30 Day Reserch Time For The Last Trait

  • Willow
    Willow
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    I have no problem with the times at all. I like that this gives us something to look forward to a ways down the road. I agree that mmos are meant to be played for more than 6 months so this time frame is not long.

    I do hope that after 6 months they give us more traits to research.
  • huntgod_ESO
    huntgod_ESO
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    Since "logic" and "sense" have been bandied about, I will say that "logically" the first piece should take longest and each subsequent piece should take less time.

    I am pretty sure most people would have balked if it was set up that way though, imagine if you first research were 24-30 days and the last was 4-6hrs.

    Though that would make more "sense" as your first piece is the while you are learning the process and as you learn more and refine the process you get faster at it, though I'd tighten the time differential a bit.
    --- HuntGod ---
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  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Someone in one of my guilds said research times weren't long enough...
    Celless wrote: »
    I think the research times are good.

    As long as we can work with other players to make those 8-trait pieces (e.g. Paul makes the Light Shoes, Jacqui makes the Light Shoulders, etc.) in the meantime. I'm not only fine with this, I think it's good in the networking aspect of the MMO. Now if set items were bind on pickup, no, I would be protesting in a similar boat as you.

    IMO, given the strength of 8-trait crafted sets, they are too long. They need to make those things better. Those set bonuses are pretty crappy compared to a lot of the stuff that dropps.

    I really hope Craglorn has some nice new crafted sets that eventually make the long wait for research worthwhile..
    Edited by demonlkojipub19_ESO on May 16, 2014 2:48PM
  • huntgod_ESO
    huntgod_ESO
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    Well of course they will never improve those 8pc set bonuses, because MMO's are static and never get modified...

    So the basis of complaining that the times are too long because the bonuses for sets that probably can't be utilized yet are too weak.

    I am pretty comfortable saying they will add additional sets AND they will modify the existing sets to better balance them with the existing drop sets.

    The timer is long, but I don' think unreasonably so.
    --- HuntGod ---
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  • Maverick827
    Maverick827
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    Currently, the 8-piece sets aren't worth the research time it takes to unlock them.

    It's also a very boring mechanic. You press a button and then wait a month.
  • Azzuria
    Azzuria
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    Not at all worried about 28 days to research a trait. I can research two items at a time so focusing on going deep on one item while doing the quick stuff keeps me pretty well busy.

    The biggest problem I'm having is finding items with researchable traits and then keeping them in the bank for months.

    It's awesome that with a little time and material investment I can make an item that will last me 4-6 levels and I'm only 32 at the moment. Time to make something really snazzy for the run up to 40.

    ...yes, I said snazzy. Deal with it.
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  • huntgod_ESO
    huntgod_ESO
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    It's cheaper and more effective to just build a new white set every level or since green improvements are piling up in my bank, build a green set every other level or every level.
    --- HuntGod ---
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  • Woogawoman
    Woogawoman
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    IMO, it is not about finding a"logical" reason for why things work the way they do. It's about ensuring that becoming a master craftsperson requires dedication.

    That could have been accomplished in many ways; this is just what they chose. I am fine with it- I want to be rewarded for sticking with something that interests me.

    I could care less if I ever make VR10 or Emperor or anything else - this is the "I won the game" concept that appeals to me. I don't want it turned into something any level 5 bot could accomplish, any more than those who want "top" level or crown bragging rights want any Joe Blow to be able to get there.
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  • kevjon74_ESO
    kevjon74_ESO
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    Gillysan wrote: »
    Nope, only thing that needs to be changed here is the OP's weak willed, weak minded, weak of spirit, weak of fortitude approach to life.

    Says the guy spending that much of his life playing computer games
  • huntgod_ESO
    huntgod_ESO
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    Well "that much" of your life is subjective, if I were 20 then yes I would be spending too much time playing games. At 40 it's probably closer to acceptable and at 60 it's a pretty minor percentage.

    Also it's not like you are logged in game while the timer is running, like Eve, it runs whether you are there or not. It's more a matter of tenacity than any skill. Most people aren't going to pursue it because it isn't immediate and requires some planning.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • robacooperb16_ESO
    robacooperb16_ESO
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    30 Days isn't bad at all (thinking of some of my EVE training/construction times) and really isn't a major issue unless you don't plan on playing for more than say 2 months?
    The only negative experience in ESO is those that make it negative.
  • Pyatra
    Pyatra
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    Shiaxi wrote: »
    Sacklunch wrote: »
    SNIP

    devs have mentioned crafting getting a bunch of love to compensate for the craglorn expansion aswel tho..

    haven't really elaborated on what kind of love but I imagine new sets, new crafting levels and possibly *groan* more traits

    I foresee no additional traits actually, probably more 7 trait and 8 trait sets would be good. Also some sick 7-8 piece sets seem to be missing in game, so maybe those.
  • meglon978ub17_ESO
    meglon978ub17_ESO
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    Sorry, but having been a crafter in EQ1 where you farmed for a week for the hopes of a single skillup in a single skill, i'd suggest that you do not understand the definition of "difficult."

    Buck up, you're either a crafter or not. Crafters don't whine, they go kick the dragon in the kneecap and tell it to move it's worthless paw so they can pick up a flower that they'll probably never use to actually make anything, but it was rumored to be possibly be useful in a future update (actually, they whine about a lot, but this that you're complaining about is really nothing).
  • PBpsy
    PBpsy
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    Someone in one of my guilds said research times weren't long enough...
    Celless wrote: »
    I think the research times are good.

    As long as we can work with other players to make those 8-trait pieces (e.g. Paul makes the Light Shoes, Jacqui makes the Light Shoulders, etc.) in the meantime. I'm not only fine with this, I think it's good in the networking aspect of the MMO. Now if set items were bind on pickup, no, I would be protesting in a similar boat as you.

    IMO, given the strength of 8-trait crafted sets, they are too long. They need to make those things better. Those set bonuses are pretty crappy compared to a lot of the stuff that dropps.

    I really hope Craglorn has some nice new crafted sets that eventually make the long wait for research worthwhile..

    Most crafted sets are actually better than any dropped set since they can be made to suit the requirements of a build not the build made to suit the set.
    1. You can chose your traits for crafted item s not so for dropped
    2. You can chose your enchants for crafted not so for dropped which usually are a mess when it comes to stats.
    The only problem with crafted sets right now is diversity.
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  • Gillysan
    Gillysan
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    Dinapuff wrote: »
    I personally do not see how researching a bunch of useless traits that nobody wants will unlock my potential to craft worthwhile sets.

    It wouldn't be so bad if there were more sets to unlock or choose from, but there are already dropped set bonuses more worthwhile than even the 8 trait sets (magica furnace).
    You do realize you can upgrade those dropped only sets? However, you need a crafter in your stable of characters to do it or hire a crafter that has leveled up.

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  • Gillysan
    Gillysan
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    Gillysan wrote: »
    Nope, only thing that needs to be changed here is the OP's weak willed, weak minded, weak of spirit, weak of fortitude approach to life.

    Says the guy spending that much of his life playing computer games
    Someone's jealous. :D

  • Vannor
    Vannor
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    Everything in this game is too quick; levelling up, crafting including research, double or triple the time everything takes I say :)
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