses in Shadowfen now properly award achievement credit.

Miscellaneous
General
•Like treasure chests, heavy sacks are now lootable by all players in dungeons but the total spawned count per instance has been reduced.
•Fixed an issue where resurrecting other player characters would sometimes not work.
•You can no longer place multiple unique items in the bank.
•Fixed an issue where you could sometimes become dismounted from your horse by sprinting.
•Fixed an issue where weapons would periodically lose their charges.
•Crafting hireling mails no longer contain a loot box. Instead, they contain the random assortment of items which the box would have contained when you opened it. The items you receive in the mail are determined by the character for which the mail was intended. ◦As a result of this change, the issue where hireling containers were sometimes empty has also been fixed.


Quests
Auridon
•Eye of the Ancients: The Welkynd Stones will no longer disappear if you die.
•Blessings of the Eight: You will now be able to enter the shrine.

Bangkorai
•The Mystery of Razak: The Mold Slot can now be used more reliably.
•To Walk on Far Shores: Septima Tharn will no longer get stuck in the world.

Craglorn
•The miniboss in Balamath will now properly spawn adds.
•Celestial rifts can now be activated by a single player.
•Craglorn delves and other interior spaces now have proper veteran rank entry requirements.
•Bosses in Craglorn around areas that you quest will now drop proper loot.
•You can no longer sneak past the boss guarding the Warrior’s Apex Stone. You must fight him like a true hero!
•Zal’ik’s spectral minions can no longer target you with multiple beams.
•We have improved general boss mechanics and AI to better adapt to player behavior.
•Fixed an issue where the compass pin for Shada’s Tear entrance would point you in the wrong direction.
•Adjusted the Vision of Shada that appears in Shada’s Tear so that she won’t despawn prematurely while you’re watching the theater scene.
•If you die during the fight with the atronach bosses inside the Mage’s Staff, you can no longer resurrect during combat.
•Adjusted the difficulty of the lamia bosses in Zalgaz’s Den.
•The Craglorn exploration achievements will now properly display in your journal.
•Defeating Yamanu-Ko in Elinhir will now properly progress the quest.
•Fixed an issue with a missing quest bestower for daily content in Shada’s Tear.

Eastmarch
•The following achievements will now be properly awarded: ◦Giant-Friend
◦Skald-King’s Salvation
◦Skald-King’s Arrow

•Merriment and Mystery: Goats will now stop following you if you abandon the quest.

Grahtwood
•The Grip of Madness: Sheogorath will now properly teleport Aulus.
•The Unquiet Dead: It is now easier to interact with the altar.
•The Blacksap’s Hold: You will now be able to enter the portal.

Reaper’s March
•The Swordmaster Division: The spike traps will now register as a PvE death instead of a PvP death.

Stormhaven
•Sir Hughes’ Fate: Fixed an issue where an entire group would get teleported back to the infirmary while talking to Sir Hughes. Now only the player talking to Sir Hughes will get teleported.



Told you it was a big list....lol

This to me raises 2 BIG points...

Firstly, I'm happy to see that they are fixing so many things, geez we're been crying out for fixes for ages.

Secondly, ( Im sure somebody will explain this to me) As Craglorn hasn't even been released yet then WHY make this patch 1.1.1 ??? Does this mean they are going to release 1.1 Craglorn with all the bugs and problems? Why not just put all of these fixes into Craglorn now and not release a bugged version ???
It just seems common sense to me to fix all these bugs and not wait to fix them in a later patch?
Edited by Phantax on May 16, 2014 5:39PM
High Elf Sorcerer VR12 - Destro / Resto Staff
I'm a werewolf. If you vamps don't like it.... Bite me !
We're not retreating... we're advancing in a different direction !
  • Xnemesis
    Xnemesis
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    This is 1.1.1 for PTS not live. Live will have its own notes with a fully fixed version. The version numbers don't always coincide with each other from PTS to Live. PTS can have all the way up to 1.1.9 that will make it into the live 1.1 version. Hope that clears things up for you
  • CrimsonThomas
    CrimsonThomas
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    The focus really should be on fixing the original broken game, then fixing the new, broken DLC. We don't need to beta-test more content.
  • Sakiri
    Sakiri
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    Its an addendum to the Craglorn patch. Well get the final version all at once, not 1.1 then 1.1.1 etc.

    If the final patch when it goes live is 1.1.3 we will get everything in the 1.1-1.1.3 list.

    Go here and look at patch history and see how the numbers work. ESO is numbering similarly.

    http://us.battle.net/wow/en/game/patch-notes/

    Each major patch on the left opens tabs on the main panel on the right. Many of those had small addendums added after it went live, or while it was on ptr.

    All it means is 1.1.1 is an updated build of 1.1, like 1.0.8 is an updated build if 1.0.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    "•You can no longer sneak past the boss guarding the Warrior’s Apex Stone. You must fight him like a true hero!"

    Hope they change that back when the Thieves Guild becomes active. ;)
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Psychotius
    Psychotius
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    The focus really should be on fixing the original broken game, then fixing the new, broken DLC. We don't need to beta-test more content.

    PTS Version 1.1 includes a ton of testing for existing game issues, not to mention the Craglorn content.
    I'm not as am as you drunk I think.
  • Turelus
    Turelus
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    Thanks for the post. :)
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • wrlifeboil
    wrlifeboil
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    I wonder how many players are affected by Craglorn news. My off the wall guess is that fewer than 10% of players are VR10.
  • GreySix
    GreySix
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    "•You can no longer sneak past the boss guarding the Warrior’s Apex Stone. You must fight him like a true hero!"

    So after others have exploited an enemy weakness, others who've yet to reach that level get to engage in a fifteen-minute key-pounding fest?

    Brilliant.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Arreyanne
    Arreyanne
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    Again with the limited number of testers on PTS, and the state the game was released with that same limited number of testers, just how stable and how many of these fixes will actually work when placed on the mega server?

    Get ready for Craglorn Beta test everyone
  • wrlifeboil
    wrlifeboil
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    Arreyanne wrote: »
    Again with the limited number of testers on PTS, and the state the game was released with that same limited number of testers, just how stable and how many of these fixes will actually work when placed on the mega server?

    Get ready for Craglorn Beta test everyone

    l2pts. I think you are missing the point of being in a pts. The goal is to find the legal exploits without tipping off devs so that your raid group can get the world firsts. After your guild gets that achievement, THEN you let the devs know about the exploit 'bugs.' Devs patch the game which make the instance much harder for subsequent groups.
  • Phantax
    Phantax
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    wrlifeboil wrote: »
    Arreyanne wrote: »
    Again with the limited number of testers on PTS, and the state the game was released with that same limited number of testers, just how stable and how many of these fixes will actually work when placed on the mega server?

    Get ready for Craglorn Beta test everyone

    l2pts. I think you are missing the point of being in a pts. The goal is to find the legal exploits without tipping off devs so that your raid group can get the world firsts. After your guild gets that achievement, THEN you let the devs know about the exploit 'bugs.' Devs patch the game which make the instance much harder for subsequent groups.

    Shhhhh... now the Devs will know what we've been plotting !
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Auric_ESO
    Auric_ESO
    ✭✭✭✭
    wrlifeboil wrote: »
    I wonder how many players are affected by Craglorn news. My off the wall guess is that fewer than 10% of players are VR10.
    wrlifeboil wrote: »
    l2pts. I think you are missing the point of being in a pts. The goal is to find the legal exploits without tipping off devs so that your raid group can get the world firsts. After your guild gets that achievement, THEN you let the devs know about the exploit 'bugs.' Devs patch the game which make the instance much harder for subsequent groups.

    You just kinda make stuff up dont you. In case you dont realize 1.1 and 1.1.1 are additive and there is a TON of stuff that have nothing to do with craglorn. And unless you have proof of your world first conspiracy theory then you should probably just stop making stuff up about people.
    "The purpose of training is to tighten up the slack, toughen the body, and polish the spirit." Morihei Ueshiba
  • wrlifeboil
    wrlifeboil
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    Phantax wrote: »
    wrlifeboil wrote: »
    Arreyanne wrote: »
    Again with the limited number of testers on PTS, and the state the game was released with that same limited number of testers, just how stable and how many of these fixes will actually work when placed on the mega server?

    Get ready for Craglorn Beta test everyone

    l2pts. I think you are missing the point of being in a pts. The goal is to find the legal exploits without tipping off devs so that your raid group can get the world firsts. After your guild gets that achievement, THEN you let the devs know about the exploit 'bugs.' Devs patch the game which make the instance much harder for subsequent groups.

    Shhhhh... now the Devs will know what we've been plotting !

    It's not a secret conspiracy or anything. That's how pts works in every mmo.
  • Phantax
    Phantax
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    wrlifeboil wrote: »
    Phantax wrote: »
    wrlifeboil wrote: »
    Arreyanne wrote: »
    Again with the limited number of testers on PTS, and the state the game was released with that same limited number of testers, just how stable and how many of these fixes will actually work when placed on the mega server?

    Get ready for Craglorn Beta test everyone

    l2pts. I think you are missing the point of being in a pts. The goal is to find the legal exploits without tipping off devs so that your raid group can get the world firsts. After your guild gets that achievement, THEN you let the devs know about the exploit 'bugs.' Devs patch the game which make the instance much harder for subsequent groups.

    Shhhhh... now the Devs will know what we've been plotting !

    It's not a secret conspiracy or anything. That's how pts works in every mmo.

    Only for wannabe exploiters. I've had the pleasure of working on a couple of MMOs in closed beta / PTS. The point of it is to try and find stuff that doesn't work or that can be exploited. You then report it and hopefully the Devs fix it.
    Its not an excuse for some people to get a heads-up and figure out how best to serve their own purposes !
    Edited by Phantax on May 16, 2014 7:19PM
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • wrlifeboil
    wrlifeboil
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    Phantax wrote: »
    wrlifeboil wrote: »
    Phantax wrote: »
    wrlifeboil wrote: »
    Arreyanne wrote: »
    Again with the limited number of testers on PTS, and the state the game was released with that same limited number of testers, just how stable and how many of these fixes will actually work when placed on the mega server?

    Get ready for Craglorn Beta test everyone

    l2pts. I think you are missing the point of being in a pts. The goal is to find the legal exploits without tipping off devs so that your raid group can get the world firsts. After your guild gets that achievement, THEN you let the devs know about the exploit 'bugs.' Devs patch the game which make the instance much harder for subsequent groups.

    Shhhhh... now the Devs will know what we've been plotting !

    It's not a secret conspiracy or anything. That's how pts works in every mmo.

    Only for wannabe exploiters. I've had the pleasure of working on a couple of MMOs in closed beta / PTS. The point of it is to try and find stuff that doesn't work or that can be exploited. You then report it and hopefully the Devs fix it.
    Its not an excuse for some people to get a heads-up and figure out how best to serve their own purposes !

    You'll learn. It's the difference between living in a World That Is vs. living in a World That Should Be.
  • ciannait
    ciannait
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    Aw. I'm gonna miss the German-speaking guardians. I thought it was of a piece with Angof's killer accent.
  • Phantax
    Phantax
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    wrlifeboil wrote: »
    Phantax wrote: »
    wrlifeboil wrote: »
    Phantax wrote: »
    wrlifeboil wrote: »
    Arreyanne wrote: »
    Again with the limited number of testers on PTS, and the state the game was released with that same limited number of testers, just how stable and how many of these fixes will actually work when placed on the mega server?

    Get ready for Craglorn Beta test everyone

    l2pts. I think you are missing the point of being in a pts. The goal is to find the legal exploits without tipping off devs so that your raid group can get the world firsts. After your guild gets that achievement, THEN you let the devs know about the exploit 'bugs.' Devs patch the game which make the instance much harder for subsequent groups.

    Shhhhh... now the Devs will know what we've been plotting !

    It's not a secret conspiracy or anything. That's how pts works in every mmo.

    Only for wannabe exploiters. I've had the pleasure of working on a couple of MMOs in closed beta / PTS. The point of it is to try and find stuff that doesn't work or that can be exploited. You then report it and hopefully the Devs fix it.
    Its not an excuse for some people to get a heads-up and figure out how best to serve their own purposes !

    You'll learn. It's the difference between living in a World That Is vs. living in a World That Should Be.

    If by learning you mean become some lowlife that would exploit a game rather than try their hardest to help make a better game for the community to enjoy. Then ... nah... I'd rather remain un-learned. Personally mate ( I use that word loosely) I'd rather keep some dignity, self respect and do what is best.
    When you do eventually grow up and are old enough to have kids I really wouldn't want to see the moral values you teach them !
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • wrlifeboil
    wrlifeboil
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    Phantax wrote: »
    wrlifeboil wrote: »
    Phantax wrote: »
    wrlifeboil wrote: »
    Phantax wrote: »
    wrlifeboil wrote: »
    Arreyanne wrote: »
    Again with the limited number of testers on PTS, and the state the game was released with that same limited number of testers, just how stable and how many of these fixes will actually work when placed on the mega server?

    Get ready for Craglorn Beta test everyone

    l2pts. I think you are missing the point of being in a pts. The goal is to find the legal exploits without tipping off devs so that your raid group can get the world firsts. After your guild gets that achievement, THEN you let the devs know about the exploit 'bugs.' Devs patch the game which make the instance much harder for subsequent groups.

    Shhhhh... now the Devs will know what we've been plotting !

    It's not a secret conspiracy or anything. That's how pts works in every mmo.

    Only for wannabe exploiters. I've had the pleasure of working on a couple of MMOs in closed beta / PTS. The point of it is to try and find stuff that doesn't work or that can be exploited. You then report it and hopefully the Devs fix it.
    Its not an excuse for some people to get a heads-up and figure out how best to serve their own purposes !

    You'll learn. It's the difference between living in a World That Is vs. living in a World That Should Be.

    If by learning you mean become some lowlife that would exploit a game rather than try their hardest to help make a better game for the community to enjoy. Then ... nah... I'd rather remain un-learned. Personally mate ( I use that word loosely) I'd rather keep some dignity, self respect and do what is best.
    When you do eventually grow up and are old enough to have kids I really wouldn't want to see the moral values you teach them !

    Describing what happens in the real world leads you to question my "moral values." Should I take that as a personal insult?

    Interesting.
  • Phantax
    Phantax
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    No, it wasn't meant as a personal insult to you. However if 'you are' one of those people doing what you suggested is being done, then by all means take parts of my comment personally !

    ;)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Corithna
    Corithna
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    And here you can clearly see why the pts has been kept down to a select group of individuals who have shown they can for the most part rise above the kind of pettiness described earlier in this thread. We had some really good people in with us on the PTS and also had some hard fought debates over the direction of the game and the way in which the game systems are/were implemented. And we were by and large able to keep things on a civil tone even in some of our more heated discussions.

    @Phantax‌, I wouldn't let @wrlifeboil‌ bother you too much. Such view points on life are really only a way of expressing an excuse for their own wretched behavior. He calls it the way of the world, but really only means that he wishes he was in a position to do these things. He is still embroiled in a sibling rivalry mentality that looks no further then his own self aggrandizing tripe.

    @Wrlifeboil, why yes there are many of your peers who would like nothing better then to do as you describe in your posts. That does not make it the way of the world, just of your little circle of buddies. But I really don't expect you to understand any of this until you've had another couple of decades and had a real chance to experience life and to grow as a person. And don't worry, it will happen despite your most concerted efforts to fend off adulthood. All it takes is time.

    What should also be noted here is that what was posted was not the patch notes in their entirety. They are extremely truncated and as was pointed out don't include any of the notes from 1.1. So for now just enjoy the game as best as you are able and wait for the official notes to go live instead of grasping at straws that were not meant to be published on the life forums.
    For all the millions of pages of codified law we have enacted in this nation alone, all of it, every word, sentence, paragraph and nuance, is steeped in the singular idea of this:

    "Be good to one another."
  • Arreyanne
    Arreyanne
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    @Corithna While some on the PTS may be of your caliber I'd bet the farm that there are also some of Wrlifeboil character.

    The problem with the PTS in my mind at this time is that while you and your elite group special people may find an even get somethings patched and working on PTS.

    What happens when the game goes from hundred playing to a million? The same thing that happened at release I would also wager. Broken stuff that worked when you tested it that cannot for whatever reason handle the numbers access it on live.

    So then we start all over with the same wait till 2.1 to get stuff that should have not only been fixed before release, but having been discovered in live should have been handled quickly.
    Edited by Arreyanne on May 17, 2014 3:48PM
  • Auric_ESO
    Auric_ESO
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    Well zos said the pts will be open to all most likely for the next large patch
    "The purpose of training is to tighten up the slack, toughen the body, and polish the spirit." Morihei Ueshiba
  • Osi
    Osi
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    wrlifeboil wrote: »
    I wonder how many players are affected by Craglorn news. My off the wall guess is that fewer than 10% of players are VR10.
    That 10% speaks loudly and encourages others to quit when they don't get their way.
  • RedTalon
    RedTalon
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    New things will always be found when somethings goes from PTS to live...more people, means more coding problems can and often do happen at first.

    But glad things are getting fixed, lets keep the leetism down though.
    Edited by RedTalon on May 17, 2014 4:33PM
  • PVT_Parts
    PVT_Parts
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    Nerfing bash? How the hell are sword/board players supposed to do any kinda damage to anything now? Let's introduce a new zone that is really difficult. Also, let's remove the only viable option for a tank to do any kind of DPS to solo. Let's make tanks always have to be in a group with a glass cannon sorc.
  • Dominulf
    Dominulf
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    PVT_Parts wrote: »
    a tank to do any kind of DPS to solo.

    "any kind of DPS" huh?
    You mean the best stam:damage ratio in the game that stuns and clearly needs balancing?

    Bash players are the worst.
    The Elder Scrolls Online - Where the best spells are AoEs and the strongest weapon is a Shield!

    "I used to be the most beloved roleplaying series of a generation... but then I took $14.99/mo to the knee."
  • Phinix1
    Phinix1
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    "Crafting hireling mails no longer contain a loot box. Instead, they contain the random assortment of items which the box would have contained when you opened it. The items you receive in the mail are determined by the character for which the mail was intended. As a result of this change, the issue where hireling containers were sometimes empty has also been fixed."

    I would like some clarification on this. By what aspect of the recipient character is this determined? Does their crafting level come into play at all, or is it strictly the rank of the hireling they have invested in that determines what they get?
    Edited by Phinix1 on May 17, 2014 6:20PM
  • PVT_Parts
    PVT_Parts
    ✭✭✭
    Dominulf wrote: »
    PVT_Parts wrote: »
    a tank to do any kind of DPS to solo.

    "any kind of DPS" huh?
    You mean the that stuns and clearly needs balancing?

    Bash players are the worst.

    I don't PVP, so for that it may need to be addressed, but for PVE I can't kill jack without spamming bash. Nothing else does enough damage. Sure it may be the " best stam:damage ratio in the game" but that doesn't mean it is OP compared to other attacks. DPS wise it isn't even close to the strongest. Maybe simply removing the stun against other players or making it a 5% chance to stun would solve this issue.
  • Phinix1
    Phinix1
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    wrlifeboil wrote: »
    l2pts. I think you are missing the point of being in a pts. The goal is to find the legal exploits without tipping off devs so that your raid group can get the world firsts. After your guild gets that achievement, THEN you let the devs know about the exploit 'bugs.' Devs patch the game which make the instance much harder for subsequent groups.

    So, you have stroked your epeen with a worthless virtual achievement that no one actually cares about nor respects, because everyone I know assume that the "world first" OCD these exploits to get it anyway. Unless there was a Youtube video showing actual SKILL your exploits are meaningless and hallow.

    Even if there was a Youtube video, there is nothing particularly impressive about a group of people mashing their heads against the same content hundreds of times over a month or more just for the satisfaction of some imaginary superiority complex of being the first to waste the time to do it. Congratulations.

    What you will eventually learn is that, in games as in life, the first to do a thing rarely turn out to be the best at doing a thing. But that sentimental sense of superiority seems more important to so many humans than what is actually accomplished.

    So now what?
  • IronMaiden_burnout
    IronMaiden_burnout
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    If the number of bots and hackers have not dropped by over 80% at least by the time this patch comes out, and they have not introduced separate bags for resources to be placed in backpacks, It's gona be the end of the line for me and my friend.
    My patience is running thin, the game is broken for me and my play style as it is due to hackers and lack of bag space as a crafter of all types.
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