Yup its auto targeting, another neat feature this game brought to mmo, no need to target anymore just make sure you are in range.
Feeling a bit uncomfortable i agree, but im making sure im in range and have the people needing the healing is the one closest by me inside crosshair vision, just to make sure and its working fine, people dont die easy when im healing unless they are stupid and taking baths in aoes, unfortunatly, to many of those around.
Actually it doesn't work well in a group pvp siege as smart healing will heal out of group.
So a half dead random runs by they will soak a heal meant for my group mate. Really gets bad if there is a Zerg near. I have died tryin to heal myself but other than the ground target heals the Zerg soaks them up.
Now without randoms running around I like it. They just need to tune it not to heal NPCs or people not in your group.
Yup its auto targeting, another neat feature this game brought to mmo, no need to target anymore just make sure you are in range.
Feeling a bit uncomfortable i agree, but im making sure im in range and have the people needing the healing is the one closest by me inside crosshair vision, just to make sure and its working fine, people dont die easy when im healing unless they are stupid and taking baths in aoes, unfortunatly, to many of those around.
Actually it doesn't work well in a group pvp siege as smart healing will heal out of group.
So a half dead random runs by they will soak a heal meant for my group mate. Really gets bad if there is a Zerg near. I have died tryin to heal myself but other than the ground target heals the Zerg soaks them up.
Now without randoms running around I like it. They just need to tune it not to heal NPCs or people not in your group.
Actually it doesn't work well in a group pvp siege as smart healing will heal out of group.
So a half dead random runs by they will soak a heal meant for my group mate. Really gets bad if there is a Zerg near. I have died tryin to heal myself but other than the ground target heals the Zerg soaks them up.
Now without randoms running around I like it. They just need to tune it not to heal NPCs or people not in your group.
Know you gonna hate me, but thats your fault, if your heals hit outside group, you are nowhere near your group or near the person that needs the heal.
This system requires you not to be finger fast to switch targets, it requires you to take note of teammembers locations, its all there is to it.
And yes, its an uneasy way of healing, its uneasy because it is totally different of what you are used to, personally i think it gives a huge boost to immersion of what a battlefield medic actually is, ever seen the WWII serie Band of Brothers?
This way of healing comes very damn close to being a battlefield medic and i love it.
Shaun98ca2 wrote: »Yup its auto targeting, another neat feature this game brought to mmo, no need to target anymore just make sure you are in range.
Feeling a bit uncomfortable i agree, but im making sure im in range and have the people needing the healing is the one closest by me inside crosshair vision, just to make sure and its working fine, people dont die easy when im healing unless they are stupid and taking baths in aoes, unfortunatly, to many of those around.
Actually it doesn't work well in a group pvp siege as smart healing will heal out of group.
So a half dead random runs by they will soak a heal meant for my group mate. Really gets bad if there is a Zerg near. I have died tryin to heal myself but other than the ground target heals the Zerg soaks them up.
Now without randoms running around I like it. They just need to tune it not to heal NPCs or people not in your group.
Sooo heres the thing for me...in PVP you will heal anybody in your faction in range that NEEDS the heal.
Somebody receives the heal that needed it. HOW is this a bad thing? We do have targeted heals its called healing circle it hits 6 people in the circle.
But again if your healing somebody that needs it that's a good thing. Also group members should bring their own healing....every class has some access to a self heal of their own.
Sorcerers have Wards for pets....2 pets plus a ward then 1 DD and 1 CC makes a formidable foe as they either have to deal with you or your pets and the Warding just makes them frustrating.
you are nowhere near your group or near the person that needs the heal.
True, but targeted heal would be pretty hard in this situation where you was responsible for 4-8 other in a crowded setting, with people running around.Yup its auto targeting, another neat feature this game brought to mmo, no need to target anymore just make sure you are in range.
Feeling a bit uncomfortable i agree, but im making sure im in range and have the people needing the healing is the one closest by me inside crosshair vision, just to make sure and its working fine, people dont die easy when im healing unless they are stupid and taking baths in aoes, unfortunatly, to many of those around.
Actually it doesn't work well in a group pvp siege as smart healing will heal out of group.
So a half dead random runs by they will soak a heal meant for my group mate. Really gets bad if there is a Zerg near. I have died tryin to heal myself but other than the ground target heals the Zerg soaks them up.
Now without randoms running around I like it. They just need to tune it not to heal NPCs or people not in your group.
vyndral13preub18_ESO wrote: »
I don't like it either. But as others pointed out i use it because it is one of the only heals i can be absolutely sure who it is going to hit.
Amsel_McKay wrote: »I have healed everything up to VR10 and I can tell you there will be times you will die even if you are the best healer in the world because of some crazy dynamic or missed heal, but that is fine as long as your group knows its not always your fault.
This is still a WoW kind of thinking thread, where you stand there like a salt pilar and punch buttons.
THIS IS NOT HOW IT WORKS
Got my gripes and doubts about this game as everyone else, but if one thing ESO did, it hit the nail on the head its definitely this one, the time of punching buttons is over, its time to use head instead of hands to make it work, FINALLY
On this note, future of ESO is quite grim, stupidity in MMOs is insane high.
Group Dynamics
- Allot of people don’t understand how critical positioning is in ESO. If you’re nice about it, they’ll appreciate suggestions.
- Awareness is the most important element of healing. Focus on: where you and your team are positioned, fight mechanics, team health and your resources.
Helpful Morph & Skill Choices
- Rushed Ceremony -> Breath of Life - increases targets healed, decrease chance of heal going to the wrong person.
- Restoring Aura -> Repentance – free heal, nuff said.
- Cleansing Ritual -> Extended Ritual – instant cast, set it and forget it.
- Rite of Passage -> Remembrance – best damn heal in the game, use it early and often.
- Grand Healing -> Healing Springs – magicka rebate on every cast, pop it like it’s hot.
- Force Siphon -> Quick Siphon – team gets healed while attacking.
- Backlash -> Purifying Light – adds to group dps and heals
- Essence Drain – heal -> heavy attack -> heal -> heavy attack -> etc…
- Circle of Protection -> Ring of Preservation – incentive for the team to stay close.
Group Dynamics
- Allot of people don’t understand how critical positioning is in ESO. If you’re nice about it, they’ll appreciate suggestions.
- Awareness is the most important element of healing. Focus on: where you and your team are positioned, fight mechanics, team health and your resources.
Helpful Morph & Skill Choices
- Rushed Ceremony -> Breath of Life - increases targets healed, decrease chance of heal going to the wrong person.
- Restoring Aura -> Repentance – free heal, nuff said.
- Cleansing Ritual -> Extended Ritual – instant cast, set it and forget it.
- Rite of Passage -> Remembrance – best damn heal in the game, use it early and often.
- Grand Healing -> Healing Springs – magicka rebate on every cast, pop it like it’s hot.
- Force Siphon -> Quick Siphon – team gets healed while attacking.
- Backlash -> Purifying Light – adds to group dps and heals
- Essence Drain – heal -> heavy attack -> heal -> heavy attack -> etc…
- Circle of Protection -> Ring of Preservation – incentive for the team to stay close.
just a few points ive noticed , cos ive re-specced a few times to try both morphs. breath of life is a great "oh feck" heal but very costly at like 500+ magika. i actually prefer the other morph which gives a chunk of magika back but still saves that one target who takes a big hit. if everyone takes a big hit gotta slap incantation down which heals thro any damage in the game just as long as folk actually step into the circle .
purefying light is good but the healing circle is very small which kinda lets it down imo. still good tho.