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World Bosses.. A Joke now?

Enkil
Enkil
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So world bosses you almost always have to find others to help you.. takes recruiting in the zone chat or whatever.. you finally get a few others (especially if you normally play at off peak times) and what do you get for loot? 5 gold. WOOHOO!

Whatever loot table that is allowing this needs to be fixed. Bots were never a problem at world bosses. Those loot tables should not have been affected by any "fixes" and if they were such changes need to be reversed.

I like to do all the quests in a zone then clear out any world bosses I haven't killed. As is, I get zero rewards and it's nothing but a waste of time. These bosses are almost the only challenging thing from 1-50 so to have them drop less than 10 gold.. you might as well have them resurrect after you kill them and spit ectoplasm right in your face... Did the Dev's really kill world boss loot because of some bots? Come on lets regain some common sense and reverse any changes that affected world bosses. They were never an issue with bots.
Edited by Enkil on May 10, 2014 1:01PM
  • BobZul
    BobZul
    Read the patch notes. If you want to have loot from world bosses you need to not kill them too often.
    One delve- or worldboss per 24 hours, is it?
  • Seroczynski
    Seroczynski
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    I always get good loot from world bosses, as long as your are in their level-range and make sure to do them enough damage.
    “To alcohol! The cause of, and solution to, all of life's problems.” ― Homer J. Simpson
  • Fairydragon3
    Fairydragon3
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    all they did was make it so that you don't get loot for a while after killing it once. I find it more of a joke how some people will rush in when they only see one other person near by. Its like "well he's going to die and will probably take others with him"
  • Jade1986
    Jade1986
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    BobZul wrote: »
    Read the patch notes. If you want to have loot from world bosses you need to not kill them too often.
    One delve- or worldboss per 24 hours, is it?
    BS. I killed a WB for the first time and got a WHOLE 20 GOLD! Woo....hooo.... first time you kill a WB it should almost ALWAYS drop at LEAST blues, and occasionally purples.
  • Enkil
    Enkil
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    This was the first world boss I have killed since I logged on a couple hours ago. I killed a world boss like 12 hours ago.. I've logged out, went to work and come home since then.
  • BobZul
    BobZul
    all they did was make it so that you don't get loot for a while after killing it once. I find it more of a joke how some people will rush in when they only see one other person near by. Its like "well he's going to die and will probably take others with him"

    It not the same boss. It's boss of the same "type".
    Adjusted the time after you loot a delve or overworld boss before you are eligible to receive loot from these types of bosses again.
  • pronkg
    pronkg
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    laced wrote: »
    BobZul wrote: »
    Read the patch notes. If you want to have loot from world bosses you need to not kill them too often.
    One delve- or worldboss per 24 hours, is it?
    BS. I killed a WB for the first time and got a WHOLE 20 GOLD! Woo....hooo.... first time you kill a WB it should almost ALWAYS drop at LEAST blues, and occasionally purples.


    It should? Why?
  • KerinKor
    KerinKor
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    pronkg wrote: »
    laced wrote: »
    BobZul wrote: »
    Read the patch notes. If you want to have loot from world bosses you need to not kill them too often.
    One delve- or worldboss per 24 hours, is it?
    BS. I killed a WB for the first time and got a WHOLE 20 GOLD! Woo....hooo.... first time you kill a WB it should almost ALWAYS drop at LEAST blues, and occasionally purples.


    It should? Why?
    Because why the hell would you bother wasting time on a boss for only 20g.

    This is simply legit players becoming collateral damage in ZOS [losing] war against the bots.

  • rdfarley89
    rdfarley89
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    It was really hard to beat Deathstroke in Batman Arkham Origins, all I got was some XP, those devs screwed me over because fun and challenge isn't enough reward from a video game!!
  • Seroczynski
    Seroczynski
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    KerinKor wrote: »
    pronkg wrote: »
    laced wrote: »
    BobZul wrote: »
    Read the patch notes. If you want to have loot from world bosses you need to not kill them too often.
    One delve- or worldboss per 24 hours, is it?
    BS. I killed a WB for the first time and got a WHOLE 20 GOLD! Woo....hooo.... first time you kill a WB it should almost ALWAYS drop at LEAST blues, and occasionally purples.


    It should? Why?
    Because why the hell would you bother wasting time on a boss for only 20g.

    This is simply legit players becoming collateral damage in ZOS [losing] war against the bots.
    Not stating anything on the matter regarding loot, but all I kill world bosses for is Veteran Points.

    “To alcohol! The cause of, and solution to, all of life's problems.” ― Homer J. Simpson
  • Enkil
    Enkil
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    Listen.... you all defending this nonsense are missing the point.. I don't want to spend all that effort to find a group just to get 5 gold.

    A world boss should drop at least some items I can deconstruct or something.. perhaps a blue item.... EVERY TIME!!! The last time I killed on on my main the other day (Wispmother in Rift) I got 5+ items for loot and had to delete items just to carry it. Now I get 5 gp? This disparity doesn't make sense.

    These bosses have the proper difficulty level, are hard to kill, and were never plagued by bots. Yet, they have been rendered a waste of time by some blanket changes the devs made because bots we camping public dungeon bosses. World bosses were never a problem.

    Needs to be fixed.
  • Enkil
    Enkil
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    rdfarley89 wrote: »
    Snip

    What exactly are you adding to this specific discussion?

    And I've only been waiting for Elder Scrolls MMO for 10 years and already subbed for 3 months.

    Sorry , but I'm not some random person bi*ching about things. I care about the game and want it to succeed. I will keep giving feedback.
    Edited by ZOS_LucasA on May 10, 2014 2:52PM
  • dwaightb16_ESO
    rdfarley89 wrote: »
    Snip

    Why are you so mad though?
    Edited by ZOS_LucasA on May 10, 2014 2:54PM
  • Epona222
    Epona222
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    I was on a guild event yesterday to do openworld bosses in EP, we did quite a few over several zones (mostly higher level than me, obviously I do not expect loot from ones more than 5 levels lower) and from the loot I had won from boss drops, I went home to the bank with a grand total of 1 white dagger, 1 white light armor gloves, and 1 green item - none of them even had a trait that I could research. Oh and about 20gp and a few rawhide/hide scraps, and a 200gp+ repair bill.

    Of course it's not really about the drops, I had a great time and enjoyed myself - but when I play a game I do like to feel that there is a carrot in terms of a potential reward in some form, and as it is at the moment it is difficult to see where the carrot is. If you know what I mean!
    Edited by Epona222 on May 10, 2014 1:43PM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • KariTR
    KariTR
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    I do understand where the OP is coming from.

    Not a world boss, but I just killed the big baddie at the end of a whole chain of quests and while I could live with the fact he left me nothing on his corpse, the fact that every closet, nightstand and chest in the mansion he was holed up in was empty or contained a lockpick, pee'd me off no end.

    The design felt lazy and was completely underwhelming. I would rather the 'containers' were just removed altogether, than do that to a player.
  • Fairydragon3
    Fairydragon3
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    BobZul wrote: »
    all they did was make it so that you don't get loot for a while after killing it once. I find it more of a joke how some people will rush in when they only see one other person near by. Its like "well he's going to die and will probably take others with him"

    It not the same boss. It's boss of the same "type".
    Adjusted the time after you loot a delve or overworld boss before you are eligible to receive loot from these types of bosses again.

    AH, i see, good thing i do those place as i go along the map, lots of time in between them then
  • Enkil
    Enkil
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    Epona222 wrote: »
    I was on a guild event yesterday to do openworld bosses in EP, we did quite a few over several zones (mostly higher level than me, obviously I do not expect loot from ones more than 5 levels lower) and I went home to the bank with a grand total of 1 white dagger, 1 white light armor gloves, and 1 green item - none of them even had a trait that I could research. Oh and about 20gp and a few rawhide/hide scraps.

    Of course it's not really about the drops, I had a great time and enjoyed myself - but when I play a game I do like to feel that there is a carrot in terms of a potential reward in some form, and as it is at the moment it is difficult to see where the carrot is. If you know what I mean!

    Exactly...

    So after I killed that very difficult world boss and received 5 gold... I killed some regular & random mobs in my path and got green items, normal gold, etc. The loot tables are MESSED UP.
    Edited by Enkil on May 10, 2014 1:46PM
  • Fairydragon3
    Fairydragon3
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    Enkil wrote: »
    Listen.... you all defending this nonsense are missing the point.. I don't want to spend all that effort to find a group just to get 5 gold.

    A world boss should drop at least some items I can deconstruct or something.. perhaps a blue item.... EVERY TIME!!! The last time I killed on on my main the other day (Wispmother in Rift) I got 5+ items for loot and had to delete items just to carry it. Now I get 5 gp? This disparity doesn't make sense.

    These bosses have the proper difficulty level, are hard to kill, and were never plagued by bots. Yet, they have been rendered a waste of time by some blanket changes the devs made because bots we camping public dungeon bosses. World bosses were never a problem.

    Needs to be fixed.

    honestly its not that big of a change. I got sick of those place after the first few, no story no skill point, gear that I can get some where else or even better. these place are really just achievements, i wouldn't be after them for loot especially since they made the change to keep bots from farming as effectively. I just can't see this being endgame material, so it's really not that crucial to your character's overall development

    also I think this will help the economy gain more stability, right now gear just isnt that great of a commodity, and that is mostly due to all the gear people are easily getting
    Edited by Fairydragon3 on May 10, 2014 1:46PM
  • Jade1986
    Jade1986
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    Enkil wrote: »
    Listen.... you all defending this nonsense are missing the point.. I don't want to spend all that effort to find a group just to get 5 gold.

    A world boss should drop at least some items I can deconstruct or something.. perhaps a blue item.... EVERY TIME!!! The last time I killed on on my main the other day (Wispmother in Rift) I got 5+ items for loot and had to delete items just to carry it. Now I get 5 gp? This disparity doesn't make sense.

    These bosses have the proper difficulty level, are hard to kill, and were never plagued by bots. Yet, they have been rendered a waste of time by some blanket changes the devs made because bots we camping public dungeon bosses. World bosses were never a problem.

    Needs to be fixed.

    honestly its not that big of a change. I got sick of those place after the first few, no story no skill point, gear that I can get some where else or even better. these place are really just achievements, i wouldn't be after them for loot especially since they made the change to keep bots from farming as effectively. I just can't see this being endgame material, so it's really not that crucial to your character's overall development

    also I think this will help the economy gain more stability, right now gear just isnt that great of a commodity, and that is mostly due to all the gear people are easily getting
    Actually gear is really important to people NOT CRAFTING ARMOR OR WEAPONS! You are running on the assumption that EVERYONE uses smithing, or some form of armor crafting.

  • Reenlister
    Reenlister
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    I can understand what the OP is saying. It does seem like a let down to fight a mob only to find 5 or 10 gold on it when your done. Then to tear apart their home like the FBI on a raid, only to find they have nothing but some lockpicks in the house.
    I to would enjoy a little pat on the back.
    But overall it does not bother me so much. I enjoyed the experience of the fight, I like the achievements.
    Not that its really the same, but you can, as was mentioned, usually find some decent stuff on the mobs in the area.
    However something is kinda wrong there to. Like yesterday, I was killing time with my bow and went Vet mudcrab hunting, and I pulled several heavy armor pieces and a blue mace off them. That still strikes me funny that the crabs have nice armor.

    EDIT: oops, spelling
    Edited by Reenlister on May 10, 2014 2:19PM
  • Enkil
    Enkil
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    I agree that they could incorporate some quests and make these world bosses more meaningful and incorporate them into the story. However, that takes more effort than what I am suggesting (adjusting loot tables).

    I can craft better gear than whatever drops.. that's not the point! Of all the content in the 1-50 area.. world bosses are among the most challenging. There should be some type of rewards (one drop of loot besides gold at least).. no matter how miniscule. I don't need the loot.. I just want it to make sense for myself... and other players.... and for the longevity of the game.
    Edited by Enkil on May 10, 2014 2:20PM
  • Audigy
    Audigy
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    Enkil wrote: »
    rdfarley89 wrote: »
    Easy solution, unsubscribe, uninstall game, and delete the C:\Windows\System32 folder. Will fix all your problems.

    What exactly are you adding to this specific discussion?

    And I've only been waiting for Elder Scrolls MMO for 10 years and already subbed for 3 months.

    Sorry , but I'm not some random person bi*ching about things. I care about the game and want it to succeed. I will keep giving feedback.

    You don't help the game at all, if you demand silly things.

    World Bosses drop good items, I did some of them already. You also get an achievement and XP. I think its silly to demand a huge reward for everything you do in a game.

    Its the wrong attitude in an MMO, yes I know WoW taught people different but its not how it should be.

    Do a dungeon, a world boss etc. and if you get a nice reward so be it. If not then you at least fought of the big bad evil and this should be reward enough.

    I really don't understand all this entitlement which players have these days. More Loot, More XP, more this and more that. Does nobody play for fun anymore?
  • Moonraker
    Moonraker
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    KariTR wrote: »
    I do understand where the OP is coming from.

    Not a world boss, but I just killed the big baddie at the end of a whole chain of quests and while I could live with the fact he left me nothing on his corpse, the fact that every closet, nightstand and chest in the mansion he was holed up in was empty or contained a lockpick, pee'd me off no end.

    The design felt lazy and was completely underwhelming. I would rather the 'containers' were just removed altogether, than do that to a player.
    They give you the nice loot generally as the quest reward to stop players exploiting the quest and rerunning it to farm the boss. it's just another way of handling the loot drop.
  • Reenlister
    Reenlister
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    Enkil wrote: »
    I agree that they could incorporate some quests and make these world bosses more meaningful and incorporate them into the story. However, that takes more effort than what I am suggesting (adjusting loot tables).

    I can craft better gear than whatever drops.. that's not the point! Of all the content in the 1-50 area.. world bosses are among the most challenging. They should be some type or rewards.. no matter how miniscule. I don't need the loot.. I just want it to make sense for myself... and other players.... and for the longevity of the game.

    Ah, you dropped this in as I was posting my last one before. Yes, it does seem to not make sense. I am in a bit of a quandary now myself. I have had a hard time adjusting since I came to the Vet ranks of how is it that I saved the world, yet now I am running around doing what are obviously low level quest revamped, with a requirement to have no soul?? Wait I got my soul back! I can even swallow that I am hidden from the eyes of the people of the faction, but when standing in front of a Daedra who is telling me I have no soul so I can do this for them, it kind of lets down...
    I also hope that was not a spoiler..
  • Fairydragon3
    Fairydragon3
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    laced wrote: »
    Enkil wrote: »
    Listen.... you all defending this nonsense are missing the point.. I don't want to spend all that effort to find a group just to get 5 gold.

    A world boss should drop at least some items I can deconstruct or something.. perhaps a blue item.... EVERY TIME!!! The last time I killed on on my main the other day (Wispmother in Rift) I got 5+ items for loot and had to delete items just to carry it. Now I get 5 gp? This disparity doesn't make sense.

    These bosses have the proper difficulty level, are hard to kill, and were never plagued by bots. Yet, they have been rendered a waste of time by some blanket changes the devs made because bots we camping public dungeon bosses. World bosses were never a problem.

    Needs to be fixed.

    honestly its not that big of a change. I got sick of those place after the first few, no story no skill point, gear that I can get some where else or even better. these place are really just achievements, i wouldn't be after them for loot especially since they made the change to keep bots from farming as effectively. I just can't see this being endgame material, so it's really not that crucial to your character's overall development

    also I think this will help the economy gain more stability, right now gear just isnt that great of a commodity, and that is mostly due to all the gear people are easily getting
    Actually gear is really important to people NOT CRAFTING ARMOR OR WEAPONS! You are running on the assumption that EVERYONE uses smithing, or some form of armor crafting.
    laced wrote: »
    Enkil wrote: »
    Listen.... you all defending this nonsense are missing the point.. I don't want to spend all that effort to find a group just to get 5 gold.

    A world boss should drop at least some items I can deconstruct or something.. perhaps a blue item.... EVERY TIME!!! The last time I killed on on my main the other day (Wispmother in Rift) I got 5+ items for loot and had to delete items just to carry it. Now I get 5 gp? This disparity doesn't make sense.

    These bosses have the proper difficulty level, are hard to kill, and were never plagued by bots. Yet, they have been rendered a waste of time by some blanket changes the devs made because bots we camping public dungeon bosses. World bosses were never a problem.

    Needs to be fixed.

    honestly its not that big of a change. I got sick of those place after the first few, no story no skill point, gear that I can get some where else or even better. these place are really just achievements, i wouldn't be after them for loot especially since they made the change to keep bots from farming as effectively. I just can't see this being endgame material, so it's really not that crucial to your character's overall development

    also I think this will help the economy gain more stability, right now gear just isnt that great of a commodity, and that is mostly due to all the gear people are easily getting
    Actually gear is really important to people NOT CRAFTING ARMOR OR WEAPONS! You are running on the assumption that EVERYONE uses smithing, or some form of armor crafting.

    No i'm going on what I have seen, the is too many BOE armors for sale at cheap price, btw they are purples and blues, Items in past MMO's that were well sought after. I already have the Upgraded items needed to make a couple of legendary items. yes this is way too ez for you to just plain ignore crafting. If you are just tossing on what you get in quests, youer stats will be harder to plan, and I will alugh at you for looking like a total clown...cuz thats what those items make you look like....literally
  • Moonraker
    Moonraker
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    Enkil wrote: »
    So world bosses you almost always have to find others to help you.. takes recruiting in the zone chat or whatever.. you finally get a few others (especially if you normally play at off peak times) and what do you get for loot? 5 gold. WOOHOO!

    Whatever loot table that is allowing this needs to be fixed. Bots were never a problem at world bosses. Those loot tables should not have been affected by any "fixes" and if they were such changes need to be reversed.

    I like to do all the quests in a zone then clear out any world bosses I haven't killed. As is, I get zero rewards and it's nothing but a waste of time. These bosses are almost the only challenging thing from 1-50 so to have them drop less than 10 gold.. you might as well have them resurrect after you kill them and spit ectoplasm right in your face... Did the Dev's really kill world boss loot because of some bots? Come on lets regain some common sense and reverse any changes that affected world bosses. They were never an issue with bots.
    I have not experienced this issue even when killing several open world bosses within say 10-15 minutes. They all dropped a range of loot and nearly always blue or purple drop from some (these are bound items with no value to stop gold farming) So unless it is certain boss loot tables it seems to work as intended. If you try to kill them again in dungeons they only drop it first time then coin. Perhaps related to that. Or the fact you are in a group with others who have killed the same boss recently.

    The limited drops in dungeon appears to have halted pretty much the end boss bot campers which is a good thing. If you kill a open world boss solo and not killed it before it 'should' drop a range of loot (in fact often will continue to drop the bound item after but not always) Then make a ticket and report it as a bug as the loot table may be messed up.

    From the actual Patch Notes 1.0.6:
    Adjusted the time after you loot a delve or overworld boss before you are eligible to receive loot from these types of bosses again.
    source

    Like I said, perhaps it's linked to being grouped with others?
    Edited by Moonraker on May 10, 2014 2:31PM
  • Enkil
    Enkil
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    Audigy wrote: »
    Enkil wrote: »
    rdfarley89 wrote: »
    Easy solution, unsubscribe, uninstall game, and delete the C:\Windows\System32 folder. Will fix all your problems.

    What exactly are you adding to this specific discussion?

    And I've only been waiting for Elder Scrolls MMO for 10 years and already subbed for 3 months.

    Sorry , but I'm not some random person bi*ching about things. I care about the game and want it to succeed. I will keep giving feedback.

    You don't help the game at all, if you demand silly things.

    World Bosses drop good items, I did some of them already. You also get an achievement and XP. I think its silly to demand a huge reward for everything you do in a game.

    Its the wrong attitude in an MMO, yes I know WoW taught people different but its not how it should be.

    Do a dungeon, a world boss etc. and if you get a nice reward so be it. If not then you at least fought of the big bad evil and this should be reward enough.

    I really don't understand all this entitlement which players have these days. More Loot, More XP, more this and more that. Does nobody play for fun anymore?

    I AM NOT WORRIED ABOUT THE LOOT!!!! This is about plausibility. Proper rewards for time/effort given in a game. Logical game development!

    I haven't played WoW, nor its successors. Why do people bring up this game in threads where it is irrelevant? I was playing MMO's since well before WoW was even a concept and the game is certainly NOT some standard that games need to look up to or emulate.

    Player kills super hard world boss = (ZERO LOOT)
    next mob player kills... wolf along the side of the road = (blue item, white item with trait, crafting item)

    IT IS ILLOGICAL!!! This is easy to understand.

    This is not a bi*ching thread. This is about addressing the issues that exist in the game!
    Edited by Enkil on May 10, 2014 2:51PM
  • Fairydragon3
    Fairydragon3
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    Enkil wrote: »
    Audigy wrote: »
    Enkil wrote: »
    rdfarley89 wrote: »
    Easy solution, unsubscribe, uninstall game, and delete the C:\Windows\System32 folder. Will fix all your problems.

    What exactly are you adding to this specific discussion?

    And I've only been waiting for Elder Scrolls MMO for 10 years and already subbed for 3 months.

    Sorry , but I'm not some random person bi*ching about things. I care about the game and want it to succeed. I will keep giving feedback.

    You don't help the game at all, if you demand silly things.

    World Bosses drop good items, I did some of them already. You also get an achievement and XP. I think its silly to demand a huge reward for everything you do in a game.

    Its the wrong attitude in an MMO, yes I know WoW taught people different but its not how it should be.

    Do a dungeon, a world boss etc. and if you get a nice reward so be it. If not then you at least fought of the big bad evil and this should be reward enough.

    I really don't understand all this entitlement which players have these days. More Loot, More XP, more this and more that. Does nobody play for fun anymore?

    I AM NOT WORRIED ABOUT THE LOOT!!!! This is about plausibility. Proper rewards for time/effort given in a game. Logical game development!

    I haven't played WoW or it's predecessors. Why do people bring up this game in threads where it is irrelevant? I was playing MMO's since well before WoW was even a concept and that is certainly NOT some standard that games need to look up to or emulate.

    Player kills super hard world boss = (ZERO LOOT)
    next mob player kills... wolf along the side of the road = (blue item, white item with trait, crafting item)

    IT IS ILLOGICAL!!! This is easy to understand.

    This is not a bitching thread. This is about addressing the issues that exist in the game!

    The caps are confusing us. We think it is B&*^%ing especially since the majority on this thread consider this not to be a big deal.

    Equal reward for equal time? Those bosses take 3 minutes to kill, and its not hard at all to get people together, especially if you already have a guild or friends to help. This is one source of gear and it want even affected that much.
    Try actually being logical, are you going to keep complaining about this, when there is still plenty of place to find gear in the game? Because this seems counter productive.
  • ZOS_TristanK
    ZOS_TristanK
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    Hey, folks. Thank you for your feedback on world bosses and loot. We would like to assure you that we are actively reading your feedback from around the forums, and ask that all comments remain civil and respectful towards your fellow players. Thanks!
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | ESO Knowledge Base
    Staff Post
  • Enkil
    Enkil
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    The caps are confusing us. We think it is B&*^%ing especially since the majority on this thread consider this not to be a big deal.

    Equal reward for equal time? Those bosses take 3 minutes to kill, and its not hard at all to get people together, especially if you already have a guild or friends to help. This is one source of gear and it want even affected that much.
    Try actually being logical, are you going to keep complaining about this, when there is still plenty of place to find gear in the game? Because this seems counter productive.

    Pardon me??? I live in Hawaii and I don't have a guild. There is not some plethora of players that play at my prime time. None of these mega-servers are designed around my time zone (Oceanic).

    Once again.. This is not a complaint thread.. I am suggesting improvements to make the game better for all of the players across the board. I can craft gear better than what drops so it's not about the loot.. I have the longevity and the greater health of the game at heart!

    This is a simple thread to address Loot Table Issues for the Devs to consider. I have modded Elder Scrolls games so I'm not just coming out of left field here. If you don't get it.. stop commenting and replying please.
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