Well freddy_hgnrb18_ESO as a retort to your post; I love people who talk about logic and then spout nothing but opinions. [Mod edit] The definition of logic is as follows: an interrelation or sequence of facts or events when seen is inevitable or predictable. Where as a time sink is definitely inevitable and very predictable in an MMO it is definitely NOT interrelated to the facts OR events in game. Fact: Traits have absolutely no impact on crafting level at all, you can be level 1 or level 50 and still unlock all of them. Fact: In game I can teleport hundreds of miles in mere seconds, up my crafting level by a hole unit just by reading a book, disassemble an entire armor set in seconds and get trait items from doing so. [Mod edit]. If I can learn any trait in 6 hours why then can I not lean the exact same trait I was gong to learn 6 hours ago in the same amount of time now in the present? Did I get a concussion in those 6 hours or was my memory simply magicized(if we are just creating words) and now I forgot the past /s. Also if I can know how to get a trait gem from a piece of armor why cant I put it back where it was in a new one? Simply comparing your view of real life to the game mechanics is fundamentally illogical.
On your second point freddy_hgnrb18_ESO by the time you unlock enough traits to make a set of armor your friends will not want or need anything you can make as they will all be VR10 running Craglorn and will be getting the VR sets from the boss drops which will be better than any set you can make. FYI as well you can not make "ANYTHING" as us crafters can not unlock any of the set bonuses on the gear that the mob bosses drop. Some of these from what I've seen are far superior to any set bonuses we get, but I will digress as that is another thread in itself.
As for your third point I have been crafting everything since the early release and have spent hundreds of hours gathering, deconstructing, and making every item that is available to me. I put in the time and still have plenty to go. I simply do not feel that finding an item that has a trait you need and then clicking on it once only to have to wait 30 or so days involves any effort whatsoever. It is the actual increasing of your crafting level that requires the effort and time. So please do not try to belittle me simply because you think your willingness to accept the passage of time restraints makes you a "Master crafter". I hate to be the one to break it to you but time will pass if you do absolutely nothing, clicking a mouse button once between point A and point B does not take mastering at all. But hey whatever get you through it, I just want a shorter wait time on the 8th and final trait.
Well freddy_hgnrb18_ESO as a retort to your post; I love people who talk about logic and then spout nothing but opinions. [Mod edit] The definition of logic is as follows: an interrelation or sequence of facts or events when seen is inevitable or predictable. Where as a time sink is definitely inevitable and very predictable in an MMO it is definitely NOT interrelated to the facts OR events in game. Fact: Traits have absolutely no impact on crafting level at all, you can be level 1 or level 50 and still unlock all of them. Fact: In game I can teleport hundreds of miles in mere seconds, up my crafting level by a hole unit just by reading a book, disassemble an entire armor set in seconds and get trait items from doing so. [Mod edit]. If I can learn any trait in 6 hours why then can I not lean the exact same trait I was gong to learn 6 hours ago in the same amount of time now in the present? Did I get a concussion in those 6 hours or was my memory simply magicized(if we are just creating words) and now I forgot the past /s. Also if I can know how to get a trait gem from a piece of armor why cant I put it back where it was in a new one? Simply comparing your view of real life to the game mechanics is fundamentally illogical.
On your second point freddy_hgnrb18_ESO by the time you unlock enough traits to make a set of armor your friends will not want or need anything you can make as they will all be VR10 running Craglorn and will be getting the VR sets from the boss drops which will be better than any set you can make. FYI as well you can not make "ANYTHING" as us crafters can not unlock any of the set bonuses on the gear that the mob bosses drop. Some of these from what I've seen are far superior to any set bonuses we get, but I will digress as that is another thread in itself.
As for your third point I have been crafting everything since the early release and have spent hundreds of hours gathering, deconstructing, and making every item that is available to me. I put in the time and still have plenty to go. I simply do not feel that finding an item that has a trait you need and then clicking on it once only to have to wait 30 or so days involves any effort whatsoever. It is the actual increasing of your crafting level that requires the effort and time. So please do not try to belittle me simply because you think your willingness to accept the passage of time restraints makes you a "Master crafter". I hate to be the one to break it to you but time will pass if you do absolutely nothing, clicking a mouse button once between point A and point B does not take mastering at all. But hey whatever get you through it, I just want a shorter wait time on the 8th and final trait.
Well freddy_hgnrb18_ESO as a retort to your post; I love people who talk about logic and then spout nothing but opinions. [Mod edit] The definition of logic is as follows: an interrelation or sequence of facts or events when seen is inevitable or predictable. Where as a time sink is definitely inevitable and very predictable in an MMO it is definitely NOT interrelated to the facts OR events in game. Fact: Traits have absolutely no impact on crafting level at all, you can be level 1 or level 50 and still unlock all of them. Fact: In game I can teleport hundreds of miles in mere seconds, up my crafting level by a hole unit just by reading a book, disassemble an entire armor set in seconds and get trait items from doing so. [Mod edit]. If I can learn any trait in 6 hours why then can I not lean the exact same trait I was gong to learn 6 hours ago in the same amount of time now in the present? Did I get a concussion in those 6 hours or was my memory simply magicized(if we are just creating words) and now I forgot the past /s. Also if I can know how to get a trait gem from a piece of armor why cant I put it back where it was in a new one? Simply comparing your view of real life to the game mechanics is fundamentally illogical.
On your second point freddy_hgnrb18_ESO by the time you unlock enough traits to make a set of armor your friends will not want or need anything you can make as they will all be VR10 running Craglorn and will be getting the VR sets from the boss drops which will be better than any set you can make. FYI as well you can not make "ANYTHING" as us crafters can not unlock any of the set bonuses on the gear that the mob bosses drop. Some of these from what I've seen are far superior to any set bonuses we get, but I will digress as that is another thread in itself.
As for your third point I have been crafting everything since the early release and have spent hundreds of hours gathering, deconstructing, and making every item that is available to me. I put in the time and still have plenty to go. I simply do not feel that finding an item that has a trait you need and then clicking on it once only to have to wait 30 or so days involves any effort whatsoever. It is the actual increasing of your crafting level that requires the effort and time. So please do not try to belittle me simply because you think your willingness to accept the passage of time restraints makes you a "Master crafter". I hate to be the one to break it to you but time will pass if you do absolutely nothing, clicking a mouse button once between point A and point B does not take mastering at all. But hey whatever get you through it, I just want a shorter wait time on the 8th and final trait.
Laerania_ESO wrote: »Apparently, the game is designed for long term players, which is ok in a certain degree. However, the world has changed, everything is faster now; the developers here expect that the 2014 people act like slow and patient DOS players. That is not gonna happen.
Why you people think that most mmos implemented auto loot, remote loot, fast travels, open tapping, portable npcs (banks, trainers, mail), Auction Houses and all kind of stuff to optimize the time spent in game?
People talking about dedication, nonsenses! do we have to go back in time and write letters with pen&paper to show dedication to our beloved. Don't be cheap, pick a phone and call them everyday, better than that: use instant messages fast fast fast.
I think the research times are fine.. It should take months to craft the best level of crafted items.
The problem is that the crafted sets that require 8 traits are not on par with other sets that can be acquired from dungeons or in Cyrodil. Even the random green drop sets are better in a lot of cases.
The Devs said that crafted sets would be on as good as or better. That simply is not the case and it would be great if they would work to fix that by boosting them and making them truly comparable.
Nope, only thing that needs to be changed here is the OP's weak willed, weak minded, weak of spirit, weak of fortitude approach to life.
leandro.800ub17_ESO wrote: »The only sets that are better than drooped green ones are the 8 Trait
I mean any VR Grenn is far better. Hope they make some 7 Trait sets and possibly boost the others a bit. I have 6 Traits on all heavy armor and started the 16 days waiting for 7th Trait
I agree with you about the spell crit set that requires 6 traits. That one feels powerful and makes sense. Scale the others off that and it would be nice. There are sets that can provide benefits to the whole party. Something like that would be appropriate for the 8th trait level sets.