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https://forums.elderscrollsonline.com/en/discussion/668861

Auction House anyone?

secretsquirrel956
I know there are critics out there who hate the idea of Auction Houses but it seems like not having one is worse than having one. Gold serves as a medium of exchange just as the dollar bill. This a bad design from an economics standpoint. The value of gold has no public purchasing power besides using it to repair, port and buy from in-game merchants or P2P (G2P) transfers.

The intent might be to combat botters and gold farmers... But guess what! Gold farming is going to be present if you like it or not I.E. WoW still has it and it is the most successful MMORPG of all time. The only true way to combat this is to make gold farming less cost efficient for the company doing it. I.E. make player to player exchanges of any sort only unlockable at level 10 (This includes mail, ah, P2P trades and transfers, bank, etc.).

Some will say "Yes you can buy from people or guilds" but honestly why waste time running around in a circle spamming the local chat. MMORPGs of the past have proven that open market auction houses or even faction specific auction houses are by far the most successful method to combat gold inflation. (ESOs economy is worse than Zimbabwe's) I loved WoW because of the ability to successfully manage the AH. It's a game within a game.

Maybe the attempt is to combat the feeling of needing to farm? But this seems illogical too since you have to farm your brains out to level any sort of craft.

Whatever it is or may be an AH is by far the best thing this game could implement besides fixing memory leaks and other bugs.
  • Khandi
    Khandi
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    I think everyone is waiting to see how the guild kiosks work out before beating this drum again.
    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • secretsquirrel956
    'Guild' Kiosks will not give global purchasing power to Gold. You're creating micro economies within the game and it will surely only make the economy worse. There is no need to over complicate the solution.
  • rdfarley89
    rdfarley89
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    Once again I have said on every other thread about this, I personally do not care either way if there is or is not an AH, but on one of the reddit discussions recently with the devs one of them, I believe it was Matt Firor but I could be wrong, stated "we do not have any plans to implement an AH in the game". And that is that. I think maybe if people want one, then put it in, but at this point it appears the devs do not want to implement that and it is what it is. No amount of forum threads on the subject will change that.
  • secretsquirrel956
    rdfarley89 wrote: »
    Once again I have said on every other thread about this, I personally do not care either way if there is or is not an AH, but on one of the reddit discussions recently with the devs one of them, I believe it was Matt Firor but I could be wrong, stated "we do not have any plans to implement an AH in the game". And that is that. I think maybe if people want one, then put it in, but at this point it appears the devs do not want to implement that and it is what it is. No amount of forum threads on the subject will change that.

    That is a stubborn conclusion.
  • Lukati_K
    Lukati_K
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    I've played games that have an AH and I really enjoyed the convenience, not to mention the significant lack of WTS/WTB chat spam. I've also played just as many without an AH, and I never found myself wanting one, let alone thinking its the most important feature missing. The same goes for this game.

    The fact that so many people see this as a yes/no issue is disconcerting. I think there's a solution waiting somewhere in the grey, but we may never know, due to the current number of sticks in the mud.
  • jdandrews108b14_ESO
    No, the auction house is not to combat the botters and gold farmers.

    The new Ask Us Anything has a comment on the auction house I suggest you check out:
    http://elderscrollsonline.com/en-uk/news/post/2014/05/12/ask-us-anything-variety-pack-14?ref=home

    The design the devs settled on for the looting system is that crafters, explorers, PvPers and PvEers, and dungeon runners all gain access to the same loot (with some exceptions). Crafted gear is the same as that which you find, but there are still exclusives that are meant to be rare drops from bosses or challenges.

    Adding in a global auction house in a game with no servers would mean that the auction house becomes exactly what a cash shop would be in game. New players would run over to the Auction House that has all of these epic items they don't need to play to obtain.

    Not to mention the fact that everything would become dirt cheap in value since everyone playing in your region is on your server, and they are all trying to out sell the other person.

    Being said though, nothing is stopping you from joining a larger guild who will be able to sell you these epic items (or you can sell yours).
    Edited by jdandrews108b14_ESO on May 12, 2014 6:27PM
  • Tandor
    Tandor
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    There needs to be some form of public trading option that does not make buying and selling dependent on guild membership. It is too restrictive. Whether the answer is a server-wide auction house, an Alliance-wide auction house, a city based auction house or some other form of public trading I am not unduly bothered, but the present system simply doesn't work for many people, and it will become even more unworkable as time goes by, population levels fall (as they do in any MMO) and guild memberships both decline and become concentrated at one end of the game only.
    Edited by Tandor on May 12, 2014 6:28PM
  • Drachenfier
    Drachenfier
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    New players would run over to the Auction House that has all of these epic items they don't need to play to obtain.

    Any examples of these supposed epic items...?
  • Capjack01
    Capjack01
    from a personal standpoint, I am not in favor of adding any sort of AH to this game. did WoW. left WoW. don't want this to become another WoW.

    my two cents
  • Drachenfier
    Drachenfier
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    Capjack01 wrote: »
    from a personal standpoint, I am not in favor of adding any sort of AH to this game. did WoW. left WoW. don't want this to become another WoW.

    my two cents

    Sorry, too late. It has heal spells and Elves, just like WoW.
  • LIQUID741
    LIQUID741
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    I like the concept of guild stores, but the delivery is just terrible. Have to use a add-on for search? Um, this is 2014 MMO...not EC tunnel (Everquest1 Plug). The in-game economy needs a overhaul on how it's delivered. If I am in the market for something, I should be able to find a seller, or the items...I seem to have more luck via /Z chat. Now I don't mean to say that everything should be available, but you get my gist.

    Want to see top crafters...names, someone that I can get in touch with. A trader's union...you can say join a guild. Well I am in guilds, and usually will ask their first. But just thinking bigger is all. Just a few thoughts.
    Solid-Nightblade of AD
  • Blade_07
    Blade_07
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    Guild shops are annoying & not practical!!!

    I could not agree more on this topic!!! All MMORPG games I have played had a central auction house or broker. It puts EVERYTHING for sale in 1 easy place to find what you want from EVERYBODY on the server! It promotes supply and demand on a grand scale. I like to play the auction house and think I'm pretty good at it. I have made good money from doing so. Would need to set up categories for items and then make it so we can see sales history. A good search engine for items would be needed as well.

    Auction house makes so much common sense I can not stress it enough! Everything all in one place for players to buy what they need/want!!! With guild stores you just dont get that, sadly!

    I think maybe they was trying to be different from other MMORPG's but some things you just shouldn't change that work the best. I think it was a very nice try but it truly is not the best way and to be honest I hardly ever bother to look through 5 different guild stores for something I need/want cuz its a pain in the ars! :(

    Auction house!!! PLEASE make it happen. We love you hard working guys/gals! B)
    Edited by Blade_07 on May 12, 2014 6:39PM
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • xxMemphis
    xxMemphis
    So, basically what you guys are saying is you don't want an Auction house because things will become too cheap...but join a huge trading guild that sells things cheap because they all want to undercut the others in the guild.

    I would love to be able to spend some money on something other than repairs and bag slots. My trading guild has very little gear for sell that is better than what I get in drops and I am not gunna sit in chat forever waiting for someone to answer my LF___ ad. Either way is fine by me....if it had an auction house I would have much better gear and less money...since it doesn't I just grind away for loot till I get what I want and continue to build my bank slots.
    Sevin=v14 Breton Templar
    PSN=xxMemphis
  • devolutedub17_ESO
    devolutedub17_ESO
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    I would suggest regional houses. Say you are in Auridon. You can list items on that regions auction house. If you want to list it in Grahtwood you will need to go there to list it for sale. But, you can only list it on one regions auction house. This would limit the availability to a specific region, but still allow for an auction house that makes sense in game.
  • jdandrews108b14_ESO
    New players would run over to the Auction House that has all of these epic items they don't need to play to obtain.

    Any examples of these supposed epic items...?

    For now, these "epic" items include:
    1. specialized loot drops from bosses in dungeons (I.E. the Blue and Purple quality named gear and weapons) and as further content gets added, new loot as well.
    2. Jewelry pieces, which at this point cannot be crafted and must be found
    3. Set pieces, such as Mara's Eye's or Bark of the Hist Tree

    99.99% sure that Craglorn will bring with it new loot; new loot that will be farmed by players since there is no lock out system, and new loot that I cannot name for you right now.
  • Drachenfier
    Drachenfier
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    New players would run over to the Auction House that has all of these epic items they don't need to play to obtain.

    Any examples of these supposed epic items...?

    For now, these "epic" items include:
    1. specialized loot drops from bosses in dungeons (I.E. the Blue and Purple quality named gear and weapons) and as further content gets added, new loot as well.
    2. Jewelry pieces, which at this point cannot be crafted and must be found
    3. Set pieces, such as Mara's Eye's or Bark of the Hist Tree

    99.99% sure that Craglorn will bring with it new loot; new loot that will be farmed by players since there is no lock out system, and new loot that I cannot name for you right now.

    So make them BOP, problem solved. This seems like a silly objection to an AH.
  • jdandrews108b14_ESO
    How can they be bind on pickup if you craft the gear? Only crafters are allowed to use their own products?

    And crafting materials would also get posted too, driving the already obscenely low prices for them even lower. I have had no trouble gathering plenty of materials for our guild of 20+ people, and even if I do need to purchase a few more ingots for Blacksmithing, the price for ore is laughable.

    Not really sure what you want out of this auction house other than to whine about not having one.

    Maybe giving an actual reason that THIS game needs one instead of EVERY mmo has one?

    Everything you need is available to you, even an Auction House. Furthermore, do you really think that a global Auction House is going to include every item you want? Players will be posting the listings, and if they are not posting them in guild Auction Houses, why post it in a global Auction House?

    Maybe you should make a guild that sells what you want it too, like the developers envisioned it's community doing.
  • Crumpy
    Crumpy
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    Blade_07 wrote: »
    Guild shops are annoying & not practical!!!

    I could not agree more on this topic!!! All MMORPG games I have played had a central auction house or broker. It puts EVERYTHING for sale in 1 easy place to find what you want from EVERYBODY on the server! It promotes supply and demand on a grand scale. I like to play the auction house and think I'm pretty good at it. I have made good money from doing so. Would need to set up categories for items and then make it so we can see sales history. A good search engine for items would be needed as well.

    Auction house makes so much common sense I can not stress it enough! Everything all in one place for players to buy what they need/want!!! With guild stores you just dont get that, sadly!

    I think maybe they was trying to be different from other MMORPG's but some things you just shouldn't change that work the best. I think it was a very nice try but it truly is not the best way and to be honest I hardly ever bother to look through 5 different guild stores for something I need/want cuz its a pain in the ars! :(

    Auction house!!! PLEASE make it happen. We love you hard working guys/gals! B)

    This this and thricely this
    I lyke not this quill.
  • Sue_D_Nim
    Sue_D_Nim
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    5e8.jpg

    "If danger doesn't find her, she'll seek it out and invite it home to dinner." ~ Prince Naemon
    "Such despair! Richer than a cheese sorbet!" ~ Sheogorath
  • Xithian
    Xithian
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    Sue_D_Nim wrote: »
    5e8.jpg

    I literally just copied the exact same image from GIS and...bam. Ninja'd.
  • rdfarley89
    rdfarley89
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    rdfarley89 wrote: »
    Once again I have said on every other thread about this, I personally do not care either way if there is or is not an AH, but on one of the reddit discussions recently with the devs one of them, I believe it was Matt Firor but I could be wrong, stated "we do not have any plans to implement an AH in the game". And that is that. I think maybe if people want one, then put it in, but at this point it appears the devs do not want to implement that and it is what it is. No amount of forum threads on the subject will change that.

    That is a stubborn conclusion.

    Dont blame me, I did not develop the game.
  • Alurria
    Alurria
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    No thanks
  • LadyInTheWater
    LadyInTheWater
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    You'd think that the pro-AH crowd would have accidentally come up with a viable reason to include an AH in the game by now.

    With so many people having fun and enjoying the game without one, you'd also think they'd give up.
    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
  • Jeremy
    Jeremy
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    You'd think that the pro-AH crowd would have accidentally come up with a viable reason to include an AH in the game by now.

    With so many people having fun and enjoying the game without one, you'd also think they'd give up.

    I have read dozens of excellent arguments as to why we need an auction house. What I haven't read is any decent argument as to why we shouldn't.

    I am having a good time on this game too. But I certainly am not enjoying these frustrating guild stores and annoying trade spam.
    Edited by Jeremy on May 13, 2014 2:00AM
  • Teevesnacks
    Teevesnacks
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    Personally I could care less about having a AH, at the moment I am able to sell my goods for what looks like the highest trading price, with one NA Megaserver the price would just get watered down due to people undercutting to make a quick sale
  • Cudda
    Cudda
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    Blade_07 wrote: »
    Guild shops are annoying & not practical!!!

    I could not agree more on this topic!!! All MMORPG games I have played had a central auction house or broker. It puts EVERYTHING for sale in 1 easy place to find what you want from EVERYBODY on the server! It promotes supply and demand on a grand scale. I like to play the auction house and think I'm pretty good at it. I have made good money from doing so. Would need to set up categories for items and then make it so we can see sales history. A good search engine for items would be needed as well.

    Auction house makes so much common sense I can not stress it enough! Everything all in one place for players to buy what they need/want!!! With guild stores you just dont get that, sadly!

    I think maybe they was trying to be different from other MMORPG's but some things you just shouldn't change that work the best. I think it was a very nice try but it truly is not the best way and to be honest I hardly ever bother to look through 5 different guild stores for something I need/want cuz its a pain in the ars! :(

    Auction house!!! PLEASE make it happen. We love you hard working guys/gals! B)


    So this tells me, you played a bunch of bland MMORPGs that can't do anything but copy one another. Yea, lets not do that.

    You guys want an Auction house? Then why don't people make some public events where everyone can meet up and do old fashion Auctions.

    Yup that means someone stands in the middle and auctions off items ppl want auctioned.
  • seaef
    seaef
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    Sorry, too late. It has heal spells and Elves, just like WoW.

    ES has always had elves and healing spells, genius.

    "The Illuminati are very achievement focused. It's like Xbox - only everything is hardcore."
    - Kirsten Geary
  • Ser Lobo
    Ser Lobo
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    Quoted from the devs:
    What's your purpose in making guild stores for guild members only? Why not make them for everyone? – sliyerking

    Our goal is to make the economy more player-based, but not to have a system that allows you to find anything at any time because there are so many players involved on a megaserver. With extremely large communities, low-percentage drops can become highly available in auction houses. It ends up harming the “gear chase” portion of the game.



    Now, see, I understand this logic perfectly. I've been online in MMO's since the 90's. I have witnessed, time and again, the 'bottom dollar' design that the server-wide auction house puts on the games economics. I realize exactly why and how action houses are abused by bots, hackers and goldsellers.

    Localized and regional retail isn't new in the MMO world, either. Check into EvE Online, where item availability and price adapts and changes between markets rather quickly, and sometimes, very steeply, giving some players a huge advantage in trade and a living economy.

    I know that many newer, younger players are used to the instant gratification of the server-wide Auction House design. That if there is an item they want, they should be able to buy it now. I've even witnessed calls to have rare items constantly 'seeded' by the devs in the auction house to relieve any shortages in many games.

    To combat the grinders who do dungeon runs over and over for no reason than to sell the loot to others, many games add various levels of hardcoded 'binding' principles. ESO has those 'bind on loot' and 'bind on equip', but doesn't use them to NEARLY the same degree.

    To combat the goldsellers and macro market abusers, many games also have to add dozens of separate forms of currency and coin, segregating the supply from one source (or in ESO's case, two: alliance points and gold) into multiple.

    In many games, resource dedication to auction house glitches and their prevention is hefty and heavy. Games have had entire updated spent on clamming up glitches. But those same glitches have far less game-breaking effect in smaller segregated markets, due to a lack of proliferation of the event, plus a lack of overall feedback (less know it's happened, thus less FEEL affected).

    Resource proliferation (either by selling low-level items or actual resources) also causes an overall degredation of the importance of leveled crafters, because anybody with the appropriate amount of gold can choose from thousands of small sellers to max their crafting account in a matter of hours, instead of days or weeks. This completely destroys the value of crafting and the crafter playstyle in almost every game out there.

    End-game loot proliferation (either by macro or simple grinding) has a massive effect on the guiding force for many players to experience end-game content (and thus stay busy), since players can avoid all that content and simply buy what they need and rock-bottom prices from the market.

    Developer resources needed to police market scams, or being requested to control price gouging, or being pushed to implement idiot failsafes into each level ... much less the server resources to manage a million refreshes each minute ... are astronomical.



    In the end, their decision to break down the game into sub-segments is a solid one by my opinion, and I fully support it.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Ser Lobo
    Ser Lobo
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    Cudda wrote: »
    Blade_07 wrote: »
    Guild shops are annoying & not practical!!!

    I could not agree more on this topic!!! All MMORPG games I have played had a central auction house or broker. It puts EVERYTHING for sale in 1 easy place to find what you want from EVERYBODY on the server! It promotes supply and demand on a grand scale. I like to play the auction house and think I'm pretty good at it. I have made good money from doing so. Would need to set up categories for items and then make it so we can see sales history. A good search engine for items would be needed as well.

    Auction house makes so much common sense I can not stress it enough! Everything all in one place for players to buy what they need/want!!! With guild stores you just dont get that, sadly!

    I think maybe they was trying to be different from other MMORPG's but some things you just shouldn't change that work the best. I think it was a very nice try but it truly is not the best way and to be honest I hardly ever bother to look through 5 different guild stores for something I need/want cuz its a pain in the ars! :(

    Auction house!!! PLEASE make it happen. We love you hard working guys/gals! B)


    So this tells me, you played a bunch of bland MMORPGs that can't do anything but copy one another. Yea, lets not do that.

    You guys want an Auction house? Then why don't people make some public events where everyone can meet up and do old fashion Auctions.

    Yup that means someone stands in the middle and auctions off items ppl want auctioned.

    Or go play one of many games out there with a perfectly fine and public auction house in them. Not saying they should, only that ESO is by no means hurting the customer by not providing a service that customer could readily receive from any competitor.

    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Cogo
    Cogo
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    Its not just the matter what an AH would do to the games economy (It will effect is considerbly)

    But the main reason against an AH is that one of the main things in ESO is just tradeing. And you choose yourself how you want to trade. Person to person? Guild store? Make deals and exchange mats for exemple.

    ESO playerbased economy with its current settings (Lets see what the Kiosk will do) ADDS to the game. Its a completely OPTIONAL activity to do.

    Personly I rather prefer 1-1 selling though zone chat. Most cause then you get to haggle over the price! Maybe even trade something.

    Oh...and you might ended up meeting a future friend.

    Auction houses has their good and bad sides. Just in ESO, an auction house would destroy the economy. Remove the guild stores, vastly reduce the up and coming player to player trade.

    And worst of all, it takes away another feature that ESO for a long time promised in the game. You should not be able to go to a big server wide AH and buy everything you need. That robs you of valueble playtime and experience.

    If you played WoW, you know that tradeskilling WAS good there a few years ago, but is totaly destroyed now since you just have to fart in WoW to get gold, which lazy people use to buy mats, upgrades whatever.

    Extremely lonely and would completely take away the feature that crafters can do really good things, but they need the correct mats. Thats FUN!

    Also with an AH, would you really need hirelings anymore when you just can buy what you need instantly.

    I think this whole AH topic, among topic, among topic all have the same goal. They want a supermarket, cheap and everything avaible 24/7.

    This would turn normal exploring, questing to "normal" grinding for mats to sell in ah. And we get another problem. There gonna be a lot of players killing public dungeon mobs just to be able to sell the gear on AH.

    Of course. we do that today. But after 2-3 kills, most leaves to do something else.....at least I do.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
This discussion has been closed.