What is the point of skills/abilities that increase armour?
What is the point of skills/abilities that increase armour?
So you could wear light\medium for magicka\stamina regen and cost reduction\crit while still have the same damage reduction?
Actualy, this system rewards people who like to tinker with the stats not do cookie cutter copy paste builds.
Ever thought of chosing nord so you can have the durability of unbuffed heavy armor while wearing 5xlight+2xmed? Ever thought of going Breton for spell resist, so you could wear heavy armor and still softcap spell resistance?
I gess some peopel might like "put all into stamina" types of gearing, but that so old and shallow, I don't see how that may appeal to TES series fan.
"Cookie-cutter", "min-maxing", I swear I will throw up if I hear these words again as an argument against diversity.
"Cookie-cutter", "min-maxing", I swear I will throw up if I hear these words again as an argument against diversity.
Ok, so, what do you propose? Becase if you want to tell me, with removal of softcap stacking magicka and magicka regen ad infinitum won't be the ONLY reasonable way to go, becasue it scales far better than stamina and allows spamming of extremally potent spells forever, then you are wrong - it was rehersed in one of the closed betas, and no, it led to a disaster.
I gess some peopel might like "put all into stamina" types of gearing, but that so old and shallow, I don't see how that may appeal to TES series fan.
ralurielb16_ESO wrote: »
I gess some peopel might like "put all into stamina" types of gearing, but that so old and shallow, I don't see how that may appeal to TES series fan.
Yes, regardless of how unfashionable or lacking in depth, some people might want to do this and they can't. Hence removal of choice. Thanks for proving my point.
Let us play our characters how we want to play them rather than forcing everybody to adopt a cookie-cutter stat ratio enforced by the diminishing returns system.
South_of_Heaven wrote: »
What a load... this system rewards people who THINK they are tinkering with the skills while being homogenized clones.
Ever thought that all these combinations you are trying to think are leading to the bloody same point?
"Cookie-cutter", "min-maxing", I swear I will throw up if I hear these words again as an argument against diversity.
I gess some peopel might like "put all into stamina" types of gearing, but that so old and shallow, I don't see how that may appeal to TES series fan.
Thing is, what you ask creates excell spreadsheet cookie cutter builds.
First you argue TES players would not even want that choice. Now you argue, if given that choice everyone would choose it.
Yes, letting a player play the style they like to play.
Blackwidow wrote: »
Blackwidow wrote: »
you sound like a little child.. but anyway. then do it. 50% reduced stats for overcharge is not bad. you can still gain a pretty high amount of every stat in the game.
I don't need to be forced to experiment with my build.
I want to play and experiment with my build because I choose to, not because ZOS wants us to play their way at every turn.
I don't need to be forced to experiment with my build.
I want to play and experiment with my build because I choose to, not because ZOS wants us to play their way at every turn.
Becasue now, as it is, you can't stack a single stat. You just can't. You PC explodes when you do it. You said, hardcaps are ok
1. Indeed, OP said, my mistakeIf you are going to quote me, get your facts straight. I never said anything about hard caps.
******************************************************************************1. Indeed, OP said, my mistakeIf you are going to quote me, get your facts straight. I never said anything about hard caps.
2. It does not change the fact yo ucan still stack any stat as much as you want.
3. Somehow you had no problems with misquoting me, and now you are so butthurt about it...
4. Learn to edit your own posts, you are making a mess.