vyndral13preub18_ESO wrote: »Grimnix173 wrote: »I don't think this game is dying, but it has a real real bad cough.
All my friends have quit and they were MMO players. They couldn't get into the game I guess and Veteran leveling pretty much was the nail in the coffin.
Also Cyrodiil's cool factor wears off after about 30-50 hours of played I'd say. So people who joined this game strictly for the PvP are quitting because of the outdated design of that zone. Its just way too Casual.
The more and more I think about it this game was designed for 35-55 year old players and not the core of MMO's today the 18-30 year olds. I honestly feel like this game will be free to play. The incentive to resub just isn't there for a pvp minded player as
There are design issues (mainly centered around pvp) that make me feel more and more that ESO doesn't want to lock down the 18-28 year old market. They are trying to get that casual player who logs on for 2 hours of quest every few nights and pvps when he/she is bored of questing...These aren't MMO players these people sound like console players to me.
..
I guess my question would be this. Do you think they hit the market they aimed at? Several times in this statement you seem to imply that they did and it wasn't you or your friends market. You say several times it was a design decision. Do you think there are fewer people then they thought in the market they were aiming at? Because, unless they missed the market they tried to hit, or there were fewer people in that market then they thought, I'm not sure why the pricing structure would change.
vyndral13preub18_ESO wrote: »Grimnix173 wrote: »I don't think this game is dying, but it has a real real bad cough.
All my friends have quit and they were MMO players. They couldn't get into the game I guess and Veteran leveling pretty much was the nail in the coffin.
Also Cyrodiil's cool factor wears off after about 30-50 hours of played I'd say. So people who joined this game strictly for the PvP are quitting because of the outdated design of that zone. Its just way too Casual.
The more and more I think about it this game was designed for 35-55 year old players and not the core of MMO's today the 18-30 year olds. I honestly feel like this game will be free to play. The incentive to resub just isn't there for a pvp minded player as
There are design issues (mainly centered around pvp) that make me feel more and more that ESO doesn't want to lock down the 18-28 year old market. They are trying to get that casual player who logs on for 2 hours of quest every few nights and pvps when he/she is bored of questing...These aren't MMO players these people sound like console players to me.
..
I guess my question would be this. Do you think they hit the market they aimed at? Several times in this statement you seem to imply that they did and it wasn't you or your friends market. You say several times it was a design decision. Do you think there are fewer people then they thought in the market they were aiming at? Because, unless they missed the market they tried to hit, or there were fewer people in that market then they thought, I'm not sure why the pricing structure would change.
Game will be f2p in a few months and it will be to late.c Why do these companies keep making the same mistakes?
It might also be an marketing decision set long ago by smart people.vyndral13preub18_ESO wrote: »
IF they hit their market, it was a real bad call.
Because it wasn't the majority of MMO.
And I personally think the idea to make a hybrid between an ES game and a MMO severely limited the game.
We all know any wow clone will be directly compared with wow and is an fail if it don't have all the features wow has. Do not make an WOW clone.
This is Wildstars main problem, its an obvious wow clone and it will be directly compared with wow, still I give them credit for focusing on areas wow has ignored like large raids, it might be the feature who save it.
In short don't copy other blindly hoping it will make an hit.
Find an niche and stick to it, EVE is doing well as it has no competitors, Star Citizen might change this, yes this is always an danger.
RianaTheBosmer wrote: »I don't see it on Daggerfall at all, very busy, but I do agree that AD is quieter and it's damned nice and I, for one, never have zone chat on and I'm sure there are a lot of players like me.
well you joined AD. thats where all the FOTM people went. EP seems busy still.
Angry army and all that. They are called content locusts for a reason - they join an MMO get all they can out of in a month because they have almost a spiritual vendetta against the subscription fee.
Shortest lived MMO, dying, dead.. literally every MMO I ever played (besides the original everquest) had threads like this with predictions.
Do I think it dropped off? absolutely. Do I think some will come back and new ones will join as things people wanted are added to the game? yes.
will it ever have WoW numbers? nope.
Amsel_McKay wrote: »well you joined AD. thats where all the FOTM people went. EP seems busy still.
Angry army and all that. They are called content locusts for a reason - they join an MMO get all they can out of in a month because they have almost a spiritual vendetta against the subscription fee.
Shortest lived MMO, dying, dead.. literally every MMO I ever played (besides the original everquest) had threads like this with predictions.
Do I think it dropped off? absolutely. Do I think some will come back and new ones will join as things people wanted are added to the game? yes.
will it ever have WoW numbers? nope.
Never again will we experience another Everquest 1998-2000 feeling in a game... that is what I miss. WOW was good but no EQ1, all the other 8 or 9 MMOs I played never lived up to EQ1.
ESO I have this niggling feeling is failing, because all my friends who have played all these other MMOs with me seem to have already left ESO and I find that strange. I like the game, I dont LOVE the game and I am already (after a month) getting board which again is not like me... most MMOs even new ones keep me excited a lot longer
Amsel_McKay wrote: »well you joined AD. thats where all the FOTM people went. EP seems busy still.
Angry army and all that. They are called content locusts for a reason - they join an MMO get all they can out of in a month because they have almost a spiritual vendetta against the subscription fee.
Shortest lived MMO, dying, dead.. literally every MMO I ever played (besides the original everquest) had threads like this with predictions.
Do I think it dropped off? absolutely. Do I think some will come back and new ones will join as things people wanted are added to the game? yes.
will it ever have WoW numbers? nope.
Never again will we experience another Everquest 1998-2000 feeling in a game... that is what I miss. WOW was good but no EQ1, all the other 8 or 9 MMOs I played never lived up to EQ1.
ESO I have this niggling feeling is failing, because all my friends who have played all these other MMOs with me seem to have already left ESO and I find that strange. I like the game, I dont LOVE the game and I am already (after a month) getting board which again is not like me... most MMOs even new ones keep me excited a lot longer
I agree my only hope has been pantheon but its obvious we are a niche market because the funding isn't doing so well.
https://www.pantheonrotf.com/
Bots happened and ZOS solution is to nerf content to the ground and so hit legit players in the process .. Motif drops were nerfed to Oblivion so that only the botters get them in any numbers at all and from my game mailbox they're selling them via mail.Why are there no motifs or anything being sold at all? What happened?
vyndral13preub18_ESO wrote: »I've yet to find any real interest in this kind of post. It just happen in any social activity: some people leave, new ones arrive. When a game start, many people join at the same time. Then things settle down a little. People are just spread around zones, levels, activities...
While your premise has a degree of merit: People being spread out may indeed account for quieter zone chats, perhaps...
It does not explain less and less people signing into guilds, only logging in to "feed their horses" and the general quietness of guilds and guild activity.
Is people not signing in, presumably having left the game, a sign of settling down? Is this a positive or good thing? Isn't it a bit soon to be "settling down"? Ordinarily shouldn't the first few months be of constant growth, more busy than ever before, busier than the month prior as new people join and the game retains old players due to its value and quality?
You say ordinarily like you know what you are talking about, yet you dont sound like you have played any subscription based mmo in recent years.
The trend has always been once the free time is up numbers go down. It is what happens from there that is the issue. Do they hold? Do they spiral down? Do they go up?