Bigger maps would be great, but you would be amazed what they stick in there if you pay attention. Keep your eyes open, they had a sense of humor when they made this game.
Some favorites:
I found this complex recipe book, if you actually read it, at the end it says 'Throw the burnt mess away and eat cake instead'
I ran across a skeleton laying on the ground with an arrow in it's skull, next to the skeleton was an apple.....
Been alot more but those two stick out
nerevarine1138 wrote: »bdipaulyb16_ESO wrote: »I completely agree with OP. There just isn't enough to do to get you up levels. Randomly generated quests/dungeons would help.
I always out-leveled content while I was leveling to 50. And you know why? Because I didn't just go from quest to quest. I explored.
I out-leveled the content, but I have to agree with the OP in that there is almost no reason to explore.
The game designers have done a great job of fooling the players in to thinking that the world is open when that is not the case. You can complete every quest in a zone by following their strictly laid out path.
You begin the main quest line for a zone. It places a quest marker on the map. As you are following the road to get to this marker, more quest givers will pop up along the way (also delves, world bosses, and anchors will show up). You take a detour to complete these quests and continue on your way. Completing the next major objective starts the process again. Completing the last major objective in the zone will give you a quest to talk to someone in the next zone and the next zone will work the same way.
My first couple beta weekends, I simply walked around the map and explored. There isn't anything off the beaten path that you won't find by following the path designed by the devs. It will actually slow you down and cause you to miss quests if you don't follow the roads. This was one of the major differences from Skyrim that I don't like.
It would be an good idea, in short an MMO need loads of content, quality is not as important as quantity as long as it also have quality content.starstruck wrote: »bdipaulyb16_ESO wrote: »Randomly generated quests/dungeons would help.
Repeatable random quest and dungeons would be great! Something like what *** had.
Yes please.
You know the line... just go in a direction and explore...
I haven't really felt it work like that. To get improved levels etc i've had to grind through everything on the maps... it havent felt like exploring or coming to new places, its just hopping from quest to quest.
The maps are also pretty SMALL! Yeah, some people might not think that, but once you actually start to ride around you will hit into the edge of the world pretty fast. Its like an ant exploring in a coffee cup.
A bit more actual "exploring" would have been fun... heck why not do some random generated dungeons for group play that are HUGE? Random generated VR dungeons to grind through or something, something NEW every time you go into it.
I'm pretty sure it would be possible to create fairly good algoritms that could random generate complete maps too, making the world frikken enormous. It could be random generated maps, locally for one player, shared to groups... instanced. In these maps, somewhere there are special quest givers or items in dungones or whatever that are really worth searching for. Then we can talk exploring...
Well, just make the world bigger! The linear zones aren't really mind blowing as it is.
Catches_the_Sun wrote: »
Do people REALLY want to explore? I hear this as a complaint from time to time that there's no sense of exploration...yet 4 of the 6 hottest mods are "skyshards", which displays every shard on your map, "lorebooks", which displays every lorebook on your map, "harvestmap", which shows you every harvesting node, & "undiscovered", which shows you everything else on the map that you have yet to discover. Not too far behind those is the "minimap" addon. All of these things make exploration obsolete & yet they are among the most popular addons in the game.
Frankly, I don't use any of the above listed add-ons because it detracts from the spirit of the game. I have known people that use them all & then complain that there is no exploration. There can't be exploration if you're just chasing icons. Finding them on your own, however, is rewarding & does require some exploration to accomplish.
Merlin13KAGL wrote: »Heck yes...(To the exploration part, not the add-on part) It's an Elder Scrolls game, isn't it?
I'm the same way...I don't seek outside information unless I am absolutely stuck (which I have yet to be)...
VR is nice for exploring as the entire zone is one level, I kind of have myself out of the habit of doing quests as I find them.Catches_the_Sun wrote: »Merlin13KAGL wrote: »Heck yes...(To the exploration part, not the add-on part) It's an Elder Scrolls game, isn't it?
I'm the same way...I don't seek outside information unless I am absolutely stuck (which I have yet to be)...
I don't think you understand what I'm saying. You & I may want exploration, but the facts are that the addons I mentioned above are the top addons in the game. Every one of them accomplish the same task, which is to remove any feeling to discovery & exploration. Blame it on WoW, or whoever, but the fact is that today's MMO gamer just wants to follow icons on a minimap.
bdipaulyb16_ESO wrote: »I completely agree with OP. There just isn't enough to do to get you up levels. Randomly generated quests/dungeons would help.
When I see these threads pop up (they do, every few days it seems) I wonder how long the people that are lower level than the content have been playing their character. If you take your time and explore you end up outleveling content fairly easily. I'm in the veteran ranks and there are still a ton of anchors and bosses that I have not done back in my faction area. There are two zones that I only half finished. The difference? I spent a month leveling my character to 50.
Catches_the_Sun wrote: »
Do people REALLY want to explore? I hear this as a complaint from time to time that there's no sense of exploration...yet 4 of the 6 hottest mods are "skyshards", which displays every shard on your map, "lorebooks", which displays every lorebook on your map, "harvestmap", which shows you every harvesting node, & "undiscovered", which shows you everything else on the map that you have yet to discover. Not too far behind those is the "minimap" addon. All of these things make exploration obsolete & yet they are among the most popular addons in the game.
Frankly, I don't use any of the above listed add-ons because it detracts from the spirit of the game. I have known people that use them all & then complain that there is no exploration. There can't be exploration if you're just chasing icons. Finding them on your own, however, is rewarding & does require some exploration to accomplish.
Catches_the_Sun wrote: »
Do people REALLY want to explore? I hear this as a complaint from time to time that there's no sense of exploration...yet 4 of the 6 hottest mods are "skyshards", which displays every shard on your map, "lorebooks", which displays every lorebook on your map, "harvestmap", which shows you every harvesting node, & "undiscovered", which shows you everything else on the map that you have yet to discover. Not too far behind those is the "minimap" addon. All of these things make exploration obsolete & yet they are among the most popular addons in the game.
Frankly, I don't use any of the above listed add-ons because it detracts from the spirit of the game. I have known people that use them all & then complain that there is no exploration. There can't be exploration if you're just chasing icons. Finding them on your own, however, is rewarding & does require some exploration to accomplish.
Many delves don't have any quests taking you there, many Skyshards are certainly in places quests don't require you to go to and some quests themselves are given by NPCs 'in the wild' far away from the theme park areas.I'm curious as to what you've found by exploring that can't be found by following my pattern. (Seriously, I'm not being a smartass). I've gotten the quest completion achievement in every zone by following this pattern, so I know that I'm not missing quests. Of course, you will miss treasure chests, scenery, and some cool looking locations by not exploring, but I'm pretty sure you won't miss anything related to progressing.