I have a veteran rank 2 and a veteran rank 4 vampire, and I have leveled both to vampire rank 10 and I give out free bites once a week.
I can confirm: Supernatural Recovery with 2 skill points invested works. Unnatural Resistance works. Undeath works. Savage Feeding works. Blood Ritual works...and Dark Stalker works until you die.
How can I confirm? My Veteran Rank 4 Vampire was cured and lost a lot of survivability without the heals from Drain Essence and Undeath.
Upon regaining my vampirism back my magicka and stamina recovery suddenly became overcharged as I invested the points into Supernatural Recovery.
How can I confirm Blood Ritual works? I've been turning people every week.
How can I confirm that Unnatural Resistance works? Monitoring my HP regeneration levels constantly between phases and whilst leveling my vampiric forms (You drop something like 20 HPR from Stage 1 to Stage 4, it's a massive difference, but less so with Unnatural Resistance. Still not worth being lower than Stage 2 ever, however, discounts to skills be damned)
Perhaps the only passive that doesn't work is the Stage 2-4 discounts, but I never bothered to drop below Stage 2 for any amount of time to notice because I can't stand how hideous stage 4 is.
Whilst sometimes the abilities do break (I've been stuck in that strange drain position before) their benefits far outweigh the werewolf actives, so really it is sunshine and rainbows.
With Pounce you: Move to another target dealing barely any damage and over half the time bug out.
With Drain Essence you: Barely ever run into problems and gain massive health and stamina gains (enough to fill your stamina bar from empty as a stamina heavy build using 3/5 weapon skills from the two-handed line tree in regular rotation) in addition to stunning your target effectively removing them from combat for the duration. The drain is so powerful that 90% of damage taken by nearby mobs is ignored or mitigated so powerfully it is virtually undetectable giving you insane surviability from massive groups of mobs as you alt tab and drain when needed through them or 1v1 with powerful mobs who are not immune to its effects.
With Roar you: Can fear up to 3 targets...they can often run into other packs of mobs and aggro them, cannot control the direction the mobs move to shepard them into a bad location and often have clumsy/botched follow ups including Pounce half the time not knocking down the vulnerable mobs as it properly should.
With Mist Form you: Can escape danger by moving quickly away, even though the effect is now weaker than before. You can soak more damage than normal. Helps you in retreating in-case you pull too many mobs (somehow).
The werewolf ultimate is required to unlock the above two abilities that do jack-all...and costs 1,000.
The Vampire Ultimate deals AOE damage for a powerful amount, can heal you or turn you invisible granting even more survivability and costs 200.
Seriously try out both sides and max them out to 10 like I have (twice for vampires) before you speak.
Vampires are still a force to be reckoned with in PvP as well. When have you EVER seen a werewolf in PvP and it actually did anything note worthy? Where are the YouTube videos for that, or the forum complaints? Why is nobody talking about Werewolves in the Alliance War section?
Because they're utter rubbish for PvP and barely, BARELY viable for PvE...meanwhile the vampire.. despite the nerfs still offers a TON in flexibility, surviability, damage and over-all enjoyable experience.
Contrabardus wrote: »I have a veteran rank 2 and a veteran rank 4 vampire, and I have leveled both to vampire rank 10 and I give out free bites once a week.
I can confirm: Supernatural Recovery with 2 skill points invested works. Unnatural Resistance works. Undeath works. Savage Feeding works. Blood Ritual works...and Dark Stalker works until you die.
How can I confirm? My Veteran Rank 4 Vampire was cured and lost a lot of survivability without the heals from Drain Essence and Undeath.
Upon regaining my vampirism back my magicka and stamina recovery suddenly became overcharged as I invested the points into Supernatural Recovery.
How can I confirm Blood Ritual works? I've been turning people every week.
How can I confirm that Unnatural Resistance works? Monitoring my HP regeneration levels constantly between phases and whilst leveling my vampiric forms (You drop something like 20 HPR from Stage 1 to Stage 4, it's a massive difference, but less so with Unnatural Resistance. Still not worth being lower than Stage 2 ever, however, discounts to skills be damned)
Perhaps the only passive that doesn't work is the Stage 2-4 discounts, but I never bothered to drop below Stage 2 for any amount of time to notice because I can't stand how hideous stage 4 is.
Whilst sometimes the abilities do break (I've been stuck in that strange drain position before) their benefits far outweigh the werewolf actives, so really it is sunshine and rainbows.
With Pounce you: Move to another target dealing barely any damage and over half the time bug out.
With Drain Essence you: Barely ever run into problems and gain massive health and stamina gains (enough to fill your stamina bar from empty as a stamina heavy build using 3/5 weapon skills from the two-handed line tree in regular rotation) in addition to stunning your target effectively removing them from combat for the duration. The drain is so powerful that 90% of damage taken by nearby mobs is ignored or mitigated so powerfully it is virtually undetectable giving you insane surviability from massive groups of mobs as you alt tab and drain when needed through them or 1v1 with powerful mobs who are not immune to its effects.
With Roar you: Can fear up to 3 targets...they can often run into other packs of mobs and aggro them, cannot control the direction the mobs move to shepard them into a bad location and often have clumsy/botched follow ups including Pounce half the time not knocking down the vulnerable mobs as it properly should.
With Mist Form you: Can escape danger by moving quickly away, even though the effect is now weaker than before. You can soak more damage than normal. Helps you in retreating in-case you pull too many mobs (somehow).
The werewolf ultimate is required to unlock the above two abilities that do jack-all...and costs 1,000.
The Vampire Ultimate deals AOE damage for a powerful amount, can heal you or turn you invisible granting even more survivability and costs 200.
Seriously try out both sides and max them out to 10 like I have (twice for vampires) before you speak.
Vampires are still a force to be reckoned with in PvP as well. When have you EVER seen a werewolf in PvP and it actually did anything note worthy? Where are the YouTube videos for that, or the forum complaints? Why is nobody talking about Werewolves in the Alliance War section?
Because they're utter rubbish for PvP and barely, BARELY viable for PvE...meanwhile the vampire.. despite the nerfs still offers a TON in flexibility, surviability, damage and over-all enjoyable experience.
We have about the same level of experience then, so I guess I can speak. I've only got one lvl 10 Vamp char, but I've leveled WW to 10, dumped it and moved over to vamp on the same toon.
You can't do anything 'quickly' in Mist Form. You'd do just as well running away. Movement speed is exactly the same. What's worse is that Elusive Mist is also the exact same as your running speed. I've followed several other players around a bit to confirm this.
I also did say that the vamp Ult is a bit OP and works as it should. It's not any more prone to spamming than most of the class Ults are anymore with the right passives. No more stacking is a good thing.
I can confirm that passives routinely stop working with death, particularly damage mitigation. I take much more damage from mobs after a death than I do before. Not just fire based damage, but it's more noticeable with fire damage.
Being stage 2 or better helps, but I spend a lot of time at stage 3 and 4 and it makes a huge difference when these passives stop working.
I'm also a NB, which also has a ton of bugged passives. So some of what I'm feeling as a vamp when my passives go out may be that end as well. It doesn't explain the majority of the issues though.
I said Blood Ritual works. Blood Ritual = Bite Skill. Perhaps you thought I meant "Feed". That's more of a mechanic, it's not slotted so it's not really a skill. It does provide a stun effect, but it's not really useful even for surprise as it negates any possible use of Drain. Useless for anything but managing your vamp state.
Vamp is basically whatever class you have plus a bunch of vulnerabilities after the first death in PvP. Drain is essentially useless in any PvP fight that isn't 1v1 as every DK who sees it will claw root you and lay into you with whatever fire based attack they've got.
The root works on Mist cloud as well, and Mist can also be broken with bash. Elusive Mist completely lost it's passive bonus. It's exactly the same as Mist Form now. At the very least Mist should be treated as a 'flying' creature and not be vulnerable to immobilize or snare. In fact, that would be a nice trade off for the loss of speed. I get that they might want to knock the Elusive Mist speed down a bit, but it should be fixed so that the morph bonus actually works at least.
How much damage you can do is based on your skill level, but being a vampire provides more disadvantages than advantages in PvP. It is not on equal standing with everyone else. Being a skilled player compensates for that.
Staying fed helps, but it also ups the cost of abilities. I can and do manage just fine, but so do most WW players. As I mentioned, unless you're ambushing 1 on 1, Drain Essence is pretty useless in PvP. Especially considering how prone it is to not working and either breaking off early gaining you little benefit, or getting stuck in the animation leaving you vulnerable. It can be used, but due to it's range and flighty nature it's most often not worth it.
The issue here is that the skill lines are broken, and everything Zeni has done to vamp with the sole exception of bumping the cost for Mist and making Bat Swarm unstackable, has made the situation worse and further broken a skill line that was already pretty well busted to begin with.
WW isn't any better off, but they at least are able to function like a normal player in PvP. Poison damage is pretty rare and usually low damage when a skill does have it, and FG passives are only effective when in WW form.
Due to the loss of what little protection they have from passives and the incredibly common use of fire and FG moves Vamps have it worse in PvP than WWs do.
Aside from a slight vulnerability to a rare damage type and maybe the loss of an Ultimate slot WW players are the same as any normal PvP player. Ultimate slot shouldn't be a factor as WW players should really invest the 2 sp in another anyway.
So, no. WW players may not find their powers useful in PvP, but they aren't any worse off than most other non monster players for the most part. Vampires on the other hand require a skilled player to survive in PvP due to the vulnerabilities the skill line gives. The recent updates have only made those weaknesses worse.
Vamps only have it slightly better than WWs do because the only skills that work without issues are the Ult and the Bite Skill. You try to make it sound like Vamp is all sunshine and rainbows compared to WW, but the skill line is just as broken and vamps only have it any better because they don't have to transform.
Contrabardus wrote: »In a PvP setting, WW are at least as good as a non monster character with a nice piece of gear to negate their weakness. Yes, WW form isn't useful in PvP, but it's also not a constant weakness to fire, broken passives, skills that don't work as they should, and an appearance that stands out and says "Hey! Fire kills me easy!". There also isn't much to feed on in PvP areas. I didn't say nothing or that it's not possible, but it takes a lot more effort to find a meal and keep fed as a vampire than it is in any other area.
MasterLanz wrote: »Contrabardus wrote: »In a PvP setting, WW are at least as good as a non monster character with a nice piece of gear to negate their weakness. Yes, WW form isn't useful in PvP, but it's also not a constant weakness to fire, broken passives, skills that don't work as they should, and an appearance that stands out and says "Hey! Fire kills me easy!". There also isn't much to feed on in PvP areas. I didn't say nothing or that it's not possible, but it takes a lot more effort to find a meal and keep fed as a vampire than it is in any other area.
You do realize that nearly -everything- you just said is worse for WW than vampire?
Instead of a constant weakness to fire, they have a constant weakness to poison. While not in ww form, that weakness is coming for NO offsetting benefits at all. While IN werewolf form, what do you think is more obvious? A PC with pale skin (who potentially could be covered head to foot in armor), or a man-sized wolf?
Not much to feed on with vampires? Try feeding as a werewolf. Try killing anything within 20 seconds and then having enough time to sit there and eat it, while knowing that, unlike vampire, who feeds occasionally and optionally, a werewolf has to feed constantly and loses the form completely if they don't.
Yeah, it's hard on vampires, sure. But it's worse in every way for a werewolf.
I did say that WW has it worse, several times in fact.
There also isn't much to feed on in PvP areas for either WW or vamp.
Contrabardus wrote: »Hardly anybody uses Poison. For the few that do, a nice piece of leveled resist poison gear eliminates the down side. Plus, poison attacks don't do much damage. Poison is always a small amount of damage over a period of time.
So no, the poison weakness isn't a huge deal. It's barely a minor inconvenience.
MasterLanz wrote: »Contrabardus wrote: »Hardly anybody uses Poison. For the few that do, a nice piece of leveled resist poison gear eliminates the down side. Plus, poison attacks don't do much damage. Poison is always a small amount of damage over a period of time.
So no, the poison weakness isn't a huge deal. It's barely a minor inconvenience.
Uh... what?
What is the most seen weapon in PVP? Bows.
What is the bow's basic attack? Poison arrow. Which does as much damage as a bow power attack plus another 50% in poison damage over time and can be spammed.
What is bow's most powerful attack? Snipe. Which morphs into Lethal Arrow. Another high-power poison attack.
Are there lots of poison attacks in the game? No. But that means nothing when one of the absolute most common PVP weapons heavily employs poison damage.
And the elemental resistance point is moot. You can get fire resist too.
NachyoChez wrote: »The problem is that the exploit was the only thing making the WW useable. By fixing it without any other additions to the 'class', it becomes worse than useless. It becomes detrimental. Holding off on fixing the exploit until there was a needed buff to the wolf would have been sensible, and allowed wolves to enjoy their game while they waited to be playable.
You're doing it wrong. The sweetest tears are those of nerfed OP FOTMs. If Mist form was gutted down to 20\20% and no longer offered CC immunity, then I'd be drinking those delicious Vampire tears myself.kittrellbj_ESO wrote: »People are really crying <.........>
NachyoChez wrote: »The problem is that the exploit was the only thing making the WW useable. By fixing it without any other additions to the 'class', it becomes worse than useless. It becomes detrimental. Holding off on fixing the exploit until there was a needed buff to the wolf would have been sensible, and allowed wolves to enjoy their game while they waited to be playable.
Let me say something to you. Werewolf (and Vampire) are not 'classes'. They are a plus, and as such, putting all your stock into it will not lead you anywhere. There are four classes: Nightblade, Templar, Dragonknight and Sorcerer. Everything else is a bonus. To put an example, the Vampire only has 3 active skills (ultimate included). It is not a 'class', its a skill line intended to act as a complement of the main classes. Such as the Undaunted, Fighters Guild or Mages Guild skill lines.
If you want to play some Twilight mmo, I've got bad news for you.
And to clarify more, I'm not saying ZOS will not make it a complete class in the future. Maybe they will (who knows) but today they are simple world skill lines not viable as 'class' or to build a complete character around them.
PS: I've been a vampire necromancer since the old TES games. Being an undead is what I like most.
Its funny because the nerfs don't actually nerf the vampires viability. The nerfs only make it so simple minded people can't become gods anymore. It seems like you don't understand what made vampires powerful in PvP. It is the passives and the mist form ability which basically negates any weakness if used correctly. Imagine if you only could use mist form if you used an ultimate that costs 925 and you only have a 30 second time frame to cast it. Now imagine none of your passives worked outside of the ultimate activation.Contrabardus wrote: »Yeah, funny how Vamp is exactly the same as it was at launch. Those are totally representative of the game as it stands today.
Those arguments and videos are totally not outdated and irrelevant.
[Pst. That was sarcasm.]
Mist Immunity to CC abilities has never worked, Bat Swarm spamming doesn't work anymore, Mist Form provides no speed boost at all as well as having a cost reduction applied to it so it can't be spammed infinitely, all the passive buffs are broken somehow or another but the debuffs all work fine, the skills often glitch out and get stuck in animations, Drain is unreliable in PvP, Bash, Talon, and tab targeting ranged have -always- worked well to counter Mist form, vampires are easy to spot all the time and not just when using an Ultimate transformation skill, and vamps have the same feeding problem as WW do in PvP although they aren't quite in as urgent need of edible mobs as WWs are.
They did need to fix the Bat Swarm and Mist Form spamming, but the rest of the skill line is still broken.
If you can't handle vampires in PvP right now, it's not because they are OP, it's because you suck at this game.
Also, WW form is not the same thing as a WW player. Yes, WW form completely sucks in PvP, but WW players aren't really any worse off than the normal non-monster players if they just wear a poison resist jewelry piece, vamp fire resist is a lot more dangerous because their resistance drops and fire is a lot more common. Vampire players are at a disadvantage since the last few patches.
WW form is crap in PvP. The poison weakness is a minor annoyance in human form and the only disadvantage over normal human players.
Saying vamp is OP at this point is simply an indication that you are terrible at PvP in ESO. It's not only bugged badly, but also nerfed to the point that if you can't handle them in PvP at this point, it's all on you and not because the skills are OP anymore.
Very arguable. Very subjective. Even if that is true, then it shouldn't have PvP weaknesses ("Arr Pee lol" justifications won't do). Right now, Meatbags are used left and right, and FG talents are very popular, thanks to the bloodsucker infestation.Contrabardus wrote: »As for WW form sucking in PvP. You were never meant to use it in that setting. It's there for PvE and that's it.
Brittany_Joy wrote: »Its funny because the nerfs don't actually nerf the vampires viability. The nerfs only make it so simple minded people can't become gods anymore. It seems like you don't understand what made vampires powerful in PvP. It is the passives and the mist form ability which basically negates any weakness if used correctly. Imagine if you only could use mist form if you used an ultimate that costs 925 and you only have a 30 second time frame to cast it. Now imagine none of your passives worked outside of the ultimate activation.
If you suck at being a vampire now then you were never a good player to start with because being a vampire is still viable. Also mist form did grant immunity to CC but roots and Knock backs must be countered by using block or dodge.
Contrabardus wrote: »Brittany_Joy wrote: »Its funny because the nerfs don't actually nerf the vampires viability. The nerfs only make it so simple minded people can't become gods anymore. It seems like you don't understand what made vampires powerful in PvP. It is the passives and the mist form ability which basically negates any weakness if used correctly. Imagine if you only could use mist form if you used an ultimate that costs 925 and you only have a 30 second time frame to cast it. Now imagine none of your passives worked outside of the ultimate activation.
If you suck at being a vampire now then you were never a good player to start with because being a vampire is still viable. Also mist form did grant immunity to CC but roots and Knock backs must be countered by using block or dodge.
The things I've posted about aren't nerfs, they are bugs. I never said a single word about the cost bump for the skills. I've only ever said anything about the things that aren't working properly.
Mist form being normal speed isn't an issue, Elusive Mist is. It's supposed to have a speed boost and wasn't nerfed, it's bugged to not work anymore. They only meant to remove the speed from the original Mist form but screwed it up and took the bonus from the Morph form. It was supposed to be reduced from 45% to 30%, not eliminated.
The passives thing is also a bug. It's not there to make things easier on other players. It's broken and doesn't work. One death removes the passives, it's especially bad if you aren't Stage 1 or 2.
I never once complained about the nerfs, the cost reduction or the removal of the spamming exploits.
Anyone with a little skill can kill a vampire in PvP. It's actually a little easier than killing a normal player provided you have some sort of flame attack if they aren't freshly fed, even if they have fire resist, and especially if they've died before already without a relog. That's especially bad in PvP because it's a huge pain to relog in PvP, much more so than in PvP.
Mist form is easily dealt with, even when it had it's original speed. I never had trouble picking of a fleeing vampire. Usually by the time they try to run it's easy to pick them off with a ranged weapon and tab targeting. Fire Staff was particularly effective at this, and DK's chain worked pretty well also.
Players who can't handle vampires in PvP are simply unskilled or have poorly built chars. It's got nothing to do with vampires being OP. Playing as a vamp in PvP requires more skill right now than playing as a human or WW character. Not a lot more skill, but they are more vulnerable to the most common elemental damage type.
Again, yes WW form is useless in PvP, but it also wasn't designed to be used in PvP. It's a skill line that was pretty obviously only meant for PvE use.
If they fix the bugs, things will be different. I'd agree that vampire is probably at a slight advantage given they fixed the spamming issues.
No one said 'they aren't viable' to begin with. I said they are more vulnerable and the bugs coupled with the recent nerfs put them at a slight disadvantage vs other players.
You seem to be trying to suggest that I'm arguing an extreme that I'm not even trying to argue. Vampire, as it exists since the last patch is perfectly viable for PvP. It does require a skilled player to use though because the bugs and nerfs put it at a disadvantage to any char with FG skills and/or can do fire damage. Not a huge disadvantage, but that doesn't change the fact that if everything else is equal, it's probably the weakest skill line in PvP outside of WW form right now.
Staying fed helps a lot, but it doesn't totally eliminate the downside either and still gives a slight edge to other classes provided they have a decent build. Even then it has the most weaknesses out of any other class.
Contrabardus wrote: »
Again, yes WW form is useless in PvP, but it also wasn't designed to be used in PvP. It's a skill line that was pretty obviously only meant for PvE use.
Brittany_Joy wrote: »No, werewolves are supposed to be viable in PvP, in fact they are supposed to be OP in PvP just like vampires but the design of the werewolf skill line proved to not be practical. ESO's motto is to "play the way you like" which means any build should be viable and function properly. Vampires and werewolves are mostly bugged, I won't disagree with this because it is a fact. But ESO is supposed to be promoting any play style.
I just wish ZoS would give us some info on werewolves and vampires. ZoS should share info on why they decide to nerf skills or passives. This lack of communication about vampires and werewolves is not helping either.
Contrabardus wrote: »
Again, yes WW form is useless in PvP, but it also wasn't designed to be used in PvP. It's a skill line that was pretty obviously only meant for PvE use.
Been watching this thread unfold - shame so many people took the troll bait. However, funny enough this little quip caught my attention for being blatantly untrue....
I may be wrong but it seems as if the Werewolf was meant to be viable in PvE via single target damage and viable in PvP via "Pack running" i.e. grouping with other Werewolves. At the moment it fails at both because of a host of issues already mentioned in other threads.
Edit: Also pretty sure that a vampire's Poison Mist is meant to be a direct counter to Werewolf packs.
I believe Werewolf form was meant for single target DPS and meant to be used in packs both for PvP and PvE.
kittrellbj_ESO wrote: »People are really crying that an exploit was fixed?
rabble rabble rabble"Werewolf is useless now!" rabble rabble rabble