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World Bosses.. A Joke now?

  • Fairydragon3
    Fairydragon3
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    @Enkil this one flaw with the forums, The inability to see/hear tone and read body language. Information is everything. Like that you live in Hawii. not US prime time, and not Australia Prime time. Devs will need to know this for why this issue affects certain players. What time do you get on I would help out i'm not busy, with the killing anyway
  • pronkg
    pronkg
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    KerinKor wrote: »
    pronkg wrote: »
    laced wrote: »
    BobZul wrote: »
    Read the patch notes. If you want to have loot from world bosses you need to not kill them too often.
    One delve- or worldboss per 24 hours, is it?
    BS. I killed a WB for the first time and got a WHOLE 20 GOLD! Woo....hooo.... first time you kill a WB it should almost ALWAYS drop at LEAST blues, and occasionally purples.


    It should? Why?
    Because why the hell would you bother wasting time on a boss for only 20g.

    This is simply legit players becoming collateral damage in ZOS [losing] war against the bots.

    Achievement and experience
  • Mortuum
    Mortuum
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    Give us 1 skill point for killing all world bosses on map. Will be far more useful for players who care about their characters, more then silly blue drop, will also give nothing to farmers/bots.
    Achi is already enough for most of us, with amount(and prices) of blue/purple items from dungeons/random drops. Add 1 SP and should make everyone happy, you not gonna tell me you want blue item over SP...
    Achievement system could use some improvements, right now we just collecting points for...nothing. With ESO skill point system, we could at least maybe get 1 SP/each 500 points or something? And 1/2 extra points for all bosses/quests etc. It will also help those who dont run dungeons and/or participate in PVP, and are missing those points.
  • Enkil
    Enkil
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    Hey, folks. Thank you for your feedback on world bosses and loot. We would like to assure you that we are actively reading your feedback from around the forums, and ask that all comments remain civil and respectful towards your fellow players. Thanks!

    I very much appreciate the reply from ZOS. Thanks Tristan for your reply :).
    Edited by Enkil on May 10, 2014 4:18PM
  • AngryNord
    AngryNord
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    Mortuum wrote: »
    Give us 1 skill point for killing all world bosses on map. Will be far more useful for players who care about their characters, more then silly blue drop, will also give nothing to farmers/bots.

    That's actually a very good idea.

  • Enkil
    Enkil
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    Reenlister wrote: »
    I can understand what the OP is saying. It does seem like a let down to fight a mob only to find 5 or 10 gold on it when your done. Then to tear apart their home like the FBI on a raid, only to find they have nothing but some lockpicks in the house.
    I to would enjoy a little pat on the back.
    But overall it does not bother me so much. I enjoyed the experience of the fight, I like the achievements.
    Not that its really the same, but you can, as was mentioned, usually find some decent stuff on the mobs in the area.
    However something is kinda wrong there to. Like yesterday, I was killing time with my bow and went Vet mudcrab hunting, and I pulled several heavy armor pieces and a blue mace off them. That still strikes me funny that the crabs have nice armor.

    EDIT: oops, spelling

    wow.. I can't stop laughing. In ESO games, mudcrabs are like the lowest mobs. That you can get blue items from them while other players are getting either nothing or some bland white item from Daedra their level just underscores how messed up the loot tables are. Does this even require explanation? FIX IT DEVS!!!!

    Edited by Enkil on May 10, 2014 4:38PM
  • michaelpatrickjonesnub18_ESO
    I got so much bloody loot from this game, from so many sources, that I eventually stopped caring about what the heck I was picking up, and from who.

    If I didn't get a nice item from a boss, then the chests, the quests, and the little bad guy hiding behind the tree always seem to make up for it.

    I literally killed and looted everything on every map to level 50. I don't think this game has a loot problem. If anything, it has an inventory problem. Thank God my packsack space was 110.

    I could have used 150.
    Edited by michaelpatrickjonesnub18_ESO on May 10, 2014 4:45PM
  • traigusb14_ESO2
    traigusb14_ESO2
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    I seem to get loot for bosses in the Rift, if they aren't "overkilled" (same with anchors). If there are like 8 people or some of the people are massively overleveled I get no boss loot, but I may get crap add mob loot. Doen't matter if I'm grouped or not.

    I do these things with 1- 3 other people and we are on the edge of getting our butts handed to us, I get loot pretty much all the time.. Did all the bosses in The Rift yesterday (not all in a row) and got loot off of all but 1.. and I just got gold (2 VR2s facerolled him though)

    It may be set by mob though, because I got loot from the Whispmother in the Rift, and she has nasty adds. I think there were 7 of us last night. It was touch and go a few times.
  • aipex8_ESO
    aipex8_ESO
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    The worst are the harder public dungeons with multiple bosses. You only get loot on the first one! Unless your party want's to take a 10 minute break after each boss before continuing to the next. This needs to be addressed because legit players expect loot for downing a hard boss and they aren't getting it.
  • zhevon
    zhevon
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    Never got a blue from a mudcrab (I have got some item with traits); but I have also gotten 2 gold from a world boss on the first kill while within the appropriate level. This needs to be fixed. FIRST time you hit a boss no matter what level you are you should get something "good" based on the level of the boss.
    Edited by zhevon on May 10, 2014 4:49PM
  • Reenlister
    Reenlister
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    Enkil wrote: »
    Reenlister wrote: »
    I can understand what the OP is saying. It does seem like a let down to fight a mob only to find 5 or 10 gold on it when your done. Then to tear apart their home like the FBI on a raid, only to find they have nothing but some lockpicks in the house.
    I to would enjoy a little pat on the back.
    But overall it does not bother me so much. I enjoyed the experience of the fight, I like the achievements.
    Not that its really the same, but you can, as was mentioned, usually find some decent stuff on the mobs in the area.
    However something is kinda wrong there to. Like yesterday, I was killing time with my bow and went Vet mudcrab hunting, and I pulled several heavy armor pieces and a blue mace off them. That still strikes me funny that the crabs have nice armor.

    EDIT: oops, spelling

    wow.. I can't stop laughing. In ESO games, mudcrabs are like the lowest mobs. That you can get blue items from them while other players are getting either nothing or some bland white item from Daedra their level just underscores how messed up the loot tables are. Does this even require explanation? FIX IT DEVS!!!!

    Yeah, IKR. Totally true story to. Granted the crabs all seem to have made it to the Vet levels before me, obviously because they had such good stuff.
    But on the swing side of it, its kind of funny also that a pack of mudcrabs can actually cause as much damage as they can when at Vet.
  • Sakiri
    Sakiri
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    laced wrote: »
    BobZul wrote: »
    Read the patch notes. If you want to have loot from world bosses you need to not kill them too often.
    One delve- or worldboss per 24 hours, is it?
    BS. I killed a WB for the first time and got a WHOLE 20 GOLD! Woo....hooo.... first time you kill a WB it should almost ALWAYS drop at LEAST blues, and occasionally purples.

    Some folks, myself included, can solo many of these.

    Guaranteed blues? Cha-ching! Erm, no.
  • Enkil
    Enkil
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    Sakiri wrote: »
    Some folks, myself included, can solo many of these.

    Guaranteed blues? Cha-ching! Erm, no.

    Congrats! You're not alone.... This thread is about rewards for time invested... I can solo it also.... and if I do so I expect something other than 5 gold... No need for guaranteed gold. just reasonable returns.. for example: "items you can deconstruct for a craft would be meaningful" and there are plenty of other routes to take with this....
    Edited by Enkil on May 10, 2014 5:28PM
  • Fairydragon3
    Fairydragon3
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    aipex8_ESO wrote: »
    The worst are the harder public dungeons with multiple bosses. You only get loot on the first one! Unless your party want's to take a 10 minute break after each boss before continuing to the next. This needs to be addressed because legit players expect loot for downing a hard boss and they aren't getting it.

    Now THAT is an issue with the loot system. Those dungeons are supposed to be like group dungeons minus the privacy. not supposed to take 30 min to an hour with that many people inside
    Edited by Fairydragon3 on May 10, 2014 5:45PM
  • SunfireKnight86
    SunfireKnight86
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    KerinKor wrote: »
    pronkg wrote: »
    laced wrote: »
    BobZul wrote: »
    Read the patch notes. If you want to have loot from world bosses you need to not kill them too often.
    One delve- or worldboss per 24 hours, is it?
    BS. I killed a WB for the first time and got a WHOLE 20 GOLD! Woo....hooo.... first time you kill a WB it should almost ALWAYS drop at LEAST blues, and occasionally purples.


    It should? Why?
    Because why the hell would you bother wasting time on a boss for only 20g.

    This is simply legit players becoming collateral damage in ZOS [losing] war against the bots.

    Why play the game at all then?

    This isn't a single player game. It's hand holdy enough at this point, let's not make it more so.
  • Epona222
    Epona222
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    KerinKor wrote: »
    pronkg wrote: »
    laced wrote: »
    BobZul wrote: »
    Read the patch notes. If you want to have loot from world bosses you need to not kill them too often.
    One delve- or worldboss per 24 hours, is it?
    BS. I killed a WB for the first time and got a WHOLE 20 GOLD! Woo....hooo.... first time you kill a WB it should almost ALWAYS drop at LEAST blues, and occasionally purples.


    It should? Why?
    Because why the hell would you bother wasting time on a boss for only 20g.

    This is simply legit players becoming collateral damage in ZOS [losing] war against the bots.

    Why play the game at all then?

    This isn't a single player game. It's hand holdy enough at this point, let's not make it more so.
    It's not a single player game, but it uses the TES IP to entice TES players. And there are certain things that TES players expect and want, whether you like it or not.

    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Bromburak
    Bromburak
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    KerinKor wrote: »
    pronkg wrote: »
    laced wrote: »
    BobZul wrote: »
    Read the patch notes. If you want to have loot from world bosses you need to not kill them too often.
    One delve- or worldboss per 24 hours, is it?
    BS. I killed a WB for the first time and got a WHOLE 20 GOLD! Woo....hooo.... first time you kill a WB it should almost ALWAYS drop at LEAST blues, and occasionally purples.


    It should? Why?
    Because why the hell would you bother wasting time on a boss for only 20g.

    Well , why the heck you are still killing WBs then if this is your only goal?

    There are tons of places with better loot anyway, no need to wait for effin WB.
  • PVT_Parts
    PVT_Parts
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    BobZul wrote: »
    Read the patch notes. If you want to have loot from world bosses you need to not kill them too often.
    One delve- or worldboss per 24 hours, is it?[/q
    The timer seems to be 8 minutes. You probably have to be logged in for that 8 minutes as well like the soul revive skill countdown.
  • Sakiri
    Sakiri
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    Enkil wrote: »
    Sakiri wrote: »
    Some folks, myself included, can solo many of these.

    Guaranteed blues? Cha-ching! Erm, no.

    Congrats! You're not alone.... This thread is about rewards for time invested... I can solo it also.... and if I do so I expect something other than 5 gold... No need for guaranteed gold. just reasonable returns.. for example: "items you can deconstruct for a craft would be meaningful" and there are plenty of other routes to take with this....

    He wanted guaranteef blues.

    I said no.

    Comprende?
  • Sabbatus
    Sabbatus
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    Mortuum wrote: »
    Give us 1 skill point for killing all world bosses on map. Will be far more useful for players who care about their characters, more then silly blue drop, will also give nothing to farmers/bots.

    I like this idea in quotes, but I still agree with the OP that an open-world boss SHOULD drop something better than the wolf standing 50 feet away that I killed in 2 casts of a spell. I don't think this is arguable, or "entitlement."

    But is the answer really giving the boss more loot? Why don't we just give the boss better loot? Perhaps mudcrabs, wolves, torchbugs, and other mundane beasties in Tamriel shouldn't have armor pieces or other "player-centric" loot on them? I feel very strongly that the good loot should be reserved for bosses, or presented in an entertaining way.

    For example, if I kill an elite bear named Ol' Thundergrunt in a cave, I wouldn't expect the bear to provide me anything more than a pelt, meat, teeth, bone and claws. But in the lair, why wouldn't I find a couple bodies from hapless adventurers and loot some armor or that rare ring they found from their corpses?

    The ease at which epic loot may be acquired has always been my chief complaint with MMOs; most of my ire is leveled at modern MMOs , which have turned into "loot vending machines" aka "loot pinatas." The reason that WoW is mentioned so much in relation to "loot vending machines" is because that was a game design philosophy of theirs. Too much reward corrupted their game, and many who came after.

    ESO is a dichotomy at this point - what kind of game does it want to be? It seems to me they are trying to be an old-school slow progression, tough MMO (what a lot of players of other MMOs have been begging for) while also trying to be a loot vending machine (what most modern MMOs have turned in to.) I get an EQ vibe from this game (which is good), but at times, it's GW2 all over again (not so good).

    I recommend more BOP items, less BOE. This is essentially insisting that loot is earned, or purchased from a crafter (which rewards the crafter for their investment in leveling their skills). I'd much rather HAVE to kill Ol' Thundergrunt 12 times over a couple weeks to get the one item I want from him than for him to be an easy to kill loot pinata or worse, tough to kill with no loot at all, as the OP claims. Seeing 17 blue swords from one dungeon boss in the guild store is a bit disheartening, and allows players to bypass your content. The repeat kill timer was a bad way to handle it - if those were BOP items instead, they would have ended up being decontructed, vendored, or equipped, not sold in the guild store competing with player crafted items. "Don't cross the streams" was good advice in Ghostbusters, and good advice here. Why undercut your crafters with BOE loot dropping off everything in game, or flood the market with loot drops that trivialize your encounters because they are cheaply acquired due to the high supply?

    Being a loot vending machine cheapens your game in the eyes of your most dedicated, passionate players, because loot is not the only reward mechanism!

    The bottom line of what I'm trying to say here is that loot needs to be tightly integrated with the experience gained so that there is perceived value on every kill. This is crucial to your MMO. If players stop being rewarded, they stop playing. Anyone who has played MMOs regularly has seen this over and over again.

    I am encouraged by the claims that devs are reading comments. I hope that the horrendous loot handling improves greatly in the coming weeks.

  • Vordar
    Vordar
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    Mortuum wrote: »
    If players stop being rewarded, they stop playing.

    I just hope they figure this out before the game is turned in to some kind of deserted wasteland, cause yes it is true. People don't get anything, they have no reason to be here and leave.

    There are a lot of ways to address bot problems but to take actions that cause collateral damage to players is always a bad business decision. I know it is not easy to try to balance things like these out, but you don't have to go from one side of the spectrum all the way in to the other side. There are always solutions in the middle.

    And in the end, why is farming something ALWAYS such a big deal? If a guy wants to put in the time to kill something until he gets the drop he wants, or at least something useful, why is it Everyone else and their aunt call it an exploit. Isn't this the way you get the best gear in an MMO? By farming something over and over? Why do you go to raid? Why are there loot tables in other MMOs?

    Its not like the absolute best in slot gear going to drop from a V1 solo dungeon boss.
  • Daethz
    Daethz
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    ZOS Please remember Farming is a big part of mmos, and if you take away the ability to farm you essentially destroy a mmo.
    Get rid of this diminishing return crap, add a system where you must kill so many mobs in a dungeon before you can get loot from the final boss or something on those lines.
    Maybe each solo dungeon could have a "Progression Bar" which would go up each time you kill a mob and bosses would give a substantial amount, and when you finish it you would be awarded your random loot.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • colonel_schmeevin
    Maybe someone could correct me if I'm wrong but before the timer fix was implemented, bots and players would just stand at a dungeon boss and kill it repeatedly for blues/purples and gold, right? But yet I remember getting papa's backscratcher (purple item) from a world boss and it was a unique item and if I killed him again with it in my inventory, I couldn't get it again. So why not just make the drops from each boss/dungeon a guaranteed unique item and not drop any gold at all (5-20g isn't much better than 0). That way if u are doing the WB for crafting research/decon u can go take the item and decon or research it. And also, that would've prevented bots from just standing in a the dungeon cuz they'd have to leave or sell the item to get it again and couldn't gold farm cuz it wouldn't drop any.
  • Daemoneyes
    Daemoneyes
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    Hey, folks. Thank you for your feedback on world bosses and loot. We would like to assure you that we are actively reading your feedback from around the forums, and ask that all comments remain civil and respectful towards your fellow players. Thanks!

    Its absolute jacksh. of use if you read (what already been written in beta..) but do nothing about it.
  • Iorail
    Iorail
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    Sorry this have been mention, but I skimmed the thread. I find it extremely funny that I can go WB hunting for 3 hours and get next to nothing to show for, but I can go mud-crab hunting for the same amount of time and end up with 6-7 blues, 20-25 greens, over 40 whites, a ton of iron hide and carapaces (vendor trash worth money). Or if I want a lot of return for my time? I'll go join a wolf killing group in Crow's Nest.....
  • Sariias
    Sariias
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    I don't need rares with every boss I kill, but there has to be a middle ground between every boss I kill and nothing exciting from the whole zone (right now my joy is finding set pieces). I also hate the level cap on loot. Sometimes you can't stop yourself from leveling before you finish a zone, and it disables you from looting half the zone, including any dungeons you didn't see.

    I HATE the idea of feeling rushed to visit each place while I am the correct level to receive the benefits of visiting those areas or forever be damned from loot. I don't use player guides or addons that reveal things so I'm guaranteed to overlook some things and have to go back to hunt them down.

    I don't grind, I do the quests and explore, but I still out level the zones I'm in and still miss out on loot. I don't want to skip content just because I can't get loot from them anymore, but it certainly takes one aspect of enjoying an MMO/ES away when it happens (and it's happened in each zone as I near completion).
    Edited by Sariias on May 11, 2014 12:00AM
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