bdipaulyb16_ESO wrote: »I completely agree with OP. There just isn't enough to do to get you up levels. Randomly generated quests/dungeons would help.
nerevarine1138 wrote: »bdipaulyb16_ESO wrote: »I completely agree with OP. There just isn't enough to do to get you up levels. Randomly generated quests/dungeons would help.
I always out-leveled content while I was leveling to 50. And you know why? Because I didn't just go from quest to quest. I explored.
nerevarine1138 wrote: »bdipaulyb16_ESO wrote: »I completely agree with OP. There just isn't enough to do to get you up levels. Randomly generated quests/dungeons would help.
I always out-leveled content while I was leveling to 50. And you know why? Because I didn't just go from quest to quest. I explored.
I out-leveled the content, but I have to agree with the OP in that there is almost no reason to explore.
The game designers have done a great job of fooling the players in to thinking that the world is open when that is not the case. You can complete every quest in a zone by following their strictly laid out path.
You begin the main quest line for a zone. It places a quest marker on the map. As you are following the road to get to this marker, more quest givers will pop up along the way (also delves, world bosses, and anchors will show up). You take a detour to complete these quests and continue on your way. Completing the next major objective starts the process again. Completing the last major objective in the zone will give you a quest to talk to someone in the next zone and the next zone will work the same way.
My first couple beta weekends, I simply walked around the map and explored. There isn't anything off the beaten path that you won't find by following the path designed by the devs. It will actually slow you down and cause you to miss quests if you don't follow the roads. This was one of the major differences from Skyrim that I don't like.
nerevarine1138 wrote: »nerevarine1138 wrote: »bdipaulyb16_ESO wrote: »I completely agree with OP. There just isn't enough to do to get you up levels. Randomly generated quests/dungeons would help.
I always out-leveled content while I was leveling to 50. And you know why? Because I didn't just go from quest to quest. I explored.
I out-leveled the content, but I have to agree with the OP in that there is almost no reason to explore.
The game designers have done a great job of fooling the players in to thinking that the world is open when that is not the case. You can complete every quest in a zone by following their strictly laid out path.
You begin the main quest line for a zone. It places a quest marker on the map. As you are following the road to get to this marker, more quest givers will pop up along the way (also delves, world bosses, and anchors will show up). You take a detour to complete these quests and continue on your way. Completing the next major objective starts the process again. Completing the last major objective in the zone will give you a quest to talk to someone in the next zone and the next zone will work the same way.
My first couple beta weekends, I simply walked around the map and explored. There isn't anything off the beaten path that you won't find by following the path designed by the devs. It will actually slow you down and cause you to miss quests if you don't follow the roads. This was one of the major differences from Skyrim that I don't like.
I couldn't disagree more. If you choose to play the game by hopping from quest to quest, you will miss content. Especially since there are multiple ways to get to some locales on the map. Not everything can be seen from the road.
Is it as open as Skyrim? No. But that's because level-scaling doesn't really work so well in an MMO. And comparisons to single-player games are pointless, because this isn't one.
bdipaulyb16_ESO wrote: »You can complete every quest in a zone by following their strictly laid out path.
I'm thinking that expansions and such will include new lands, new content. Gotta add more than just new dungeons, right?
Not all locations is visible in compass from the road, however if you go to any location on the map who shows up while traveling along the road and then goes to the layer outside you should find pretty much anyplace.nerevarine1138 wrote: »nerevarine1138 wrote: »bdipaulyb16_ESO wrote: »I completely agree with OP. There just isn't enough to do to get you up levels. Randomly generated quests/dungeons would help.
I always out-leveled content while I was leveling to 50. And you know why? Because I didn't just go from quest to quest. I explored.
I out-leveled the content, but I have to agree with the OP in that there is almost no reason to explore.
The game designers have done a great job of fooling the players in to thinking that the world is open when that is not the case. You can complete every quest in a zone by following their strictly laid out path.
You begin the main quest line for a zone. It places a quest marker on the map. As you are following the road to get to this marker, more quest givers will pop up along the way (also delves, world bosses, and anchors will show up). You take a detour to complete these quests and continue on your way. Completing the next major objective starts the process again. Completing the last major objective in the zone will give you a quest to talk to someone in the next zone and the next zone will work the same way.
My first couple beta weekends, I simply walked around the map and explored. There isn't anything off the beaten path that you won't find by following the path designed by the devs. It will actually slow you down and cause you to miss quests if you don't follow the roads. This was one of the major differences from Skyrim that I don't like.
I couldn't disagree more. If you choose to play the game by hopping from quest to quest, you will miss content. Especially since there are multiple ways to get to some locales on the map. Not everything can be seen from the road.
Is it as open as Skyrim? No. But that's because level-scaling doesn't really work so well in an MMO. And comparisons to single-player games are pointless, because this isn't one.
The only zone that I know of that doesn't follow this pattern is Grahtwood. The section to the west of the starting location would be missed by following this pattern, but all other zones can be completed this way. Many of us tend to run back and forth, jump ahead to dungeons, delves, and bosses, and speed run through certain quests, so miss the actual pattern.
Many months ago, after seeing all the threads about people being under-leveled in beta, I laid out an exact route for Auridon.
I'm curious as to what you've found by exploring that can't be found by following my pattern. (Seriously, I'm not being a smartass). I've gotten the quest completion achievement in every zone by following this pattern, so I know that I'm not missing quests. Of course, you will miss treasure chests, scenery, and some cool looking locations by not exploring, but I'm pretty sure you won't miss anything related to progressing.
The only zone that I know of that doesn't follow this pattern is Grahtwood. The section to the west of the starting location would be missed by following this pattern, but all other zones can be completed this way. Many of us tend to run back and forth, jump ahead to dungeons, delves, and bosses, and speed run through certain quests, so miss the actual pattern.
Many months ago, after seeing all the threads about people being under-leveled in beta, I laid out an exact route for Auridon.
I'm curious as to what you've found by exploring that can't be found by following my pattern. (Seriously, I'm not being a smartass). I've gotten the quest completion achievement in every zone by following this pattern, so I know that I'm not missing quests. Of course, you will miss treasure chests, scenery, and some cool looking locations by not exploring, but I'm pretty sure you won't miss anything related to progressing.
FrauPerchta wrote: »I agree that the world is far too small.
As for roads...what are they? I never run the road, far too easy to miss a quest giver that doesn't pop up on compass from road. I have still found that I missed finding a quest and had to look up online at all quest available on a map. A quest giver map plug in would be great
bdipaulyb16_ESO wrote: »Randomly generated quests/dungeons would help.
starstruck wrote: »bdipaulyb16_ESO wrote: »Randomly generated quests/dungeons would help.
Repeatable random quest and dungeons would be great! Something like what *** had.
charles.cavanaughub17_ESO wrote: »I make it a point to treat the world as if it were pretty vast. Remember, this is a game, and part of the fun is taking a child-like perspective and pretending this world really exists! A lot of times I will wander around on the fringes of an area, and I'll be surprised by the amount of things I'll find such as treasure chests and lorebooks. I also put skill points into the crafting areas of blacksmithing and woodworking that allow you to spot these elements quite easily in the world, so I'll spend time collecting materials for my crafts.
I also avoid looking at online maps to find the location of every last element (skyshards, anyone?) in a zone. I love the achievement section in the journal that offers clues to skyshard locations and trying to figure out skyshard locations according to the clues. A lot has to do with using your own imagination to augment the game play to make the game world more vivid and engaging.
We pretend we exist within the world, and we don't always know what's around the corner. This is the aspect of suspension of disbelief that makes me love the game immensely!
nerevarine1138 wrote: »bdipaulyb16_ESO wrote: »I completely agree with OP. There just isn't enough to do to get you up levels. Randomly generated quests/dungeons would help.
I always out-leveled content while I was leveling to 50. And you know why? Because I didn't just go from quest to quest. I explored.
starstruck wrote: »bdipaulyb16_ESO wrote: »Randomly generated quests/dungeons would help.
Repeatable random quest and dungeons would be great! Something like what *** had.
bdipaulyb16_ESO wrote: »I completely agree with OP. There just isn't enough to do to get you up levels. Randomly generated quests/dungeons would help.