BS. I killed a WB for the first time and got a WHOLE 20 GOLD! Woo....hooo.... first time you kill a WB it should almost ALWAYS drop at LEAST blues, and occasionally purples.Read the patch notes. If you want to have loot from world bosses you need to not kill them too often.
One delve- or worldboss per 24 hours, is it?
Fairydragon3 wrote: »all they did was make it so that you don't get loot for a while after killing it once. I find it more of a joke how some people will rush in when they only see one other person near by. Its like "well he's going to die and will probably take others with him"
Adjusted the time after you loot a delve or overworld boss before you are eligible to receive loot from these types of bosses again.
BS. I killed a WB for the first time and got a WHOLE 20 GOLD! Woo....hooo.... first time you kill a WB it should almost ALWAYS drop at LEAST blues, and occasionally purples.Read the patch notes. If you want to have loot from world bosses you need to not kill them too often.
One delve- or worldboss per 24 hours, is it?
Because why the hell would you bother wasting time on a boss for only 20g.BS. I killed a WB for the first time and got a WHOLE 20 GOLD! Woo....hooo.... first time you kill a WB it should almost ALWAYS drop at LEAST blues, and occasionally purples.Read the patch notes. If you want to have loot from world bosses you need to not kill them too often.
One delve- or worldboss per 24 hours, is it?
It should? Why?
Not stating anything on the matter regarding loot, but all I kill world bosses for is Veteran Points.Because why the hell would you bother wasting time on a boss for only 20g.BS. I killed a WB for the first time and got a WHOLE 20 GOLD! Woo....hooo.... first time you kill a WB it should almost ALWAYS drop at LEAST blues, and occasionally purples.Read the patch notes. If you want to have loot from world bosses you need to not kill them too often.
One delve- or worldboss per 24 hours, is it?
It should? Why?
This is simply legit players becoming collateral damage in ZOS [losing] war against the bots.
rdfarley89 wrote: »Snip
rdfarley89 wrote: »Snip
Fairydragon3 wrote: »all they did was make it so that you don't get loot for a while after killing it once. I find it more of a joke how some people will rush in when they only see one other person near by. Its like "well he's going to die and will probably take others with him"
It not the same boss. It's boss of the same "type".Adjusted the time after you loot a delve or overworld boss before you are eligible to receive loot from these types of bosses again.
I was on a guild event yesterday to do openworld bosses in EP, we did quite a few over several zones (mostly higher level than me, obviously I do not expect loot from ones more than 5 levels lower) and I went home to the bank with a grand total of 1 white dagger, 1 white light armor gloves, and 1 green item - none of them even had a trait that I could research. Oh and about 20gp and a few rawhide/hide scraps.
Of course it's not really about the drops, I had a great time and enjoyed myself - but when I play a game I do like to feel that there is a carrot in terms of a potential reward in some form, and as it is at the moment it is difficult to see where the carrot is. If you know what I mean!
Listen.... you all defending this nonsense are missing the point.. I don't want to spend all that effort to find a group just to get 5 gold.
A world boss should drop at least some items I can deconstruct or something.. perhaps a blue item.... EVERY TIME!!! The last time I killed on on my main the other day (Wispmother in Rift) I got 5+ items for loot and had to delete items just to carry it. Now I get 5 gp? This disparity doesn't make sense.
These bosses have the proper difficulty level, are hard to kill, and were never plagued by bots. Yet, they have been rendered a waste of time by some blanket changes the devs made because bots we camping public dungeon bosses. World bosses were never a problem.
Needs to be fixed.
Actually gear is really important to people NOT CRAFTING ARMOR OR WEAPONS! You are running on the assumption that EVERYONE uses smithing, or some form of armor crafting.Fairydragon3 wrote: »Listen.... you all defending this nonsense are missing the point.. I don't want to spend all that effort to find a group just to get 5 gold.
A world boss should drop at least some items I can deconstruct or something.. perhaps a blue item.... EVERY TIME!!! The last time I killed on on my main the other day (Wispmother in Rift) I got 5+ items for loot and had to delete items just to carry it. Now I get 5 gp? This disparity doesn't make sense.
These bosses have the proper difficulty level, are hard to kill, and were never plagued by bots. Yet, they have been rendered a waste of time by some blanket changes the devs made because bots we camping public dungeon bosses. World bosses were never a problem.
Needs to be fixed.
honestly its not that big of a change. I got sick of those place after the first few, no story no skill point, gear that I can get some where else or even better. these place are really just achievements, i wouldn't be after them for loot especially since they made the change to keep bots from farming as effectively. I just can't see this being endgame material, so it's really not that crucial to your character's overall development
also I think this will help the economy gain more stability, right now gear just isnt that great of a commodity, and that is mostly due to all the gear people are easily getting
rdfarley89 wrote: »Easy solution, unsubscribe, uninstall game, and delete the C:\Windows\System32 folder. Will fix all your problems.
What exactly are you adding to this specific discussion?
And I've only been waiting for Elder Scrolls MMO for 10 years and already subbed for 3 months.
Sorry , but I'm not some random person bi*ching about things. I care about the game and want it to succeed. I will keep giving feedback.
They give you the nice loot generally as the quest reward to stop players exploiting the quest and rerunning it to farm the boss. it's just another way of handling the loot drop.I do understand where the OP is coming from.
Not a world boss, but I just killed the big baddie at the end of a whole chain of quests and while I could live with the fact he left me nothing on his corpse, the fact that every closet, nightstand and chest in the mansion he was holed up in was empty or contained a lockpick, pee'd me off no end.
The design felt lazy and was completely underwhelming. I would rather the 'containers' were just removed altogether, than do that to a player.
I agree that they could incorporate some quests and make these world bosses more meaningful and incorporate them into the story. However, that takes more effort than what I am suggesting (adjusting loot tables).
I can craft better gear than whatever drops.. that's not the point! Of all the content in the 1-50 area.. world bosses are among the most challenging. They should be some type or rewards.. no matter how miniscule. I don't need the loot.. I just want it to make sense for myself... and other players.... and for the longevity of the game.
Actually gear is really important to people NOT CRAFTING ARMOR OR WEAPONS! You are running on the assumption that EVERYONE uses smithing, or some form of armor crafting.Fairydragon3 wrote: »Listen.... you all defending this nonsense are missing the point.. I don't want to spend all that effort to find a group just to get 5 gold.
A world boss should drop at least some items I can deconstruct or something.. perhaps a blue item.... EVERY TIME!!! The last time I killed on on my main the other day (Wispmother in Rift) I got 5+ items for loot and had to delete items just to carry it. Now I get 5 gp? This disparity doesn't make sense.
These bosses have the proper difficulty level, are hard to kill, and were never plagued by bots. Yet, they have been rendered a waste of time by some blanket changes the devs made because bots we camping public dungeon bosses. World bosses were never a problem.
Needs to be fixed.
honestly its not that big of a change. I got sick of those place after the first few, no story no skill point, gear that I can get some where else or even better. these place are really just achievements, i wouldn't be after them for loot especially since they made the change to keep bots from farming as effectively. I just can't see this being endgame material, so it's really not that crucial to your character's overall development
also I think this will help the economy gain more stability, right now gear just isnt that great of a commodity, and that is mostly due to all the gear people are easily getting
Actually gear is really important to people NOT CRAFTING ARMOR OR WEAPONS! You are running on the assumption that EVERYONE uses smithing, or some form of armor crafting.Fairydragon3 wrote: »Listen.... you all defending this nonsense are missing the point.. I don't want to spend all that effort to find a group just to get 5 gold.
A world boss should drop at least some items I can deconstruct or something.. perhaps a blue item.... EVERY TIME!!! The last time I killed on on my main the other day (Wispmother in Rift) I got 5+ items for loot and had to delete items just to carry it. Now I get 5 gp? This disparity doesn't make sense.
These bosses have the proper difficulty level, are hard to kill, and were never plagued by bots. Yet, they have been rendered a waste of time by some blanket changes the devs made because bots we camping public dungeon bosses. World bosses were never a problem.
Needs to be fixed.
honestly its not that big of a change. I got sick of those place after the first few, no story no skill point, gear that I can get some where else or even better. these place are really just achievements, i wouldn't be after them for loot especially since they made the change to keep bots from farming as effectively. I just can't see this being endgame material, so it's really not that crucial to your character's overall development
also I think this will help the economy gain more stability, right now gear just isnt that great of a commodity, and that is mostly due to all the gear people are easily getting
I have not experienced this issue even when killing several open world bosses within say 10-15 minutes. They all dropped a range of loot and nearly always blue or purple drop from some (these are bound items with no value to stop gold farming) So unless it is certain boss loot tables it seems to work as intended. If you try to kill them again in dungeons they only drop it first time then coin. Perhaps related to that. Or the fact you are in a group with others who have killed the same boss recently.So world bosses you almost always have to find others to help you.. takes recruiting in the zone chat or whatever.. you finally get a few others (especially if you normally play at off peak times) and what do you get for loot? 5 gold. WOOHOO!
Whatever loot table that is allowing this needs to be fixed. Bots were never a problem at world bosses. Those loot tables should not have been affected by any "fixes" and if they were such changes need to be reversed.
I like to do all the quests in a zone then clear out any world bosses I haven't killed. As is, I get zero rewards and it's nothing but a waste of time. These bosses are almost the only challenging thing from 1-50 so to have them drop less than 10 gold.. you might as well have them resurrect after you kill them and spit ectoplasm right in your face... Did the Dev's really kill world boss loot because of some bots? Come on lets regain some common sense and reverse any changes that affected world bosses. They were never an issue with bots.
sourceAdjusted the time after you loot a delve or overworld boss before you are eligible to receive loot from these types of bosses again.
rdfarley89 wrote: »Easy solution, unsubscribe, uninstall game, and delete the C:\Windows\System32 folder. Will fix all your problems.
What exactly are you adding to this specific discussion?
And I've only been waiting for Elder Scrolls MMO for 10 years and already subbed for 3 months.
Sorry , but I'm not some random person bi*ching about things. I care about the game and want it to succeed. I will keep giving feedback.
You don't help the game at all, if you demand silly things.
World Bosses drop good items, I did some of them already. You also get an achievement and XP. I think its silly to demand a huge reward for everything you do in a game.
Its the wrong attitude in an MMO, yes I know WoW taught people different but its not how it should be.
Do a dungeon, a world boss etc. and if you get a nice reward so be it. If not then you at least fought of the big bad evil and this should be reward enough.
I really don't understand all this entitlement which players have these days. More Loot, More XP, more this and more that. Does nobody play for fun anymore?
rdfarley89 wrote: »Easy solution, unsubscribe, uninstall game, and delete the C:\Windows\System32 folder. Will fix all your problems.
What exactly are you adding to this specific discussion?
And I've only been waiting for Elder Scrolls MMO for 10 years and already subbed for 3 months.
Sorry , but I'm not some random person bi*ching about things. I care about the game and want it to succeed. I will keep giving feedback.
You don't help the game at all, if you demand silly things.
World Bosses drop good items, I did some of them already. You also get an achievement and XP. I think its silly to demand a huge reward for everything you do in a game.
Its the wrong attitude in an MMO, yes I know WoW taught people different but its not how it should be.
Do a dungeon, a world boss etc. and if you get a nice reward so be it. If not then you at least fought of the big bad evil and this should be reward enough.
I really don't understand all this entitlement which players have these days. More Loot, More XP, more this and more that. Does nobody play for fun anymore?
I AM NOT WORRIED ABOUT THE LOOT!!!! This is about plausibility. Proper rewards for time/effort given in a game. Logical game development!
I haven't played WoW or it's predecessors. Why do people bring up this game in threads where it is irrelevant? I was playing MMO's since well before WoW was even a concept and that is certainly NOT some standard that games need to look up to or emulate.
Player kills super hard world boss = (ZERO LOOT)
next mob player kills... wolf along the side of the road = (blue item, white item with trait, crafting item)
IT IS ILLOGICAL!!! This is easy to understand.
This is not a bitching thread. This is about addressing the issues that exist in the game!
Fairydragon3 wrote: »The caps are confusing us. We think it is B&*^%ing especially since the majority on this thread consider this not to be a big deal.
Equal reward for equal time? Those bosses take 3 minutes to kill, and its not hard at all to get people together, especially if you already have a guild or friends to help. This is one source of gear and it want even affected that much.
Try actually being logical, are you going to keep complaining about this, when there is still plenty of place to find gear in the game? Because this seems counter productive.