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https://forums.elderscrollsonline.com/en/discussion/668861

How do I target a party-member to heal them?

Heir
Heir
Hi there,

I've only grouped a couple times so far...but as a templar I've found it hard to find and heal the person who needs it. Between all the players running around, dodging attacks and whatnot, I can't seem to target them. So I always end up spamming my AOE heals instead...which is mana intensive.

Help!

  • Khastle
    Khastle
    ✭✭
    There are no targeted heals.. all heals are either AOE, or "smart" heals. "Smart" heals heal the lowest health person in the target area.
  • Svann
    Svann
    ✭✭✭
    I think all single/duo target heals automatically go to the ally that is hurting the most.
    Edited by Svann on May 15, 2014 8:47PM
  • Gedalya
    Gedalya
    ✭✭✭✭✭
    I also am interested in knowing the answer to this; I don't have a healer alt yet but will in the future.
    Baskin Robbins always finds out.

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  • Xithian
    Xithian
    ✭✭✭
    If someone is hurt and needs healing, just make sure they're in range. I know for the Nightblade leech morph that heals two other players, the HoT is applied to the closest people if everyone is full.
  • Bhakura
    Bhakura
    ✭✭✭✭
    Yup its auto targeting, another neat feature this game brought to mmo, no need to target anymore just make sure you are in range.
    Feeling a bit uncomfortable i agree, but im making sure im in range and have the people needing the healing is the one closest by me inside crosshair vision, just to make sure and its working fine, people dont die easy when im healing :) unless they are stupid and taking baths in aoes, unfortunatly, to many of those around.
    Edited by Bhakura on May 15, 2014 9:31PM
  • malais
    malais
    Bhakura wrote: »
    Yup its auto targeting, another neat feature this game brought to mmo, no need to target anymore just make sure you are in range.
    Feeling a bit uncomfortable i agree, but im making sure im in range and have the people needing the healing is the one closest by me inside crosshair vision, just to make sure and its working fine, people dont die easy when im healing :) unless they are stupid and taking baths in aoes, unfortunatly, to many of those around.

    Actually it doesn't work well in a group pvp siege as smart healing will heal out of group.

    So a half dead random runs by they will soak a heal meant for my group mate. Really gets bad if there is a Zerg near. I have died tryin to heal myself but other than the ground target heals the Zerg soaks them up.

    Now without randoms running around I like it. They just need to tune it not to heal NPCs or people not in your group.
  • Bhakura
    Bhakura
    ✭✭✭✭
    malais wrote: »
    Actually it doesn't work well in a group pvp siege as smart healing will heal out of group.

    So a half dead random runs by they will soak a heal meant for my group mate. Really gets bad if there is a Zerg near. I have died tryin to heal myself but other than the ground target heals the Zerg soaks them up.

    Now without randoms running around I like it. They just need to tune it not to heal NPCs or people not in your group.

    Know you gonna hate me, but thats your fault, if your heals hit outside group, you are nowhere near your group or near the person that needs the heal.
    This system requires you not to be finger fast to switch targets, it requires you to take note of teammembers locations, its all there is to it.
    And yes, its an uneasy way of healing, its uneasy because it is totally different of what you are used to, personally i think it gives a huge boost to immersion of what a battlefield medic actually is, ever seen the WWII serie Band of Brothers?
    This way of healing comes very damn close to being a battlefield medic and i love it.

  • Bhakura
    Bhakura
    ✭✭✭✭
    This is still a WoW kind of thinking thread, where you stand there like a salt pilar and punch buttons.
    THIS IS NOT HOW IT WORKS
    Got my gripes and doubts about this game as everyone else, but if one thing ESO did, it hit the nail on the head its definitely this one, the time of punching buttons is over, its time to use head instead of hands to make it work, FINALLY

    On this note, future of ESO is quite grim, stupidity in MMOs is insane high.
    Edited by Bhakura on May 15, 2014 10:13PM
  • Kitma
    Kitma
    ✭✭
    They use type of smart healing in DCUO as well. Takes a little getting used to but you can really get into a nice rhythm with this sort of healing.
  • Heir
    Heir
    It's definitely taking some getting used to, but I'm starting to come around to the idea of smart-healing. Definitely more fun than just punching the same button over and over.
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    malais wrote: »
    Bhakura wrote: »
    Yup its auto targeting, another neat feature this game brought to mmo, no need to target anymore just make sure you are in range.
    Feeling a bit uncomfortable i agree, but im making sure im in range and have the people needing the healing is the one closest by me inside crosshair vision, just to make sure and its working fine, people dont die easy when im healing :) unless they are stupid and taking baths in aoes, unfortunatly, to many of those around.

    Actually it doesn't work well in a group pvp siege as smart healing will heal out of group.

    So a half dead random runs by they will soak a heal meant for my group mate. Really gets bad if there is a Zerg near. I have died tryin to heal myself but other than the ground target heals the Zerg soaks them up.

    Now without randoms running around I like it. They just need to tune it not to heal NPCs or people not in your group.

    Sooo heres the thing for me...in PVP you will heal anybody in your faction in range that NEEDS the heal.

    Somebody receives the heal that needed it. HOW is this a bad thing? We do have targeted heals its called healing circle it hits 6 people in the circle.

    But again if your healing somebody that needs it that's a good thing. Also group members should bring their own healing....every class has some access to a self heal of their own.

    Sorcerers have Wards for pets....2 pets plus a ward then 1 DD and 1 CC makes a formidable foe as they either have to deal with you or your pets and the Warding just makes them frustrating.
  • malais
    malais
    Bhakura wrote: »
    malais wrote: »
    Actually it doesn't work well in a group pvp siege as smart healing will heal out of group.

    So a half dead random runs by they will soak a heal meant for my group mate. Really gets bad if there is a Zerg near. I have died tryin to heal myself but other than the ground target heals the Zerg soaks them up.

    Now without randoms running around I like it. They just need to tune it not to heal NPCs or people not in your group.

    Know you gonna hate me, but thats your fault, if your heals hit outside group, you are nowhere near your group or near the person that needs the heal.
    This system requires you not to be finger fast to switch targets, it requires you to take note of teammembers locations, its all there is to it.
    And yes, its an uneasy way of healing, its uneasy because it is totally different of what you are used to, personally i think it gives a huge boost to immersion of what a battlefield medic actually is, ever seen the WWII serie Band of Brothers?
    This way of healing comes very damn close to being a battlefield medic and i love it.

    Im a Templar my burst heal (around which I built my mana battery) has an incredible range. During a keep siege you will have randoms tagging along and there will be those who stand in the fire. Has little to do with me and more to do with the design of the system.

    Same thing with defending an objective. I can hit 3 people at a time if I am almost dead and 3 others are in the same boat heals go to them not me. Grouped or not.

    In small scale pvp works great. Large scale has nothin to do with skill.
  • malais
    malais
    Shaun98ca2 wrote: »
    malais wrote: »
    Bhakura wrote: »
    Yup its auto targeting, another neat feature this game brought to mmo, no need to target anymore just make sure you are in range.
    Feeling a bit uncomfortable i agree, but im making sure im in range and have the people needing the healing is the one closest by me inside crosshair vision, just to make sure and its working fine, people dont die easy when im healing :) unless they are stupid and taking baths in aoes, unfortunatly, to many of those around.

    Actually it doesn't work well in a group pvp siege as smart healing will heal out of group.

    So a half dead random runs by they will soak a heal meant for my group mate. Really gets bad if there is a Zerg near. I have died tryin to heal myself but other than the ground target heals the Zerg soaks them up.

    Now without randoms running around I like it. They just need to tune it not to heal NPCs or people not in your group.

    Sooo heres the thing for me...in PVP you will heal anybody in your faction in range that NEEDS the heal.

    Somebody receives the heal that needed it. HOW is this a bad thing? We do have targeted heals its called healing circle it hits 6 people in the circle.

    But again if your healing somebody that needs it that's a good thing. Also group members should bring their own healing....every class has some access to a self heal of their own.

    Sorcerers have Wards for pets....2 pets plus a ward then 1 DD and 1 CC makes a formidable foe as they either have to deal with you or your pets and the Warding just makes them frustrating.

    Group should always come first. Some random lvl 10 who needs a heal is not as important as my vet 10 partner or my fellow group mates who are working as a group. Not a mindless Zerg.

  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    ✭✭✭✭
    It would be near perfect if it would give people in your group priority. But it doesn't. So in any content where there are other people around, or better yet Npc, the healing can feel like it is broken.

    You can literally be standing on top of the person you wish to heal, and you won't. Your auto targeted heals will arc off into the distance and heal someone else. Now some might say, well that person needed healed more, so it is all good! Except for the times you stand there trying to heal someone watching that person die, as your heals fly off into the night healing some random person/Npc over and over. It becomes a real problem in pvp or with mobs that can kill quickly. Or better yet the times you could save everyone if you could only heal yourself first, but you can't.

    Just my personal opinion but I would like to save the person I am grouped with, not stand there watching them die, as some random fella who pulled 5 mobs over there in the corner eats all my heals and runs off.
    Edited by vyndral13preub18_ESO on May 16, 2014 4:35AM
  • drschplatt
    drschplatt
    ✭✭✭✭
    you are nowhere near your group or near the person that needs the heal.

    Right, because that's where a healer is supposed to be standing. Right next to the tank while absorbing all the same AOE damage rather than out of the way so the tank can do their job.

    I wonder why the option couldn't at least have been offered for a f1 - f4 select group member option.

    Maybe when they're doing that they can move the selector for targeting enemies to a ring on the ground, rather than a box that makes it impossible to tell who you're targeting in a group.
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  • Thunder
    Thunder
    ✭✭✭
    In most other MMOs, as a healer you stare at health bars the whole time and play whack-a-mole. In ESO, not only can you watch what's going on in the field of battle, you have to watch whats going on to survive.

    At first I thought the healing in ESO was too simplistic, and early on in the first few zones it is, especially as a templar. However, as you get higher up in level you have to make intelligent decisions about what spells to cast and when to cast them.

    I think healers in ESO will play the most pivotal role in PVE parties. While it is most certainly true that the bulk of the responsibility of staying alive rests squarely on the shoulders of each individual, a good healer will definitely be able to make the difference in tight situations that could go either way.

    I recommend getting your feet wet healing as soon as possible. Try to heal every single dungeon from the first zone all the way to Cold Harbour. Don't sweat it either, I've yet to get bad group, everyone has been really great whether we were facerolling through or just hanging on by the skin of our teeth. Even after multiple wipes! Something I've not run across in an MMO in a long time.



  • cisadanepajsuxrwb17_ESO
    Dont resto staff skill line have a couple of heals that is directional i.e. heal the person in front of you for xxx amount?
  • Sallakat
    Sallakat
    ✭✭✭
    I was really hesitant towards the idea of aoe healing and this 'smart healing', like "what's the challenge" when I've come from game with billion keybinds and targeting system.
    But boy oh boy, there sure is challenges enough for a healer too in master dungeons at least. Like has been said, you need to be fast on your feet, this combat style is very interactive and also healers need to keep aware of the tactics and mechanics at hand. So if a party member decides to challenge you to heal stupidity by standing in aoe, that's at least really bad for your magicka management :P

    Only place I've found healing boring aoe spamming in this game has been in Cyrodiil so far.
    Rebuilt - Aldmeri Dominion

    Kaia Linnea - templar
    Ruusu - sorcerer
    Aino - nightblade
  • zaria
    zaria
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    ✭✭✭✭✭
    malais wrote: »
    Bhakura wrote: »
    Yup its auto targeting, another neat feature this game brought to mmo, no need to target anymore just make sure you are in range.
    Feeling a bit uncomfortable i agree, but im making sure im in range and have the people needing the healing is the one closest by me inside crosshair vision, just to make sure and its working fine, people dont die easy when im healing :) unless they are stupid and taking baths in aoes, unfortunatly, to many of those around.

    Actually it doesn't work well in a group pvp siege as smart healing will heal out of group.

    So a half dead random runs by they will soak a heal meant for my group mate. Really gets bad if there is a Zerg near. I have died tryin to heal myself but other than the ground target heals the Zerg soaks them up.

    Now without randoms running around I like it. They just need to tune it not to heal NPCs or people not in your group.
    True, but targeted heal would be pretty hard in this situation where you was responsible for 4-8 other in a crowded setting, with people running around.
    Far higher chance some fool with full health will intercept your heal.

    For the restro staff the aoe heal is your targeting heal. practice on dropping it while running, the heal two is more an long term regen, secondary to find direction too the stupid dps standing in fire somewhere behind you.

    You also have an cone who does heal and shield, nice to use on melee fighting the boss
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Bhakura
    Bhakura
    ✭✭✭✭
    zaria wrote: »

    You also have an cone who does heal and shield, nice to use on melee fighting the boss

    never used that one, seems costly in mana for little heal, could be wrong about it of course.

  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    ✭✭✭✭
    Bhakura wrote: »
    zaria wrote: »

    You also have an cone who does heal and shield, nice to use on melee fighting the boss

    never used that one, seems costly in mana for little heal, could be wrong about it of course.

    I don't like it either. But as others pointed out i use it because it is one of the only heals i can be absolutely sure who it is going to hit.

    Edited by vyndral13preub18_ESO on May 16, 2014 11:55AM
  • malais
    malais
    Bhakura wrote: »
    zaria wrote: »

    You also have an cone who does heal and shield, nice to use on melee fighting the boss

    never used that one, seems costly in mana for little heal, could be wrong about it of course.

    I don't like it either. But as others pointed out i use it because it is one of the only heals i can be absolutely sure who it is going to hit.

    Which is sort of my point. I have 5 skills to choose. 1 is my cleanse 1 my bread and butter HoT 1 my aoe shield 1 my oh crap mega instant heal and the last one is my cheap HoT used for mana conservation purposes.

    To be forced to take an inefficient heal to circumvent the smart healing system seems counterintuitive to me. Having to pick something just so the system can't mess it up... Seems to me the system is the problem.

    But again without randoms running through or in pve the system is the best I've seen in a long time. It's just the system isn't smart enough to check group members before healing some schmoe lvl 10 who is off ramboing the keep.
  • Bhakura
    Bhakura
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    Then take your distance from the rambo.
  • RylukShouja
    RylukShouja
    ✭✭✭
    I have found healing in this game to be easy to do, hard to master. For the most part, you can keep your resto staff regen heal up and drop a few healing circles and manage to keep your group up in PvE. But to truly master the healing and become an effective healer, you need a lot more situational awareness than in other games, and this is not necessarily a bad thing. ESO does a good job of blurring the lines between roles (ie a dps can spec to be decent off heals by equipping a resto staff as a secondary), but to truly excel at any one role you must know what everyone in your group is doing.

    If the dps don't know where the healer is, it makes it hard to stand in the aoe heals. If the healer can't keep track of the tank and dps, the conal heals get much more wasted (and that armour buff is very nice). If the tank doesn't know where the group is he doesn't know which way to face the boss or where the aoe heals are going to end up.

    Healing in ESO requires everyone to pay attention...and for you to keep your hots up as much as possible.
  • kewl
    kewl
    ✭✭✭✭✭
    Group Dynamics
    • Allot of people don’t understand how critical positioning is in ESO. If you’re nice about it, they’ll appreciate suggestions.
    • Awareness is the most important element of healing. Focus on: where you and your team are positioned, fight mechanics, team health and your resources.

    Helpful Morph & Skill Choices
    • Rushed Ceremony -> Breath of Life - increases targets healed, decrease chance of heal going to the wrong person.
    • Restoring Aura -> Repentance – free heal, nuff said.
    • Cleansing Ritual -> Extended Ritual – instant cast, set it and forget it.
    • Rite of Passage -> Remembrance – best damn heal in the game, use it early and often.
    • Grand Healing -> Healing Springs – magicka rebate on every cast, pop it like it’s hot.
    • Force Siphon -> Quick Siphon – team gets healed while attacking.
    • Backlash -> Purifying Light – adds to group dps and heals
    • Essence Drain – heal -> heavy attack -> heal -> heavy attack -> etc…
    • Circle of Protection -> Ring of Preservation – incentive for the team to stay close.
  • Amsel_McKay
    Amsel_McKay
    ✭✭✭✭✭
    The best part about healing is when your heals hit random objects! yesterday I was fighting a mob and casting my heal and it kept healing a tree in the distance... Also sometime with weird phasing issues and the heals hit people that are not in your phase... When you see a crafting item disappear cast a heal and you can see it hit the player who is invisible to you.

    Rite of Passage is my heal of choice followed by Rushed Ceremony... I have healed everything up to VR10 and I can tell you there will be times you will die even if you are the best healer in the world because of some crazy dynamic or missed heal, but that is fine as long as your group knows its not always your fault.
  • tinythinker
    tinythinker
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    ✭✭✭✭✭
    I have healed everything up to VR10 and I can tell you there will be times you will die even if you are the best healer in the world because of some crazy dynamic or missed heal, but that is fine as long as your group knows its not always your fault.

    Especially if players stand around and don't move during combat and ignore the red warning indicators for special attacks. No healer can keep up with a group if they run away or stand in a hot zone too long.



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  • hamon
    hamon
    ✭✭✭✭✭
    Bhakura wrote: »
    This is still a WoW kind of thinking thread, where you stand there like a salt pilar and punch buttons.
    THIS IS NOT HOW IT WORKS
    Got my gripes and doubts about this game as everyone else, but if one thing ESO did, it hit the nail on the head its definitely this one, the time of punching buttons is over, its time to use head instead of hands to make it work, FINALLY

    On this note, future of ESO is quite grim, stupidity in MMOs is insane high.

    i agree. but the amount of folk who dont get it . i play healer and have done every dungeon. and even vets run miles from me . so i would have to run thro the boss to get in range of them to heal them . then they wonder why they die.. they dont get that you cant just stand in a corner playing whack-a-mole with with buttons while staring at health bars.

  • hamon
    hamon
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    kewl wrote: »
    Group Dynamics
    • Allot of people don’t understand how critical positioning is in ESO. If you’re nice about it, they’ll appreciate suggestions.
    • Awareness is the most important element of healing. Focus on: where you and your team are positioned, fight mechanics, team health and your resources.

    Helpful Morph & Skill Choices
    • Rushed Ceremony -> Breath of Life - increases targets healed, decrease chance of heal going to the wrong person.
    • Restoring Aura -> Repentance – free heal, nuff said.
    • Cleansing Ritual -> Extended Ritual – instant cast, set it and forget it.
    • Rite of Passage -> Remembrance – best damn heal in the game, use it early and often.
    • Grand Healing -> Healing Springs – magicka rebate on every cast, pop it like it’s hot.
    • Force Siphon -> Quick Siphon – team gets healed while attacking.
    • Backlash -> Purifying Light – adds to group dps and heals
    • Essence Drain – heal -> heavy attack -> heal -> heavy attack -> etc…
    • Circle of Protection -> Ring of Preservation – incentive for the team to stay close.

    just a few points ive noticed , cos ive re-specced a few times to try both morphs. breath of life is a great "oh feck" heal but very costly at like 500+ magika. i actually prefer the other morph which gives a chunk of magika back but still saves that one target who takes a big hit. if everyone takes a big hit gotta slap incantation down which heals thro any damage in the game just as long as folk actually step into the circle .
    purefying light is good but the healing circle is very small which kinda lets it down imo. still good tho.

  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    hamon wrote: »
    kewl wrote: »
    Group Dynamics
    • Allot of people don’t understand how critical positioning is in ESO. If you’re nice about it, they’ll appreciate suggestions.
    • Awareness is the most important element of healing. Focus on: where you and your team are positioned, fight mechanics, team health and your resources.

    Helpful Morph & Skill Choices
    • Rushed Ceremony -> Breath of Life - increases targets healed, decrease chance of heal going to the wrong person.
    • Restoring Aura -> Repentance – free heal, nuff said.
    • Cleansing Ritual -> Extended Ritual – instant cast, set it and forget it.
    • Rite of Passage -> Remembrance – best damn heal in the game, use it early and often.
    • Grand Healing -> Healing Springs – magicka rebate on every cast, pop it like it’s hot.
    • Force Siphon -> Quick Siphon – team gets healed while attacking.
    • Backlash -> Purifying Light – adds to group dps and heals
    • Essence Drain – heal -> heavy attack -> heal -> heavy attack -> etc…
    • Circle of Protection -> Ring of Preservation – incentive for the team to stay close.

    just a few points ive noticed , cos ive re-specced a few times to try both morphs. breath of life is a great "oh feck" heal but very costly at like 500+ magika. i actually prefer the other morph which gives a chunk of magika back but still saves that one target who takes a big hit. if everyone takes a big hit gotta slap incantation down which heals thro any damage in the game just as long as folk actually step into the circle .
    purefying light is good but the healing circle is very small which kinda lets it down imo. still good tho.

    You know Honor the Dead isn't working correctly right? Currently the mana regen is applied ONLY if your target has 50% health AFTER the heal is applied.
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